Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.23 @ 18:56:16 Player: TheGreatBorealis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (18) 90 Value Destroyed (627) 627 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3057 Bonus ------- None Cogmind --------- Core Integrity 652/700 Matter 167/300 Energy 280/280 System Corruption 4% Temperature Cool (9) Movement Hovering (170) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (4) --- Aerolev Unit > --- UTILITY (4) ------ Medium Storage Unit Improved Medium Armor Plating > --- WEAPON (3) ------- Hammer > --- INVENTORY (8) ---- Aerolev Unit Small Storage Unit Small Battery (100) Advanced Signal Interpreter ECM Suite Particle Gun Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Hardened Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Hammer > --- INVENTORY -------- Aerolev Unit Small Storage Unit Small Battery Advanced Signal Interpreter ECM Suite Particle Gun Grenade Launcher [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Impact Weapon Hammer Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 2 . . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 25 | . 3 11 9 2 Power 3 | . . 2 1 . Engine 1 | . . 1 . . Core 2 | . . 1 1 . Reactor . | . . . . . Propulsion 11 | . . 7 4 . Treads . | . . . . . Leg 7 | . . 7 . . Wheel . | . . . . . Hover 4 | . . . 4 . Flight . | . . . . . Utility 5 | . 3 . 1 1 Device 1 | . . . 1 . Storage 1 | . 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . 2 . . 1 Artifact . | . . . . . Weapon 6 | . . 2 3 1 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 4 | . . 2 1 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . 2 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 8 | . . 1 . 7 Power 1 | . . . . 1 Propulsion 3 | . . 1 . 2 Utility 2 | . . . . 2 Weapon 2 | . . . . 2 Highest Loss Streak 6 | . . 1 . 6 Average Slot Usage (%) 96 | . 99 98 96 88 Engine 8 | . 14 6 9 7 Core 4 | . . 4 8 7 Leg 23 | . 28 43 6 . Hover 11 | . . . 29 27 Device 2 | . . . 7 7 Storage 10 | . 14 11 9 7 Protection 11 | . 13 11 9 10 Energy Gun 3 | . 14 2 . . Ballistic Gun 15 | . 14 19 14 10 Impact Weapon 2 | . . . 3 7 Naked Turns . | . . . . . Heaviest Build 40 | 13 22 25 31 40 Greatest Support 44 | 20 20 40 44 44 Greatest Overweight (x) 2 | . 1 . 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | . 10 8 8 8 Average Capacity 7 | . 7 8 8 8 Most Carried 8 | . 8 8 8 8 Average Carried 7 | . 7 7 7 7 Final Capacity 8 | 6 8 8 8 8 Final Carried 8 | 6 8 7 8 7 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 493 | 200 53 226 14 . Remotely . | . . . . . Salvage Created 846 | . 181 580 85 . Parts 49 | . 10 32 7 . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 15 | . 2 11 2 . Guns 15 | . 2 11 2 . Classes Destroyed 5 | . 3 2 . . Worker 1 | . 1 . . . Hauler 1 | . 1 . . . Recycler 1 | . . 1 . . Grunt 12 | . 2 8 2 . Sentry 3 | . . 3 . . Best Kill Streak 4 | . 2 4 1 . Combat Bots Only 4 | . 1 4 1 . Max Kills in Single Turn 2 | . 2 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1541 | . 135 510 253 643 Core 204 | . 30 68 58 48 Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 88 83 89 . Volleys Fired 62 | . 11 32 13 6 Largest 2 | . 2 2 2 1 Hottest 60 | . 60 60 43 20 Shots Fired 118 | . 22 64 26 6 Gun 118 | . 22 64 26 6 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 104 | . 11 61 26 6 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 14 | . 11 3 . . Robot Hit Streak 17 | . 6 17 7 10 Robot Miss Streak 4 | . 2 3 4 1 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 90 | . 17 49 16 8 Core Hits 45 | . 8 26 8 3 Critical Hits 1 | . . 1 . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Melee Attacks 33 | . . . 10 23 Impact 33 | . . . 10 23 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1129 | . 285 552 219 73 Guns 1022 | . 236 552 207 27 Cannons . | . . . . . Explosions 49 | . 49 . . . Melee 58 | . . . 12 46 Ramming . | . . . . . Kinetic 854 | . 101 519 207 27 Thermal 49 | . 49 . . . Explosive . | . . . . . Electromagnetic 168 | . 135 33 . . Impact 58 | . . . 12 46 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 32 | . 32 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 81 | . 81 53 6 4 Average Temperature 21 | . 33 16 3 2 Received Heat Transfer 627 | . 60 234 117 216 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 100 | . 100 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 360 | . 97 360 114 54 Initial 40 | . . 40 16 9 Average 88 | . 32 177 27 38 Maximum Alert Level 1 | . . 1 . . Low Security (%) 84 | . 100 59 100 100 Level 1 15 | . . 40 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . 2 3 1 Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 4 | . . 2 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . . 3 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 67 | . 5 19 30 13 Peak Tracking Total 20 | . 2 6 20 8 Tactical Retreats 7 | . . 3 2 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 15 | . 2 2 8 3 Terminals 10 | . 1 1 7 1 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . . 1 Total Hacks 30 | . 4 7 14 5 Successful 14 | . 3 5 5 1 Failed 16 | . 1 2 9 4 Catastrophic 4 | . . 1 3 . Database Lockouts . | . . . . . Manual 10 | . . 3 5 2 Terminals 21 | . 3 3 13 2 Fabricators . | . . . . . Repair Stations 3 | . . . 1 2 Recycling Units 1 | . 1 . . . Scanalyzers 4 | . . 4 . . Garrison Access 1 | . . . . 1 Terminal Hacks 7 | . 2 1 4 . Robot Analysis 2 | . 2 . . . Level Access Points 1 | . . . 1 . Alert Level 1 | . . . 1 . Unreport Threat 3 | . . 1 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 1 | . . . 1 . Terminals 1 | . . . 1 . Assimilate 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 1 2 8 1 Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 10 | . . . 10 . Highest-Rated Ally 10 | . . . 10 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted 1 | . . . 1 . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 1224 | . 255 471 267 231 Spaces Moved 1092 | 1 156 234 365 336 Core . | . . . . . Treads . | . . . . . Legs 424 | 1 156 234 33 . Wheels . | . . . . . Hover 668 | . . . 332 336 Flight . | . . . . . Fastest Speed 38 | 120 120 120 38 38 Average Speed 71 | 120 120 120 46 43 Slowest Speed 200 | 120 150 120 200 102 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 1 33 25 36 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 17 | . . . 7 10 Terrain Destroyed 17 | . . . 7 10 Melee 17 | . . . 7 10 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1378 | . 203 369 424 382 Wait 133 | . 21 80 17 15 Move 1088 | . 155 233 364 336 Hop . | . . . . . Pick Up 14 | . 6 3 5 . Fast Attach 10 | . 2 3 4 1 Attach 6 | . . 3 2 1 Detach 2 | . 1 1 . . Swap 9 | . 1 5 3 . Drop 21 | . 6 9 6 . Fire 62 | . 11 32 13 6 Melee 33 | . . . 10 23 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 15) 256 | -10/Materials | Entered another Materials area 256 | -9/Materials | Evolved 2 slots: Propulsion x2 316 | -9/Materials | Build established: Mutant 713 | -9/Materials | Discovered new exit (range 4) 727 | -9/Materials | Entered another Materials area 727 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 791 | -8/Materials | Identified exit to Factory 994 | -8/Materials | Entered Factory 994 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1225 | -7/Factory | Self-destructed Last Messages --------------- 01160_ K-01 Serf pushes H-55 Commando. 01161_ Triggered Blade Trap. 01161_ Massive razor-sharp blades shoot up from within the floor. 01161_ Aerolev Unit severed. 01161_ K-01 Serf pushes H-55 Commando. 01162_ Critical hit. 01164_ K-01 Serf cleans the Construction Platform. 01187_ Connecting with Garrison Access... >>Seal Access door sealed. 01198_ Critical hit. 01204_ Aerolev Unit destroyed. 01207_ P-60 Hacker resets A-02 Transporter, system corruption cleaned. 01207_ Lgt. Assault Rifle destroyed. 01214_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 01217_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 01219_ Hrd. Light Armor Plating destroyed. 01221_ Aerolev Unit destroyed. 01221_ Imp. Heat Sink destroyed. 01222_ Lgt. Nuclear Core destroyed. 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