Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.17 @ 14:44:35 Player: kat Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (13) 65 Value Destroyed (323) 323 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (254) 254 TOTAL SCORE: 2182 Bonus ------- Follower Combat Kills 254 Cogmind --------- Core Integrity 0/400 Matter 199/300 Energy 100/100 System Corruption 3% Temperature Cool (26) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Fusion Compressor > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (3) ------ Visual Processing Unit 0b10 Decoder Chip [Generic] Recoil Stabilizer > --- WEAPON (2) ------- Heavy Machine Gun > --- INVENTORY (5) ---- Heat Sink Rocket Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit 0b10 Decoder Chip [Generic] > --- WEAPON ----------- Thermic Laser Bore Cannon > --- INVENTORY -------- Heat Sink Compact Matter Pod Recoil Stabilizer Light Armor Plating Shock Rifle Shock Rifle Makeshift Shrapnel Gun Rocket Launcher Rocket Launcher Heavy Missile Launcher [Rating: 28] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Visual Processing Unit Device Recoil Stabilizer Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Rocket Launcher Energy Gun Thermic Laser Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 27 | 5 2 6 2 1 11 Power 4 | 1 . 1 . . 2 Engine 2 | 1 . 1 . . . Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 5 | 2 . 2 . . 1 Treads . | . . . . . . Leg 5 | 2 . 2 . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 1 2 . 1 1 Device 1 | . . . . . 1 Storage 2 | 1 1 . . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 12 | 1 1 1 2 . 7 Energy Gun 3 | . . . 1 . 2 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 1 . . . 2 Ballistic Cannon 1 | . . . 1 . . Launcher 4 | . . 1 . . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . . 1 System Corruption 3 | . . . . . 3 Parts Lost 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility . | . . . . . . Weapon 2 | . . . . . 2 Highest Loss Streak 2 | . . . . . 2 To Critical Strikes . | . . . . . . Average Backups 8 | 2 6 8 10 10 7 Power . | . 1 1 . . . Propulsion . | . 2 . . . . Utility 2 | . 1 2 3 3 2 Weapon 4 | 1 1 4 7 6 3 Tool/Special . | . . . . . . Unused Backups 15 | . 2 7 1 1 4 Power 1 | . . 1 . . . Propulsion 2 | . 2 . . . . Utility 4 | . . 1 1 . 2 Weapon 8 | . . 5 . 1 2 Tool/Special . | . . . . . . Average Slot Usage (%) 82 | . 85 98 100 100 63 Engine 7 | . 14 11 11 11 . Core 2 | . . . . . 5 Leg 25 | . 28 33 33 33 16 Storage 9 | . 14 11 11 11 5 Processor 15 | . . 10 11 17 22 Protection 3 | . . 10 11 4 . Energy Gun 2 | . . . 4 . 5 Ballistic Gun 5 | . 28 16 1 . 2 Ballistic Cannon 4 | . . . 4 11 1 Launcher 6 | . . 5 11 11 3 Peak Build Rating 28 | 5 7 15 19 23 28 Average Rating 16 | 3 6 11 17 21 18 On Entrance 11 | . 5 7 15 19 23 Naked Turns . | . . . . . . Heaviest Build 33 | 11 18 24 31 31 33 Greatest Support 30 | 20 20 30 30 30 30 Greatest Overweight (x) 3 | 3 . . 1 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 8 | 7 8 10 10 10 7 Most Carried 10 | 5 10 10 10 10 10 Average Carried 8 | 3 6 8 9 9 7 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 5 10 10 10 10 2 Class Distribution -------------------- 88% | Mutant 11% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 802 | 213 145 . 189 10 245 Remotely . | . . . . . . Salvage Created 395 | . 233 . . . 162 Parts 25 | . 16 . . . 9 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . . . . 15 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 9 | . 3 . . . 6 Guns 4 | . 3 . . . 1 AOE 4 | . . . . . 4 Classes Destroyed 7 | . 6 . . . 1 Hauler 1 | . 1 . . . . Recycler 1 | . 1 . . . . Operator 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 5 | . 2 . . . 3 Grunt 3 | . 1 . . . 2 Brawler 1 | . . . . . 1 Best Kill Streak 5 | . 5 . . . 3 Combat Bots Only 3 | . 2 . . . 3 Max Kills in Single Turn 2 | . 1 . . . 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 104 | . 22 . . . 82 Missed 32 | . 6 . . . 26 Hits 72 | . 16 . . . 56 Melee 3 | . . . . . 3 Projectile 69 | . 16 . . . 53 Critical Strikes 2 | . . . . . 2 Damage Taken 1123 | . 124 . . . 999 Core 434 | . 21 . . . 413 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 91 . . . . Volleys Fired 67 | . 26 3 . . 38 Largest 2 | . 2 1 . . 2 Hottest 133 | . 40 20 . . 133 Shots Fired 79 | . 36 3 . . 40 Gun 64 | . 36 3 . . 25 Cannon 2 | . . . . . 2 Launcher 13 | . . . . . 13 Special . | . . . . . . Kinetic 43 | . 36 3 . . 4 Thermal 14 | . . . . . 14 Explosive 13 | . . . . . 13 Electromagnetic 9 | . . . . . 9 Robot Hit Streak 7 | . 7 2 . . 6 Robot Miss Streak 5 | . 2 1 . . 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 42 | . 21 2 . . 19 Core Hits 24 | . 12 . . . 12 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 . . . 2 Burn 2 | . . . . . 2 Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 873 | . 216 26 . . 631 Guns 520 | . 216 26 . . 278 Cannons 28 | . . . . . 28 Explosions 325 | . . . . . 325 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 310 | . 216 26 . . 68 Thermal 180 | . . . . . 180 Explosive 325 | . . . . . 325 Electromagnetic 58 | . . . . . 58 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 7 | . . . . . 7 Projectiles . | . . . . . . Explosions 7 | . . . . . 7 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 70 | . . . . . 70 Shots 3 | . . . . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 302 | . 6 . . . 302 Average Temperature 101 | . 6 . . . 103 Received Heat Transfer 207 | . 6 . . . 201 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 1 | . . . . . 1 Heat Transferred 700 | . . . . . 700 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 59 | . 59 9 . . . Initial 9 | . . 9 . . . Average 6 | . 16 1 . . . Influence Increases 623 | . 106 . . . 517 Destroy 0b10 Robot/C 300 | . 60 . . . 240 Destroy 0b10 Robot/NC 20 | . 20 . . . . Destroy Leader 74 | . 24 . . . 50 Allied During Kill 62 | . . . . . 62 Successful Hack 2 | . 2 . . . . Lose Combat Pursuer 165 | . . . . . 165 Influence Decreases 440 | . 82 24 . . 334 Entered New Map 15 | . . 15 . . . Time Decay 365 | . 82 9 . . 274 Lost Part 20 | . . . . . 20 Lost Ally 40 | . . . . . 40 Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | . 9 2 . . 25 Peak Tracking Total 6 | . 5 2 . . 6 Tactical Retreats 8 | . . . . . 8 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 2 1 . . 1 Terminals 4 | . 2 1 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . 3 1 . . 1 Successful 4 | . 2 1 . . 1 Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 1 1 Terminals 5 | . 3 1 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 2 1 . . 1 Record 2 | . 1 . . . 1 Prototype ID Bank 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 192 | . . . . . 192 Highest-Rated Ally 96 | . . . . . 96 Total Orders . | . . . . . . Ally Attacks 49 | . . . . . 49 Total Damage 1957 | . . . . . 1957 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 2286 | . . 150 332 714 1090 Optics 2286 | . . 150 332 714 1090 Decoding 1529 | . . . . 439 1090 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2670 | 62 321 151 332 714 1090 Spaces Moved 2018 | 40 203 101 215 493 966 Core 595 | 11 . . . . 584 Treads . | . . . . . . Legs 1423 | 29 203 101 215 493 382 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 114 | 125 120 120 141 139 92 Slowest Speed 260 | 200 120 120 190 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 4 33 16 71 69 72 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 7 | . . . 2 1 4 Spaces Dug 81 | . . . . . 81 Terrain Destroyed 119 | . . . . . 119 Melee . | . . . . . . Projectile . | . . . . . . AOE 119 | . . . . . 119 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2316 | 49 248 132 244 518 1125 Wait 143 | . 5 . 24 20 94 Move 2013 | 39 202 100 214 492 966 Hop . | . . . . . . Pick Up 34 | 5 9 12 2 2 4 Fast Attach 12 | 5 1 2 . 1 3 Attach 9 | . 1 3 . . 5 Detach . | . . . . . . Swap 8 | . . 1 2 . 5 Drop 30 | . 4 11 2 3 10 Fire 67 | . 26 3 . . 38 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 7) 384 | -10/Materials | Entered another Materials area 384 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 486 | -9/Materials | Discovered new exit (range 15) 535 | -9/Materials | Entered Mines 736 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 842 | -9/Mines | Discovered new exit (range 10) 853 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 867 | -9/Mines | Entered Zion 1218 | -7/Zion | Received a visual enhancement algorithm 1219 | -7/Zion | Ran a visual enhancement algorithm 1343 | -7/Zion | Given A8's code to call for help 1373 | -7/Zion | Learned location of Data Miner (-6) 1534 | -7/Zion | Discovered new exit (range 18) 1581 | -7/Zion | Entered Proximity Caves 1931 | -6/Proximity Caves | Spotted B-75 Beast 1939 | -6/Proximity Caves | Build established: Derelict-Mutant 2242 | -6/Proximity Caves | Build established: Mutant 2313 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2361 | -6/Proximity Caves | Core integrity fell below 50% 2444 | -6/Proximity Caves | Core integrity fell below 20% 2448 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 2456 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 2490 | -6/Proximity Caves | Allies destroyed B-75 Beast 2671 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- mechanism malfunctions. 02464_ Corrupted Microactuators self-destruct mechanism malfunctions. 02473_ Imp. Deuterium Engine fries itself beyond repair. 02474_ Acquired 2 matter. 02474_ Acquired 3 matter. 02478_ Acquired 20 matter. 02490_ B-75 Beast destroyed. 02518_ Acquired Corrupted Carbon-fiber Leg. 02518_ Integrated Corrupted Carbon-fiber Leg (+3). 02519_ Acquired 10 matter. 02531_ Acquired Hvy. Machine Gun. 02549_ System corrupted: Component data lost. 02632_ System corrupted: Energy discharge (-29). 02650_ System corrupted: Heat flow error (+136). 02662_ Enhanced Grunt destroyed. 02665_ G-67 Veteran destroyed. 02670_ Destroyed Lgt. Angular Momentum Engine. 02671_ Enhanced Grunt critical meltdown. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ????????????????? | | ??????????????????????? ??????????????? | | ??????????????????? ???????????? | | ????????????????? ???????????? | | ???????????????# ???????????? | | ????????????#??? ???????????? | | ????????????? ##? ????????????? | | ????####?????? ## ?????????????? | | ??### ####??? g % #??????????????? | | ??## #??? gg% #???????????????? | | ??## #???# =?????????????????? | | #?## #??##!! g##?????????????????? | | ### ### #?## %%* ;#?????????????????? | | ##??##?# ! #??????????????????? | | ######## #??????????????????? | | ## @#??????????????????????? | | # #### ##??????????????????????? | | ## #?# ######## #???????????????????????? | | ?# ### ##??????####???????????????????????? | | ?# ##??????????????????????????????????? | | ?## #???????????????????????????????????? | | ??# ###???????????????????????????????????? | | ??# ###?????????????????????????????????????? | | ??##### #???????????????????????????????????????? | | ###???# #???????????????????????????????????????? | | # #### #???????????????????????????????????????? | | ##??????????????????????????????????????? | | #??????????????????????????????????????? | | # #??????????????????????????????????????? | | ## #??????????????????????????????????????? | | ?### #??????????????????????????????????????? | | ???# ## ##??????????????????????????????????????? | | ???# #####???????????????????????????????????????? | | #### #???????????????????????????????????????????? | | [#???????????????????????????????????????????? | | ! #???????????????????????????????????????????? | | #####??????????????????????????????????????????? | | #?# ##?????????????????????????????????????????? | | #?# ##????????????????????????????????????????? | | #### #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 25 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed FissionMiningNanosword Manual? 0 Play Time 00:38:02 Cumulative 28.7 hours Start 2025.10.17 @ 13:24:24 End 2025.10.17 @ 14:44:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 37 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 25 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a843793e-e955-499e-9f48-537ea20b0e3c