Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.18 @ 02:13:02 Player: icehewn Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (163) 815 Value Destroyed (5300) 5300 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1286) 1286 TOTAL SCORE: 9481 Bonus ------- High Alert Combat Kills 1086 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 225/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Wheel Compact Wheel > --- UTILITY (4) ------ Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Plasma Cannon Plasma Cannon Assault Cannon > --- INVENTORY (12) --- Light Nuclear Core Compact Wheel High-capacity Matter Pod (200) Advanced Weight Redist. System Advanced Sensor Array Particle Charger Shock Rifle Heavy Laser Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Improved Signal Interpreter > --- WEAPON ----------- Plasma Cannon Plasma Cannon Plasma Cannon > --- INVENTORY -------- Nuclear Core Combat Airjet Improved Heat Sink Compact Battery High-capacity Matter Pod Improved Light Armor Plating Pulse Rifle Heavy Laser Gauss Rifle Gauss Rifle Gauss Rifle Proton Missile Launcher [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . 2 . . . Weapon 1 | . . . 1 . . Parts Attached 137 | 7 15 36 26 18 35 Power 15 | 2 . 4 2 2 5 Engine 8 | 2 . 4 1 . 1 Core 7 | . . . 1 2 4 Reactor . | . . . . . . Propulsion 28 | 2 . 8 3 5 10 Treads 4 | . . 4 . . . Leg 5 | . . . . 3 2 Wheel 19 | 2 . 4 3 2 8 Hover . | . . . . . . Flight . | . . . . . . Utility 30 | 1 5 6 7 4 7 Device 15 | . 1 2 5 2 5 Storage 6 | 1 4 . . . 1 Processor 7 | . . 3 2 1 1 Hackware 1 | . . 1 . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 64 | 2 10 18 14 7 13 Energy Gun 16 | 2 7 4 2 . 1 Energy Cannon 15 | . . 4 3 4 4 Ballistic Gun 26 | . 2 8 8 3 5 Ballistic Cannon 2 | . 1 . . . 1 Launcher 5 | . . 2 1 . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 19 | . . 6 . 7 6 Power 1 | . . . . . 1 Propulsion 8 | . . 2 . 4 2 Utility 4 | . . 1 . 2 1 Weapon 6 | . . 3 . 1 2 Highest Loss Streak 5 | . . 2 . 5 3 Average Slot Usage (%) 99 | . 99 99 99 99 97 Engine 6 | . 14 11 7 . . Core 3 | . . . 1 9 8 Treads 1 | . . 5 . . . Leg 6 | . . . . 22 11 Wheel 17 | . 28 16 27 3 15 Device 15 | . 13 18 15 15 13 Storage 10 | . 15 11 9 9 9 Processor 9 | . . 11 8 10 11 Hackware 1 | . . 2 3 . . Energy Gun 4 | . 18 3 1 . 1 Energy Cannon 6 | . . 4 2 13 12 Ballistic Gun 13 | . 5 13 23 13 12 Naked Turns . | . . . . . . Heaviest Build 64 | 12 44 49 63 62 64 Greatest Support 57 | 26 26 46 40 45 57 Greatest Overweight (x) 5 | . 1 2 1 5 2 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 12 | 6 12 12 12 12 12 Average Capacity 11 | 5 10 12 12 12 12 Most Carried 12 | 2 10 12 12 12 12 Average Carried 9 | 1 6 10 11 10 10 Final Capacity 12 | 6 12 12 12 12 12 Final Carried 12 | 2 10 12 12 10 9 Class Distribution -------------------- 22% | Mutant 19% | Scavenger-Mutant 17% | Scavenger-Gunner 14% | Skirmisher 10% | Scavenger-Skirmisher 6% | Hacker-Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 3670 | 191 417 782 959 489 832 Remotely . | . . . . . . Salvage Created 5959 | . 337 1316 1509 815 1982 Parts 370 | . 28 88 86 44 124 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 134 | . 10 33 30 20 41 Guns 84 | . 9 19 22 12 22 Cannons 39 | . . 11 5 8 15 AOE 9 | . . 3 3 . 3 Classes Destroyed 12 | . 5 3 2 1 1 Worker 2 | . 1 . . . 1 Builder 6 | . 1 . 1 . 4 Hauler 1 | . . . . . 1 Operator 4 | . . 2 1 . 1 Watcher 16 | . 3 5 5 1 2 Swarmer 36 | . 6 10 6 7 7 Grunt 64 | . 4 15 16 8 21 Brawler 5 | . . 1 2 . 2 Duelist 2 | . . . 1 . 1 Protector 2 | . . . . 1 1 Sentry 22 | . . 7 4 2 9 Hunter 3 | . . . 1 2 . Best Kill Streak 8 | . 4 7 8 3 7 Combat Bots Only 8 | . 3 7 8 3 5 Max Kills in Single Turn 2 | . 1 2 2 1 2 Gunslinging 1 | . . 1 1 . . Exploded 2 | . . 1 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 3900 | . 224 1268 519 797 1092 Core 778 | . 38 181 124 98 337 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 84 54 . . . Volleys Fired 345 | . 32 113 73 41 86 Largest 3 | . 2 2 3 3 3 Hottest 240 | . 90 95 240 240 240 Shots Fired 834 | . 60 217 217 120 220 Gun 631 | . 52 179 181 88 131 Cannon 192 | . 8 35 33 32 84 Launcher 11 | . . 3 3 . 5 Special . | . . . . . . Kinetic 560 | . 19 147 171 88 135 Thermal 185 | . 18 22 33 32 80 Explosive 3 | . . 3 . . . Electromagnetic 86 | . 23 45 13 . 5 Robot Hit Streak 41 | . 22 41 26 22 25 Robot Miss Streak 4 | . 2 4 4 3 2 Penetration Max 1 | . . . 1 1 1 Secondary Targets 9 | . . 4 3 1 1 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 582 | . 40 168 137 77 160 Core Hits 255 | . 20 65 57 37 76 Critical Hits 12 | . . 3 6 2 1 Critical Kills 6 | . . 1 3 1 1 Critical Parts Destroyed 6 | . . 2 3 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12702 | . 762 2703 3127 1722 4388 Guns 7992 | . 503 1673 2486 1163 2167 Cannons 3470 | . 73 731 377 559 1730 Explosions 1240 | . 186 299 264 . 491 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 7311 | . 130 1370 2321 1163 2327 Thermal 3479 | . 332 419 456 559 1713 Explosive 259 | . . 211 . . 48 Electromagnetic 1653 | . 300 703 350 . 300 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Effects 3 | . 3 . . . . Message Errors 2 | . 2 . . . . Targeting Errors 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 160 | . 71 52 10 1 26 Projectiles 47 | . . 33 . 1 13 Explosions 113 | . 71 19 10 . 13 Melee . | . . . . . . Knockbacks 6 | . 2 . . . 4 Impact . | . . . . . . Kinetic 6 | . 2 . . . 4 Secondary . | . . . . . . Self-Inflicted Damage 167 | . 25 66 . . 76 Shots 5 | . 1 3 . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 412 | . 66 18 368 412 390 Average Temperature 86 | . 24 10 56 83 113 Received Heat Transfer 1746 | . 36 585 261 369 495 Effects 3 | . . . . 2 1 Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . . 1 Matter Decay 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Fried 6 | . 1 3 2 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 9 | . . 1 2 1 5 Heat Transferred 6437 | . 582 816 900 1087 3052 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | . 2 2 1 . 3 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 1243 | . 187 274 744 1040 1243 Initial 436 | . . . 58 345 436 Average 394 | . 50 172 218 732 795 Maximum Alert Level 4 | . . 1 3 3 4 Low Security (%) 43 | 100 100 56 70 . . Level 1 13 | . . 43 7 3 . Level 2 20 | . . . 20 34 52 Level 3 16 | . . . 2 62 21 Level 4 5 | . . . . . 26 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . . 3 7 . 8 Investigation 6 | . . 2 1 . 3 Extermination . | . . . . . . Reinforcement 6 | . . 1 3 . 2 Assault 3 | . . . 1 . 2 Garrison 3 | . . . 2 . 1 Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 6 | . 1 3 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 201 | . 19 53 42 23 64 Peak Tracking Total 7 | . 4 7 5 6 6 Tactical Retreats 16 | . 3 3 3 1 6 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 25 | . 5 2 1 12 5 Indirectly 3 | . . . . . 3 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 13 | . . 2 6 . 5 Max in Single Turn 2 | . . 1 2 . 2 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 9 | . . 2 6 . 1 Terminals 6 | . . 2 4 . . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 23 | . . 7 14 . 2 Successful 20 | . . 5 13 . 2 Failed 3 | . . 2 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 18 | . . 7 11 . . Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . 1 . . Terminal Hacks 15 | . . 5 10 . . Record 7 | . . 1 6 . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Investigation Status 2 | . . 1 1 . . Hauler Manifests 1 | . . . 1 . . Zone Layout 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 1 . . Used 1 | . . . 1 . . Hacking Detections 4 | . . . 3 . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 44 | . . . . . 44 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 6843 | 63 984 1812 1290 1352 1342 Spaces Moved 4494 | 59 777 1174 941 794 749 Core 3 | 3 . . . . . Treads 208 | . . 208 . . . Legs 962 | . . . . 651 311 Wheels 3321 | 56 777 966 941 143 438 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 100 93 93 96 Average Speed 112 | 88 97 112 99 140 114 Slowest Speed 210 | 100 100 172 103 210 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 61 | 3 96 81 64 67 57 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 104 | . 6 33 18 6 41 Melee . | . . . . . . Projectile 36 | . . . 15 6 15 AOE 68 | . 6 33 3 . 26 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 5645 | 66 944 1473 1146 941 1075 Wait 397 | . 97 97 50 6 147 Move 4485 | 58 776 1173 940 789 749 Hop . | . . . . . . Pick Up 64 | 1 8 19 16 6 14 Fast Attach 33 | 6 3 3 8 4 9 Attach 73 | . 8 22 14 11 18 Detach 68 | . 10 15 17 8 18 Swap 31 | 1 4 11 4 3 8 Drop 83 | . 6 20 24 7 26 Fire 345 | . 32 113 73 41 86 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 66 | . . . . 66 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 31 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 8) 204 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 4) 497 | -10/Materials | Discovered new exit (range 16) 644 | -10/Materials | Discovered new exit (range 10) 1048 | -10/Materials | Entered another Materials area 1048 | -9/Materials | Evolved 2 slots: Utility x2 1142 | -9/Materials | Destroyed 7 combat bots 1598 | -9/Materials | Discovered new exit (range 13) 1766 | -9/Materials | Build established: Scavenger-Mutant 2438 | -9/Materials | Discovered new exit (range 9) 2844 | -9/Materials | Discovered new exit (range 11) 2860 | -9/Materials | Entered another Materials area 2860 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3166 | -8/Materials | Build established: Hacker-Skirmisher 3282 | -8/Materials | Discovered new exit (range 13) 3700 | -8/Materials | Build established: Skirmisher 3805 | -8/Materials | Discovered new exit (range 17) 3954 | -8/Materials | Garrison activated, responded to threat 3982 | -8/Materials | Destroyed 8 combat bots 4060 | -8/Materials | First assault squad dispatched 4149 | -8/Materials | Identified exit to Garrison 4150 | -8/Materials | Entered Garrison 4187 | -8/Garrison | Triggered checkpoint 4252 | -8/Garrison | Triggered checkpoint 4336 | -8/Garrison | Triggered checkpoint 4394 | -8/Garrison | Lost 5 parts (3n1u1w) 4453 | -8/Garrison | Discovered new exit (range 12) 4506 | -8/Garrison | Triggered checkpoint 4592 | -8/Garrison | Triggered checkpoint 4650 | -8/Garrison | Triggered checkpoint 4678 | -8/Garrison | Build established: Scavenger-Skirmisher 4775 | -8/Garrison | Discovered new exit (range 15) 4797 | -8/Garrison | Identified exit to Materials 4838 | -8/Garrison | Triggered checkpoint 4960 | -8/Garrison | Triggered checkpoint 5040 | -8/Garrison | Discovered exit to Materials (range 12) 5058 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5324 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5420 | -8/Garrison | Build established: Scavenger-Gunner 5502 | -8/Garrison | Entered Materials 5756 | -8/Materials | Repaired Plasma Cannon 6206 | -8/Materials | Core integrity fell below 50% 6210 | -8/Materials | Garrison activated, responded to threat 6702 | -8/Materials | First assault squad dispatched 6711 | -8/Materials | Discovered new exit (range 15) 6786 | -8/Materials | Core integrity fell below 20% 6844 | -8/Materials | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 06806_ G-50 Soldier misfires. 06807_ U-05 Engineer lays Concrete. 06808_ Particle Charger destroyed. 06818_ G-50 Soldier knocked back. 06818_ Com. Wheel destroyed. 06820_ G-50 Soldier destroyed. 06824_ Penetrated by Slug. 06832_ Slug penetrates Wall. 06835_ Slug penetrates G-47 Trooper. 06836_ G-47 Trooper destroyed. 06838_ Slug penetrates Wall. 06838_ Lgt. Nuclear Core destroyed. 06838_ G-47 Trooper IFF system glitched. 06838_ G-47 Trooper knocked back. 06839_ U-05 Engineer lays Concrete. 06840_ G-47 Trooper knocked back. 06841_ Penetrated by Slug. 06842_ G-47 Trooper knocked back. 06843_ U-05 Engineer lays Concrete. 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