Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 17:36:08 Player: Bross Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (105) 525 Value Destroyed (3160) 3160 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 7954 Bonus ------- High Alert Combat Kills 49 Cogmind --------- Core Integrity 880/1000 Matter 188/300 Energy 111/500 System Corruption 13% Temperature Cool (0) Movement Walking (265) Ox2 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Angular Momentum Engine Angular Momentum Engine > --- PROPULSION (5) --- Carbon-fiber Leg VSS Leg > --- UTILITY (8) ------ Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Weapon Cycler > --- WEAPON (2) ------- Antimatter Cannon Mass Driver > --- INVENTORY (15) --- Power Amplifier Matter Compressor (143) Enhanced Optical Array 0b10 Decoder Chip [Scout] Weapon Cycler Advanced Shield Generator System Restoration Module Flak Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Great Maul Peak State ------------ > --- POWER ------------ Micro Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Weapon Cycler Force Field > --- WEAPON ----------- Antimatter Cannon Mass Driver > --- INVENTORY -------- Angular Momentum Engine Carbon-fiber Leg Power Amplifier Matter Compressor Enhanced Optical Array 0b10 Decoder Chip [Scout] Weapon Cycler Advanced Shield Generator System Restoration Module Flak Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Heavy Missile Launcher Great Maul [Rating: 74] Favorites ----------- Power Micro Nuclear Core Engine Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Launcher Heavy Missile Launcher Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Slots Evolved 10 | . . 2 2 2 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 3 | . . 2 . . . 1 . . Utility 6 | . . . 2 2 1 1 . . Weapon . | . . . . . . . . . Parts Attached 142 | 6 16 24 34 21 19 4 9 9 Power 15 | 2 2 3 3 2 2 . . 1 Engine 12 | 2 2 3 3 . 1 . . 1 Core 3 | . . . . 2 1 . . . Reactor . | . . . . . . . . . Propulsion 30 | 2 1 10 7 3 4 1 1 1 Treads . | . . . . . . . . . Leg 30 | 2 1 10 7 3 4 1 1 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 37 | . 5 2 8 12 6 2 1 1 Device 21 | . 2 . 3 8 5 1 1 1 Storage 5 | . 2 2 . 1 . . . . Processor 5 | . 1 . 2 1 . 1 . . Hackware . | . . . . . . . . . Protection 6 | . . . 3 2 1 . . . Artifact . | . . . . . . . . . Weapon 60 | 2 8 9 16 4 7 1 7 6 Energy Gun 7 | 1 5 1 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 17 | 1 . 5 8 3 . . . . Ballistic Cannon 14 | . . . 1 . 5 1 4 3 Launcher 16 | . 3 2 3 1 1 . 3 3 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . 1 . . 1 . . . Slashing Weapon 4 | . . . 4 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . Parts Lost 20 | . 1 3 3 3 . . . 10 Power 2 | . . 1 . . . . . 1 Propulsion 11 | . 1 2 3 1 . . . 4 Utility 6 | . . . . 2 . . . 4 Weapon 1 | . . . . . . . . 1 Highest Loss Streak 9 | . 1 1 1 1 . . . 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 99 | . 95 99 99 99 99 100 100 98 Engine 6 | . 14 10 9 1 1 5 5 5 Core 4 | . . . . 5 11 5 5 4 Leg 31 | . 27 43 35 29 25 29 29 28 Device 12 | . 2 . 8 14 20 17 17 22 Storage 7 | . 12 11 9 7 6 5 5 5 Processor 13 | . 9 11 9 14 13 17 17 16 Protection 4 | . . . 9 7 6 5 5 . Energy Gun 2 | . 13 5 . . . . . . Ballistic Gun 8 | . 14 15 13 13 3 . . . Ballistic Cannon 4 | . . . . . 9 11 10 10 Naked Turns . | . . . . . . . . . Heaviest Build 72 | 8 19 33 42 42 61 62 68 72 Greatest Support 83 | 20 20 43 54 62 71 78 83 83 Greatest Overweight (x) 2 | . 1 . 1 . . . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 5 10 15 15 15 15 15 15 15 Average Capacity 14 | 5 8 13 15 15 15 15 15 15 Most Carried 15 | 4 10 15 15 15 15 14 15 15 Average Carried 13 | 3 8 13 14 14 14 13 14 13 Final Capacity 15 | 5 10 15 15 15 15 15 15 15 Final Carried 15 | 4 10 14 15 14 14 14 15 11 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Matter Collected 3605 | 214 467 537 766 504 354 . 387 376 Remotely . | . . . . . . . . . Salvage Created 3043 | . 547 715 651 524 150 . 243 213 Parts 206 | . 44 49 44 25 12 . 13 19 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . 8 18 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Combat Hostiles Destroyed 83 | . 20 17 9 8 5 . 11 13 Melee 3 | . . 1 1 1 . . . . Guns 38 | . 14 13 4 6 1 . . . Cannons 10 | . . . . . 1 . 2 7 AOE 32 | . 6 3 4 1 3 . 9 6 Classes Destroyed 12 | . 6 4 1 1 . . . . Worker 2 | . 2 . . . . . . . Builder 1 | . 1 . . . . . . . Recycler 9 | . . 2 5 2 . . . . Mechanic 1 | . . 1 . . . . . . Operator 1 | . 1 . . . . . . . Watcher 8 | . 2 2 1 1 2 . . . Swarmer 35 | . 9 5 3 . 3 . 4 11 Grunt 26 | . 11 7 1 2 1 . 4 . Duelist 2 | . . 1 . . . . . 1 Sentry 8 | . . 4 4 . . . . . Hunter 6 | . . . 1 2 . . 2 1 Programmer 6 | . . . . 4 1 . 1 . Best Kill Streak 7 | . 7 5 4 4 4 . 4 5 Combat Bots Only 6 | . 6 3 3 2 3 . 4 5 Max Kills in Single Turn 4 | . 3 2 2 2 4 . 3 4 Gunslinging . | . . . . . . . . . Exploded 4 | . 2 2 2 1 3 . 3 4 Melee 1 | . . 1 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Hostile Shots Fired 425 | . 60 89 57 55 13 1 51 99 Missed 122 | . 19 23 13 7 4 1 16 39 Damage Taken 4014 | . 431 770 613 722 147 24 431 876 Core 402 | . 44 97 60 61 20 . 76 44 Absorbed by Shields 442 | . . . . 20 . . 148 274 Regen/Repaired (Parts) 49 | . . . 49 . . . . . Core Remaining (%) 89 | 100 82 75 89 91 97 . . . Volleys Fired 222 | . 47 48 38 41 14 . 16 18 Largest 2 | . 2 2 2 2 2 . 2 2 Hottest 97 | . 70 73 69 58 93 . 97 97 Shots Fired 408 | . 86 88 70 81 28 . 24 31 Gun 315 | . 80 80 64 79 12 . . . Cannon 57 | . . . 1 . 15 . 15 26 Launcher 36 | . 6 8 5 2 1 . 9 5 Special . | . . . . . . . . . Kinetic 311 | . 41 58 65 79 27 . 15 26 Thermal 61 | . 39 22 . . . . . . Explosive 36 | . 6 8 5 2 1 . 9 5 Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | . 15 11 10 8 11 . 6 8 Robot Miss Streak 4 | . 3 4 4 1 1 . 1 3 Penetration Max 1 | . . . . 1 . . . 1 Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 269 | . 54 53 47 66 19 . 13 17 Core Hits 161 | . 36 34 25 22 9 . 18 17 Critical Kills 3 | . . 1 . 2 . . . . Critical Parts Destroyed 3 | . 1 1 . 1 . . . . Critical Strikes 14 | . 2 2 1 4 2 . 1 2 Burn 1 | . 1 . . . . . . . Destroy 5 | . 1 1 . 3 . . . . Blast 5 | . . . . . 2 . 1 2 Smash 1 | . . 1 . . . . . . Sever 2 | . . . 1 1 . . . . Melee Attacks 21 | . . 3 12 5 1 . . . Impact 4 | . . 3 . . 1 . . . Slashing 17 | . . . 12 5 . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . 3 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8824 | . 1149 1160 1425 1662 855 . 1385 1188 Guns 3574 | . 650 700 663 1391 170 . . . Cannons 1484 | . . . 14 . 425 . 412 633 Explosions 3204 | . 499 374 453 99 251 . 973 555 Melee 524 | . . 83 288 153 . . . . Ramming 38 | . . 3 7 19 9 . . . Kinetic 4603 | . 381 514 677 1391 595 . 412 633 Thermal 455 | . 269 186 . . . . . . Explosive 3204 | . 499 374 453 99 251 . 973 555 Electromagnetic . | . . . . . . . . . Impact 83 | . . 83 . . . . . . Slashing 441 | . . . 288 153 . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . . . 1 2 . . 13 Average Corruption 1 | . . . . 1 1 . . 10 Corruption Purged 5 | . . . . 3 2 . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . . . . 3 . . . 1 Message Errors 1 | . . . . 1 . . . . Matter Fused 1 | . . . . 1 . . . . Energy Discharges 1 | . . . . 1 . . . . Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 245 | . 10 . 33 10 62 . 92 38 Projectiles 192 | . . . . . 62 . 92 38 Explosions 10 | . 10 . . . . . . . Melee 43 | . . . 33 10 . . . . Knockbacks 13 | . . . 1 . 2 . 5 5 Impact . | . . . . . . . . . Kinetic 12 | . . . 1 . 2 . 5 4 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 83 | . 23 22 . 38 . . . . Shots 3 | . 1 1 . 1 . . . . Rammed . | . . . . . . . . . Targets Rammed 5 | . . 1 1 2 1 . . . Kicked 5 | . . 1 1 2 1 . . . Crushed . | . . . . . . . . . Highest Temperature 377 | . 69 66 377 3 28 . 75 50 Average Temperature 25 | . 24 10 49 3 12 . 34 20 Received Heat Transfer 915 | . 156 276 144 72 36 . 102 129 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 1312 | . 757 555 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Peak Influence 502 | . 472 502 368 188 123 60 . . Initial 148 | . . 142 148 63 14 60 . . Average 129 | . 199 238 201 56 28 60 . . Maximum Alert Level 2 | . 2 2 1 . . . . . Low Security (%) 76 | 100 52 46 56 100 100 100 . . Level 1 20 | . 34 42 43 . . . . . Level 2 3 | . 12 10 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 4 2 . 5 1 . . 1 Investigation 2 | . 1 . . 1 . . . . Extermination 5 | . . . . 4 1 . . . Reinforcement 5 | . 3 2 . . . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Distress Signals 10 | . 1 2 5 1 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 127 | . 29 23 24 14 7 1 11 18 Peak Tracking Total 8 | . 4 4 4 3 5 1 4 8 Tactical Retreats 7 | . 2 . 3 2 . . . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Traps Triggered 6 | . 1 . . 2 2 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Machines Disabled 4 | . 2 1 1 . . . . . Max in Single Turn 1 | . 1 1 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Machines Accessed 17 | . 4 . 6 5 2 . . . Terminals 12 | . 3 . 5 3 1 . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . Recycling Units 3 | . 1 . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 40 | . 9 . 16 11 4 . . . Successful 23 | . 6 . 11 4 2 . . . Failed 17 | . 3 . 5 7 2 . . . Catastrophic 4 | . . . 1 3 . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . 2 . . . . . Terminals 30 | . 8 . 13 7 2 . . . Fabricators . | . . . . . . . . . Repair Stations 5 | . . . 3 . 2 . . . Recycling Units 5 | . 1 . . 4 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 5 . 8 1 . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . Alert Level 4 | . . . 3 1 . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 4 | . 2 . 2 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . . 3 . 2 . . . Scan Component 3 | . . . 2 . 1 . . . Repair 2 | . . . 1 . 1 . . . Recycling Unit Hacks 4 | . 1 . . 3 . . . . Report Inventory 3 | . 1 . . 2 . . . . Retrieve Matter 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 2 . 5 4 1 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 82 | . . . 38 . 44 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Turns Passed 8169 | 63 896 946 1037 1639 1026 151 1592 819 Spaces Moved 5788 | 48 567 535 681 1223 717 119 1236 662 Core 8 | 8 . . . . . . . . Treads . | . . . . . . . . . Legs 5780 | 40 567 535 681 1223 717 119 1236 662 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 105 105 115 114 114 112 Average Speed 114 | 108 120 120 107 112 117 114 114 115 Slowest Speed 265 | 120 190 120 186 115 122 114 114 265 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 3 84 36 42 25 25 5 96 62 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . 1 Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 4 | . . . . . . . 3 1 Spaces Dug 3 | . . . 2 . 1 . . . Terrain Destroyed 320 | . 32 62 33 10 17 . 93 73 Melee 3 | . . . 2 . 1 . . . Projectile 20 | . . 1 . . 2 . 7 10 AOE 297 | . 32 61 31 10 14 . 86 63 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Total 6919 | 56 696 753 906 1408 885 134 1392 689 Wait 609 | . 39 117 123 93 99 10 128 . Move 5780 | 47 566 534 680 1222 716 118 1235 662 Hop . | . . . . . . . . . Pick Up 63 | 3 15 12 7 11 12 1 2 . Fast Attach 18 | 5 3 1 5 1 3 . . . Attach 25 | . 1 5 3 5 4 3 . 4 Detach 2 | . . . . . 1 1 . . Swap 99 | 1 12 18 26 15 12 1 9 5 Drop 70 | . 13 14 11 13 17 . 2 . Fire 222 | . 47 48 38 41 14 . 16 18 Melee 21 | . . 3 12 5 1 . . . Ram . | . . . . . . . . . Kick 5 | . . 1 1 2 1 . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 15) 468 | -10/Materials | Identified exit to Materials 751 | -10/Materials | Discovered exit to Materials (range 10) 960 | -10/Materials | Entered another Materials area 960 | -9/Materials | Evolved 2 slots: Propulsion x2 1263 | -9/Materials | Build established: Scavenger-Mutant 1677 | -9/Materials | Discovered new exit (range 16) 1871 | -9/Materials | Identified exit to Materials 1906 | -9/Materials | Entered another Materials area 1906 | -8/Materials | Evolved 2 slots: Utility x2 2796 | -8/Materials | Discovered new exit (range 16) 2811 | -8/Materials | Identified exit to Factory 2867 | -8/Materials | Repaired VSS Leg 2888 | -8/Materials | Build established: Mutant 2943 | -8/Materials | Entered Factory 2943 | -7/Factory | Evolved 2 slots: Utility x2 4458 | -7/Factory | Discovered new exit (range 8) 4471 | -7/Factory | Identified exit to Factory 4582 | -7/Factory | Entered another Factory area 4582 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5554 | -6/Factory | Discovered new exit (range 15) 5578 | -6/Factory | Identified exit to Factory 5608 | -6/Factory | Entered another Factory area 5608 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5736 | -5/Factory | Discovered new exit (range 9) 5758 | -5/Factory | Identified exit to Upper Caves 5759 | -5/Factory | Entered Upper Caves 5818 | -5/Upper Caves | Learned Factory security intel 7018 | -5/Upper Caves | Discovered new exit (range 5) 7024 | -5/Upper Caves | Identified exit to Upper Caves 7351 | -5/Upper Caves | Entered another Upper Caves area 7407 | -5/Upper Caves | Discovered new exit (range 4) 7410 | -5/Upper Caves | Identified exit to Factory 8111 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8145 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8156 | -5/Upper Caves | System corruption reached 10% 8170 | -5/Upper Caves | Self-destructed Last Messages --------------- 08147_ Lgt. Nuclear Core fries itself beyond repair. 08147_ Penetrated by Slug. 08147_ L-41 Fighter suffers critical hit (Destroy). 08148_ Mic. Nuclear Core destroyed. 08148_ System corrupted by crushing effect (+3). 08148_ Knocked back. 08149_ Destroyed Axe. 08149_ Slug penetrates L-41 Fighter. 08149_ Critical hit (Burn: +37). 08152_ Flexi-carbon Leg destroyed. 08152_ System corrupted by crushing effect (+5). 08153_ Critical hit (Burn: +37). 08154_ Imp. Carbon-fiber Leg destroyed. 08155_ System corrupted by crushing effect (+5). 08155_ Knocked back. 08159_ System corrupted: Component data lost. 08164_ Knocked back. 08166_ Force Field destroyed. 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" ### #?###???# #???????# | | ??????? # #?##Y #???????# ##??????## | | ??????? ????# #?##sg###?????## ###?????### | | ?????????????# #?# #??????## #???????# | | ?????????????# ## b##?####?###????????# | | ???????????????# ### @### ##???????????## | | ????????????????# ## ##???????????# | | ????????????????# ####???####?## | | ???????????????## ## #??## #?#### | | ??????????????## #### #?## ##### | | ??????????????# #####??## ##?# ## | | ??????????????# ##????????###???# | | ??????????????# #???????????????# | | ??????????????## ##??????????????##### | | ???????????????#### ##????????##???????##### | | ?????????????##???# ##?????## #???????????# | | ????????????## #### ##??### #???????????# | | ????????????# #### #??????????## | | ????????????## #?????????## | | ?????????????## ### ###??????## | | ??????????????## ##?# ##?????# | | ???????????????## #??# ##????# # | | ????????????????# #?## ###?## # | | ????????????????# #?# ### ## # | | ????????????????# ## ### ### ###?# | | ????????????????#### #?## #??###??## ## | | ??????????????????## #?# #???????# ### | | ??????????????##### #??# ##??????# ##?## | | ?????????????## ##?# ##?????# #???## | | ?????????##### ### #????# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Shopping List Challenges ------------ None Game ------ Seed GaussImprovedNanovents Manual? 0 Play Time 02:01:17 Cumulative 35.0 hours Start 2024.04.27 @ 23:20:27 End 2024.04.28 @ 17:36:08 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb4e7079-2b38-419c-9e93-3605ade2f011