Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.01 @ 12:31:21 Player: Rainbow Dash Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (74) 370 Value Destroyed (2013) 2013 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (359) 359 TOTAL SCORE: 5682 Bonus ------- High Alert Combat Kills 59 Aligned with FarCom 300 Cogmind --------- Core Integrity 58/550 Matter 255/300 Energy 16/100 System Corruption 0% Temperature Cool (13) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Cooling System > --- WEAPON (2) ------- Field Laser Field Laser > --- INVENTORY (5) ---- Seismic Detector Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Seismic Detector Graphene Brace > --- WEAPON ----------- YOLO Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Improved Signal Interpreter Hardened Light Armor Plating Particle Gun Improved Medium Laser Heavy Battle Rifle Grenade Launcher [Rating: 49] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Machine Analyzer Protection Core Shielding Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon YOLO Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 2 | . . . 2 . . . . Weapon . | . . . . . . . . Parts Attached 59 | 6 8 3 10 1 . 2 29 Power 8 | . 1 1 2 . . . 4 Engine 5 | . 1 . 2 . . . 2 Core 3 | . . 1 . . . . 2 Reactor . | . . . . . . . . Propulsion 14 | 2 1 . 2 . . . 9 Treads 14 | 2 1 . 2 . . . 9 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 2 4 1 3 . . 2 7 Device 8 | 1 . . 2 . . 2 3 Storage 5 | 1 3 . . . . . 1 Processor 2 | . . . 1 . . . 1 Hackware . | . . . . . . . . Protection 4 | . 1 1 . . . . 2 Artifact . | . . . . . . . . Weapon 18 | 2 2 1 3 1 . . 9 Energy Gun 6 | . . . 1 . . . 5 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 7 | 2 2 1 . 1 . . 1 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . 1 . . . . Special Weapon 1 | . . . 1 . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 19 | . . 2 2 . . 2 13 Power 6 | . . 1 1 . . . 4 Propulsion 5 | . . . . . . 1 4 Utility 7 | . . 1 1 . . 1 4 Weapon 1 | . . . . . . . 1 Highest Loss Streak 11 | . . 2 2 . . 2 11 To Critical Strikes . | . . . . . . . . Average Backups 8 | 1 6 9 9 10 9 8 8 Power . | 1 1 . . 1 1 1 . Propulsion 1 | . 1 2 2 2 2 1 . Utility 1 | . 1 1 . 1 1 1 2 Weapon 4 | . 2 4 5 6 5 5 4 Tool/Special . | . . . . . . . . Unused Backups 14 | . 3 2 2 . . . 7 Power 1 | . 1 . . . . . . Propulsion 1 | . 1 . . . . . . Utility 2 | . . 1 . . . . 1 Weapon 9 | . 1 1 1 . . . 6 Tool/Special 1 | . . . 1 . . . . Average Slot Usage (%) 96 | . 100 100 96 100 81 99 95 Engine 8 | . 14 9 7 11 11 11 3 Core 2 | . . 4 3 . . . 5 Treads 27 | . 28 28 22 22 22 22 35 Device 12 | . 8 9 14 22 22 21 10 Storage 11 | . 14 14 11 11 11 11 8 Processor 6 | . . . 8 11 11 11 10 Protection 4 | . 5 4 7 . . . 5 Energy Gun 3 | . . . 7 . . . 6 Ballistic Gun 15 | . 28 28 11 19 4 22 6 Peak Build Rating 49 | 6 8 13 18 16 18 20 49 Average Rating 18 | 4 7 9 15 15 12 19 34 On Entrance 12 | . 6 8 13 16 16 18 20 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 48 | 9 20 24 29 28 28 28 48 Greatest Support 82 | 40 40 40 40 40 40 40 82 Greatest Overweight (x) . | . . . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 25 10 10 10 10 10 15 Average Capacity 10 | 7 9 10 10 10 10 10 11 Most Carried 15 | 3 10 10 10 10 10 10 15 Average Carried 8 | 2 6 9 9 10 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 3 10 10 10 10 10 9 1 Class Distribution -------------------- 45% | Scavenger-Mutant 41% | Mutant 12% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 1722 | 218 358 96 319 . . 155 576 Remotely . | . . . . . . . . Salvage Created 2364 | 13 427 99 532 27 . 99 1167 Parts 139 | 3 33 5 34 4 . 2 58 Haulers Intercepted 6 | . 2 . 1 . . . 3 Recyclers Shooed 3 | . 1 . 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 52 | . 9 2 14 4 . 2 21 Guns 25 | . 9 2 8 . . 2 4 Cannons 2 | . . . . . . . 2 AOE 23 | . . . 6 4 . . 13 Classes Destroyed 13 | 1 5 . 4 . . . 3 Worker 3 | . . . . . . . 3 Builder 5 | . 1 . . . . . 4 Tunneler 1 | 1 . . . . . . . Hauler 6 | . 2 . 1 . . . 3 Recycler 2 | . . . 1 . . . 1 Mechanic 2 | . . . 1 . . . 1 Watcher 3 | . 1 . . . . . 2 Swarmer 16 | . 3 . 6 4 . . 3 Grunt 27 | . 6 2 6 . . 2 11 Brawler 1 | . . . 1 . . . . Sentry 4 | . . . 1 . . . 3 Hunter 3 | . . . . . . . 3 Heavy 1 | . . . . . . . 1 Best Kill Streak 16 | 1 3 2 3 4 . 1 16 Combat Bots Only 8 | . 3 2 3 4 . 1 8 Max Kills in Single Turn 8 | 1 2 1 3 3 . 1 8 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . . . 3 3 . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 331 | . 54 14 64 10 . 22 167 Missed 91 | . 13 2 21 2 . 3 50 Hits 240 | . 41 12 43 8 . 19 117 Melee 2 | . . . 2 . . . . Projectile 238 | . 41 12 41 8 . 19 117 AOE 4 | . . 4 . . . . . Critical Strikes 11 | . 2 . 4 . . 1 4 Actively Blocked 2 | . 2 . . . . . . Damage Taken 3855 | . 465 310 533 106 . 286 2155 Core 645 | . 101 121 67 . . 18 338 Absorbed by Shields 50 | . . . . . . 50 . Redirected to Shielding 27 | . 19 . 8 . . . . Regen/Repaired (Parts) 161 | . 130 . 31 . . . . Core Remaining (%) 63 | 100 . 11 . . . 78 . Volleys Fired 176 | 4 46 6 59 3 . 11 47 Largest 2 | 2 2 2 2 1 . 2 2 Hottest 126 | 40 40 53 100 30 . 53 126 Shots Fired 321 | 8 92 12 108 2 . 23 76 Gun 294 | 8 92 12 99 . . 23 60 Cannon 15 | . . . . . . . 15 Launcher 7 | . . . 4 2 . . 1 Special 5 | . . . 5 . . . . Kinetic 223 | 8 92 12 69 . . 23 19 Thermal 91 | . . . 35 . . . 56 Explosive 7 | . . . 4 2 . . 1 Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | 5 12 15 18 5 . 8 12 Robot Miss Streak 7 | 1 3 1 7 . . 1 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 218 | 6 64 10 63 2 . 18 55 Core Hits 107 | 1 27 7 25 4 . 5 38 Critical Kills 3 | . 1 . . . . . 2 Critical Parts Destroyed 2 | . 1 . 1 . . . . Critical Strikes 6 | . 2 . 2 . . . 2 Burn 1 | . . . 1 . . . . Meltdown 2 | . . . . . . . 2 Destroy 3 | . 2 . 1 . . . . Melee Attacks 2 | . . . . . . . 2 Impact 2 | . . . . . . . 2 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6528 | 67 690 143 1333 196 . 264 3835 Guns 3105 | 67 684 134 1096 . . 264 860 Cannons 1009 | . . . . . . . 1009 Explosions 2392 | . . . 236 196 . . 1960 Melee . | . . . . . . . . Ramming 22 | . 6 9 1 . . . 6 Kinetic 2169 | 67 684 134 760 . . 264 260 Thermal 3863 | . . . 336 . . . 3527 Explosive 474 | . . . 236 196 . . 42 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . 8 8 8 8 . Average Corruption 7 | . . . 7 8 8 8 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 44 | . . . 20 5 8 11 . Message Errors 12 | . . . 6 . 3 3 . Matter Fused 6 | . . . 1 . 3 2 . Heat Flow Errors 3 | . . . 1 1 . 1 . Energy Discharges 5 | . . . 2 1 1 1 . Parts Rejected 2 | . . . 2 . . . . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 5 | . . . 3 . . 2 . Data Loss (major) 5 | . . . 2 2 1 . . Misfires 2 | . . . 1 . . 1 . Weapon Failures 3 | . . . 2 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 276 | . . . 25 . . . 251 Projectiles 89 | . . . . . . . 89 Explosions 187 | . . . 25 . . . 162 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 292 | . . . 7 46 . . 239 Shots 6 | . . . 1 2 . . 3 Rammed 8 | . 2 3 1 . . . 2 Targets Rammed 8 | . 2 3 1 . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 282 | . 18 9 180 260 . 137 282 Average Temperature 67 | . 9 3 60 132 . 77 83 Received Heat Transfer 1290 | . 186 60 219 . . 159 666 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 4 | . . . . . . . 4 Heat Transferred 4723 | . . . 925 . . . 3798 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 75 | 100 100 100 100 100 . 100 19 Level 1 7 | . . . . . . . 26 Level 2 16 | . . . . . . . 54 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 532 | 5 145 70 160 145 . 50 532 Initial 44 | . 3 17 . 44 . . . Average 132 | . 45 9 58 110 . 10 344 Influence Increases 1863 | 5 281 63 449 101 . 81 883 Destroy 0b10 Robot/C 1040 | . 180 40 280 80 . 40 420 Destroy 0b10 Robot/NC 110 | 5 20 . 15 . . . 70 Destroy Leader 258 | . 46 10 52 10 . 10 130 Successful Hack 59 | . 20 13 12 . . . 14 Disable Machine 150 | . . . 60 . . 15 75 Destroy Structure 201 | . . . 30 11 . 1 159 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 30 | . 15 . . . . 15 . Influence Decreases 1554 | . 241 108 334 141 75 81 574 Entered New Map 176 | . 2 28 . 71 75 . . Time Decay 1218 | . 239 80 314 70 . 71 444 Lost Part 160 | . . . 20 . . 10 130 Squads Dispatched 6 | . 1 . 1 . . . 4 Investigation 2 | . . . 1 . . . 1 Extermination . | . . . . . . . . Reinforcement 4 | . 1 . . . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 5 | . 2 . 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 78 | . 18 4 21 4 . 3 28 Peak Tracking Total 9 | . 6 2 4 4 . 3 9 Tactical Retreats 3 | . 1 1 . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 2 | . . . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 5 | . . . . 5 . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 10 | . . . 4 . . 1 5 Max in Single Turn 2 | . . . 1 . . 1 2 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 24 | . 8 1 7 1 1 . 6 Terminals 17 | . 5 1 5 1 . . 5 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 65 | . 23 7 20 1 1 . 13 Successful 32 | . 14 4 11 . 1 . 2 Failed 32 | . 9 3 8 1 . . 11 Catastrophic 8 | . . . 2 1 . . 5 Database Lockouts 1 | . . . 1 . . . . Manual 28 | . 13 4 10 . 1 . . Terminals 50 | . 17 7 15 1 . . 10 Fabricators . | . . . . . . . . Repair Stations 4 | . 2 . 2 . . . . Recycling Units 4 | . 4 . . . . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access 3 | . . . . . . . 3 Terminal Hacks 14 | . 8 2 2 . 1 . 1 Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . Branch Access Points 1 | . . . 1 . . . . Locate Traps 4 | . 3 . . . . . 1 Investigation Status 1 | . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . Proto ID Catalog 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . . Scan Component 2 | . 1 . 1 . . . . Repair 2 | . 1 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . 2 . . . . Retrieve Study 2 | . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 11 | . 4 2 5 . . . . Terminals 10 | . 3 2 5 . . . . Track 4 | . 1 1 2 . . . . Botnet 6 | . 2 1 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Reject 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 7 1 5 1 . . 5 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . Parts Repaired 2 | . 1 . 1 . . . . Time 70 | . 26 . 44 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Active Infowar (turns) 3975 | 6 563 449 886 144 360 301 1266 Structural 1976 | . . . 886 144 360 211 375 Seismic 1247 | 6 563 449 . . . . 229 Machine Analysis 2735 | . . . 664 144 360 301 1266 Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 4641 | 92 915 643 886 144 360 301 1300 Spaces Moved 2339 | 46 441 375 403 81 222 161 610 Core 3 | 3 . . . . . . . Treads 2336 | 43 441 375 403 81 222 161 610 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 158 Average Speed 160 | 152 160 160 160 160 160 160 161 Slowest Speed 170 | 160 160 160 160 160 160 160 170 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 4 75 74 38 20 43 47 46 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 2 | . . 1 . . . 1 . Spaces Dug 7 | . . . 5 . . . 2 Terrain Destroyed 264 | . . 1 30 17 . 1 215 Melee 2 | . . . . . . . 2 Projectile 21 | . . 1 12 . . 1 7 AOE 241 | . . . 18 17 . . 206 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 2864 | 58 565 404 522 91 228 181 815 Wait 143 | . 42 11 28 . . 6 56 Move 2332 | 45 440 374 402 80 221 160 610 Hop . | . . . . . . . . Pick Up 42 | 3 11 4 6 . 1 . 17 Fast Attach 27 | 6 . . 5 . 2 1 13 Attach 29 | . 3 2 3 . . 1 20 Detach 16 | . 1 . 1 . . . 14 Swap 41 | . 12 2 10 3 . 2 12 Drop 43 | . 8 2 7 . 4 . 22 Fire 176 | 4 46 6 59 3 . 11 47 Melee 2 | . . . . . . . 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 8 | . 2 3 1 . . . 2 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 5 | . . . . 5 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 93 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 771 | -10/Materials | Discovered new exit (range 9) 811 | -10/Materials | Repaired Lgt. Treads 1008 | -10/Materials | Entered Mines 1017 | -10/Mines | Core integrity fell below 50% 1129 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1324 | -10/Mines | Assembled infested the area 1460 | -10/Mines | Core integrity fell below 20% 1473 | -10/Mines | Learned location of Zion (-6) 1581 | -10/Mines | Discovered new exit (range 5) 1651 | -10/Mines | Entered Materials 1651 | -9/Materials | Evolved 2 slots: Utility x2 1916 | -9/Materials | Central database locked down 1951 | -9/Materials | Build established: Scavenger-Mutant 2051 | -9/Materials | Discovered new exit (range 15) 2150 | -9/Materials | Identified exit to Mines 2420 | -9/Materials | Repaired Hvy. Battle Rifle 2537 | -9/Materials | Entered Mines 2623 | -9/Mines | Found a hidden stash of uninstalled traps 2675 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2675 | -9/Mines | Discovered new exit (range 5) 2681 | -9/Mines | Entered Exiles 2721 | -9/Exiles | Met 8R-AWN 2748 | -9/Exiles | Met EX-HEX 2802 | -9/Exiles | Met EX-BIN 2825 | -9/Exiles | Aligned with FarCom system 2826 | -9/Exiles | Given EX-Vault access code 2863 | -9/Exiles | Opened EX-Vault 2872 | -9/Exiles | Found YOLO Cannon 2907 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3020 | -9/Exiles | Discovered new exit (range 14) 3041 | -9/Exiles | Left Exiles lab with YOLO Cannon 3041 | -9/Exiles | Entered Mines 3324 | -8/Mines | Discovered new exit (range 11) 3342 | -8/Mines | Entered Materials 3342 | -8/Materials | Evolved 2 slots: Propulsion x2 3432 | -8/Materials | Build established: Scavenger-Skirmisher 3817 | -8/Materials | Destroyed 8 combat bots 4083 | -8/Materials | Build established: Scavenger-Mutant 4209 | -8/Materials | Discovered new exit (range 15) 4235 | -8/Materials | Identified exit to Factory 4587 | -8/Materials | Discovered exit to Factory (range 16) 4607 | -8/Materials | YOLO Cannon suddenly exploded 4608 | -8/Materials | Core integrity fell below 50% 4622 | -8/Materials | Core integrity fell below 20% 4642 | -8/Materials | Self-destructed Last Messages --------------- 04608_ T-07 Excavator is excavating. 04608_ Machine Analyzer destroyed. 04608_ Critical hit (Burn: +37). 04612_ T-07 Excavator is excavating. 04615_ Hrd. Light Armor Plating destroyed. 04616_ T-07 Excavator is excavating. 04618_ Lgt. Armor Plating destroyed. 04620_ T-07 Excavator is excavating. 04627_ Acquired Lgt. Ion Engine. 04628_ U-05 Engineer lays Concrete. 04630_ U-05 Engineer builds a Wall. 04633_ Lgt. Treads+ destroyed. 04633_ U-05 Engineer lays Concrete. 04635_ U-05 Engineer builds a Wall. 04635_ U-05 Engineer lays Concrete. 04637_ U-05 Engineer builds a Wall. 04639_ G-47 Trooper destroyed. 04641_ U-05 Engineer lays Concrete. 04641_ Lgt. Ion Engine destroyed. 04642_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????"""?"""???????????????????????????? | | ??????"""?"""???????????????????????????? | | ??????"""?"""???????????????????????????? | | ??????????????????""????????????????????? | | ??????????????????T"????????????????????? | | ????########### ??""????????????????????? | | ????# #? ???????????????????????? | | ????# #? ??????????????????????? | | ????# #? ?? ###????????????????? | | ????# #? ??"""#???????????????? | | ????# !!!#?""" ? T"#???####????????? | | ????# [ !!!#?""" ?"""#### #????????? | | ????# !!!#?""" ?# #????????? | | ????# [ #???? ## ??????????? | | #############+#######;;;;;# ####????????? | | # # [ !% #????????? | | # # u[/@g < #????????? | | " # [u![[ g #????????? | | # ##########;;;### ##????????? | | " # ##????# #?????????????? | | # # ##????##;#####?????????????? | | # + ####### ###????????????????? | | # # # ##????????????????? | | # # # ##????????????????? | | ########## # ##????????????????? | | ##??????## # !![ #?????????????????? | | ##??????## [# !/ #?????????????????? | | ##??????## %# ! #?????????????????? | | ##???##### =+ #?????????????????? | | ########## # ""T"" #?????????????????? | | ####### # # """"" #?????????????????? | | " # ## ###########????????????????? | | ######### ###?????##????????????????? | | ! !###???????????????????????? | | [ ###???????????????????????? | | [! ###???????????????????????? | | ######### ######????????????????????? | | # ######+########????????????????????? | | [ #### ##????????????????????? | | + + [[ [ ##????????????????????? | | #### [] ##????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 7% | -10/Materials Hvy. Battle Rifle | 75% | -9/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- YOLO Challenges ------------ None Game ------ Seed InterceptJunkSteel Manual? 0 Play Time 00:48:21 Cumulative 126.4 hours Start 2026.04.01 @ 11:19:24 End 2026.04.01 @ 12:31:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 76 Adventurer 45 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 68 Gallery% 57 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ea93dec-7349-44f8-ad6a-0b10c146a3cd