Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.21 @ 10:17:57 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (253) 1265 Value Destroyed (11082) 11082 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1467) 1467 TOTAL SCORE: 19714 Bonus ------- High Alert Combat Kills 536 Follower Combat Kills 231 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 1161/1300 Matter 284/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (2050) Ox40 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Huge Storage Unit Improved Target Analyzer Advanced Target Analyzer Improved Utility Shielding > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Advanced Heat Sink Large Matter Pod (150) Precision Matter Filter Propulsion Shielding Improved Propulsion Shielding Heavy Pick Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Myomer Leg Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Large Matter Pod Matter Compressor Targeting Computer Improved Kinecellerator > --- WEAPON ----------- Minigun KE Penetrator Advanced KE Penetrator Advanced KE Penetrator Mass Driver > --- INVENTORY -------- Heavy Ion Engine Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Large Matter Pod Large Matter Pod Propulsion Shielding System Shield Improved System Shield System Restoration Module System Restoration Module Advanced Beam Cannon Heavy Machine Gun KE Penetrator Flak Cannon Ionic Axe [Rating: 115] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Antigrav System Utility Huge Storage Unit Device Improved Kinecellerator Storage Huge Storage Unit Processor Targeting Computer Hackware Improved System Shield Protection Improved Utility Shielding Weapon Minigun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Mass Driver Slashing Weapon Ionic Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Sto Mat Gar Mat Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 . 2 . . 2 2 2 2 2 Power 2 | . 1 . . . . . . . 1 . . Propulsion 6 | . . 2 . . . . . . 1 1 2 Utility 4 | . . . . 1 . . 1 1 . 1 . Weapon 3 | . . . . 1 . . 1 1 . . . Parts Attached 205 | 7 10 2 11 2 27 9 20 5 2 103 7 Power 37 | 1 5 . 3 . 3 . 2 2 1 19 1 Engine 23 | 1 5 . 3 . 3 . 2 2 1 6 . Core 3 | . . . . . . . . . . 3 . Reactor 11 | . . . . . . . . . . 10 1 Propulsion 60 | 2 3 2 2 . 12 7 3 . 1 25 3 Treads . | . . . . . . . . . . . . Leg 57 | 2 3 2 2 . 12 7 3 . 1 25 . Wheel . | . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . Utility 51 | 2 . . 1 1 5 1 7 1 . 31 2 Device 35 | 1 . . . . 4 . 6 . . 24 . Storage 8 | 1 . . 1 1 . 1 1 . . 3 . Processor 4 | . . . . . . . . 1 . 2 1 Hackware 3 | . . . . . 1 . . . . 2 . Protection 1 | . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 57 | 2 2 . 5 1 7 1 8 2 . 28 1 Energy Gun 5 | 1 1 . . . . . . . . 3 . Energy Cannon 4 | . . . 1 . 2 . . . . 1 . Ballistic Gun 40 | 1 1 . 4 1 5 1 8 1 . 17 1 Ballistic Cannon 3 | . . . . . . . . 1 . 2 . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 3 . Piercing Weapon 2 | . . . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 3 . . . . . . 5 . Corrupted Parts 1 | . . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . . 1 . Parts Lost 77 | . . . . . 3 1 4 1 . 53 15 Power 18 | . . . . . 1 . . . . 13 4 Propulsion 21 | . . . . . 1 . . . . 16 4 Utility 10 | . . . . . . . 1 . . 7 2 Weapon 28 | . . . . . 1 1 3 1 . 17 5 Highest Loss Streak 20 | . . . . . 2 1 2 1 . 20 13 To Critical Strikes 3 | . . . . . . . . 1 . 2 . Average Slot Usage (%) 95 | . 99 100 99 99 99 100 99 99 100 88 62 Engine 12 | . 24 20 20 16 15 16 14 12 16 5 . Reactor 1 | . . . . . . . . . . 5 7 Leg 28 | . 25 40 40 33 32 33 28 25 27 23 4 Device 9 | . 12 10 10 8 7 8 14 12 11 7 . Storage 13 | . 12 10 10 16 16 16 14 12 11 13 12 Processor 2 | . . . . . . . . 6 5 5 9 Energy Gun 1 | . 9 . . . . . . . . 1 3 Ballistic Gun 20 | . 14 20 18 24 22 25 27 28 22 16 8 Ballistic Cannon 1 | . . . . . . . . 2 5 2 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 173 | 18 25 25 104 109 132 131 134 140 143 173 173 Greatest Support 150 | 20 20 40 40 40 50 62 67 64 79 150 36 Greatest Overweight (x) 38 | 5 2 . 2 2 10 7 2 2 1 38 6 Average Overweight (x) 1 | . 1 . . 2 2 2 1 2 1 1 5 Largest Inventory Capacity 25 | 10 10 10 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 9 10 10 13 25 25 25 25 25 25 25 25 Most Carried 25 | 5 10 9 10 9 22 25 25 22 21 25 9 Average Carried 16 | 2 8 8 9 8 14 23 24 20 20 17 8 Final Capacity 25 | 10 10 10 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 10 8 10 8 22 25 22 22 20 9 7 Class Distribution -------------------- 38% | Scavenger-Gunner 30% | Hacker-Gunner 20% | Hacker-Mutant 4% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Commander-Skirmisher | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 ----------- Run | Jun Mat Mat Sto Mat Gar Mat Fac Fac Fac Fac Res Matter Collected 8781 | 205 331 24 683 30 776 540 1577 605 20 3909 81 Remotely . | . . . . . . . . . . . . Salvage Created 13637 | . 1126 24 1422 . 913 871 2467 821 . 5858 135 Parts 642 | . 53 3 80 . 50 56 108 33 . 246 13 Haulers Intercepted 13 | . 2 . 4 . . 2 1 1 . 3 . Recyclers Shooed 9 | . 2 . 1 . . 3 2 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Sto Mat Gar Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 186 | . 14 . 24 . 19 10 27 6 . 84 2 Melee 3 | . . . . . . . . . . 3 . Guns 159 | . 14 . 24 . 19 10 27 4 . 59 2 Cannons 22 | . . . . . . . . 2 . 20 . AOE 2 | . . . . . . . . . . 2 . Classes Destroyed 18 | . 6 . 3 . 4 2 1 . . 2 . Worker 14 | . 1 . 1 . . 1 3 . . 8 . Builder 7 | . . . . . . 2 3 . . 2 . Hauler 13 | . 2 . 4 . . 2 1 1 . 3 . Recycler 25 | . 4 . 1 . . 2 9 3 . 6 . Mechanic 2 | . 1 . . . . . 1 . . . . Operator 5 | . . . 2 . . . 1 . . 2 . Watcher 15 | . 1 1 1 . . 3 2 1 . 6 . Swarmer 10 | . . . . . 2 1 . . . 7 . Grunt 84 | . 14 . 16 . 10 5 12 3 . 24 . Brawler 1 | . . . 1 . . . . . . . . Duelist 2 | . . . . . . 1 . . . 1 . Sentry 25 | . . . 7 . 2 3 6 . . 7 . Demolisher 2 | . . . . . . . . . . 2 . Specialist 1 | . . . . . 1 . . . . . . Hunter 18 | . . . . . 3 . 3 2 . 10 . Programmer 31 | . . . . . . . 6 1 . 22 2 Behemoth 2 | . . . . . 1 . . . . 1 . Assembled 10 | . . . . . . . . . . 10 . Best Kill Streak 10 | . 6 1 10 . 6 5 8 4 . 10 2 Combat Bots Only 10 | . 3 . 5 . 6 4 4 4 . 10 2 Max Kills in Single Turn 5 | . 1 1 1 . 2 1 2 2 . 5 1 Gunslinging 1 | . . . . . 1 . 1 . . 1 . Exploded 2 | . . . . . . . . . . 2 . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -------- Run | Jun Mat Mat Sto Mat Gar Mat Fac Fac Fac Fac Res Damage Taken 11779 | . 350 . 449 11 924 579 1174 167 . 7100 1025 Core 1609 | . 26 . 98 11 110 69 113 31 . 1012 139 Absorbed by Shields 8 | . . . . . 8 . . . . . . Redirected to Shielding 74 | . . . . . . . . . . . 74 Regen/Repaired (Parts) 403 | . 59 . . . . . . . . 344 . Core Remaining (%) 77 | 100 89 . 75 . . 65 83 96 100 12 . Volleys Fired 551 | . 60 2 87 . 70 40 82 14 . 170 26 Largest 5 | . 2 2 2 . 3 3 4 5 . 5 3 Hottest 295 | . 70 40 68 . 91 98 113 173 . 295 100 Shots Fired 1804 | . 119 4 173 . 180 120 323 70 . 768 47 Gun 1655 | . 119 4 170 . 167 120 323 60 . 645 47 Cannon 149 | . . . 3 . 13 . . 10 . 123 . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 1671 | . 66 4 170 . 167 120 323 70 . 724 27 Thermal 132 | . 53 . 3 . 13 . . . . 43 20 Explosive . | . . . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . . 1 . Robot Hit Streak 70 | . 21 2 40 . 70 25 30 31 . 68 20 Robot Miss Streak 4 | . 2 1 3 . 2 2 4 1 . 3 1 Penetration Max 2 | . . . . . . 2 . 2 . 1 . Secondary Targets 30 | . 2 . 3 . 7 5 5 . . 8 . Max Gunslinging Chain 2 | . 1 . 1 . 1 1 1 . . 2 . Shots Hit Robots 1375 | . 100 2 142 . 129 86 228 49 . 598 41 Core Hits 566 | . 45 1 55 . 53 32 86 17 . 267 10 Critical Kills 29 | . . . 1 . 1 2 . 5 . 19 1 Critical Parts Destroyed 55 | . . . 1 . 5 6 2 4 . 35 2 Critical Strikes 94 | . 2 . 2 . 6 8 2 9 . 59 6 Burn 2 | . 2 . . . . . . . . . . Destroy 90 | . . . 2 . 6 8 2 9 . 57 6 Blast 2 | . . . . . . . . . . 2 . Melee Attacks 15 | . . . . . . . . . . 15 . Impact . | . . . . . . . . . . . . Slashing 10 | . . . . . . . . . . 10 . Piercing 5 | . . . . . . . . . . 5 . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 30917 | . 1271 23 2019 8 1881 1756 4345 1073 3 17719 819 Guns 26579 | . 1255 23 2016 . 1881 1652 4344 897 . 13692 819 Cannons 2987 | . . . . . . . . 176 . 2811 . Explosions 816 | . . . . . . 83 . . . 733 . Melee 458 | . . . . . . . . . . 458 . Ramming 77 | . 16 . 3 8 . 21 1 . 3 25 . Kinetic 27907 | . 657 23 2016 . 1881 1652 4344 1073 . 15703 558 Thermal 2449 | . 598 . . . . 83 . . . 1507 261 Explosive . | . . . . . . . . . . . . Electromagnetic 26 | . . . . . . . . . . 26 . Impact . | . . . . . . . . . . . . Slashing 458 | . . . . . . . . . . 458 . Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . . 2 . . . 3 . . 13 4 Average Corruption 4 | . . . 1 . . . 1 . . 5 3 Corruption Purged 15 | . . . . . . . 4 . . 11 . Corruption Blocked . | . . . . . . . . . . . . Effects 99 | . . . 14 . . . 2 . . 78 5 Message Errors 22 | . . . 2 . . . . . . 19 1 Matter Fused 22 | . . . 3 . . . 1 . . 16 2 Heat Flow Errors 14 | . . . 2 . . . . . . 11 1 Energy Discharges 15 | . . . 4 . . . . . . 11 . Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 8 | . . . 1 . . . . . . 7 . Data Loss (major) 3 | . . . . . . . 1 . . 2 . Misfires 6 | . . . 2 . . . . . . 4 . Alerts 4 | . . . . . . . . . . 3 1 Weapon Failures 4 | . . . . . . . . . . 4 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 199 | . . . . . . . . . . 199 . Projectiles 160 | . . . . . . . . . . 160 . Explosions 25 | . . . . . . . . . . 25 . Melee 14 | . . . . . . . . . . 14 . Knockbacks 24 | . . . . . . . . . . 24 . Impact . | . . . . . . . . . . . . Kinetic 23 | . . . . . . . . . . 23 . Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage 131 | . . . . . . 19 . . . 112 . Shots 3 | . . . . . . 1 . . . 2 . Rammed . | . . . . . . . . . . . . Targets Rammed 12 | . 4 . 1 1 . 1 1 . 1 3 . Kicked 12 | . 4 . 1 1 . 1 1 . 1 3 . Crushed . | . . . . . . . . . . . . Highest Temperature 567 | . 294 . 213 . 145 90 81 226 . 567 333 Average Temperature 85 | . 115 . 30 . 51 30 23 70 . 93 163 Received Heat Transfer 2856 | . 315 . 303 9 501 450 303 . . 876 99 Effects 11 | . 1 . . . . . . . . 10 . Shutdowns 5 | . . . . . . . . . . 5 . Energy Bleed 1 | . 1 . . . . . . . . . . Interference 3 | . . . . . . . . . . 3 . Damage (major) 1 | . . . . . . . . . . 1 . Damage (core) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 9 | . 3 . . . 1 . . . . 5 . Heat Transferred 4559 | . 1924 . . . . 50 . . . 1882 703 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Sto Mat Gar Mat Fac Fac Fac Fac Res Peak Influence 905 | . 209 22 330 115 905 444 280 119 42 667 78 Initial 323 | . . . 6 9 56 323 16 27 42 15 48 Average 178 | . 74 5 132 36 447 195 70 48 42 198 56 Maximum Alert Level 3 | . 1 . 1 . 3 2 1 . . 2 . Low Security (%) 66 | 100 90 100 70 100 14 56 94 100 100 60 100 Level 1 16 | . 9 . 29 . 31 25 5 . . 17 . Level 2 15 | . . . . . 43 18 . . . 22 . Level 3 1 | . . . . . 10 . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 49 | . 4 . 5 . . 3 12 2 . 23 . Investigation 25 | . 4 . 3 . . 3 5 2 . 8 . Extermination 17 | . . . . . . . 4 . . 13 . Reinforcement 4 | . . . 1 . . . 1 . . 2 . Assault . | . . . . . . . . . . . . Garrison 3 | . . . 1 . . . 2 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 --------- Run | Jun Mat Mat Sto Mat Gar Mat Fac Fac Fac Fac Res Distress Signals 13 | . 2 . 3 . . . . 1 . 7 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 248 | . 23 1 37 3 21 15 31 6 . 108 3 Peak Tracking Total 9 | . 5 1 6 2 5 4 3 4 . 9 2 Tactical Retreats 12 | . . . 1 . 4 1 1 . . 5 . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Sto Mat Gar Mat Fac Fac Fac Fac Res Traps Triggered 19 | . 2 . . . 12 . 1 . . 4 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 4 | . 3 . 1 . . . . . . . . Reused 1 | . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 ---------- Run | Jun Mat Mat Sto Mat Gar Mat Fac Fac Fac Fac Res Machines Disabled 37 | . . . 2 . 3 4 . . . 28 . Max in Single Turn 5 | . . . 1 . 1 3 . . . 5 . Garrison Access 2 | . . . 1 . . . 1 . . . . Garrison Relay 3 | . . . . . 3 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 --------- Run | Jun Mat Mat Sto Mat Gar Mat Fac Fac Fac Fac Res Machines Accessed 47 | . 9 . 10 1 2 5 6 3 . 11 . Terminals 32 | . 8 . 9 . 2 3 1 3 . 6 . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 4 | . 1 . . . . . . . . 3 . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers 5 | . . . . . . 1 2 . . 2 . Garrison Access 3 | . . . 1 1 . . 1 . . . . Total Hacks 176 | . 37 . 31 1 2 26 23 13 . 43 . Successful 108 | . 26 . 19 1 2 14 13 9 . 24 . Failed 68 | . 11 . 12 . . 12 10 4 . 19 . Catastrophic 3 | . . . . . . 2 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 4 | . 3 . . . . . . 1 . . . Terminals 122 | . 33 . 30 . 2 18 3 13 . 23 . Fabricators 7 | . . . . . . . 7 . . . . Repair Stations 14 | . 4 . . . . . . . . 10 . Recycling Units 4 | . . . . . . 4 . . . . . Scanalyzers 26 | . . . . . . 4 12 . . 10 . Garrison Access 3 | . . . 1 1 . . 1 . . . . Terminal Hacks 67 | . 20 . 18 . 2 8 1 8 . 10 . Record 11 | . 4 . 1 . . 3 . 3 . . . Part Schematic 2 | . . . 2 . . . . . . . . Robot Schematic 1 | . . . . . . . . . . 1 . Robot Analysis 1 | . . . . . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 3 | . . . 3 . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . Level Access Points 2 | . 1 . . . . . . . . 1 . Branch Access Points 3 | . 1 . 1 . . . . . . 1 . Emergency Access Points 3 | . . . . . 1 1 . . . 1 . Machine Index 1 | . . . . . . 1 . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . Alert Level 3 | . . . 1 . . 1 . 1 . . . Unreport Threat 1 | . . . 1 . . . . . . . . Locate Traps 6 | . 1 . 2 . . . 1 . . 2 . Reprogram Traps 2 | . 1 . 1 . . . . . . . . Dispatch Records 4 | . 4 . . . . . . . . . . Maintenance Status 2 | . 1 . . . . . . 1 . . . Security Status 1 | . . . . . . 1 . . . . . Patrol Status 1 | . 1 . . . . . . . . . . Transport Status 1 | . . . . . . . . 1 . . . Reinforcement Status 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . Registered Components 1 | . 1 . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . Zone Layout 11 | . 2 . 5 . . . . 1 . 3 . Patrol Navigation 1 | . . . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . . . Load Schematic 2 | . . . . . . . 2 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 11 | . 4 . . . . . . . . 7 . Scan Component 6 | . 2 . . . . . . . . 4 . Repair 5 | . 2 . . . . . . . . 3 . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . Recycle Component 1 | . . . . . . 1 . . . . . Process 1 | . . . . . . 1 . . . . . Scanalyzer 19 | . . . . . . 4 8 . . 7 . Insert Component 10 | . . . . . . 2 4 . . 4 . Analyze 9 | . . . . . . 2 4 . . 3 . Garrison Access Hacks 3 | . . . 1 1 . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . . . . Seal Access 2 | . . . 1 . . . 1 . . . . Unauthorized Hacks 3 | . 2 . . . . . . 1 . . . Terminals 3 | . 2 . . . . . . 1 . . . Track 1 | . . . . . . . . 1 . . . Botnet 2 | . 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . . . 2 . Used 1 | . . . . . . . . . . 1 . Hacking Detections 38 | . 8 . 7 . 1 5 5 2 . 10 . Full Trace Events 30 | . 6 . 4 . . 5 5 2 . 8 . Feedback Events 3 | . . . 2 . . . . . . 1 . Corruption 3 | . . . 2 . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 2 . . 2 4 . . 3 . Parts Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 42 | . . . . . . . 42 . . . . Total Part Build Rating 8 | . . . . . . . 8 . . . . Parts Repaired 5 | . 2 . . . . . . . . 3 . Time 184 | . 52 . . . . . . . . 132 . Parts Recycled 1 | . . . . . . 1 . . . . . Recycled Matter 9 | . . . . . . 9 . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 9 | . . . . . . 2 4 . . 3 . Part Schematics Acquired 9 | . . . . . . 2 4 . . 3 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 ------------ Run | Jun Mat Mat Sto Mat Gar Mat Fac Fac Fac Fac Res Used RIF Installer 1 | . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 15 | . . . . . 11 . . . . 4 . Machine Destruction 11 | . . . . . 11 . . . . . . Programmers 4 | . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -------- Run | Jun Mat Mat Sto Mat Gar Mat Fac Fac Fac Fac Res Total Allies 10 | . . . 10 . . . . . . . . Largest Group 10 | . . . 10 10 8 . . . . . . Highest-Rated Group 88 | . . . 88 88 63 . . . . . . Highest-Rated Ally 16 | . . . 16 16 8 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 80 | . . . 14 28 38 . . . . . . Total Damage 665 | . . . 121 228 316 . . . . . . Kills 12 | . . . 4 5 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Sto Mat Gar Mat Fac Fac Fac Fac Res Robot Analysis Total 1 | . . . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 ------------- Run | Jun Mat Mat Sto Mat Gar Mat Fac Fac Fac Fac Res Turns Passed 15887 | 120 1602 131 1415 208 2008 1572 2518 577 60 5482 194 Spaces Moved 5736 | 65 675 103 763 79 647 503 827 196 30 1823 25 Core 56 | 24 . . . . . . . . . 32 . Treads . | . . . . . . . . . . . . Legs 5670 | 41 675 103 763 79 647 503 827 196 30 1791 15 Wheels . | . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . 10 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 190 120 120 260 260 260 195 267 192 120 302 Average Speed 224 | 135 190 120 140 260 262 263 256 267 192 232 464 Slowest Speed 1950 | 300 260 120 260 260 820 620 267 267 192 1950 540 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 5 88 8 88 8 85 51 23 6 1 35 . Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 9 | . . . . . . . . . . 9 . Terrain Destroyed 339 | . . . . . 2 71 7 7 . 252 . Melee 4 | . . . . . . . . . . 4 . Projectile 146 | . . . . . 1 18 7 7 . 113 . AOE 188 | . . . . . . 53 . . . 135 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 --------- Run | Jun Mat Mat Sto Mat Gar Mat Fac Fac Fac Fac Res Total 7538 | 93 872 106 938 81 812 667 1053 215 32 2611 58 Wait 853 | 17 111 . 56 . 7 96 112 . . 454 . Move 5724 | 64 674 102 762 78 645 502 826 195 29 1822 25 Hop . | . . . . . . . . . . . . Pick Up 53 | 5 6 . 7 . 9 8 5 1 . 12 . Fast Attach 48 | 7 3 . 5 . 2 . . . . 27 4 Attach 71 | . 1 2 . 2 4 1 6 3 2 48 2 Detach 15 | . . . . . 2 . . . . 13 . Swap 86 | . 6 . 6 . 21 8 14 2 . 28 1 Drop 55 | . 7 . 14 . 7 11 7 . . 9 . Fire 551 | . 60 2 87 . 70 40 82 14 . 170 26 Melee 15 | . . . . . . . . . . 15 . Ram . | . . . . . . . . . . . . Kick 12 | . 4 . 1 1 . 1 1 . 1 3 . Crush . | . . . . . . . . . . . . Escape Stasis 55 | . . . . . 45 . . . . 10 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory (discovered 8 exits: *Res x4 / *Upp x2 / Ext x2) -3/Research History --------- Turn | Location | Event 16 | -11/Junkyard | Identified exit to Materials 16 | -11/Junkyard | Discovered exit to Materials (range 15) 121 | -11/Junkyard | Entered Materials 121 | -10/Materials | Evolved 1 slot: Power x1 313 | -10/Materials | Build established: Hacker-Mutant 490 | -10/Materials | Identified exit to Materials 490 | -10/Materials | Discovered exit to Materials (range 3) 583 | -10/Materials | Identified exit to Mines 747 | -10/Materials | Repaired Lgt. Ion Engine 774 | -10/Materials | Repaired Med. Laser 1723 | -10/Materials | Entered another Materials area 1723 | -9/Materials | Evolved 2 slots: Propulsion x2 1802 | -9/Materials | Identified exit to Storage 1802 | -9/Materials | Discovered exit to Storage (range 13) 1854 | -9/Materials | Entered Storage 2026 | -9/Storage | Garrison activated, responded to threat 2334 | -9/Storage | Identified exit to Recycling 2776 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3073 | -9/Storage | Build established: Commander-Mutant 3246 | -9/Storage | Identified exit to Materials 3246 | -9/Storage | Discovered exit to Materials (range 8) 3269 | -9/Storage | Entered Materials 3269 | -8/Materials | Accompanied by 10 allies 3269 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3474 | -8/Materials | Identified exit to Garrison 3477 | -8/Materials | Entered Garrison 3477 | -8/Garrison | Accompanied by 8 allies 3557 | -8/Garrison | Build established: Commander-Skirmisher 3588 | -8/Garrison | Triggered checkpoint 3592 | -8/Garrison | Triggered checkpoint 3760 | -8/Garrison | Triggered checkpoint 3880 | -8/Garrison | Identified exit to Materials 3880 | -8/Garrison | Discovered exit to Materials (range 10) 3950 | -8/Garrison | Triggered checkpoint 3989 | -8/Garrison | Garrison Relay disabled 4094 | -8/Garrison | Build established: Scavenger-Gunner 4102 | -8/Garrison | Triggered checkpoint 4236 | -8/Garrison | Discovered exit to Materials (range 10) 4298 | -8/Garrison | Triggered checkpoint 4396 | -8/Garrison | Triggered checkpoint 4421 | -8/Garrison | Garrison Relay disabled 4650 | -8/Garrison | Spotted B-75 Beast 4666 | -8/Garrison | Destroyed B-75 Beast 5042 | -8/Garrison | Installed Relay Interface Framework 5207 | -8/Garrison | Build established: Scavenger-Mutant 5333 | -8/Garrison | Garrison Relay disabled 5358 | -8/Garrison | Triggered checkpoint 5412 | -8/Garrison | Discovered exit to Materials (range 3) 5485 | -8/Garrison | Entered Materials 5883 | -8/Materials | Build established: Scavenger-Gunner 6421 | -8/Materials | Identified exit to Factory 6421 | -8/Materials | Discovered exit to Factory (range 15) 6986 | -8/Materials | Discovered exit to Factory (range 15) 7057 | -8/Materials | Entered Factory 7057 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7486 | -7/Factory | Identified exit to Lower Caves 7486 | -7/Factory | Discovered exit to Lower Caves (range 7) 8584 | -7/Factory | Build established: Hacker-Gunner 8886 | -7/Factory | Build established: Scavenger-Gunner 9240 | -7/Factory | Fabricated System Restoration Module (x2) 9266 | -7/Factory | Identified exit to Factory 9266 | -7/Factory | Discovered exit to Factory (range 15) 9575 | -7/Factory | Entered another Factory area 9575 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9673 | -6/Factory | Build established: Hacker-Gunner 9776 | -6/Factory | Identified exit to Factory 9776 | -6/Factory | Discovered exit to Factory (range 13) 10152 | -6/Factory | Entered another Factory area 10152 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10197 | -5/Factory | Identified exit to Factory 10197 | -5/Factory | Discovered exit to Factory (range 8) 10212 | -5/Factory | Entered another Factory area 10212 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10611 | -4/Factory | Repaired Minigun 10669 | -4/Factory | Repaired KE Penetrator 10690 | -4/Factory | Build established: Scavenger-Gunner 11255 | -4/Factory | Identified exit to Upper Caves 11255 | -4/Factory | Discovered exit to Upper Caves (range 8) 11332 | -4/Factory | Spotted B-86 Titan 11395 | -4/Factory | Destroyed B-86 Titan 11544 | -4/Factory | Destroyed 7 combat bots 11692 | -4/Factory | Build established: Hacker-Gunner 12972 | -4/Factory | Repaired Minigun 13485 | -4/Factory | Assembled infested ambush trap array 13562 | -4/Factory | Destroyed 10 combat bots 13597 | -4/Factory | Lost 12 parts (3p4n1u4w) 14136 | -4/Factory | Lost 3 parts (1p1n1w) 14272 | -4/Factory | Identified exit to Extension 14451 | -4/Factory | Core integrity fell below 50% 14516 | -4/Factory | Lost 20 parts (3p8n4u5w) 14650 | -4/Factory | Core integrity fell below 20% 14657 | -4/Factory | Lost 4 parts (1p1u2w) 14664 | -4/Factory | System corruption reached 10% 14721 | -4/Factory | Build established: Hacker-Mutant 15384 | -4/Factory | Identified exit to Research 15415 | -4/Factory | Build established: Scavenger-Gunner 15694 | -4/Factory | Entered Research 15694 | -3/Research | Evolved 2 slots: Propulsion x2 15835 | -3/Research | Spotted B-86 Titan 15888 | -3/Research | Self-destructed Last Messages --------------- 15877_ Knocked back. 15877_ Penetrated by Slug. 15878_ Acquired 4 matter. 15878_ B-86 Titan suffers critical hit (Destroy). 15880_ Myomer Leg destroyed. 15880_ System Shield destroyed. 15880_ Slug penetrates B-86 Titan. 15883_ System corrupted: Matter fused (-7). 15883_ Knocked back. 15883_ Penetrated by Slug. 15884_ Slug penetrates B-86 Titan. 15884_ B-86 Titan suffers critical hit (Destroy). 15885_ B-86 Titan activates siege mode. 15885_ R-10 Processor collects Adv. Remote Datajack. 15886_ Slug penetrates B-86 Titan. 15886_ B-86 Titan suffers critical hit (Destroy). 15886_ Mic. Antimatter Reactor destroyed. 15886_ Coil Gun destroyed. 15886_ Penetrated by Slug. 15886_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ????????? ?????????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ?????????? "" ??????????????????????????????????? | | ?????????"T"" ############?????????????????????? | | ????? """ BB ;#?????????????????????? | | ????? BB % % ;#?????????????????????? | | ????? @#??????????????????????? | | ????? % %;#?????????????????????? | | ????? ####+#####;;##;####???????????????????? | | ????????????????????# R! #???????????????????? | | ????????????????????# |! #???????????????????? | | ????????????????????# ""% #???????????????????? | | ????????????????????#"" [ #???????????????????? | | ????????????????????#"T #???????????????????? | | ????????????????????#""" #???????????????????? | | ????????????????????# "" #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????##########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 50 Energy Capacity 695 Matter Stores 700 Matter Capacity 700 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 11 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Lightning Gun | -9/Storage | Hacked Imp. Medium Armor Plating | -9/Storage | Hacked Imp. Assault Rifle | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed System Restoration Module | -7/Factory | Scanalyzed KE Penetrator | -7/Factory | Scanalyzed Aluminum Leg | -7/Factory | Scanalyzed Adv. Beam Cannon | -7/Factory | Scanalyzed Imp. Deuterium Engine | -4/Factory | Scanalyzed Flak Cannon | -4/Factory | Scanalyzed Flexi-carbon Leg | -4/Factory | Scanalyzed Robot Schematics ------------------ G-67 Veteran | -4/Factory | Hacked Fabricated ------------ System Restoration Module | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteThermalSystem Manual? 0 Play Time 01:48:40 Cumulative 1292.9 hours Start 2023.03.21 @ 08:15:15 End 2023.03.21 @ 10:17:57 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 829 Rogue 62 Adventurer 0 Explorer 767 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 80 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b331fad0-7686-4fe3-9c7e-28ff3091952a