Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.12 @ 15:19:24 Player: Tuja Result: Destroyed by P-60 Hacker with Backup Laser III Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (2628) 2628 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1551) 1551 TOTAL SCORE: 8364 Bonus ------- High Alert Combat Kills 51 Entered Garrisons 200 Used RIF Installer 500 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 26/300 Energy 1/100 System Corruption 5% Temperature Cool (9) Movement Hovering (52) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Gravmag System Improved Gravmag System Antigrav Array > --- UTILITY (6) ------ Large Storage Unit Transport Network Coupler Advanced Targeting Computer A0-MCA's Component Scanner > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Medium Storage Unit Relay Coupler [NC] (34) Relay Coupler [Grunt] (28) Gauss Rifle Coil Gun Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Flexi-carbon Leg Biometal Leg > --- UTILITY ---------- Large Storage Unit Advanced Terrain Scanner Transport Network Coupler Advanced Targeting Computer Improved Kinecellerator A0-MCA's Component Scanner > --- WEAPON ----------- Linear Accelerator Junk Cannon > --- INVENTORY -------- Micro Antimatter Reactor Improved Hover Unit Improved Gravmag System Antigrav Array Medium Storage Unit Improved Kinecellerator Relay Coupler [NC] Nova Cannon Gauss Rifle Gauss Cannon Heavy Linear Accelerator Datajack [Rating: 93] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Improved Heavy Siege Treads Leg Biometal Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor A0-MCA's Component Scanner Protection Hardened Light Armor Plating Weapon Datajack Energy Gun Medium Laser Energy Cannon Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Linear Accelerator Special Weapon Junk Cannon Slashing Weapon Companion Sword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Slots Evolved 8 | . . 2 . . . 6 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . . 2 . . Utility 4 | . . 2 . . . 2 . . Weapon 1 | . . . . . . 1 . . Parts Attached 69 | 7 3 11 7 2 4 11 17 7 Power 10 | 1 1 2 1 . . 2 2 1 Engine 7 | 1 . 2 1 . . 2 1 . Core 1 | . 1 . . . . . . . Reactor 2 | . . . . . . . 1 1 Propulsion 17 | 2 . 2 . 1 1 3 6 2 Treads 3 | . . . . . . . 2 1 Leg 2 | . . . . . . . 2 . Wheel 6 | 2 . 2 . 1 1 . . . Hover 6 | . . . . . . 3 2 1 Flight . | . . . . . . . . . Utility 27 | 2 1 5 6 . 3 2 6 2 Device 13 | 1 1 2 3 . . 1 4 1 Storage 3 | 1 . 1 . . 1 . . . Processor 5 | . . . 1 . 2 1 1 . Hackware . | . . . . . . . . . Protection 6 | . . 2 2 . . . 1 1 Artifact . | . . . . . . . . . Weapon 15 | 2 1 2 . 1 . 4 3 2 Energy Gun 4 | 1 . 1 . . . 2 . . Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 3 | 1 . 1 . . . . 1 . Ballistic Cannon 3 | . . . . . . . 2 1 Launcher . | . . . . . . . . . Special Weapon 2 | . 1 . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 2 | . . 2 . . . . . . Parts Lost 30 | . 1 6 4 . . . 6 13 Power 7 | . 1 1 1 . . . 2 2 Propulsion 8 | . . 2 . . . . 3 3 Utility 10 | . . 2 3 . . . 1 4 Weapon 5 | . . 1 . . . . . 4 Highest Loss Streak 10 | . 1 3 2 . . . 2 10 To Critical Strikes . | . . . . . . . . . Average Backups 10 | 4 7 8 9 10 11 10 11 13 Power . | . 1 1 . . . . 1 1 Propulsion 2 | 1 1 1 1 2 3 2 2 3 Utility 3 | . 1 1 3 3 4 4 3 4 Weapon 3 | 1 2 3 4 2 3 2 3 3 Tool/Special . | . . . . . . . . . Unused Backups 19 | . 2 4 1 1 2 1 2 6 Power 3 | . . 2 . . . . . 1 Propulsion 3 | . 2 1 . . . . . . Utility 7 | . . . . . 2 1 1 3 Weapon 6 | . . 1 1 1 . . 1 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 87 | . 99 96 95 98 88 80 81 76 Engine 7 | . 11 . 10 11 11 6 6 5 Core 1 | . 2 9 . . . . . . Reactor 1 | . . . . . . . 4 . Treads 3 | . . . . . . . 5 12 Leg 2 | . . . . . . . 7 4 Wheel 13 | . 28 21 22 22 22 7 . . Hover 1 | . . . . . . 8 4 . Device 11 | . 14 21 23 11 9 5 9 5 Storage 8 | . 14 11 11 11 11 6 5 6 Processor 12 | . . . 1 11 12 19 19 20 Protection 6 | . . 9 5 11 11 6 2 5 Energy Gun 4 | . 13 10 10 10 . 10 . . Ballistic Gun 4 | . 14 11 9 10 . . 2 . Ballistic Cannon 2 | . . . . . . . 4 12 Special Weapon 1 | . . . . . . . 4 . Special Melee Weapon 2 | . . . . . 11 . . . Peak Build Rating 93 | 7 10 17 15 14 29 47 93 86 Average Rating 40 | 5 7 14 13 13 17 39 79 80 On Entrance 23 | . 7 10 14 14 11 26 47 82 Naked Turns . | . . . . . . . . . Heaviest Build 82 | 13 15 25 26 23 30 61 77 82 Greatest Support 125 | 20 20 28 28 28 22 28 95 125 Greatest Overweight (x) 13 | . . 2 . 1 1 2 6 13 Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 15 | 8 8 10 10 10 15 15 15 15 Average Capacity 12 | 7 8 9 10 10 12 13 13 15 Most Carried 15 | 6 8 10 10 10 15 15 15 15 Average Carried 11 | 4 7 8 9 9 12 12 12 14 Final Capacity 15 | 8 8 10 10 10 15 15 15 15 Final Carried 15 | 5 8 10 10 10 15 15 15 7 Class Distribution -------------------- 34% | Mutant 31% | Scavenger-Mutant 18% | Tank 10% | Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Mutant | -9/Scraptown Scavenger-Mutant | -6/Factory Gunner | -6/Garrison Tank | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Matter Collected 2034 | 258 51 320 175 23 97 . 722 388 Remotely . | . . . . . . . . . Salvage Created 2220 | 17 51 572 454 . . . 810 316 Parts 134 | 3 3 45 27 . . . 29 27 Haulers Intercepted 4 | . . 2 . . . . 1 1 Recyclers Shooed 4 | . . 1 2 . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Combat Hostiles Destroyed 54 | . 1 15 9 . . . 18 11 Melee 2 | . . . . . . . 2 . Guns 28 | . 1 15 9 . . . 3 . Cannons 19 | . . . . . . . 10 9 AOE 2 | . . . . . . . . 2 Classes Destroyed 13 | 1 1 4 2 . . . 2 3 Worker 7 | . . . . . . . . 7 Builder 3 | . . . . . . . . 3 Tunneler 1 | 1 . . . . . . . . Hauler 4 | . . 2 . . . . 1 1 Recycler 1 | . . . 1 . . . . . Operator 1 | . . . 1 . . . . . Watcher 2 | . . 1 . . . . . 1 Swarmer 20 | . . 8 3 . . . 4 5 Grunt 15 | . 1 2 1 . . . 7 4 Brawler 1 | . . . . . . . 1 . Sentry 16 | . . 5 5 . . . 5 1 Hunter 1 | . . . . . . . . 1 Programmer 1 | . . . . . . . 1 . Best Kill Streak 12 | 1 1 5 3 . . . 6 12 Combat Bots Only 6 | . 1 4 3 . . . 6 6 Max Kills in Single Turn 7 | 1 1 2 1 . . . 1 7 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . . . . . . 2 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Hostile Shots Fired 666 | . 8 91 41 . . . 281 245 Missed 195 | . 2 21 12 . . . 87 73 Hits 471 | . 6 70 29 . . . 194 172 Melee 1 | . . . . . . . . 1 Projectile 470 | . 6 70 29 . . . 194 171 Critical Strikes 11 | . 1 . 2 . . . 1 7 Damage Taken 5997 | . 87 795 388 . . . 2015 2712 Core 1052 | . . 160 39 . . . 269 584 Absorbed by Shields . | . . . . . . . . . Reduced by Siege Mode 202 | . . . . . . . 202 . Regen/Repaired (Parts) 141 | . . . 132 . . . 9 . Core Remaining (%) 83 | 100 100 . . . 50 . . . Volleys Fired 175 | 10 8 53 27 . . . 46 31 Largest 2 | 2 2 2 2 . . . 2 2 Hottest 124 | 70 100 100 100 . . . 124 124 Shots Fired 339 | 20 14 103 53 1 . . 89 59 Gun 210 | 20 12 100 52 1 . . 25 . Cannon 89 | . . . . . . . 30 59 Launcher . | . . . . . . . . . Special 40 | . 2 3 1 . . . 34 . Kinetic 202 | 10 6 50 26 1 . . 51 58 Thermal 103 | 10 8 53 27 . . . 4 1 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 34 | . . . . . . . 34 . Robot Hit Streak 14 | 5 5 9 10 4 . . 14 7 Robot Miss Streak 9 | 5 1 9 2 . . . 2 3 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 3 | . . 2 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 217 | 11 9 59 35 1 . 2 67 33 Core Hits 86 | 2 3 26 18 . . . 19 18 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . 2 . Critical Strikes 13 | 2 . 3 1 . . . 6 1 Burn 5 | 2 . 3 . . . . . . Destroy 1 | . . . 1 . . . . . Blast 4 | . . . . . . . 3 1 Smash 3 | . . . . . . . 3 . Melee Attacks 13 | . . . . . . 2 11 . Impact . | . . . . . . . . . Slashing 13 | . . . . . . 2 11 . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8359 | 135 115 793 460 . . 108 3351 3397 Guns 1933 | 135 115 793 460 . . . 430 . Cannons 3504 | . . . . . . . 993 2511 Explosions 854 | . . . . . . . . 854 Melee 402 | . . . . . . 108 294 . Ramming 32 | . . . . . . . . 32 Kinetic 4606 | 72 40 394 209 . . . 1380 2511 Thermal 1685 | 63 75 399 251 . . . 43 854 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 1634 | . . . . . . . 1634 . Slashing 402 | . . . . . . 108 294 . Piercing . | . . . . . . . . . Highest Corruption 5 | . . 2 2 2 2 . . 5 Average Corruption 1 | . . 2 2 2 2 . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 29 | . . . 2 4 22 . . 1 Message Errors 10 | . . . . . 10 . . . Matter Fused 10 | . . . 1 2 6 . . 1 Heat Flow Errors 3 | . . . 1 . 2 . . . Energy Discharges 2 | . . . . . 2 . . . Data Loss (minor) 3 | . . . . 1 2 . . . Misfires 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 928 | . . . . . . 31 410 487 Projectiles 796 | . . . . . . . 385 411 Explosions 76 | . . . . . . . . 76 Melee 56 | . . . . . . 31 25 . Knockbacks 14 | . . . . . . . 4 10 Impact 3 | . . . . . . . 2 1 Kinetic 10 | . . . . . . . 2 8 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 174 | . . . . . . . . 174 Shots 2 | . . . . . . . . 2 Rammed 4 | . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . 4 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 410 | 27 94 174 72 . 213 . 171 410 Average Temperature 81 | 13 39 62 24 . 96 . 50 132 Received Heat Transfer 1662 | . 72 171 144 . . . 708 567 Effects 3 | . . . . . . . . 3 Shutdowns 1 | . . . . . . . . 1 Matter Decay 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations 3 | . . . . . . . 3 . Total Turns 81 | . . . . . . . 81 . Longest Duration 51 | . . . . . . . 51 . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 4 | . . . . . . . 4 . Combat Hostiles 3 | . . . . . . . 3 . Parts Fried 3 | . . . . . . . 3 . Impact Corruptions 7 | . . . . . . . 7 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . 4 . . . . . 1 Heat Transferred 3235 | 333 222 1394 575 . . . 111 600 Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Maximum Alert Level 2 | . . 1 . . . . 2 2 Low Security (%) 70 | 100 100 79 100 100 . 100 51 39 Level 1 21 | . . 20 . . . . 26 51 Level 2 8 | . . . . . . . 21 8 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 598 | 5 35 242 145 50 . 4 598 453 Initial 313 | . . 2 83 50 . . . 313 Average 158 | . 3 121 115 15 . . 258 237 Influence Increases 2025 | 5 47 521 285 14 . 4 648 501 Destroy 0b10 Robot/C 1080 | . 20 300 180 . . . 360 220 Destroy 0b10 Robot/NC 95 | 5 . 15 10 . . . 5 60 Destroy Leader 220 | . 10 86 60 . . . 20 44 Successful Hack 45 | . . 10 3 14 . 4 14 . Disable Machine 135 | . . 45 15 . . . . 75 Anti-Garrison Action 200 | . . . . . . . 200 . Destroy Structure 85 | . 2 5 2 . . . 34 42 Partial Spotted 15 | . . 15 . . . . . . Lose Combat Pursuer 150 | . 15 45 15 . . . 15 60 Influence Decreases 1667 | 5 40 331 352 144 . 4 50 741 Entered New Map 484 | . . 5 114 80 . . . 285 Time Decay 903 | 5 40 266 198 64 . 4 . 326 Lost Part 280 | . . 60 40 . . . 50 130 Squads Dispatched 10 | . 1 1 . . . . . 8 Investigation 2 | . . 1 . . . . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement 4 | . 1 . . . . . . 3 Assault 1 | . . . . . . . . 1 Garrison 2 | . . . . . . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Distress Signals 3 | . . 2 . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 5 23 10 . . 1 20 43 Peak Tracking Total 14 | . 2 5 4 . . 2 6 14 Tactical Retreats 9 | . 1 3 1 . . . 1 3 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Traps Triggered 1 | . . . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Machines Disabled 11 | . . 3 1 . . . 2 5 Max in Single Turn 3 | . . 1 1 . . . 1 3 Garrison Relay 2 | . . . . . . . 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Machines Accessed 32 | . 3 7 5 8 3 1 1 4 Terminals 18 | . 2 6 3 4 . . 1 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . . Recycling Units 8 | . 1 1 1 4 . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 56 | . 5 16 10 15 4 1 1 4 Successful 32 | . 1 5 8 10 4 1 1 2 Failed 24 | . 4 11 2 5 . . . 2 Catastrophic 8 | . 1 4 1 1 . . . 1 Database Lockouts . | . . . . . . . . . Manual 36 | . 4 12 5 8 4 . . 3 Terminals 31 | . 4 12 5 7 . . 1 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . . 2 . . . . . Recycling Units 17 | . 1 4 3 8 . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 7 | . . . 1 1 4 . 1 . Record 2 | . . . . . 2 . . . Robot Analysis 1 | . . . . . 1 . . . Open Door 2 | . . . 1 . 1 . . . Emergency Access Points 1 | . . . . . . . 1 . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 9 | . . 2 2 5 . . . . Report Inventory 6 | . . 1 1 4 . . . . Retrieve Components 3 | . . 1 1 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks 12 | . 1 3 3 4 . . . 1 Terminals 8 | . 1 2 2 3 . . . . Botnet 8 | . 1 2 2 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . 1 1 1 . . . 1 Monitor 2 | . . . 1 1 . . . . Mask 1 | . . 1 . . . . . . Fedlink 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 21 | . 3 7 4 4 . . . 3 Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 51 | . . . 51 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 17 | . . 9 6 2 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 9 | . . . . . . . 9 . Machine Destruction 9 | . . . . . . . 9 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Active Infowar (turns) 3734 | 54 417 637 294 . . 234 1375 723 Terrain 1370 | . 77 637 294 . . . 362 . Structural 150 | . . 150 . . . . . . Seismic 394 | 54 340 . . . . . . . T.N.C. 2332 | . . . . . . 234 1375 723 Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Turns Passed 5545 | 113 417 637 401 224 1412 243 1375 723 Spaces Moved 4038 | 81 363 447 220 226 1509 182 677 333 Core 25 | 19 . . . . . . 3 3 Treads 765 | . . . . . . . 436 329 Legs 1 | . . . . . . . . 1 Wheels 2988 | 62 363 447 220 226 1509 125 36 . Hover 259 | . . . . . . 57 202 . Flight . | . . . . . . . . . Fastest Speed 48 | 50 80 80 95 85 85 100 48 166 Average Speed 109 | 72 80 89 95 96 92 105 158 174 Slowest Speed 700 | 80 80 110 95 100 100 115 350 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 5 48 41 39 53 77 5 43 9 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 4 | . . . 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 3 | . . . . . 3 . . . Spaces Dug 9 | . 2 3 . . . . . 4 Terrain Destroyed 68 | . 2 3 . . . . 14 49 Melee . | . . . . . . . . . Projectile 40 | . 2 3 . . . . 14 21 AOE 28 | . . . . . . . . 28 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Total 4776 | 114 471 574 353 232 1525 232 874 401 Wait 316 | 5 87 36 93 . . 19 66 10 Move 4029 | 80 362 446 219 225 1508 181 675 333 Hop . | . . . . . . . . . Pick Up 82 | 12 7 16 2 2 6 7 26 4 Fast Attach 17 | . . 1 6 . . . 6 4 Attach 50 | 7 1 7 1 . 2 11 13 8 Detach 10 | . . . . . 1 5 4 . Swap 30 | . 3 7 3 2 3 4 7 1 Drop 50 | . 3 8 2 3 5 3 20 6 Fire 175 | 10 8 53 27 . . . 46 31 Melee 13 | . . . . . . 2 11 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 4 | . . . . . . . . 4 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 4 exits: [*Mat] / [*Min] / *Sto x2) -9/Storage -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 7) 301 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 3) 531 | -10/Materials | Entered another Materials area 531 | -9/Materials | Evolved 2 slots: Utility x2 572 | -9/Materials | Discovered new exit (range 7) 970 | -9/Materials | Discovered new exit (range 7) 1035 | -9/Materials | Discovered new exit (range 16) 1138 | -9/Materials | Discovered new exit (range 8) 1146 | -9/Materials | Lost 3 parts (1p1n1u) 1168 | -9/Materials | Entered Storage 1397 | -9/Storage | Repaired Imp. Assault Rifle 1438 | -9/Storage | Build established: Scavenger-Mutant 1566 | -9/Storage | Used back door to open Recycling access 1566 | -9/Storage | Discovered new exit (range 4) 1568 | -9/Storage | Identified exit to Recycling 1569 | -9/Storage | Entered Recycling 1769 | -9/Recycling | Scanned before Scraplab entrance 1784 | -9/Recycling | Entered Scraplab 1791 | -9/Recycling | Discovered new exit (range 3) 1791 | -9/Recycling | Identified exit to Scraptown 1793 | -9/Recycling | Entered Scraptown 1894 | -9/Scraptown | Visited UFD Registry 1894 | -9/Scraptown | Registered with UFD as "Meganuts" 1907 | -9/Scraptown | Visited Awakened 1936 | -9/Scraptown | Visited Comm Corps 1977 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1981 | -9/Scraptown | Visited Cave Peace 2008 | -9/Scraptown | Discovered new exit (range 11) 2144 | -9/Scraptown | Visited Spacefarers 2195 | -9/Scraptown | Visited Bundlers 2217 | -9/Scraptown | Visited Red Mages 2253 | -9/Scraptown | Visited Shadow of the Wyrm 2292 | -9/Scraptown | Visited Analyses Database 2311 | -9/Scraptown | Visited LU-1G1's Boring Crew 2352 | -9/Scraptown | Visited Sword Containment 2390 | -9/Scraptown | Visited Chapter 10 2412 | -9/Scraptown | Received an X-ray algorithm 2526 | -9/Scraptown | Ran an X-ray algorithm 2570 | -9/Scraptown | Ran an X-ray algorithm 2570 | -9/Scraptown | Ran an X-ray algorithm 2570 | -9/Scraptown | Ran an X-ray algorithm 2591 | -9/Scraptown | Visited Derelict Rescue Squad 2597 | -9/Scraptown | Found DRS Beacon 2615 | -9/Scraptown | Visited Junk Repository 2647 | -9/Scraptown | Visited A0-MCA Data Center 2653 | -9/Scraptown | Given a B- rating by A0-MCA 2657 | -9/Scraptown | Found A0-MCA's Component Scanner 2679 | -9/Scraptown | Visited Junk Cannon Lab 2686 | -9/Scraptown | Found Prototype Special Weapon 2713 | -9/Scraptown | Visited Cartography Club 2733 | -9/Scraptown | Build established: Mutant 2821 | -9/Scraptown | Visited Botcube Research 2995 | -9/Scraptown | Identified Junk Cannon 2997 | -9/Scraptown | Found Scrap Suit 3138 | -9/Scraptown | Met Optimus 3138 | -9/Scraptown | Accepted into 0bPrime 3193 | -9/Scraptown | Civil war broke out across Scraptown 3203 | -9/Scraptown | Discovered new exit (range 3) 3204 | -9/Scraptown | Identified exit to Factory 3205 | -9/Scraptown | Entered Factory 3205 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3406 | -6/Factory | Identified exit to Garrison 3448 | -6/Factory | Entered Garrison 3488 | -6/Garrison | Triggered checkpoint 3565 | -6/Garrison | Garrison Relay disabled 3920 | -6/Garrison | Build established: Tank 4028 | -6/Garrison | Triggered checkpoint 4146 | -6/Garrison | Triggered checkpoint 4151 | -6/Garrison | Triggered checkpoint 4308 | -6/Garrison | Build established: Gunner 4373 | -6/Garrison | Discovered new exit (range 7) 4462 | -6/Garrison | Triggered checkpoint 4668 | -6/Garrison | Installed Relay Interface Framework 4725 | -6/Garrison | Garrison Relay disabled 4823 | -6/Garrison | Entered Factory 4869 | -6/Factory | Build established: Scavenger-Tank 5106 | -6/Factory | Spotted B-75 Beast 5171 | -6/Factory | Build established: Tank 5331 | -6/Factory | Loaded intel: 8 recycling unit locations 5370 | -6/Factory | Garrison activated, responded to threat 5415 | -6/Factory | Core integrity fell below 50% 5501 | -6/Factory | Cargo convoy interrupted 5523 | -6/Factory | First assault squad dispatched 5533 | -6/Factory | Core integrity fell below 20% 5546 | -6/Factory | Destroyed by P-60 Hacker with Backup Laser III Last Messages --------------- 05527_ Penetrated by Slug. 05527_ Gauss Cannon destroyed. 05527_ M-28 Smith fits Backup Propulsion III on P-60 Hacker. 05527_ Imp. Kinecellerator destroyed. 05529_ Slug penetrates Wall. 05530_ Penetrated by Slug. 05530_ M-28 Smith fits Backup Propulsion III on P-60 Hacker. 05530_ Mic. Antimatter Reactor destroyed. 05532_ M-28 Smith repairs P-60 Hacker Remote Datajack. 05533_ Penetrated by Slug. 05534_ Critical hit (Burn: +37). 05535_ System corrupted: Matter fused (-10). 05535_ U-05 Engineer builds a Wall. 05535_ Critical hit (Burn: +37). 05540_ Nova Cannon destroyed. 05545_ M-28 Smith repairs P-60 Hacker Shock Rifle. 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" "" #############+###########???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 34 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 5% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed ImprinterStasisTube Manual? 0 Play Time 01:31:37 Cumulative 55.5 hours Start 2025.08.11 @ 22:15:09 End 2025.08.12 @ 15:19:24 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 31 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 36 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 932058ea-6fc8-46e2-9b4a-56f1575d8fd5