Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.21 @ 18:06:02

Player: GiggleBox

Result: Destroyed by BT-XZD(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (39)      195
Value Destroyed (944)      944
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (96)                 96
              TOTAL SCORE: 1835

 Bonus
-------
Follower Combat Kills      96

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     239/250
System Corruption          2%
Temperature                Cool (6)
Movement                   Walking (190) Ox1
Location                   -10/Subcaves

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON (2) -------
    Medium Laser
    Medium Laser
>          --- INVENTORY (15) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Seismic Detector
     Light Armor Plating
    Medium Laser
           Assault Rifle
           Battle Rifle
           Dirty Datajack (20)
           Hammer
           Stasis Trap (100%)

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON -----------
    Medium Laser
    Medium Laser
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Seismic Detector
     Light Armor Plating
    Medium Laser
    Medium Laser
           Assault Rifle
           Battle Rifle
           Dirty Datajack
           Hammer
           Stasis Trap
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Battle Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             30   | 1   9   16  4   
  Power                    3    | .   .   3   .   
    Engine                 3    | .   .   3   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | .   2   5   .   
    Treads                 .    | .   .   .   .   
    Leg                    7    | .   2   5   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   2   2   .   
    Device                 4    | 1   1   2   .   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | .   5   6   4   
    Energy Gun             11   | .   4   5   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          3    | .   .   1   2   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   1   8   .   
  Power                    1    | .   .   1   .   
  Propulsion               3    | .   1   2   .   
  Utility                  1    | .   .   1   .   
  Weapon                   4    | .   .   4   .   
  Highest Loss Streak      3    | .   1   3   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  100 
  Engine                   13   | .   14  13  14  
  Leg                      27   | .   27  28  28  
  Device                   13   | .   14  13  14  
  Storage                  14   | .   14  14  14  
  Energy Gun               25   | .   22  27  27  
  Ballistic Gun            1    | .   5   .   .   
Peak Build Rating          11   | 7   9   11  11  
  Average Rating           8    | 6   7   9   11  
  On Entrance              8    | 6   7   8   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             30   | 15  30  30  30  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  1    | .   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 8   11  15  15  
  Most Carried             15   | 6   13  15  15  
  Average Carried          12   | 6   9   13  15  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 6   13  15  15  

 Class Distribution 
--------------------
 70% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           590  | 237 117 175 61  
  Remotely                 .    | .   .   .   .   
Salvage Created            1357 | 107 444 635 171 
  Parts                    77   | 5   38  24  10  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      8    | .   .   .   8   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  35   | .   11  20  4   
  Melee                    1    | .   .   1   .   
  Guns                     33   | .   10  19  4   
  AOE                      1    | .   1   .   .   
Classes Destroyed          10   | 2   6   1   1   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | 1   .   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  12   | .   6   6   .   
  Grunt                    16   | .   4   11  1   
  Sentry                   1    | .   .   .   1   
  Subdweller               3    | .   1   .   2   
  Assembled                3    | .   .   3   .   
Best Kill Streak           4    | 1   3   4   2   
  Combat Bots Only         4    | .   3   4   2   
Max Kills in Single Turn   2    | 1   1   2   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 1    | .   1   .   .   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        150  | .    48   81   21   
  Missed                   35   | .    11   20   4    
Damage Taken               1315 | .    409  698  208  
  Core                     268  | .    36   174  58   
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   38   | .    38   .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              109  | 9    37   54   9    
  Largest                  2    | 2    2    2    2    
  Hottest                  100  | 70   90   100  100  
Shots Fired                213  | 18   75   102  18   
  Gun                      213  | 18   75   102  18   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  19   | 9    10   .    .    
  Thermal                  86   | 9    15   44   18   
  Explosive                .    | .    .    .    .    
  Electromagnetic          108  | .    50   58   .    
  Robot Hit Streak         13   | 8    12   13   4    
  Robot Miss Streak        5    | 3    5    3    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    2    2    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           140  | 13   48   67   12   
  Core Hits                63   | 3    22   30   8    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | .    .    3    1    
    Burn                   3    | .    .    2    1    
    Corrupt                1    | .    .    1    .    
Melee Attacks              12   | .    .    7    5    
  Impact                   12   | .    .    7    5    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1916 | 163  706  896  151  
  Guns                     1768 | 163  612  842  151  
  Cannons                  .    | .    .    .    .    
  Explosions               71   | .    71   .    .    
  Melee                    46   | .    .    46   .    
  Ramming                  31   | .    23   8    .    
  Kinetic                  156  | 90   66   .    .    
  Thermal                  763  | 73   183  356  151  
  Explosive                .    | .    .    .    .    
  Electromagnetic          920  | .    434  486  .    
  Impact                   46   | .    .    46   .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    2    2    
  Average Corruption       1    | .    1    2    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  47   | .    14   25   8    
    Message Errors         20   | .    5    14   1    
    Matter Fused           8    | .    3    2    3    
    Heat Flow Errors       4    | .    1    2    1    
    Energy Discharges      4    | .    .    2    2    
    Parts Rejected         1    | .    .    1    .    
    Parts Fused            1    | .    1    .    .    
    Data Loss (minor)      5    | .    2    2    1    
    Data Loss (major)      3    | .    1    2    .    
    Misfires               1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             4    | .    2    2    .    
  Kicked                   4    | .    2    2    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        270  | 38   134  270  61   
  Average Temperature      54   | 18   50   64   35   
  Received Heat Transfer   453  | .    120  246  87   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             6    | 1    1    2    2    
  Heat Transferred         2357 | 222  433  1184 518  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             244  | 10  244 183 .   
  Initial                  6    | .   6   3   .   
  Average                  58   | 6   53  63  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         96   | 100 92  100 .   
  Level 1                  3    | .   7   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              51   | .   16  28  7   
  Peak Tracking Total      3    | .   3   3   2   
  Tactical Retreats        3    | .   .   2   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   1    | .   .   1   .   
Traps Extracted            .    | .   .   .   .   
  Installed                3    | .   .   3   .   
  Triggered                1    | .   .   1   .   
Most Traps Carried         3    | .   .   3   1   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          10   | .   10  .   .   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                36   | .   36  .   .   
  Successful               17   | .   17  .   .   
  Failed                   18   | .   18  .   .   
    Catastrophic           3    | .   3   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   27   | .   27  .   .   
  Terminals                29   | .   29  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          4    | .   4   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   5   .   .   
  Robot Analysis           1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         10   | .   10  .   .   
  Terminals                9    | .   9   .   .   
    Botnet                 3    | .   3   .   .   
    Operators              1    | .   1   .   .   
    Skim                   5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Recyclers              1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   10  .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     13   | .   13  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               4    | .   .   4   .   
  Largest Group            3    | .   .   3   1   
  Highest-Rated Group      40   | .   .   40  31  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               39   | .   .   39  .   
  Total Damage             429  | .   .   429 .   
  Kills                    7    | .   .   7   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    4    | .   .   2   2   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               4211 | 66   1469 1808 868  
Spaces Moved               2141 | 32   863  813  433  
  Core                     .    | .    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     2141 | 32   863  813  433  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            120  | 120  120  190  190  
  Average Speed            172  | 120  149  190  190  
  Slowest Speed            190  | 120  190  190  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       59   | 3    99   101  33   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    2    .    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          5    | .    5    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      5    | .    5    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      2419 | 41  964 963 451 
  Wait                     82   | .   35  47  .   
  Move                     2138 | 31  862 812 433 
  Hop                      .    | .   .   .   .   
  Pick Up                  27   | .   13  14  .   
  Fast Attach              2    | 1   .   1   .   
  Attach                   9    | .   1   8   .   
  Detach                   .    | .   .   .   .   
  Swap                     19   | .   8   7   4   
  Drop                     14   | .   6   8   .   
  Fire                     109  | 9   37  54  9   
  Melee                    12   | .   .   7   5   
  Ram                      .    | .   .   .   .   
  Kick                     4    | .   2   2   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     3    | .   .   3   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub])
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-10/Subcaves (discovered 3 exits: Mat x2 / *Rec)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   67 | -11/Scrapyard | Entered Materials
  338 | -10/Materials | Build established: Mutant
  500 | -10/Materials | Discovered new exit (range 9)
  567 | -10/Materials | Identified exit to Mines
  622 | -10/Materials | Learned location of Storage (-8)
  663 | -10/Materials | Discovered new exit (range 10)
  666 | -10/Materials | Learned Storage stockpile data
  725 | -10/Materials | Learned Storage security intel
  738 | -10/Materials | Identified exit to Materials
  759 | -10/Materials | Learned Storage stockpile data
  867 | -10/Materials | Derelicts attacked the area
  974 | -10/Materials | Discovered new exit (range 8)
 1066 | -10/Materials | Central database locked down
 1433 | -10/Materials | Repaired EM Pulse Gun
 1536 | -10/Materials | Entered Mines
 1538 | -10/Mines     | Met a Derelict bent on vengeance
 1649 | -10/Mines     | Excavation squad dispatched
 1649 | -10/Mines     | A large section of the Mines collapsed
 1899 | -10/Mines     | Excavation squad dispatched
 1950 | -10/Mines     | Lost 3 parts (1n1u1w)
 2149 | -10/Mines     | Excavation squad dispatched
 2228 | -10/Mines     | Found a hidden stash of uninstalled traps
 2328 | -10/Mines     | Learned 2 Materials zone layouts
 2510 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2552 | -10/Mines     | Learned Materials terminal intel
 2902 | -10/Mines     | Core integrity fell below 50%
 3131 | -10/Mines     | Core integrity fell below 20%
 3159 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 3241 | -10/Mines     | Discovered new exit (range 6)
 3257 | -10/Mines     | Build established: Scavenger-Mutant
 3344 | -10/Mines     | Entered Subcaves
 3344 | -10/Subcaves  | Accompanied by 1 ally
 3345 | -10/Subcaves  | Identified exit to Materials
 3563 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 3607 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 3685 | -10/Subcaves  | Identified exit to Recycling
 4212 | -10/Subcaves  | Destroyed by BT-XZD(R) with Subdweller Laser

 Last Messages 
---------------
03697_ Lgt. Treads fries itself beyond repair.
03699_ G-34 Mercenary suffers critical hit (Burn).
03699_ Aluminum Leg melted.
03699_ G-34 Mercenary destroyed.
03703_ Subatomizers dissect the Lgt. Armor Plating.
03709_ Lgt. Armor Plating fries itself beyond repair.
03709_ Aluminum Leg fries itself beyond repair.
03713_ Acquired 17 matter.
03726_ System corrupted: Matter fused (-10).
03844_ 55-MJ2(R) destroyed.
03846_ Subatomizers dissect the Sub. Power Source.
03853_ Acquired 10 matter.
03860_ Subatomizers dissect the Sub. Power Source. <x2>
04001_ VUU U:BIXNMHCQASPD9HZHVSWVB:
04037_ Subatomizers dissect the Sub. Monowheel.
04102_ System corrupted: Component data lost.
04157_ System corrupted: Energy discharge (-65).
04187_ E6-C6U(R) destroyed.
04200_ Acquired derelict log, extracted data.
Exit location confirmed.

 Map 
-----
+----------------------------------------------------+
|       ###      #   #   #####            ###??????? |
|        ##                                 #??????? |
|        ##  ##                  ######    ##??????? |
|     ##     ###   ##    ##   ## #????######???????? |
|     ###    #?#######   ##   ####?????????????????? |
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|      #?????????????????#    #????????????????????? |
|      #?????????????????##  ##????????????????????? |
|     ##??????????????????####?????????????????????? |
| #####????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????###???#############?????????????????????? |
| ??######## ##### ##      # ##     #??????????????? |
| ### ## ##      =&        @        #??????????????? |
|         !      !%R                #??????????????? |
|        =%!     &#&#### ###             ??????????? |
|         *      ####??###??          ## #?????????? |
|               ##??????????          #????????????? |
| #      ##     #???????????          #????????????? |
| #      #     ##????????????      ####????????????? |
| #       ![  ##?????????????      #???????????????? |
| #     # &%&##??????????????#     #???????????????? |
| #    ####= #????????????????#     ???????????????? |
| # ####??#   #????????????????#     ??????????????? |
| ###?????#  ##?????????????????#     ?????????????? |
| ????????    ???????????????????    ??????????????? |
| ???????     #??????????????????? ????????????????? |
| ??????? "   ?????????????????????????????????????? |
| ???????#####?????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AdvancedBurstCannon
  Manual?         0
Play Time         00:29:31
  Cumulative      55.3 hours
  Start           2025.04.08 @ 10:21:29
  End             2025.04.21 @ 18:06:02
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           64
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          36
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5fa80e4d-9240-4b25-b2b9-ad969fa7e63d