Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.22 @ 13:09:36 Player: Caluan Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (107) 535 Value Destroyed (2974) 2974 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (88) 88 TOTAL SCORE: 6137 Bonus ------- High Alert Combat Kills 88 Cogmind --------- Core Integrity 478/700 Matter 300/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (330) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ High-capacity Storage Unit Melee Analysis Suite Melee Analysis Suite Microactuators Corruption Screen > --- WEAPON (3) ------- Heavy Hammer > --- INVENTORY (20) --- High-capacity Storage Unit High-capacity Battery (250) High-capacity Matter Pod (200) Trap Scanner Armor Integrity Analyzer Microactuators Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Proton Missile Launcher Missile Launcher Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Melee Analysis Suite Melee Analysis Suite Microactuators Corruption Screen > --- WEAPON ----------- Heavy Hammer > --- INVENTORY -------- High-capacity Storage Unit High-capacity Battery High-capacity Matter Pod Trap Scanner Armor Integrity Analyzer Microactuators Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Proton Missile Launcher Missile Launcher Improved Datajack Plasma Cutter [Rating: 36] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Heavy Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 3 | . . 1 . 1 1 Weapon 1 | . . 1 . . . Parts Attached 68 | 5 8 27 5 17 6 Power 10 | 1 1 4 1 2 1 Engine 8 | 1 1 4 1 . 1 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 23 | 2 . 6 2 9 4 Treads 19 | 2 . 6 2 9 . Leg 4 | . . . . . 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | . 5 3 . 5 1 Device 3 | . 1 . . 2 . Storage 4 | . 4 . . . . Processor 5 | . . 2 . 2 1 Hackware . | . . . . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 21 | 2 2 14 2 1 . Energy Gun 5 | 1 . 4 . . . Energy Cannon . | . . . . . . Ballistic Gun 10 | 1 . 8 1 . . Ballistic Cannon 3 | . 2 1 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 20 | . . 3 4 9 4 Power 4 | . . . 1 2 1 Propulsion 10 | . . . 2 5 3 Utility 2 | . . 1 . 1 . Weapon 4 | . . 2 1 1 . Highest Loss Streak 5 | . . 1 1 5 3 To Critical Strikes . | . . . . . . Average Backups 15 | 1 7 17 19 17 12 Power . | . 1 1 . . . Propulsion 4 | . . 6 7 5 . Utility 4 | . 1 4 4 6 8 Weapon 3 | . 4 3 5 3 2 Tool/Special . | . . . . . . Unused Backups 27 | . . 9 . 4 14 Power 2 | . . 2 . . . Propulsion 4 | . . 3 . 1 . Utility 10 | . . 1 . . 9 Weapon 9 | . . 3 . 3 3 Tool/Special 2 | . . . . . 2 Average Slot Usage (%) 95 | . 94 98 99 89 78 Engine 9 | . 13 11 11 2 1 Treads 22 | . 28 22 21 26 . Leg 1 | . . . . . 29 Device 4 | . 10 4 . 6 7 Storage 10 | . 13 11 11 9 7 Processor 13 | . . 11 22 17 22 Protection 2 | . . 5 . 2 . Energy Gun 2 | . 3 3 . . . Ballistic Gun 17 | . 2 22 31 7 . Ballistic Cannon 5 | . 19 4 . . . Impact Weapon 1 | . . . . 6 7 Slashing Weapon 1 | . . . 1 5 . Peak Build Rating 36 | 5 11 19 18 29 36 Average Rating 17 | 3 9 16 17 24 33 On Entrance 12 | . 5 11 18 18 23 Avg Prop Armor Cover (%) 6 | . . . . . 6 Naked Turns . | . . . . . . Heaviest Build 62 | 8 55 62 54 58 55 Greatest Support 62 | 40 40 40 40 62 54 Greatest Overweight (x) 2 | . 1 1 1 1 2 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 20 | 5 20 20 20 20 20 Average Capacity 18 | 5 14 20 20 20 20 Most Carried 20 | 4 11 20 20 20 15 Average Carried 15 | 1 8 17 19 16 12 Final Capacity 20 | 5 20 20 20 20 20 Final Carried 20 | 3 11 20 19 15 13 Class Distribution -------------------- 27% | Gunner 25% | Tank 25% | Mutant 8% | Scavenger-Gladiator 7% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Mines Scavenger-Gladiator | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2307 | 210 310 1179 338 215 55 Remotely . | . . . . . . Salvage Created 3891 | . 331 2102 396 896 166 Parts 214 | . 36 122 14 39 3 Haulers Intercepted 7 | . 2 5 . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 90 | . 14 36 17 18 5 Melee 14 | . . . . 12 2 Guns 55 | . 2 33 17 3 . Cannons 14 | . 12 2 . . . AOE 1 | . . 1 . . . Classes Destroyed 18 | . 7 4 2 5 . Worker 4 | . 2 1 1 . . Builder 2 | . 1 1 . . . Tunneler 1 | . . . . 1 . Hauler 7 | . 2 5 . . . Recycler 3 | . . 3 . . . Mechanic 1 | . . . . 1 . Operator 2 | . 1 . . 1 . Watcher 6 | . 3 2 . 1 . Swarmer 26 | . 8 8 4 3 3 Grunt 34 | . 6 15 3 9 1 Brawler 2 | . . 2 . . . Duelist 1 | . . 1 . . . Sentry 13 | . . 10 . 2 1 Demolisher 1 | . . . 1 . . Specialist 2 | . . . . 2 . Hunter 1 | . . . . 1 . Heavy 1 | . . . . 1 . Assembled 9 | . . . 9 . . Best Kill Streak 9 | . 4 5 9 5 3 Combat Bots Only 9 | . 3 4 9 5 3 Max Kills in Single Turn 2 | . 2 2 2 2 1 Gunslinging 1 | . . 1 1 1 . Exploded 1 | . . 1 . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 500 | . 71 176 42 122 89 Missed 135 | . 20 49 9 32 25 Hits 365 | . 51 127 33 90 64 Melee 4 | . . 1 3 . . Projectile 361 | . 51 126 30 90 64 AOE 2 | . . . 2 . . Critical Strikes 10 | . . 2 1 6 1 Part Disruptions 1 | . . . 1 . . Damage Taken 4962 | . 394 1320 518 1801 929 Core 987 | . 49 184 62 470 222 Absorbed by Shields 319 | . 150 169 . . . Ignored by Resistances 5 | . . . . 5 . Regen/Repaired (Parts) 57 | . . 57 . . . Core Remaining (%) 58 | 100 80 . 38 14 . Volleys Fired 190 | . 54 97 32 7 . Largest 3 | . 2 3 3 3 . Hottest 130 | . 66 130 69 69 . Shots Fired 514 | . 108 289 96 21 . Gun 407 | . 22 268 96 21 . Cannon 107 | . 86 21 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 466 | . 97 252 96 21 . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 48 | . 11 37 . . . Robot Hit Streak 16 | . 13 16 9 4 . Robot Miss Streak 6 | . 6 4 5 2 . Penetration Max . | . . . . . . Secondary Targets 13 | . . 7 4 2 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 381 | . 55 180 59 66 21 Core Hits 171 | . 27 84 32 27 1 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 7 | . . 1 . 1 5 Critical Strikes 13 | . . 2 . 6 5 Destroy 2 | . . 2 . . . Smash 6 | . . . . 1 5 Sever 5 | . . . . 5 . Melee Attacks 105 | . . . 16 62 27 Impact 42 | . . . . 15 27 Slashing 63 | . . . 16 47 . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks 5 | . . . . 5 . Damage Inflicted 7372 | . 1291 2609 928 1805 739 Guns 3467 | . 145 2218 913 191 . Cannons 1301 | . 1073 228 . . . Explosions 168 | . 51 117 . . . Melee 2328 | . . . . 1589 739 Ramming 108 | . 22 46 15 25 . Kinetic 4298 | . 1134 2060 913 191 . Thermal 51 | . 51 . . . . Explosive . | . . . . . . Electromagnetic 587 | . 84 503 . . . Impact 1101 | . . . . 362 739 Slashing 1227 | . . . . 1227 . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 313 | . 21 3 . 96 193 Projectiles 20 | . 19 1 . . . Explosions 4 | . 2 2 . . . Melee 289 | . . . . 96 193 Knockbacks 12 | . 5 1 . 6 . Impact 5 | . . 1 . 4 . Kinetic 5 | . 5 . . . . Secondary 2 | . . . . 2 . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 18 | . 5 11 . 2 . Targets Rammed 20 | . 5 12 1 2 . Kicked . | . . . . . . Crushed 2 | . . 1 1 . . Highest Temperature 207 | . 76 207 69 7 2 Average Temperature 30 | . 20 42 17 3 2 Received Heat Transfer 1374 | . 70 498 257 387 162 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 6 | . . . . 3 3 Combat Hostiles 6 | . . . . 3 3 Parts Fried 7 | . . . . 4 3 Impact Corruptions 12 | . . . . 4 8 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . 100 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 76 | 100 100 46 80 100 100 Level 1 18 | . . 39 19 . . Level 2 4 | . . 14 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 609 | . 144 609 290 137 60 Initial 234 | . . 57 234 . 51 Average 105 | . 49 208 73 44 15 Influence Increases 2398 | . 429 1123 216 509 121 Destroy 0b10 Robot/C 1620 | . 280 720 160 360 100 Destroy 0b10 Robot/NC 130 | . 45 60 5 20 . Destroy Leader 386 | . 60 194 20 92 20 Allied During Kill 24 | . . . 16 8 . Successful Hack 29 | . 4 11 . 14 . Disable Machine 165 | . 30 120 . 15 . Destroy Structure 14 | . 10 3 . . 1 Lose Combat Pursuer 30 | . . 15 15 . . Influence Decreases 2378 | . 293 658 817 396 214 Entered New Map 508 | . . 79 367 . 62 Time Decay 1683 | . 293 549 400 306 135 Lost Part 157 | . . 30 20 90 17 Lost Ally 30 | . . . 30 . . Squads Dispatched 8 | . 2 2 . 4 . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 6 | . 1 1 . 4 . Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 6 | . 2 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 145 | . 25 62 29 22 7 Peak Tracking Total 9 | . 4 6 9 5 3 Tactical Retreats 5 | . . 1 4 . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 4 | . 2 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts 20 | . . 20 . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 2 | . . 2 . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 11 | . 2 8 . 1 . Max in Single Turn 4 | . 1 4 . 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 22 | . 3 11 . 7 1 Terminals 15 | . 3 8 . 4 . Fabricators 1 | . . . . . 1 Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers 3 | . . 1 . 2 . Garrison Access 1 | . . . . 1 . Total Hacks 47 | . 6 25 . 15 1 Successful 25 | . 4 16 . 5 . Failed 21 | . 2 8 . 10 1 Catastrophic 1 | . . . . 1 . Database Lockouts 1 | . . 1 . . . Manual 33 | . 6 19 . 7 1 Terminals 30 | . 6 16 . 8 . Fabricators 1 | . . . . . 1 Repair Stations 2 | . . 2 . . . Recycling Units 5 | . . 5 . . . Scanalyzers 6 | . . 2 . 4 . Garrison Access 3 | . . . . 3 . Terminal Hacks 2 | . 1 1 . . . Robot Analysis 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 2 | . . 2 . . . Retrieve Matter 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 3 | . . 1 . 2 . Retrieve Study 3 | . . 1 . 2 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 15 | . 3 10 . 2 . Terminals 14 | . 3 9 . 2 . Assimilate 2 | . . 2 . . . Botnet 12 | . 3 7 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Reject 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 1 4 . 7 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . 1 . 2 . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 35 | . . 35 . . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 4 | . . 1 3 . . Largest Group 3 | . . 1 3 2 . Highest-Rated Group 40 | . . 10 40 32 . Highest-Rated Ally 16 | . . 10 16 16 . Total Orders . | . . . . . . Ally Attacks 27 | . . . 25 2 . Total Damage 271 | . . . 258 13 . Kills 6 | . . . 6 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 8015 | 170 1422 2705 2065 1138 515 Spaces Moved 3204 | 106 656 892 760 537 253 Core 10 | 10 . . . . . Treads 2941 | 96 656 892 760 537 . Legs 253 | . . . . . 253 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 240 155 105 Average Speed 203 | 149 180 240 240 160 135 Slowest Speed 265 | 160 240 240 240 240 265 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 4 94 74 97 45 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug 5 | . . . 4 . 1 Terrain Destroyed 15 | . 8 2 4 . 1 Melee 5 | . . . 4 . 1 Projectile 4 | . 2 2 . . . AOE 6 | . 6 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 4195 | 118 786 1254 903 741 393 Wait 458 | . 46 136 85 92 99 Move 3199 | 105 655 891 759 536 253 Hop . | . . . . . . Pick Up 74 | 8 12 32 3 15 4 Fast Attach 14 | . 3 8 . 2 1 Attach 35 | 5 2 6 4 13 5 Detach . | . . . . . . Swap 31 | . 5 19 3 4 . Drop 56 | . 4 33 . 15 4 Fire 190 | . 54 97 32 7 . Melee 98 | . . . 16 55 27 Ram . | . . . . . . Kick . | . . . . . . Crush 20 | . 5 12 1 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 20 | . . 20 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 171 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 16) 738 | -10/Materials | Discovered new exit (range 3) 968 | -10/Materials | Discovered new exit (range 15) 1128 | -10/Materials | Discovered new exit (range 15) 1593 | -10/Materials | Entered another Materials area 1593 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2005 | -9/Materials | Build established: Tank 2220 | -9/Materials | Central database locked down 2590 | -9/Materials | Discovered new exit (range 11) 2969 | -9/Materials | Repaired Hvy. Assault Rifle 3328 | -9/Materials | Discovered new exit (range 12) 3993 | -9/Materials | First assault squad dispatched 4011 | -9/Materials | Identified exit to Mines 4281 | -9/Materials | Build established: Gunner 4298 | -9/Materials | Entered Mines 4298 | -9/Mines | Accompanied by 1 ally 4303 | -9/Mines | Core integrity fell below 50% 4372 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4419 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4531 | -9/Mines | Learned location of Zion (-7) 4878 | -9/Mines | Learned 2 Materials zone layouts 5002 | -9/Mines | Assembled infested the area 5007 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5091 | -9/Mines | Discovered new exit (range 3) 5103 | -9/Mines | Destroyed 9 combat bots 5574 | -9/Mines | Discovered new exit (range 16) 6060 | -9/Mines | Found a hidden stash of uninstalled traps 6363 | -9/Mines | Entered Materials 6363 | -8/Materials | Accompanied by 2 allies 6363 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6364 | -8/Materials | Identified exit to Factory 6667 | -8/Materials | Build established: Scavenger-Gunner 6746 | -8/Materials | Discovered new exit (range 11) 6973 | -8/Materials | Build established: Scavenger-Gladiator 7331 | -8/Materials | Core integrity fell below 50% 7374 | -8/Materials | Lost 5 parts (1p3n1u) 7401 | -8/Materials | Core integrity fell below 20% 7501 | -8/Materials | Entered Factory 7501 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7666 | -7/Factory | Build established: Scavenger-Mutant 7736 | -7/Factory | Discovered new exit (range 5) 8016 | -7/Factory | Self-destructed Last Messages --------------- 07993_ G-47 Trooper emerges from a hatch in the floor. 07993_ S-27 Virus emerges from a hatch in the floor. 07997_ VSS Leg destroyed. 08001_ Carbon-fiber Leg destroyed. 08007_ G-47 Trooper suffers critical hit (Smash). 08007_ Destroyed Aluminum Leg. 08007_ G-47 Trooper system corrupted by crushing effect. 08014_ G-47 Trooper suffers critical hit (Smash). 08014_ Destroyed Lgt. Nuclear Core. 08014_ G-47 Trooper system corrupted by crushing effect. 08014_ VSS Leg destroyed. 08014_ Critical hit (Burn: +37). 08015_ G-47 Trooper system terminally corrupted. 08015_ Imp. Heat Sink fried. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???#################??????????????????? | | ???# #??????????????????? | | ???# #??????????????????? | | ???# #??????????????????? | | ???# #??????????????????? | | ??## ##?????????????????? | | ??# """" """" ;#?????????????????? | | ??##! """" """" ##?????????????????? | | ???# g"""" """" #??????????????????? | | ???# [ """" """" #??????????????????? | | ???# %s%@ #??????????????????? | | ###########+#+################????????? | | # + = ???????? | | # # ???????? | | #== # ??????? | | #= + ??????? | | #= #### ??????? | | # #??### #################?????????? | | # ! #????# #?????????????????????????? | | # #????# #?????????????????????????? | | ######????# #?????????????????????????? | | ????####### #?????????????????????????? | | ????# #????#####????????????????? | | ????# ##### ?????????????????? | | ????# ????????????????? | | ????# ???????????????? | | ?####+##### """" #????????????????? | | # # """" #?????????????? ?? | | # """"" + """" #?????????????? ?? | | # """"" # """" #?????????????? ?? | | # """ # """" #?????????????? ?? | | # # """" #?????????????? ?? | | ?########## """" #?????????????? ?? | | ?########## #?????????????? ?? | | ?# #?????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 150 Resistance: TH 10 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 10 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 50% | -9/Materials Studied --------- EM Pulse Gun | -9/Materials | Hacked Katana | -8/Materials | Hacked Hvy. Hammer | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniBoltShifter Manual? 0 Play Time 00:42:37 Cumulative 318.4 hours Start 2026.09.22 @ 12:18:07 End 2026.09.22 @ 13:09:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 351 Rogue 351 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 59 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b145833d-c234-40f5-b4ba-856f8d818f48