Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.15 @ 18:15:51 // Halloween2020/ForbiddenLore Player: Grim Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (9) 45 Value Destroyed (191) 191 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 436 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 242/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (300) Ox5 Location -10/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Large Storage Unit Seismic Analyzer > --- WEAPON (2) ------- Datajack > --- INVENTORY (10) --- Light Ion Engine Light Treads Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Seismic Analyzer > --- WEAPON ----------- EM Pulse Gun Small Laser > --- INVENTORY -------- Light Ion Engine Light Treads [Rating: 7] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Seismic Analyzer Storage Small Storage Unit Processor Seismic Analyzer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 ------- Run | Scr Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 14 | 10 4 Power 2 | 1 1 Engine 2 | 1 1 Core . | . . Reactor . | . . Propulsion 5 | 5 . Treads 2 | 2 . Leg 2 | 2 . Wheel 1 | 1 . Hover . | . . Flight . | . . Utility 3 | 2 1 Device . | . . Storage 2 | 1 1 Processor 1 | 1 . Hackware . | . . Protection . | . . Artifact . | . . Weapon 4 | 2 2 Energy Gun 2 | 2 . Energy Cannon . | . . Ballistic Gun 1 | . 1 Ballistic Cannon . | . . Launcher . | . . Special Weapon . | . . Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon 1 | . 1 Unidentified Prototypes . | . . Parts Lost 7 | . 7 Power 2 | . 2 Propulsion 2 | . 2 Utility . | . . Weapon 3 | . 3 Highest Loss Streak 5 | . 5 Average Slot Usage (%) 97 | . 97 Engine 12 | . 12 Leg 27 | . 27 Storage 14 | . 14 Processor 14 | . 14 Energy Gun 21 | . 21 Ballistic Gun 5 | . 5 Naked Turns . | . . Heaviest Build 24 | 12 24 Greatest Support 40 | 40 20 Greatest Overweight (x) 7 | 1 7 Average Overweight (x) . | . . Largest Inventory Capacity 10 | 6 10 Average Capacity 6 | 5 7 Most Carried 4 | 4 4 Average Carried 2 | 2 2 Final Capacity 10 | 6 10 Final Carried 2 | 2 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Scr Mat Matter Collected 266 | 216 50 Remotely . | . . Salvage Created 378 | 117 261 Parts 22 | 9 13 Haulers Intercepted . | . . Recyclers Shooed 1 | 1 . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Scr Mat Combat Hostiles Destroyed 5 | . 5 Guns 5 | . 5 Classes Destroyed 4 | 2 2 Worker 1 | . 1 Tunneler 2 | 2 . Recycler 1 | 1 . Grunt 5 | . 5 Best Kill Streak 3 | 2 3 Combat Bots Only 2 | . 2 Max Kills in Single Turn 1 | 1 1 Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Scr Mat Damage Taken 801 | . 801 Core 259 | . 259 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired 42 | 8 34 Largest 2 | 2 2 Hottest 80 | 80 80 Shots Fired 76 | 16 60 Gun 76 | 16 60 Cannon . | . . Launcher . | . . Special . | . . Kinetic 19 | . 19 Thermal 20 | 8 12 Explosive . | . . Electromagnetic 37 | 8 29 Robot Hit Streak 8 | 8 5 Robot Miss Streak 3 | 2 3 Penetration Max . | . . Secondary Targets 1 | . 1 Max Gunslinging Chain 1 | . 1 Shots Hit Robots 35 | 10 25 Core Hits 16 | 4 12 Critical Hits . | . . Critical Kills . | . . Critical Parts Destroyed . | . . Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 449 | 129 320 Guns 449 | 129 320 Cannons . | . . Explosions . | . . Melee . | . . Ramming . | . . Kinetic 61 | . 61 Thermal 108 | 63 45 Explosive . | . . Electromagnetic 280 | 66 214 Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption . | . . Average Corruption . | . . Corruption Purged . | . . Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage . | . . Shots . | . . Rammed . | . . Targets Rammed . | . . Kicked . | . . Crushed . | . . Highest Temperature 162 | 108 162 Average Temperature 42 | 47 41 Received Heat Transfer 342 | . 342 Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred 250 | 150 100 Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Missiles Intercepted . | . . Alert | -11 -10 ------- Run | Scr Mat Peak Influence 134 | 15 134 Initial 9 | . 9 Average 29 | 8 33 Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched 2 | . 2 Investigation 2 | . 2 Extermination . | . . Reinforcement . | . . Assault . | . . Garrison . | . . Intercept . | . . Construction Impeded . | . . Haulers Reinforced . | . . Stealth | -11 -10 --------- Run | Scr Mat Distress Signals 2 | . 2 Communications Jammed . | . . Distress Signals . | . . Times Spotted 16 | . 16 Peak Tracking Total 9 | . 9 Tactical Retreats 1 | . 1 Traps | -11 -10 ------- Run | Scr Mat Traps Triggered 2 | . 2 Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Scr Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Sabotaged . | . . Garrisons Compromised . | . . Overloaded Fab Kills . | . . Fab Network Shutdowns . | . . Hacking | -11 -10 --------- Run | Scr Mat Machines Accessed 1 | . 1 Terminals 1 | . 1 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Total Hacks 4 | . 4 Successful 3 | . 3 Failed 1 | . 1 Catastrophic 1 | . 1 Database Lockouts . | . . Manual . | . . Terminals 4 | . 4 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Terminal Hacks 3 | . 3 Record 3 | . 3 Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks . | . . Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections 1 | . 1 Full Trace Events 1 | . 1 Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Matter . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Matter . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Scr Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Scr Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Scr Mat Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Scr Mat Turns Passed 675 | 115 560 Spaces Moved 304 | 58 246 Core 10 | 9 1 Treads 8 | 8 . Legs 286 | 41 245 Wheels . | . . Hover . | . . Flight . | . . Fastest Speed 50 | 50 120 Average Speed 128 | 118 130 Slowest Speed 400 | 160 400 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered . | . . Exploration Rate (%) 16 | 4 29 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug . | . . Terrain Destroyed . | . . Melee . | . . Projectile . | . . AOE . | . . Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Scr Mat Total 515 | 86 429 Wait 138 | . 138 Move 303 | 57 246 Hop . | . . Pick Up 14 | 9 5 Fast Attach 2 | 2 . Attach 8 | 5 3 Detach . | . . Swap 4 | 3 1 Drop 4 | 2 2 Fire 42 | 8 34 Melee . | . . Ram . | . . Kick . | . . Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 578 | -10/Materials | Discovered new exit (range 16) 667 | -10/Materials | Core integrity fell below 50% 673 | -10/Materials | Core integrity fell below 20% 676 | -10/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- has been infiltrated, the entrance and inner tunnel may be permanently sealed to prevent passage and contain the threat. >>Query(Terminal) Interactive station connected to the central network via reliable hard line. Relevant information is monitored and relayed by the terminal's Operator. Types of information accessible directly from each terminal are limited in order to mitigate the negative impacts of unauthorized access. Access is restricted by shielding the system behind multi-layered security, the first layer of which requires a dynamic key to clear without triggering defense mechanisms. 00578_ EXIT=FOUND 00649_ Triggered Alarm Trap. 00649_ An alarm sounds. 00649_ ALERT: Alarm triggered, dispatching investigation squad. 00650_ EM Pulse Gun destroyed. 00657_ W-16 Scout sends out distress signal. 00663_ Lgt. Assault Rifle destroyed. 00666_ Aluminum Leg destroyed. 00668_ U-05 Engineer lays Concrete. 00672_ Ion Engine destroyed. 00672_ U-05 Engineer lays Concrete. 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