Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 12:52:56

Player: Maienne du Crabe

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (38)      190
Value Destroyed (852)      852
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (26)                 26
              TOTAL SCORE: 2908

 Bonus
-------
High Alert Combat Kills    26

 Cogmind 
---------
Core Integrity             0/550
Matter                     152/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Hovering (60)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Airjet
>          --- UTILITY (4) ------
           Visual Processing Unit
  Advanced Visual Processing Unit
  Improved Terrain Scan Processor
  Improved Terrain Scan Processor
>          --- WEAPON (2) -------
           Grenade Launcher
>          --- INVENTORY (5) ----
           Wheel
  Improved Heavy Laser
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
           Visual Processing Unit
>          --- WEAPON -----------
  Improved Heavy Laser
           Hammer
>          --- INVENTORY --------
           Ion Engine
           Wheel
           Grenade Launcher
           Grenade Launcher
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Airjet
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             35   | 7   8   13  .   7   
  Power                    3    | 1   1   .   .   1   
    Engine                 3    | 1   1   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   1   7   .   1   
    Treads                 8    | 2   1   5   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   
    Flight                 2    | .   .   2   .   .   
  Utility                  8    | 2   .   3   .   3   
    Device                 2    | 1   .   1   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              4    | .   .   1   .   3   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   6   3   .   2   
    Energy Gun             2    | .   1   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 2   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   2   2   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   1   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   
Parts Lost                 12   | .   2   5   .   5   
  Power                    3    | .   1   .   .   2   
  Propulsion               3    | .   .   1   .   2   
  Utility                  3    | .   .   3   .   .   
  Weapon                   3    | .   1   1   .   1   
  Highest Loss Streak      4    | .   1   2   .   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     85   | .   98  89  45  45  
  Engine                   10   | .   13  11  9   3   
  Treads                   22   | .   28  27  .   .   
  Flight                   3    | .   .   4   18  6   
  Device                   9    | .   14  9   .   .   
  Storage                  8    | .   14  6   .   .   
  Processor                5    | .   .   3   9   27  
  Protection               2    | .   .   5   .   .   
  Ballistic Gun            9    | .   16  7   .   .   
  Launcher                 9    | .   7   14  .   1   
  Impact Weapon            1    | .   1   .   9   4   
Peak Build Rating          16   | 7   7   15  10  16  
  Average Rating           8    | 4   6   9   10  12  
  On Entrance              6    | .   7   7   10  10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             20   | 13  15  20  7   7   
  Greatest Support         60   | 40  40  60  10  10  
  Greatest Overweight (x)  3    | .   .   3   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   
  Average Capacity         6    | 7   8   6   5   5   
  Most Carried             8    | 7   8   8   4   5   
  Average Carried          5    | 3   6   6   4   4   
  Final Capacity           8    | 8   8   5   5   5   
  Final Carried            7    | 6   7   4   4   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Sto 
Matter Collected           883  | 219 100 306 .   258 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            812  | 123 150 405 .   134 
  Parts                    64   | 5   14  38  .   7   
Haulers Intercepted        3    | .   1   2   .   .   
Recyclers Shooed           2    | 1   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  23   | .   6   13  .   4   
  Melee                    3    | .   2   1   .   .   
  AOE                      20   | .   4   12  .   4   
Classes Destroyed          8    | 2   4   2   .   .   
  Builder                  4    | .   .   4   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   3    | .   1   2   .   .   
  Recycler                 2    | 1   .   1   .   .   
  Watcher                  5    | .   2   3   .   .   
  Swarmer                  8    | .   3   5   .   .   
  Grunt                    13   | .   3   6   .   4   
  Sentry                   2    | .   .   2   .   .   
Best Kill Streak           11   | 2   2   11  .   4   
  Combat Bots Only         5    | .   2   5   .   4   
Max Kills in Single Turn   2    | 1   2   2   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   1   .   2   
  Melee                    1    | .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        245  | .    106  55   .    84   
  Missed                   77   | .    26   21   .    30   
Damage Taken               2469 | .    652  1003 .    814  
  Core                     766  | .    143  66   .    557  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   213  | .    .    213  .    .    
Core Remaining (%)         75   | 100  42   83   .    .    
Volleys Fired              66   | 5    17   34   .    10   
  Largest                  2    | 2    2    2    .    1    
  Hottest                  60   | 40   60   50   .    30   
Shots Fired                89   | 10   30   39   .    10   
  Gun                      38   | 10   22   6    .    .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 51   | .    8    33   .    10   
  Special                  .    | .    .    .    .    .    
  Kinetic                  33   | 10   17   6    .    .    
  Thermal                  5    | .    5    .    .    .    
  Explosive                51   | .    8    33   .    10   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         9    | 8    4    9    .    6    
  Robot Miss Streak        4    | .    3    2    .    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           60   | 8    19   25   .    8    
  Core Hits                79   | 5    17   38   .    19   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              17   | .    9    3    .    5    
  Impact                   17   | .    9    3    .    5    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2828 | 61   538  1578 .    651  
  Guns                     182  | 61   85   36   .    .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               2416 | .    356  1472 .    588  
  Melee                    228  | .    97   68   .    63   
  Ramming                  2    | .    .    2    .    .    
  Kinetic                  170  | 61   73   36   .    .    
  Thermal                  12   | .    12   .    .    .    
  Explosive                2416 | .    356  1472 .    588  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   228  | .    97   68   .    63   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         7    | .    .    7    .    .    
  Average Corruption       7    | .    .    7    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  2    | .    .    2    .    .    
    Message Errors         1    | .    .    1    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            90   | .    23   67   .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               70   | .    3    67   .    .    
  Melee                    20   | .    20   .    .    .    
Knockbacks                 1    | .    .    1    .    .    
  Impact                   1    | .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      375  | .    .    366  .    9    
  Shots                    14   | .    .    12   .    2    
  Rammed                   1    | .    .    1    .    .    
Targets Rammed             2    | .    .    2    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    
Highest Temperature        173  | .    40   173  .    12   
  Average Temperature      24   | .    15   31   .    7    
  Received Heat Transfer   570  | .    12   153  .    405  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    
  Impact Corruptions       1    | .    1    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         25   | .    25   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             679  | 10  254 679 231 341 
  Initial                  217  | .   6   32  217 97  
  Average                  168  | 1   128 250 225 141 
Maximum Alert Level        2    | .   1   2   1   1   
  Low Security (%)         64   | 100 70  43  .   93  
  Level 1                  26   | .   29  34  100 6   
  Level 2                  8    | .   .   22  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   1   4   1   3   
  Investigation            5    | .   1   1   1   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   2   .   1   
  Assault                  1    | .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           7    | .   2   3   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              48   | .   7   23  .   18  
  Peak Tracking Total      12   | .   4   6   .   12  
  Tactical Retreats        3    | .   .   .   .   3   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            2    | .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          5    | .   .   4   .   1   
  Max in Single Turn       2    | .   .   2   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          9    | .   3   1   1   4   
  Terminals                8    | .   3   .   1   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                23   | .   7   5   4   7   
  Successful               11   | .   3   4   1   3   
  Failed                   12   | .   4   1   3   4   
    Catastrophic           2    | .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                18   | .   7   .   4   7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   .   5   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   3   .   1   3   
  Robot Analysis           3    | .   1   .   1   1   
  Open Door                1    | .   .   .   .   1   
  Level Access Points      1    | .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   .   
  Scan Component           2    | .   .   2   .   .   
  Repair                   2    | .   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   3   1   1   2   
  Full Trace Events        4    | .   1   1   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   
  Time                     52   | .   .   52  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       3    | .   1   .   1   1   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Sto 
Turns Passed               1157 | 96  434 438 24  165 
Spaces Moved               741  | 44  214 184 65  234 
  Core                     100  | 3   .   .   .   97  
  Treads                   424  | 41  214 169 .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    12   | .   .   .   .   12  
  Flight                   205  | .   .   15  65  125 
  Fastest Speed            37   | 50  160 37  37  37  
  Average Speed            112  | 152 160 151 37  51  
  Slowest Speed            290  | 160 160 290 37  110 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   1   .   .   
Exploration Rate (%)       28   | 4   47  36  8   46  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          293  | .   57  211 .   25  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      293  | .   57  211 .   25  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      944  | 62  262 298 64  258 
  Wait                     58   | .   6   51  .   1   
  Move                     737  | 43  213 183 64  234 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  16   | 7   6   3   .   .   
  Fast Attach              19   | 6   .   8   .   5   
  Attach                   7    | 1   2   2   .   2   
  Detach                   1    | .   .   .   .   1   
  Swap                     9    | .   6   3   .   .   
  Drop                     12   | .   3   9   .   .   
  Fire                     66   | 5   17  34  .   10  
  Melee                    17   | .   9   3   .   5   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    2    | .   .   2   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   97 | -11/Scrapyard | Entered Materials
  279 | -10/Materials | Discovered new exit (range 7)
  344 | -10/Materials | Build established: Mutant
  440 | -10/Materials | Core integrity fell below 50%
  523 | -10/Materials | Identified exit to Materials
  531 | -10/Materials | Entered another Materials area
  531 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  598 | -9/Materials  | Repaired Lgt. Treads
  625 | -9/Materials  | Repaired Lgt. Treads
  798 | -9/Materials  | Crushed by falling debris
  931 | -9/Materials  | First assault squad dispatched
  957 | -9/Materials  | Discovered new exit (range 11)
  969 | -9/Materials  | Entered another Materials area
  969 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  987 | -8/Materials  | Discovered new exit (range 17)
  993 | -8/Materials  | Entered Storage
 1105 | -8/Storage    | Lost 4 parts (1p2n1w)
 1109 | -8/Storage    | Core integrity fell below 50%
 1118 | -8/Storage    | Core integrity fell below 20%
 1158 | -8/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
  relative range gap between their two shotguns, this works to their
  advantage by pinning less aggressive targets not eager to enter the
  X-57's optimal range, giving other units an opportunity to flank them.
01061_ Imp. Flight Unit destroyed.
01074_ Hammer destroyed.
01101_ Triggered Alarm Trap.
01101_ An alarm sounds.
01101_ ALERT: Alarm triggered, dispatching investigation squad.
01111_ Ion Engine destroyed.
01115_ Critical hit (Burn: +37).
01119_ Acquired 99 matter.
01129_ Storage Shell breached.
01133_ Acquired 68 matter.
01134_ Acquired 91 matter.
01135_ Acquired Airjet.
01148_ G-47 Trooper destroyed. <x4>
01152_ U-05 Engineer lays Concrete.
01153_ U-05 Engineer builds a Wall.
01157_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????########????######## |
| ??????????????????????????????#      #????#      # |
| ??????????????????????????????#  """ ######      # |
| ??????????????????????????????#  """ +    /      + |
| ??????????????????????????""" /  """ #    #      # |
| ??????????????????????????""" #      #    #      # |
| ??????????????????????????"???#      #    #      # |
| ?????????????????????????? ???########    ##+##### |
| ?????????????????????????? ???########       ##### |
| ??????????######+#########+####                    |
| ????????                            #####          |
| ????????                            #???#          |
| ????????               u            #???#          |
| ?????????????????####  =   ####     #???#     #+## |
| ???????????????????## [  gg   ###+#######     #    |
| ???????????????????#    Y """ #         #     #?   |
| ???????????????????#       !"?#         #     #??  |
| ???????????????????#       ="?#     !   +     +??? |
| ???????????????????##      ="?#    !    ###   #??? |
| ???????????????????#      =]" #    !    #?#####??? |
| ????????????????????#     """ #         #????????? |
| ????????????????????#         #        !#????????? |
| ????????????????????#    @    #         #????????? |
| ????????????????????##     ###### #######????????? |
| ?????????????????????#######????###??????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????##?????????? |
| ??????????????????????????????????????+  ######+## |
| ??????????????????????????????????????#            |
| ??????????????????????????????????????#            |
| ??????????????????????????????????????#            |
| ??????????????????????????????????????+            |
| ??????????????????????????????????????#            |
| ??????????????????????????????????????#            |
| ??????????????????????????????????????#            |
| ??????????????????????????????????????#            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       210
Armor Coverage             150
Evasion (%)                62
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              GatlingTerrabombShockpuncher
  Manual?         0
Play Time         00:19:24
  Cumulative      10.8 hours
  Start           2024.09.12 @ 12:34:03
  End             2024.09.12 @ 12:52:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          18
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Zoom Use          3%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 367017cc-dc42-45aa-9b65-369ef0b44972