Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.09 @ 19:52:34 Player: L1l7 Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (26) 130 Value Destroyed (776) 776 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (274) 274 TOTAL SCORE: 5700 Bonus ------- Follower Combat Kills 74 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 230/300 Energy 99/100 System Corruption 2% Temperature Cool (2) Movement Flying (39) Location -5/Factory Parts ------- > --- POWER (3) -------- Fusion Compressor > --- PROPULSION (6) --- Field Propulsion Drive Nuclear Pulse Array > --- UTILITY (6) ------ Advanced Cooling System > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Antigrav System Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Flight Unit VTOL Module VTOL Module VTOL Module Nuclear Pulse Thruster > --- UTILITY ---------- Gravity Neutralizer Enhanced Optical Array Improved Sensor Array Improved Reaction Control System Force Field Force Field > --- WEAPON ----------- High-powered Shock Rifle > --- INVENTORY -------- Advanced Sensor Array Transmission Jammer Transmission Jammer Powered Hammer [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Improved Utility Shielding Device Advanced Weight Redist. System Processor Enhanced Optical Array Protection Improved Utility Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Long-range Proton Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 . . Power 2 | . . . . 1 . . 1 . . . Propulsion 4 | . . . 1 1 . . 1 1 . . Utility 4 | . . 2 1 . . . . 1 . . Weapon . | . . . . . . . . . . . Parts Attached 60 | 6 3 2 16 3 2 . 16 . 5 7 Power 8 | 1 . . 1 . . . 4 . . 2 Engine 3 | 1 . . 1 . . . 1 . . . Core 5 | . . . . . . . 3 . . 2 Reactor . | . . . . . . . . . . . Propulsion 14 | 2 2 . 3 . . . 5 . . 2 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 12 | . 2 . 3 . . . 5 . . 2 Utility 21 | 1 . 2 6 2 . . 5 . 3 2 Device 13 | 1 . . 3 . . . 4 . 3 2 Storage . | . . . . . . . . . . . Processor 2 | . . . . 1 . . 1 . . . Hackware . | . . . . . . . . . . . Protection 6 | . . 2 3 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 17 | 2 1 . 6 1 2 . 2 . 2 1 Energy Gun 7 | 2 . . . . 2 . 1 . 2 . Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . . 4 . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon 2 | . . . . 1 . . 1 . . . Slashing Weapon 1 | . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . Parts Lost 17 | . 1 1 2 . . . 3 . 8 2 Power 4 | . 1 . . . . . 1 . 1 1 Propulsion 8 | . . . 2 . . . 1 . 5 . Utility 3 | . . . . . . . 1 . 2 . Weapon 2 | . . 1 . . . . . . . 1 Highest Loss Streak 7 | . 1 1 1 . . . 3 . 7 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 66 | . 82 38 66 79 71 76 76 82 60 14 Engine 5 | . 13 . 4 7 7 7 1 5 3 . Core 3 | . . . . . . . 10 11 7 1 Wheel 5 | . 24 . . . . . . . . . Flight 15 | . 3 22 23 23 15 15 24 29 17 8 Device 13 | . 14 11 5 15 15 15 18 23 21 2 Processor 3 | . . . . 6 7 7 5 5 5 . Protection 6 | . . . 28 15 15 15 5 . . . Energy Gun 7 | . 24 . . . 3 15 7 5 1 . Naked Turns 60 | . . . . . . . . . . 60 Heaviest Build 35 | 8 8 7 18 18 16 16 34 34 35 17 Greatest Support 34 | 26 26 8 22 22 22 18 34 34 34 20 Greatest Overweight (x) 2 | 2 1 . . . . . . . 2 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 4 4 5 5 5 5 5 5 5 3 Average Carried 3 | . 2 2 4 4 4 5 4 5 4 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 2 3 4 4 5 5 5 5 4 2 Class Distribution -------------------- 65% | Mutant 23% | Scavenger-Sprinter 7% | Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Mutant | -5/Garrison Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Fac Matter Collected 765 | 260 20 . 5 . 235 14 141 28 62 . Remotely . | . . . . . . . . . . . Salvage Created 671 | 25 108 . 156 18 129 . 207 28 . . Parts 38 | 3 4 . 13 2 . . 15 1 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented 1 | . . . . . 1 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Fac Combat Hostiles Destroyed 22 | . 4 . 11 . . . 7 . . . Guns 11 | . 4 . . . . . 7 . . . AOE 11 | . . . 11 . . . . . . . Classes Destroyed 7 | 1 2 . 1 1 1 . 1 . . . Worker 2 | . . . . 1 . . . 1 . . Tunneler 1 | 1 . . . . . . . . . . Operator 1 | . . . . . . . 1 . . . Swarmer 17 | . 3 . 7 . . . 7 . . . Grunt 4 | . 1 . 3 . . . . . . . Duelist 1 | . . . 1 . . . . . . . Samaritan 3 | . . . . . 3 . . . . . Best Kill Streak 7 | 1 4 . 7 1 . . 4 1 . . Combat Bots Only 7 | . 4 . 7 . . . 4 . . . Max Kills in Single Turn 3 | 1 1 . 3 1 1 . 1 1 . . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 3 . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Fac Damage Taken 2993 | . 220 59 331 107 . . 519 . 1184 573 Core 1298 | . 43 29 38 50 . . 133 . 800 205 Absorbed by Shields 211 | . . . . . . . 9 . 202 . Redirected to Shielding 132 | . . . 11 19 . . 102 . . . Core Remaining (%) 90 | 100 82 92 93 . . 92 84 . . . Volleys Fired 60 | 5 12 . 8 . 1 . 29 1 3 1 Largest 2 | 2 2 . 1 . 2 . 2 1 1 1 Hottest 100 | 80 100 . 30 . 100 . 100 60 65 81 Shots Fired 83 | 10 23 . 8 . 2 . 35 1 3 1 Gun 73 | 10 22 . . . 2 . 35 1 3 . Cannon 1 | . . . . . . . . . . 1 Launcher 8 | . . . 8 . . . . . . . Special 1 | . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 1 | . 1 . . . . . . . . . Explosive 8 | . . . 8 . . . . . . . Electromagnetic 74 | 10 22 . . . 2 . 35 1 3 1 Robot Hit Streak 8 | 1 7 . 8 . . . 3 3 . . Robot Miss Streak 5 | 4 5 . 1 . . . 5 . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 48 | 2 13 . 8 2 4 . 18 1 . . Core Hits 37 | 1 5 . 17 1 . . 12 1 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Critical Strikes 2 | . 1 . . . 1 . . . . . Corrupt 1 | . 1 . . . . . . . . . Smash 1 | . . . . . 1 . . . . . Melee Attacks 13 | . . . 3 4 5 . 1 . . . Impact 8 | . . . . 2 5 . 1 . . . Slashing 2 | . . . . 2 . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 8 | . . . 3 2 3 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1807 | 27 156 . 732 147 372 . 348 25 . . Guns 556 | 27 156 . . . . . 348 25 . . Cannons . | . . . . . . . . . . . Explosions 732 | . . . 732 . . . . . . . Melee 519 | . . . . 147 372 . . . . . Ramming . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive 732 | . . . 732 . . . . . . . Electromagnetic 556 | 27 156 . . . . . 348 25 . . Impact 372 | . . . . . 372 . . . . . Slashing 147 | . . . . 147 . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . 2 Average Corruption 1 | . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 359 | . . . 27 . 332 . . . . . Projectiles . | . . . . . . . . . . . Explosions 27 | . . . 27 . . . . . . . Melee 332 | . . . . . 332 . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 14 | . . . 14 . . . . . . . Shots 1 | . . . 1 . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 275 | 54 186 . 36 . 25 . 244 275 184 8 Average Temperature 75 | 25 70 . 17 . 13 . 72 111 72 6 Received Heat Transfer 789 | . 54 27 117 30 . . . . 453 108 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 8 | . 2 . . . 4 . 2 . . . Impact Corruptions 20 | . . . . . 20 . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . 1 . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Fac Peak Influence 347 | 5 153 94 347 173 . . 289 84 265 197 Initial 153 | . 3 59 39 153 . . 77 24 58 118 Average 118 | 1 31 79 170 157 . . 179 47 170 141 Maximum Alert Level 1 | . . . 1 . . . 1 . 1 . Low Security (%) 77 | 100 100 100 46 100 . . 52 100 53 100 Level 1 22 | . . . 53 . . . 47 . 46 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . . . . . . . 5 1 . 3 Investigation 6 | . . . . . . . 2 1 . 3 Extermination 1 | . . . . . . . 1 . . . Reinforcement 2 | . . . . . . . 2 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Fac Distress Signals 7 | . 1 . 1 . . . 1 1 . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 95 | . 11 4 17 1 4 . 18 3 20 17 Peak Tracking Total 13 | . 5 5 8 1 2 . 7 5 13 11 Tactical Retreats 14 | . 2 . 1 . 2 . 2 2 4 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Fac Traps Triggered 6 | . . . . . . . . . 4 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . . . . . . . 4 . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Fac Machines Disabled 5 | . . . 2 . . . 2 . 1 . Max in Single Turn 2 | . . . 2 . . . 1 . 1 . Garrison Relay 1 | . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Fac Machines Accessed 15 | . 2 . 2 . 1 . 7 1 . 2 Terminals 10 | . 2 . 2 . . . 4 . . 2 Fabricators 2 | . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . . Total Hacks 37 | . 3 . 6 . 1 . 18 4 . 5 Successful 18 | . 2 . 4 . 1 . 8 2 . 1 Failed 19 | . 1 . 2 . . . 10 2 . 4 Catastrophic 3 | . . . . . . . 2 . . 1 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 28 | . 3 . 6 . . . 14 . . 5 Fabricators 2 | . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . . . . . 2 4 . . Terminal Hacks 14 | . 2 . 4 . 1 . 6 . . 1 Record 3 | . . . . . . . 3 . . . Open Door 1 | . . . . . 1 . . . . . Level Access Points 1 | . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 Terminal Index 1 | . . . 1 . . . . . . . Alert Level 3 | . . . 2 . . . 1 . . . Unreport Threat 2 | . . . 1 . . . 1 . . . Disarm Traps 1 | . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . 2 . . . Network Status 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . . Unlock Access 1 | . . . . . . . . 1 . . Coupler Status 1 | . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used 1 | . . . . . . . 1 . . . Hacking Detections 12 | . 1 . 2 . . . 6 1 . 2 Full Trace Events 5 | . . . . . . . 2 1 . 2 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time 106 | . . . . . . . 106 . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . . Non-combat 1 | . . . 1 . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . . no_distress 1 | . . . 1 . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . Machine Destruction 4 | . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 7 | . . . . 1 . . . 1 5 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Fac Total Allies 11 | . . . . 1 . . . 1 5 4 Largest Group 4 | . . . . 1 . . . 1 4 . Highest-Rated Group 116 | . . . . 21 . . . 30 116 . Highest-Rated Ally 30 | . . . . 21 . . . 30 29 . Total Orders . | . . . . . . . . . . . Ally Attacks 31 | . . . . . . . . 2 24 5 Total Damage 538 | . . . . . . . . 55 341 142 Kills 2 | . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Fac Turns Passed 2453 | 94 526 67 257 89 276 14 518 97 226 289 Spaces Moved 3937 | 65 294 132 528 96 634 42 953 268 288 637 Core 232 | 29 7 . . . . . . . 82 114 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 200 | 36 164 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3505 | . 123 132 528 96 634 42 953 268 206 523 Fastest Speed 25 | 50 37 37 32 32 32 34 25 25 25 39 Average Speed 37 | 101 68 37 34 32 33 34 27 25 38 41 Slowest Speed 150 | 150 100 37 37 32 34 34 34 25 150 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 39 | . . . 8 2 1 1 8 1 9 9 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 5 30 13 36 5 68 9 31 6 43 19 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . . 1 . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . . . Scrap Searched 4 | . . . . . 3 1 . . . . Spaces Dug 2 | . 1 . . . 1 . . . . . Terrain Destroyed 54 | . 1 . 52 . 1 . . . . . Melee 1 | . . . . . 1 . . . . . Projectile 1 | . 1 . . . . . . . . . AOE 52 | . . . 52 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Gar Fac Total 4801 | 82 596 149 591 147 682 40 1167 295 397 655 Wait 558 | . 280 13 10 25 38 . 139 23 27 3 Move 3850 | 64 293 131 511 91 631 39 936 265 270 619 Hop 38 | . . . 8 2 1 1 8 1 8 9 Pick Up 77 | 7 4 3 20 4 3 . 22 . 5 9 Fast Attach . | . . . . . . . . . . . Attach 59 | 6 3 2 16 3 2 . 16 . 4 7 Detach 7 | . . . 4 . . . 1 . 2 . Swap 1 | . . . . . . . . . 1 . Drop 53 | . 4 . 11 5 1 . 15 . 10 7 Fire 60 | 5 12 . 8 . 1 . 29 1 3 1 Melee 13 | . . . 3 4 5 . 1 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 33 | . . . . . . . . . 33 . Rewire 52 | . . . . 13 . . . 5 34 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Garrison -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Identified exit to Materials 305 | -10/Materials | Build established: Mutant 576 | -10/Materials | Identified exit to Mines 621 | -10/Materials | Entered another Materials area 621 | -9/Materials | Evolved 2 slots: Utility x2 676 | -9/Materials | Discovered new exit (range 16) 688 | -9/Materials | Entered another Materials area 688 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 907 | -8/Materials | Destroyed 7 combat bots 930 | -8/Materials | Discovered new exit (range 16) 945 | -8/Materials | Entered Factory 945 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1026 | -7/Factory | Discovered new exit (range 9) 1034 | -7/Factory | Entered Lower Caves 1131 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1238 | -7/Lower Caves | Discovered new exit (range 13) 1310 | -7/Lower Caves | Entered another Lower Caves area 1317 | -7/Lower Caves | Discovered new exit (range 15) 1324 | -7/Lower Caves | Entered Factory 1324 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1480 | -6/Factory | Lost 3 parts (1p1n1u) 1784 | -6/Factory | Build established: Scavenger-Sprinter 1829 | -6/Factory | Discovered new exit (range 6) 1842 | -6/Factory | Entered another Factory area 1842 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1939 | -5/Factory | Identified exit to Garrison 1939 | -5/Factory | Entered Garrison 2007 | -5/Garrison | Garrison Relay disabled 2024 | -5/Garrison | Triggered checkpoint 2102 | -5/Garrison | Triggered checkpoint 2141 | -5/Garrison | Core integrity fell below 50% 2152 | -5/Garrison | Lost 7 parts (1p5n1u) 2160 | -5/Garrison | Discovered new exit (range 10) 2165 | -5/Garrison | Entered Factory 2347 | -5/Factory | Core integrity fell below 20% 2416 | -5/Factory | Build established: Mutant 2454 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Slug penetrates H-66 Slayer. Slug penetrates Wall. Mic. Nuclear Core destroyed. Slug penetrates Wall. U-05 Engineer builds a Door. Slug penetrates Wall. K-01 Serf cleans the Terminal. Connecting with Terminal... >>Access(Emergency) Found 2 emergency access doors: (78,164) (65,137) Map updated. Feedback: System corruption (+1%). ALERT: Suspicious activity at Terminal F019. Dispatching Investigation squad. [Achievement: Party Time] Penetrated by Slug. K-01 Serf cleans the Subcomponent Replicator. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####??+######????????????? | | ???????????????????????# ??? +????????????? | | ???????????????????????# "?" #????????????? | | ???????????????????????# """"" #????????????? | | ???????????????????????# """"" #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# """ #????????????? | | ???????????????????????# """""k #????????????? | | ???????????????????????# """"" #????????????? | | ???????????????????????# #????????????? | | ???????????????????????+ @ #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# h #????????????? | | ???????????????????????#########/####????????????? | | ?????????????????????????""""" # #######?????????? | | ?????????????????????????""""" + ! ! / ??? | | ???????????????????????? """ # #######?????????? | | ???????????????????????# # #???????????????? | | ???????????????????????# ?# #???????????????? | | ???????????????????????#######?# #???????????????? | | ???????????????????####????????# #???????????????? | | ???????????????????# ????### ###?????????????? | | ???????????????????# !! =??# #?????????????? | | ???????????????????# # "" #?????????????? | | ???????????????????# + T" #?????????????? | | ???????????????????# # #?????????????? | | ???????????????????# [ ??# #?????????????? | | ???????????????????# ????## ##?????????????? | | ???????????????????# ???????# #??????????????? | | ???????????????????##?????????# +??????????????? | | ??????????????????????????????# #??????????????? | | ????????????????????????" ????# #??????????????? | | ????????????????????????" ""??# #??????????????? | | ????????????????????# """ """ # #??????????????? | | ????????????????????# " #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 36 Energy Capacity 270 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 Armor Coverage 450 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 75 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns No Signal Party Time Challenges ------------ None Game ------ Seed ColdWeldingCasing Manual? 0 Play Time 00:45:47 Cumulative 26.7 hours Start 2022.12.09 @ 18:50:20 End 2022.12.09 @ 19:52:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bc95492b-3e2b-41ed-ba06-fc74c64d8165