Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.27 @ 16:57:50 Player: Analote Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (176) 880 Value Destroyed (6047) 6047 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1431) 1431 TOTAL SCORE: 13518 Bonus ------- High Alert Combat Kills 120 Follower Combat Kills 434 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -23 Cogmind --------- Core Integrity 0/850 Matter 69/300 Energy 720/720 System Corruption 6% Temperature Cool (510) Movement Walking (150) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY (5) ------ Medium Storage Unit Energy Well Phase Shifter Relay Coupler [Grunt] (1) > --- WEAPON (5) ------- Quantum Rifle Railgun Mass Driver Mass Driver Remote Datajack > --- INVENTORY (8) ---- Small Battery (100) Autogun Flak Gun Mass Driver Mass Driver Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Improved Particle Charger Relay Coupler [Grunt] > --- WEAPON ----------- High-powered Shock Rifle Proton Cannon Heavy Plasma Cannon Magnetic Acceleration Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Light Fission Core Small Battery Arc Projector Flak Gun EMP Blaster Remote Datajack [Rating: 73] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Armored Leg Treads Light Treads Leg Armored Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware Relay Coupler [Grunt] Weapon Magnetic Acceleration Cannon Energy Gun High-powered Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher EMP Blaster Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Low Zio Pro Slots Evolved 9 | . 1 . 2 . 2 2 . . . 2 . . . . . Power 1 | . . . 1 . . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . . . . . Utility 3 | . 1 . . . 1 . . . . 1 . . . . . Weapon 3 | . . . 1 . 1 . . . . 1 . . . . . Parts Attached 118 | 7 8 1 10 7 10 4 1 . 3 4 11 29 . 9 14 Power 17 | 1 1 . 3 . 1 . 1 . . 1 1 4 . 2 2 Engine 11 | 1 1 . 3 . 1 . 1 . . 1 . 2 . 1 . Core 6 | . . . . . . . . . . . 1 2 . 1 2 Reactor . | . . . . . . . . . . . . . . . . Propulsion 23 | 2 2 . 2 . 2 2 . . . 1 . 7 . 1 4 Treads 4 | 2 2 . . . . . . . . . . . . . . Leg 19 | . . . 2 . 2 2 . . . 1 . 7 . 1 4 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 23 | 2 2 . 2 1 3 . . . 1 1 4 4 . . 3 Device 11 | . 1 . 2 . 2 . . . . . 1 4 . . 1 Storage 5 | 1 1 . . . . . . . . 1 . . . . 2 Processor 3 | 1 . . . 1 1 . . . . . . . . . . Hackware 4 | . . . . . . . . . 1 . 3 . . . . Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 55 | 2 3 1 3 6 4 2 . . 2 1 6 14 . 6 5 Energy Gun 19 | 2 3 . 3 2 1 . . . . . . 4 . 3 1 Energy Cannon 7 | . . . . 2 2 . . . . . 1 2 . . . Ballistic Gun 10 | . . 1 . 1 . . . . . . 3 1 . 3 1 Ballistic Cannon 9 | . . . . . 1 1 . . 2 1 . 2 . . 2 Launcher 5 | . . . . . . . . . . . 1 4 . . . Special Weapon 5 | . . . . 1 . 1 . . . . 1 1 . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 4 . 1 1 . . . . . . 1 . Parts Lost 27 | . 1 . 1 2 . . . . . . 6 6 . 7 4 Power 3 | . . . . . . . . . . . 1 1 . . 1 Propulsion 1 | . . . . . . . . . . . 1 . . . . Utility 5 | . . . . . . . . . . . 1 1 . 2 1 Weapon 18 | . 1 . 1 2 . . . . . . 3 4 . 5 2 Highest Loss Streak 5 | . 1 . 1 2 . . . . . . 5 2 . 2 4 Average Slot Usage (%) 92 | . 81 87 84 95 98 100 100 100 99 97 93 95 100 88 82 Engine 9 | . 11 12 18 20 16 14 14 14 14 9 9 3 . . 3 Core 3 | . . . . . . . . . . . 2 7 12 11 7 Treads 3 | . 23 25 12 . . . . . . . . . . . . Leg 19 | . . . 4 20 16 28 28 28 28 25 22 24 25 25 19 Device 8 | . 5 12 14 12 8 7 7 7 7 6 3 8 18 11 4 Storage 10 | . 17 25 15 10 8 7 7 7 7 12 12 6 6 6 10 Processor 3 | . 1 . . 7 16 14 14 14 12 6 2 . . . . Hackware 5 | . . . . . . . . . 1 6 12 14 6 6 6 Energy Gun 7 | . 20 12 12 5 8 4 . . . . . 6 6 8 12 Energy Cannon 4 | . . . . 10 14 14 14 14 5 . 2 4 12 1 . Ballistic Gun 4 | . . . 6 5 1 . . . . . 12 4 . 9 5 Ballistic Cannon 4 | . . . . . 6 8 7 7 15 25 6 2 6 6 7 Launcher 1 | . . . . . . . . . . . 1 6 6 1 . Special Weapon 2 | . . . . 3 . . 7 7 7 6 2 3 . . 2 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 74 | 16 18 18 31 36 39 38 43 43 51 56 63 74 65 65 59 Greatest Support 80 | 40 40 40 40 26 40 80 80 80 80 80 80 77 64 68 68 Greatest Overweight (x) 14 | . 4 . 3 1 1 . . . . . . 1 1 1 14 Average Overweight (x) . | . . . . 1 . . . . . . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 2 5 2 5 6 8 7 8 8 8 4 6 8 4 5 8 Average Carried 4 | . . 1 1 4 5 5 7 8 7 3 3 5 4 3 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | . 1 1 2 6 5 7 8 8 5 3 4 4 4 5 5 Class Distribution -------------------- 47% | Hacker-Gunner 31% | Hacker-Mutant 16% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Waste Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Garrison Hacker-Gunner | -6/Factory Hacker-Mutant | -6/Garrison Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Low Zio Pro Matter Collected 3854 | 201 143 11 154 118 240 36 . 64 114 84 378 1291 38 514 468 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6303 | . 192 30 641 855 560 33 . 108 291 . 187 2113 . 783 510 Parts 357 | . 6 2 32 60 26 1 . 4 17 . 12 109 . 66 22 Haulers Intercepted 8 | . 1 . 2 3 . . . . . . . 2 . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Low Zio Pro Combat Hostiles Destroyed 109 | . 4 2 12 14 10 . . 2 14 . 9 25 . 3 14 Guns 52 | . 4 2 12 4 2 . . . . . 3 14 . 1 10 Cannons 50 | . . . . 10 8 . . 2 14 . 6 6 . . 4 AOE 6 | . . . . . . . . . . . . 5 . 1 . Classes Destroyed 16 | . 4 . 2 3 . . . . . . 3 2 . 2 . Worker 6 | . . . . . . . . . . . . 6 . . . Builder 10 | . . . . 1 . . . . . . . 9 . . . Hauler 8 | . 1 . 2 3 . . . . . . . 2 . . . Recycler 3 | . . . 1 1 . . . . . . . 1 . . . Operator 1 | . . . . 1 . . . . . . . . . . . Watcher 13 | . 1 . . 2 3 1 . . 1 . . 5 . . . Swarmer 31 | . 2 2 2 . . . . . 12 . 1 6 . . 6 Grunt 42 | . 2 . 9 9 7 . . 1 2 . 3 6 . . 3 Brawler 1 | . . . . . . . . . . . . 1 . . . Duelist 1 | . . . . 1 . . . . . . . . . . . Sentry 14 | . . . 1 4 3 . . 1 . . 2 3 . . . Hunter 6 | . . . . . . . . . . . 1 2 . . 3 Programmer 9 | . . . . . . . . . . . 1 6 . . 2 Behemoth 2 | . . . . . . . . . . . 1 1 . . . Zionite 26 | . . . . . . . . . . . . . . 26 . Tinkerer 1 | . . . . . . . . . . . . . . 1 . Marauder 2 | . . . . . . . . . . . . . . 2 . Best Kill Streak 17 | . 3 2 4 12 4 1 . 1 5 . 2 5 . 17 4 Combat Bots Only 5 | . 2 2 4 5 3 . . 1 5 . 2 5 . 1 4 Max Kills in Single Turn 3 | . 1 1 1 2 1 1 . 1 2 . 1 3 . 2 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . 2 . 1 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Low Zio Pro Damage Taken 6434 | . 140 29 396 371 367 . . 80 346 . 1283 1492 . 724 1206 Core 1241 | . 36 5 57 67 170 . . . 44 . 122 105 . 52 583 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 82 | 100 . 83 . 69 69 . . . 93 . . . . . . Volleys Fired 379 | . 24 4 67 38 25 4 . 5 20 . 43 77 . 45 27 Largest 5 | . 2 1 3 3 4 4 . 3 3 . 5 5 . 5 5 Hottest 311 | . 90 50 145 165 220 220 . 184 184 . 248 311 . 311 274 Shots Fired 1025 | . 43 4 89 92 85 11 . 13 60 . 116 224 . 191 97 Gun 545 | . 43 4 89 41 16 1 . . . . 54 108 . 122 67 Cannon 404 | . . . . 44 69 9 . 12 60 . 58 67 . 57 28 Launcher 50 | . . . . . . . . . . . 3 35 . 12 . Special 26 | . . . . 7 . 1 . 1 . . 1 14 . . 2 Kinetic 491 | . . . 59 16 25 3 . 4 40 . 91 77 . 127 49 Thermal 364 | . 43 4 30 76 50 6 . 8 20 . 21 43 . 17 46 Explosive 9 | . . . . . . . . . . . . 9 . . . Electromagnetic 142 | . . . . . 10 1 . . . . 3 81 . 47 . Robot Hit Streak 61 | . 17 21 29 60 28 7 . 19 32 . 61 50 . 14 22 Robot Miss Streak 3 | . 1 . 1 1 1 1 . . 2 . 1 3 . 3 3 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 760 | . 37 4 78 63 68 6 . 12 39 . 95 172 . 127 59 Core Hits 332 | . 10 2 33 29 27 2 . 6 18 . 21 94 . 60 30 Critical Hits 17 | . . . . 3 5 1 . 1 5 . . 2 . . . Critical Kills 5 | . . . . 2 1 . . . 1 . . 1 . . . Critical Parts Destroyed 12 | . . . . 1 4 1 . 1 4 . . 1 . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 16133 | . 435 51 712 1245 1383 141 . 249 981 . 2623 4552 . 2361 1400 Guns 7476 | . 435 51 712 433 329 40 . . . . 1125 1997 . 1356 998 Cannons 7043 | . . . . 740 1054 101 . 249 981 . 1498 1288 . 730 402 Explosions 1525 | . . . . . . . . . . . . 1260 . 265 . Melee . | . . . . . . . . . . . . . . . . Ramming 17 | . . . . . . . . . . . . 7 . 10 . Kinetic 6782 | . . . 439 108 299 40 . 84 673 . 1957 1403 . 1171 608 Thermal 6356 | . 435 51 273 1137 839 61 . 165 308 . 666 1069 . 560 792 Explosive 426 | . . . . . . . . . . . . 426 . . . Electromagnetic 2552 | . . . . . 245 40 . . . . . 1647 . 620 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . . . 4 4 4 6 Average Corruption 3 | . . . . . . . . . . . . 3 4 3 4 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 85 | . . . . . . . . . . . . 42 5 19 19 Message Errors 18 | . . . . . . . . . . . . 11 1 2 4 Matter Fused 17 | . . . . . . . . . . . . 8 1 7 1 Heat Flow Errors 11 | . . . . . . . . . . . . 8 1 . 2 Energy Discharges 10 | . . . . . . . . . . . . 4 1 2 3 Parts Rejected 2 | . . . . . . . . . . . . . . . 2 Data Loss (minor) 7 | . . . . . . . . . . . . 4 1 . 2 Targeting Errors 19 | . . . . . . . . . . . . 7 . 8 4 Weapon Failures 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 189 | . . . . . 30 . . 21 10 . 17 93 . . 18 Projectiles 137 | . . . . . 30 . . 21 10 . 17 41 . . 18 Explosions 52 | . . . . . . . . . . . . 52 . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 25 | . . . . . 1 . . . 9 . 6 3 . 1 5 Impact . | . . . . . . . . . . . . . . . . Kinetic 19 | . . . . . 1 . . . 7 . 4 2 . 1 4 Secondary 6 | . . . . . . . . . 2 . 2 1 . . 1 Self-Inflicted Damage 127 | . . . . . . . . . . . 71 31 . 25 . Shots 8 | . . . . . . . . . . . 4 3 . 1 . Rammed 1 | . . . . . . . . . . . . . . 1 . Targets Rammed 3 | . . . . . . . . . . . . 1 . 2 . Kicked 2 | . . . . . . . . . . . . 1 . 1 . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 873 | . 329 30 180 414 586 243 . 66 264 . 345 489 238 377 873 Average Temperature 115 | . 112 14 42 92 150 114 . 40 81 . 120 105 126 60 259 Received Heat Transfer 1839 | . 87 . 252 252 153 . . 24 45 . 405 315 . 90 216 Effects 48 | . . . . . 8 . . . . . 3 7 . 1 29 Shutdowns 8 | . . . . . 3 . . . . . . 2 . 1 2 Energy Bleed 9 | . . . . . 2 . . . . . 1 3 . . 3 Interference 6 | . . . . . . . . . . . 2 2 . . 2 Matter Decay 4 | . . . . . 1 . . . . . . . . . 3 Short Circuit 5 | . . . . . . . . . . . . . . . 5 Damage (minor) 3 | . . . . . . . . . . . . . . . 3 Damage (major) 7 | . . . . . . . . . . . . . . . 7 Damage (core) 6 | . . . . . 2 . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 1 . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Parts Fried 15 | . . . . . 1 . . . . . . 11 . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 26 | . 1 1 2 7 2 1 . . 2 . . 8 . 1 1 Heat Transferred 11426 | . 1152 148 671 2225 1517 111 . 296 555 . 647 1910 . 708 1486 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . . 1 . . . . . . 4 . 5 . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Low Zio Pro Peak Influence 619 | . 134 50 285 338 348 81 19 470 619 241 484 476 . . . Initial 241 | . . . 13 47 68 49 19 10 164 241 129 188 . . . Average 176 | . 47 3 92 149 186 75 19 238 430 241 334 192 . . . Maximum Alert Level 2 | . . . 1 1 1 . . 2 2 1 2 2 . . . Low Security (%) 62 | 100 100 100 93 87 43 100 100 37 11 . 16 57 . . . Level 1 30 | . . . 6 12 56 . . 56 33 100 53 41 . . . Level 2 6 | . . . . . . . . 6 54 . 29 . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 26 | . . . 3 4 1 . . 3 . . . 14 . . 1 Investigation 4 | . . . 1 . . . . . . . . 2 . . 1 Extermination 4 | . . . . . . . . . . . . 4 . . . Reinforcement 11 | . . . 2 1 1 . . 2 . . . 5 . . . Assault . | . . . . . . . . . . . . . . . . Garrison 7 | . . . . 3 . . . 1 . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . Haulers Reinforced 3 | . . . . . . . . 1 . . . 2 . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Low Zio Pro Distress Signals 8 | . 1 . 4 1 2 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 209 | . 8 2 24 20 17 1 . 13 13 . 13 44 . 32 22 Peak Tracking Total 8 | . 3 1 5 5 4 1 . 2 8 . 4 4 . 5 7 Tactical Retreats 27 | . 1 . 3 1 3 . . . 1 . 4 5 . 4 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Low Zio Pro Traps Triggered 11 | . 2 . . 1 . 1 . . 2 . 3 2 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Low Zio Pro Machines Disabled 24 | . . . . 3 . . . 5 1 . 3 10 . . 2 Max in Single Turn 1 | . . . . 1 . . . . 1 . 1 1 . . 1 Garrison Relay 2 | . . . . . . . . . 1 . 1 . . . . Phase Generator 1 | . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Low Zio Pro Machines Accessed 13 | . 1 . 1 2 1 1 . 1 . 2 . 3 . . 1 Terminals 5 | . . . 1 1 . . . . . . . 2 . . 1 Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations 5 | . 1 . . 1 1 . . . . 1 . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . 1 . . . . . Total Hacks 40 | . 2 . 4 7 4 1 . 2 . 4 . 11 . . 5 Successful 36 | . 2 . 4 6 4 1 . 1 . 4 . 9 . . 5 Failed 4 | . . . . 1 . . . 1 . . . 2 . . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals 21 | . . . 4 5 . . . . . . . 7 . . 5 Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations 14 | . 2 . . 2 4 . . . . 2 . 4 . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 2 . 2 . . . . . Terminal Hacks 18 | . . . 4 4 . . . . . . . 5 . . 5 Record 14 | . . . 3 1 . . . . . . . 5 . . 5 Part Schematic 1 | . . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . Recall Extermination 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . Repair Station Hacks 14 | . 2 . . 2 4 . . . . 2 . 4 . . . Scan Component 7 | . 1 . . 1 2 . . . . 1 . 2 . . . Repair 7 | . 1 . . 1 2 . . . . 1 . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . 2 . . . . . Unlock Access 2 | . . . . . . . . 1 . 1 . . . . . Coupler Status 1 | . . . . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . Hacking Detections 7 | . . . 1 1 . . . 1 . 1 . 2 . . 1 Full Trace Events 4 | . . . 1 . . . . . . . . 2 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . . . Matter 252 | . . . . . . 252 . . . . . . . . . Time 67 | . . . . . . 67 . . . . . . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . . . . . . Parts Repaired 7 | . 1 . . 1 2 . . . . 1 . 2 . . . Time 306 | . 26 . . 32 102 . . . . 51 . 95 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Low Zio Pro Used RIF Installer 1 | . . . . . . . . . 1 . . . . . . Robots Hacked 12 | . . . . . . . . . . . 1 9 . . 2 Non-combat 3 | . . . . . . . . . . . . 3 . . . Combat 9 | . . . . . . . . . . . 1 6 . . 2 Robot Hacks Applied 13 | . . . . . . . . . . . 1 10 . . 2 parse_system 1 | . . . . . . . . . . . 1 . . . . link_fov 1 | . . . . . . . . . . . . 1 . . . overload_power 5 | . . . . . . . . . . . . 4 . . 1 reboot_system 1 | . . . . . . . . . . . . 1 . . . go_dormant 1 | . . . . . . . . . . . . 1 . . . overwrite_iff 3 | . . . . . . . . . . . . 2 . . 1 streamctrl_high 1 | . . . . . . . . . . . . 1 . . . Relay Couplers Released 6 | . . . . . . . . . 3 . 3 . . . . Machine Destruction 6 | . . . . . . . . . 3 . 3 . . . . Attached 3 | . . . . . . . . . . . 3 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Low Zio Pro Total Allies 27 | . . . . . . . 20 3 . . . 3 . . 1 Largest Group 20 | . . . . . . . 20 8 . . . 1 . . 1 Highest-Rated Group 557 | . . . . . . . 557 222 . . . 29 . . 29 Highest-Rated Ally 35 | . . . . . . . 35 35 . . . 29 . . 29 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 71 | . . . . . . . . 56 . . . 12 . . 3 Total Damage 1737 | . . . . . . . . 1478 . . . 202 . . 57 Kills 20 | . . . . . . . . 19 . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . . . 2 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Low Zio Pro Turns Passed 8446 | 89 457 433 774 560 483 203 114 408 362 128 661 2030 194 726 824 Spaces Moved 4818 | 51 217 265 380 251 198 139 85 302 215 55 404 1199 130 432 495 Core 21 | 5 6 . . . . . . . . . . . . . 10 Treads 741 | 46 211 265 219 . . . . . . . . . . . . Legs 4056 | . . . 161 251 198 139 85 302 215 55 404 1199 130 432 485 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 150 160 150 150 130 130 130 130 130 127 126 120 150 120 120 Average Speed 138 | 149 160 160 159 150 136 130 130 130 130 129 126 131 150 126 141 Slowest Speed 750 | 160 250 160 210 150 150 130 130 130 130 130 127 150 150 150 750 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . Exploration Rate (%) 34 | 5 42 52 22 63 25 5 70 17 37 2 44 37 30 31 73 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . . . . . 2 . . Known Exits Taken 10 | 1 1 1 1 1 1 . . 1 . 1 . 1 . 1 . Unknown Exits Taken 1 | . . . . . . . . . . . . . 1 . . Scrap Searched 3 | . . 1 . . . . . . . . . . 1 . 1 Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 239 | . . . . 1 4 . . . . . 82 103 . 36 13 Melee . | . . . . . . . . . . . . . . . . Projectile 37 | . . . . 1 1 . . . . . 3 10 . 9 13 AOE 202 | . . . . . 3 . . . . . 79 93 . 27 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Low Zio Pro Total 5853 | 64 283 270 475 339 351 155 88 307 255 112 477 1493 129 495 560 Wait 373 | . 26 . 3 37 102 . . . . 51 . 153 . . 1 Move 4803 | 50 216 264 379 250 197 139 84 302 214 54 402 1197 129 431 495 Hop . | . . . . . . . . . . . . . . . . Pick Up 115 | 7 9 1 10 7 10 6 2 . 6 2 11 22 . 7 15 Fast Attach . | . . . . . . . . . . . . . . . . Attach 76 | 7 8 1 4 3 4 2 . . 4 3 10 11 . 5 14 Detach . | . . . . . . . . . . . . . . . . Swap 45 | . . . 6 4 6 2 1 . 2 1 1 18 . 4 . Drop 50 | . . . 6 . 7 2 1 . 6 1 5 13 . 1 8 Fire 379 | . 24 4 67 38 25 4 . 5 20 . 43 77 . 45 27 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . 1 . 2 . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . 3 . 5 1 . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison -6/Factory -6/Garrison -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Identified exit to Materials 17 | -11/Scrapyard | Discovered exit to Materials (range 14) 90 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Evolved 1 slot: Utility x1 294 | -10/Materials | Identified exit to Materials 294 | -10/Materials | Discovered exit to Materials (range 5) 303 | -10/Materials | Build established: Hacker-Mutant 394 | -10/Materials | Repaired Sml. Laser 513 | -10/Materials | Identified exit to Mines 513 | -10/Materials | Discovered exit to Mines (range 16) 547 | -10/Materials | Entered Mines 965 | -10/Mines | Discovered exit to Materials (range 9) 980 | -10/Mines | Entered Materials 980 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1631 | -9/Materials | Identified exit to Storage 1631 | -9/Materials | Discovered exit to Storage (range 15) 1754 | -9/Materials | Entered Storage 1764 | -9/Storage | Build established: Scavenger-Gunner 1794 | -9/Storage | Garrison activated, responded to threat 1882 | -9/Storage | Found Prototype Processor 1883 | -9/Storage | Identified Exp. Targeting Computer 1886 | -9/Storage | Found Exp. Targeting Computer 1941 | -9/Storage | Repaired Particle Gun 2294 | -9/Storage | Identified exit to Materials 2294 | -9/Storage | Discovered exit to Materials (range 12) 2314 | -9/Storage | Entered Materials 2314 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2422 | -8/Materials | Build established: Hacker-Gunner 2585 | -8/Materials | Repaired Adv. Beam Cannon 2638 | -8/Materials | Repaired Adv. Beam Cannon 2786 | -8/Materials | Identified exit to Factory 2786 | -8/Materials | Discovered exit to Factory (range 8) 2797 | -8/Materials | Entered Factory 2797 | -7/Factory | Evolved 2 slots: Propulsion x2 2929 | -7/Factory | Fabricated Cld. VTOL Module? 3000 | -7/Factory | Sucked down chute 3000 | -7/Factory | Entered Waste 3001 | -7/Waste | Joined by Warlord forces that had cleared the area 3099 | -7/Waste | Identified exit to Factory 3099 | -7/Waste | Discovered exit to Factory (range 12) 3114 | -7/Waste | Entered Factory 3114 | -7/Factory | Accompanied by 6 allies 3234 | -7/Factory | Allied Derelicts emerged from ambush trap array 3522 | -7/Factory | Identified exit to Garrison 3522 | -7/Factory | Entered Garrison 3556 | -7/Garrison | Triggered checkpoint 3696 | -7/Garrison | Triggered checkpoint 3750 | -7/Garrison | Identified exit to Factory 3750 | -7/Garrison | Discovered exit to Factory (range 8) 3772 | -7/Garrison | Triggered checkpoint 3796 | -7/Garrison | Garrison Relay disabled 3878 | -7/Garrison | Installed Relay Interface Framework 3884 | -7/Garrison | Entered Factory 3884 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3967 | -6/Factory | Repaired Hvy. Ion Engine 4005 | -6/Factory | Identified exit to Garrison 4012 | -6/Factory | Entered Garrison 4074 | -6/Garrison | Triggered checkpoint 4214 | -6/Garrison | Garrison Relay disabled 4352 | -6/Garrison | Spotted B-75 Beast 4435 | -6/Garrison | Destroyed B-75 Beast 4458 | -6/Garrison | Lost 5 parts (1p1n1u2w) 4510 | -6/Garrison | Phase Generator disabled 4655 | -6/Garrison | Identified exit to Factory 4655 | -6/Garrison | Discovered exit to Factory (range 10) 4673 | -6/Garrison | Entered Factory 4910 | -6/Factory | Repaired Hvy. Ion Engine 5048 | -6/Factory | Garrison activated, responded to threat 5158 | -6/Factory | Repaired Remote Datajack 5672 | -6/Factory | Crushed by falling debris 5950 | -6/Factory | Spotted B-75 Beast 5998 | -6/Factory | Destroyed B-75 Beast 6680 | -6/Factory | Identified exit to Lower Caves 6680 | -6/Factory | Discovered exit to Lower Caves (range 15) 6703 | -6/Factory | Entered Lower Caves 6741 | -6/Lower Caves | Learned location of Zion (-6) 6890 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6897 | -6/Lower Caves | Entered Zion 6938 | -6/Zion | System corruption cleaned by Quarantine Array 6946 | -6/Zion | RIF detected upon attempting to enter Zion 6946 | -6/Zion | Attacked by Zionites 6946 | -6/Zion | Spotted ZS-Z6D(B) 6946 | -6/Zion | Spotted P9-B63(B) 6956 | -6/Zion | Destroyed P9-B63(B) 7002 | -6/Zion | Destroyed ZS-Z6D(B) 7168 | -6/Zion | Learned Factory stockpile data 7386 | -6/Zion | Identified exit to Proximity Caves 7386 | -6/Zion | Discovered exit to Proximity Caves (range 15) 7533 | -6/Zion | Destroyed Imprinter 7543 | -6/Zion | Extracted access codes from Imprinter's data core 7568 | -6/Zion | Build established: Scavenger-Gunner 7623 | -6/Zion | Entered Proximity Caves 8048 | -5/Proximity Caves | Attracted the attention of an 0b10 base 8077 | -5/Proximity Caves | Core integrity fell below 50% 8109 | -5/Proximity Caves | Lost 4 parts (1p1u2w) 8439 | -5/Proximity Caves | Core integrity fell below 20% 8448 | -5/Proximity Caves | Core destroyed Last Messages --------------- 08349_ Acquired 2 matter. 08351_ Acquired 1 matter. 08354_ Acquired 2 matter. 08358_ Acquired 5 matter. 08361_ Acquired 2 matter. 08367_ Acquired 3 matter. 08377_ Acquired 1 matter. 08401_ System corrupted: Heat flow error (+104). 08436_ P-70 Sage destroyed. 08440_ P-70 Sage knocked back. 08440_ Slug penetrates P-70 Sage. 08440_ Destroyed Imp. Heat Sink. 08443_ System corrupted: Quantum Rifle targeting data glitched. 08443_ Imp. Target Analyzer melted. 08443_ P-70 Sage destroyed. 08444_ Overheating: Med. Storage Unit damaged (-25). 08445_ Power failure, Lgt. Nuclear Core shutdown. 08447_ Arm. Leg permanently disabled. 08447_ Overheating: Short circuit. 08448_ Overheating: Core damaged (-170). Map ----- +----------------------------------------------------+ | ## ##????## #?# #???? | | #???### #?# #??? | | #???# #?# ### #??? | | ## ###### #?## #?? #??? | | ?## ##?# ###??#### #??? ##??? | | ??## #??#### #?????### ## ##???? | | ???#### #????## #?????# ##### #????? | | ##????## #????## #?????# #???# #???? | | ##?????# ?????# ####??## #??? ####???? | | ####???## ?????# #???# #??? #??????? | | ##??????????##### #???# ##??? #?????? | | #????????????????#??## #???? #?????? | | #??????????????# #### #?????### ###?????? | | ## ##??????????????# #???????? #???????? | | ?? ##???????????????##### ##??????? #???????? | | ?# #????????????????????## ##????????????????? | | # #?????????????????????## #????????????????? | | #???????????????????????## #????????????????? | | ####???????????????????????## ##????????????????? | | #?????????????????#####???## #?????????????????? | | #?????????????????# ?## ##?????????????????? | | ##????????????????# " " ## ##??????????????????? | | ####?????????????# " " # #???????????????????? | | #?????? ### " # ##???????????????????? | | ##???? " ###### ????????? | | ##????? @ =% ????????? | | ##?????? !%| ????????? | | ##??????? ######### ????????? | | #????????? #??????????? ?????????? | | #?????????# ##### ##???????????????????????? | | ?????????????????## ###?????????????????????????? | | ??????????????????###????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 32 Energy Capacity 1210 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 24 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 30 Relay Coupler Types 87 Relay Coupler Value 2 Item Schematics ----------------- Imp. Targeting Computer | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Error 47 Factory Defaults We Are Legion Challenges ------------ None Game ------ Seed DataMiniDriver Manual? 0 Play Time 01:09:10 Cumulative 25.7 hours Start 2021.02.27 @ 15:36:13 End 2021.02.27 @ 16:57:50 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 32 Rogue 0 Adventurer 0 Explorer 32 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 37 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8ba8750-c35e-47ce-beca-91e04f3a6576