Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.10 @ 13:09:08 Player: NikedNOGsing_in_can't Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (407) 407 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1652 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Light Treads Light Treads Improved Treads > --- UTILITY (3) ------ Cooling System High-capacity Storage Unit Experimental Sensor Array > --- WEAPON (2) ------- Spread Laser Spread Laser > --- INVENTORY (20) --- Nuclear Core Light Treads Wheel Huge Storage Unit Structural Scanner Seismic Detector Melee Analysis Suite Spread Laser Beam Cannon Beam Cannon Assault Rifle Light Assault Rifle Light Cannon Axe EMP Trap EMP Trap EMP Trap EMP Trap Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Experimental Sensor Array > --- WEAPON ----------- Spread Laser Spread Laser > --- INVENTORY -------- Light Ion Engine Light Treads Wheel Huge Storage Unit Structural Scanner Seismic Detector Melee Analysis Suite Spread Laser Beam Cannon Beam Cannon Assault Rifle Light Assault Rifle Light Cannon Axe EMP Trap EMP Trap EMP Trap EMP Trap [Rating: 27] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Cooling System Device Cooling System Storage High-capacity Storage Unit Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 30 | 7 8 10 5 Power 3 | 1 . 1 1 Engine 2 | 1 . . 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 5 | 2 . 2 1 Treads 4 | 2 . 1 1 Leg . | . . . . Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 15 | 2 3 7 3 Device 11 | 1 1 6 3 Storage 4 | 1 2 1 . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 2 5 . . Energy Gun 4 | 1 3 . . Energy Cannon . | . . . . Ballistic Gun 2 | 1 1 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 1 | . . 1 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon . | . . . . Highest Loss Streak 1 | . . 1 . To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 100 99 94 Engine 5 | . 14 . 3 Core 8 | . . 13 6 Treads 27 | . 28 26 30 Device 14 | . 14 13 19 Storage 13 | . 14 14 11 Energy Gun 26 | . 25 28 22 Naked Turns . | . . . . Heaviest Build 58 | 12 31 55 58 Greatest Support 63 | 40 40 40 63 Greatest Overweight (x) 5 | . . 5 1 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 20 | 8 15 20 20 Average Capacity 16 | 7 12 19 20 Most Carried 19 | 4 14 19 19 Average Carried 13 | 2 10 15 18 Final Capacity 20 | 8 15 20 20 Final Carried 19 | 4 14 19 18 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 507 | 276 81 100 50 Remotely . | . . . . Salvage Created 788 | 139 421 54 174 Parts 42 | 10 25 3 4 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 21 | . 11 8 2 Guns 21 | . 11 8 2 Classes Destroyed 9 | 2 4 1 2 Worker 1 | . . . 1 Tunneler 2 | 2 . . . Hauler 1 | . 1 . . Recycler 4 | 1 2 . 1 Watcher 1 | . 1 . . Swarmer 9 | . 6 3 . Grunt 5 | . 5 . . Sentry 2 | . . . 2 Assembled 5 | . . 5 . Best Kill Streak 4 | 2 3 4 3 Combat Bots Only 4 | . 3 4 1 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 53 | . 28 19 6 Missed 15 | . 11 3 1 Damage Taken 528 | . 166 285 77 Core 151 | . 62 89 . Absorbed by Shields . | . . . . Core Remaining (%) 69 | 100 . 39 . Volleys Fired 55 | 6 25 16 8 Largest 2 | 2 2 2 2 Hottest 130 | 60 130 130 130 Shots Fired 108 | 12 48 32 16 Gun 106 | 12 46 32 16 Cannon . | . . . . Launcher . | . . . . Special 2 | . 2 . . Kinetic 7 | 6 1 . . Thermal 95 | . 47 32 16 Explosive . | . . . . Electromagnetic 6 | 6 . . . Robot Hit Streak 23 | 4 13 6 23 Robot Miss Streak 12 | 2 12 12 5 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 84 | 6 36 29 13 Core Hits 105 | 4 51 33 17 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1010 | 73 443 310 184 Guns 1010 | 73 443 310 184 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 24 | 16 8 . . Thermal 929 | . 435 310 184 Explosive . | . . . . Electromagnetic 57 | 57 . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 141 | 40 44 115 141 Average Temperature 21 | 20 8 28 56 Received Heat Transfer 101 | . 54 20 27 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1165 | . 540 385 240 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 250 | 15 250 85 85 Initial 62 | . 9 62 . Average 57 | 7 94 39 41 Maximum Alert Level 1 | . 1 . . Low Security (%) 98 | 100 95 100 100 Level 1 1 | . 4 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 1 . Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 33 | . 15 16 2 Peak Tracking Total 6 | . 4 6 2 Tactical Retreats 3 | . 1 2 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed 1 | . . 1 . Triggered . | . . . . Most Traps Carried 4 | . . 4 4 Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 8 | . 7 1 . Terminals 6 | . 6 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 16 1 . Successful 8 | . 7 1 . Failed 9 | . 9 . . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 15 | . 15 . . Terminals 13 | . 13 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 2 1 . Robot Analysis 1 | . 1 . . Open Door 1 | . . 1 . Branch Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 4 . . Terminals 3 | . 3 . . Botnet 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Mask 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 6 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2188 | 125 752 1170 141 Spaces Moved 947 | 62 362 470 53 Core 4 | 4 . . . Treads 878 | 58 362 405 53 Legs . | . . . . Wheels 65 | . . 65 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 155 160 Average Speed 190 | 152 160 221 172 Slowest Speed 240 | 160 160 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 42 | 6 66 91 7 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 3 | . . 3 . Spaces Dug 2 | . 2 . . Terrain Destroyed 2 | . 2 . . Melee . | . . . . Projectile 2 | . 2 . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1215 | 78 483 568 86 Wait 146 | . 71 59 16 Move 944 | 61 361 469 53 Hop . | . . . . Pick Up 27 | 4 13 8 2 Fast Attach 10 | 7 . 2 1 Attach 3 | . . 1 2 Detach . | . . . . Swap 17 | . 8 7 2 Drop 12 | . 5 5 2 Fire 55 | 6 25 16 8 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 1 | . . 1 . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -9/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 13) 687 | -10/Materials | Discovered new exit (range 8) 829 | -10/Materials | Discovered new exit (range 16) 829 | -10/Materials | Discovered new exit (range 8) 853 | -10/Materials | Identified exit to Mines 878 | -10/Materials | Entered Mines 883 | -10/Mines | Met a Derelict shopkeep closing up shop 889 | -10/Mines | Met a Derelict bent on vengeance 933 | -10/Mines | Discovered new exit (range 11) 978 | -10/Mines | Assembled infested the area 984 | -10/Mines | Learned location of Storage (-8) 1051 | -10/Mines | Core integrity fell below 50% 1273 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1273 | -10/Mines | Discovered new exit (range 5) 1440 | -10/Mines | Discovered new exit (range 8) 1443 | -10/Mines | Learned Materials stockpile data 1697 | -10/Mines | Found a hidden stash of uninstalled traps 1793 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1800 | -10/Mines | Found Prototype Device 1801 | -10/Mines | Identified Exp. Sensor Array 2048 | -10/Mines | Entered Materials 2048 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2189 | -9/Materials | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE Loading Materials stockpile data (x3)... 02050_ 01-BOT(g): "Okay, now we're kinda screwed." 02071_ Acquired Imp. Treads. 02100_ Y-45 Defender destroyed. 02108_ Acquired 20 matter. 02118_ 01-BOT(g) destroyed. 02121_ Dropped Nuclear Core. 02121_ Acquired Lgt. Angular Momentum Engine. 02141_ Y-45 Defender destroyed. 02144_ Dropped Lgt. Ion Engine. 02146_ K-01 Serf collects debris. 02146_ Acquired Nuclear Core. 02148_ Acquired 30 matter. 02149_ K-01 Serf collects debris. 02152_ K-01 Serf destroyed. 02159_ R-06 Scavenger collects Wheel. 02165_ R-06 Scavenger destroyed. 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T + # | | ???????????#### #### # # | | ??????????????## ????#+####### | | ???????????????# ?????????????? | | ???????????????#??????!???????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointBiocellTreads Manual? 0 Play Time 00:21:47 Cumulative 82.6 hours Start 2024.05.09 @ 18:58:44 End 2024.05.10 @ 13:09:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 58 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7d04c00-1d71-44a7-b3a1-5eab46b2ca17