Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.13 @ 14:11:05 Player: Hilbert Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1134) 1134 TOTAL SCORE: 4634 Bonus ------- Pacifist 834 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 288/300 Energy 49/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Improved Sensor Array Medium Reactive Plating Hacking Suite Small Laser Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Improved Titanium Leg Compact Wheel > --- UTILITY ---------- (None) > --- WEAPON ----------- Medium Laser Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Sensor Array Hacking Suite Small Laser [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Sensor Array Device Improved Sensor Array Protection Medium Reactive Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 6 | . . 2 . 2 2 . . . . Utility . | . . . . . . . . . . Weapon . | . . . . . . . . . . Parts Attached 7 | . . 2 1 2 1 . . . 1 Power . | . . . . . . . . . . Engine . | . . . . . . . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 5 | . . 2 1 1 1 . . . . Treads 1 | . . 1 . . . . . . . Leg 2 | . . . . 1 1 . . . . Wheel 2 | . . 1 1 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 2 | . . . . 1 . . . . 1 Device 1 | . . . . 1 . . . . . Storage . | . . . . . . . . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon . | . . . . . . . . . . Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 9 | . . . 1 . 1 6 . . 1 Power . | . . . . . . . . . . Propulsion 7 | . . . 1 . . 5 . . 1 Utility . | . . . . . . . . . . Weapon 2 | . . . . . 1 1 . . . Highest Loss Streak 6 | . . . 1 . 1 6 . . 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 32 | . 57 66 66 61 56 40 7 7 . Treads 3 | . . 11 11 9 7 4 . . . Leg 16 | . 28 22 22 25 28 24 7 7 . Wheel 3 | . . 11 11 9 7 4 . . . Energy Gun 4 | . 14 11 11 9 7 5 . . . Ballistic Gun 3 | . 14 11 11 9 4 . . . . Naked Turns 69 | . . . . . . . . . 69 Heaviest Build 3 | 3 3 3 3 3 3 2 . . . Greatest Support 3 | 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) . | . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 4 3 4 4 5 5 5 5 Average Carried 4 | 5 5 3 2 3 4 4 5 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 3 2 4 4 5 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Matter Collected 199 | 199 . . . . . . . . . Remotely . | . . . . . . . . . . Salvage Created . | . . . . . . . . . . Parts . | . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . 4 . . Prevented 2 | . . . . . . . . . 2 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Combat Hostiles Destroyed . | . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Damage Taken 1643 | . 15 163 91 124 78 558 246 . 368 Core 779 | . 7 49 12 10 . 184 190 . 327 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 94 | 100 97 . 84 98 . . . . . Volleys Fired . | . . . . . . . . . . Largest . | . . . . . . . . . . Hottest . | . . . . . . . . . . Shots Fired . | . . . . . . . . . . Gun . | . . . . . . . . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . Core Hits 3 | . . . 3 . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 53 | . . 6 24 19 . 4 . . . Guns . | . . . . . . . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 53 | . . 6 24 19 . 4 . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . 4 . . 2 2 2 2 Average Corruption 2 | . . . 2 . . 2 2 2 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 4 | . . . . . . 1 . 1 2 Matter Fused 1 | . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . 1 . . . Energy Discharges 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 23 | . . 3 9 9 . 2 . . . Shots . | . . . . . . . . . . Rammed 15 | . . 1 9 2 . 3 . . . Targets Rammed 15 | . . 1 9 2 . 3 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 104 | . . . . . . 104 . . . Average Temperature 70 | . . . . . . 70 . . . Received Heat Transfer 213 | . . 36 18 9 . 54 24 . 72 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Peak Influence 70 | . 15 35 49 70 31 . . . . Initial 31 | . . 5 14 20 31 . . . . Average 21 | . 1 22 11 41 27 . . . . Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 1 | . . 1 . . . . . . . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 1 | . . 1 . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Distress Signals 4 | . . 1 2 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 42 | . 3 8 4 6 . 10 2 . 9 Peak Tracking Total 9 | . 3 7 9 7 . 7 2 . 5 Tactical Retreats 6 | . . . 1 . . 3 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Traps Triggered 4 | . . 1 1 1 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Machines Accessed 9 | . . . 1 4 . . . 4 . Terminals 5 | . . . 1 4 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 40 | . . . 2 10 . . . 28 . Successful 33 | . . . . 5 . . . 28 . Failed 7 | . . . 2 5 . . . . . Catastrophic 5 | . . . 1 4 . . . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . . . 2 9 . . . . . Terminals 12 | . . . 2 10 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 30 | . . . . 2 . . . 28 . Record 11 | . . . . . . . . 11 . Part Schematic 9 | . . . . . . . . 9 . Robot Schematic 5 | . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . 3 . Level Access Points 1 | . . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . . . . 3 . . . . . Terminals 3 | . . . . 3 . . . . . Botnet 3 | . . . . 3 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . . 1 3 . . . . . Full Trace Events 2 | . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . 9 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . . . . . . . . 13 Total Damage 329 | . . . . . . . . . 329 Kills 3 | . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Turns Passed 637 | 1 40 17 69 61 41 128 152 48 80 Spaces Moved 1219 | 1 80 28 118 108 79 248 303 97 157 Core 1219 | 1 80 28 118 108 79 248 303 97 157 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 50 50 50 50 Slowest Speed 50 | 50 50 50 50 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 2 28 6 32 20 2 48 55 75 43 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Total 1238 | 2 79 30 127 113 79 251 302 96 159 Wait . | . . . . . . . . . . Move 1211 | . 79 28 117 107 78 247 302 96 157 Hop . | . . . . . . . . . . Pick Up 2 | . . . . 1 . 1 . . . Fast Attach 3 | . . . . 2 1 . . . . Attach 4 | . . 2 1 . . . . . 1 Detach 2 | . . . . 1 . . . . 1 Swap . | . . . . . . . . . . Drop 2 | 2 . . . . . . . . . Fire . | . . . . . . . . . . Melee . | . . . . . . . . . . Ram 14 | . . . 9 2 . 3 . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 17 | -10/Materials | Discovered new exit (range 9) 38 | -10/Materials | Discovered new exit (range 10) 42 | -10/Materials | Entered another Materials area 42 | -9/Materials | Evolved 2 slots: Propulsion x2 52 | -9/Materials | Discovered new exit (range 14) 59 | -9/Materials | Entered Storage 124 | -9/Storage | Discovered new exit (range 8) 128 | -9/Storage | Entered Materials 128 | -8/Materials | Evolved 2 slots: Propulsion x2 168 | -8/Materials | Identified exit to Factory 189 | -8/Materials | Entered Factory 189 | -7/Factory | Evolved 2 slots: Propulsion x2 224 | -7/Factory | Discovered new exit (range 6) 230 | -7/Factory | Entered Lower Caves 313 | -7/Lower Caves | Build established: Mutant 356 | -7/Lower Caves | Discovered new exit (range 4) 358 | -7/Lower Caves | Entered another Lower Caves area 368 | -7/Lower Caves | Lost 6 parts (5n1w) 379 | -7/Lower Caves | Learned 8 Factory zone layouts 388 | -7/Lower Caves | Spotted B-75 Beast 409 | -7/Lower Caves | Core integrity fell below 50% 459 | -7/Lower Caves | Encountered a Warlord checkpoint 506 | -7/Lower Caves | Discovered new exit (range 9) 510 | -7/Lower Caves | Entered Data Miner 510 | -7/Data Miner | Discovered new exit (range 6) 520 | -7/Data Miner | Met Data Miner 535 | -7/Data Miner | Learned location of Section 7 (-2) 535 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 547 | -7/Data Miner | Received God Mode back door access code from Data Miner 558 | -7/Data Miner | Entered Proximity Caves 568 | -6/Proximity Caves | Escorted by Enhanced Grunt 604 | -6/Proximity Caves | Core integrity fell below 20% 635 | -6/Proximity Caves | Discovered new exit (range 14) 638 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\6LX3 to gain control via the back door I've installed. Now off with you. LOCATION=UNKNOWN GOAL=ESCAPE 00568_ Enhanced Grunt: "Protecting LRC-V3." 00568_ Hvy. Laser self-destruct mechanism malfunctions. 00568_ Imp. Titanium Leg destroyed. 00573_ Lgt. Angular Momentum Engine self-destruct mechanism malfunctions. 00588_ Critical hit (Burn: +37). 00598_ Slug penetrates Wall. 00601_ Penetrated by Slug. 00606_ Slug penetrates Wall. 00606_ Penetrated by Slug. 00608_ Slug penetrates Wall. 00614_ System corrupted: Energy discharge (-25). 00635_ System corrupted: Energy discharge (-31). 00635_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ??????#????????????????????$ ????????????????????? | | ????? ????????? ??????? s ???????????????????? | | ????? ????????? ??????? < ????????????????????? | | ?????# #???????# ??????? ????????????????????? | | ????## ??????? ???????s ?????????????????????? | | ????? ##?????? ??????? ?????????????????????? | | ????? #?????? #?????? #?????????????????????? | | ?????? #??????? ##?????s#???????#?????????????? | | ?????? #???????# #??### #????? #?????????????? | | ###???# #???????# #?## #### ???????????????? | | ##??# #?????### ### ?????????????????? | | #### #????## ## ????????????????????? | | #????# @#??????????????????????? | | ##????# #??????????????????????? | | ##???## #??????????????????????? | | ### ##???# #??????????????????????? | | ##### ##### ## #?????????????????????? | | #### ### #????????????????????? | | #?# #?##### #???????????????????? | | ?# ##??????# ?????????????????? | | # ## ###???????? #???????????????? | | #????????? #???????????????? | | ## ######## #?????????? #???????????????? | | ###?# ???????? #?????????? #??????????????? | | ##???? ???????? #???????????# #?????????????? | | ?????# ???????? ????????????# #?????????????? | | ?????# ???????? ?????????????# ##?????????????? | | ?????## ???????? ?????????????##???????????????? | | ??????? ???????? ??????????????????????????????? | | ??????? ???????? ??????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????????? ??????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaLatentTerrabomb Manual? 0 Play Time 00:12:35 Cumulative 47.7 hours Start 2022.11.13 @ 13:59:47 End 2022.11.13 @ 14:11:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 42 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09317f25-27f2-4210-8e68-709476933e62