Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.27 @ 18:55:13 Player: Oarsman Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (22) 110 Value Destroyed (735) 735 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1251) 1251 TOTAL SCORE: 6236 Bonus ------- High Alert Combat Kills 61 Follower Combat Kills 590 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 27/300 Energy 91/100 System Corruption 7% Temperature Cool (2) Movement Hovering (40) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Linear Gravjet > --- UTILITY (8) ------ Improved Focal Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Wave Gun Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Makeshift Hover Unit Antigrav System VTOL Module VTOL Module > --- UTILITY ---------- Advanced Sensor Array Transmission Jammer Reaction Control System Reaction Control System Utility Shielding Force Field Force Field Z-Drone Bay > --- WEAPON ----------- Wave Gun Phase Cannon Phase Cannon > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Light Nuclear Core Rocket Array Long-range Missile Launcher [Rating: 77] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Flight Unit Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Makeshift Hover Unit Flight Unit Flight Unit Utility Utility Shielding Device Structural Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Protection Utility Shielding Weapon Rocket Array Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher Rocket Array Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . Utility 6 | . . . 1 . . . 3 2 Weapon 1 | . . . . . . . 1 . Parts Attached 67 | 6 2 5 . 1 11 10 11 21 Power 10 | 1 . 1 . . 2 2 1 3 Engine 7 | 1 . 1 . . 2 1 1 1 Core 2 | . . . . . . . . 2 Reactor 1 | . . . . . . 1 . . Propulsion 12 | 2 . 2 . . 1 5 . 2 Treads . | . . . . . . . . . Leg 1 | . . . . . 1 . . . Wheel 2 | 2 . . . . . . . . Hover 3 | . . . . . . 1 . 2 Flight 6 | . . 2 . . . 4 . . Utility 20 | 1 1 1 . . 3 1 7 6 Device 14 | . . 1 . . 1 . 7 5 Storage 2 | 1 1 . . . . . . . Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 3 | . . . . . 1 1 . 1 Artifact . | . . . . . . . . . Weapon 25 | 2 1 1 . 1 5 2 3 10 Energy Gun 9 | 2 . 1 . . 1 2 . 3 Energy Cannon 4 | . . . . . . . . 4 Ballistic Gun 7 | . 1 . . 1 1 . 3 1 Ballistic Cannon 1 | . . . . . 1 . . . Launcher 4 | . . . . . 2 . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . Corrupted Parts 2 | . . . . . . 2 . . System Corruption 9 | . . . . . . 9 . . Parts Lost 34 | . 4 1 3 . . 4 . 22 Power 7 | . 1 . 1 . . 1 . 4 Propulsion 8 | . 1 . 1 . . 2 . 4 Utility 8 | . . . . . . . . 8 Weapon 11 | . 2 1 1 . . 1 . 6 Highest Loss Streak 14 | . 3 1 4 . . 3 . 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 76 | . 85 94 51 25 77 97 80 57 Engine 8 | . 13 14 7 . 9 10 . . Leg 5 | . . . . . 8 . . . Wheel 1 | . 24 . . . . . . . Hover 1 | . . . . . . 2 6 5 Flight 11 | . . 28 22 11 11 27 13 5 Device 12 | . . 11 11 11 11 11 21 18 Storage 1 | . 23 14 . . . . . . Processor 7 | . . . . . 10 9 . . Protection 9 | . . . . . 10 12 13 6 Energy Gun 1 | . 18 11 11 . . 4 1 . Ballistic Gun 2 | . 4 14 . 3 . . 17 7 Ballistic Cannon 5 | . . . . . 7 6 . . Launcher 6 | . . . . . 7 10 . . Peak Build Rating 77 | 6 7 7 5 4 24 31 55 77 Average Rating 24 | 4 6 6 4 2 20 25 48 44 On Entrance 14 | . 6 5 5 2 4 24 29 53 Naked Turns 69 | . . . . . . . . 69 Heaviest Build 61 | 14 54 12 5 4 23 24 36 61 Greatest Support 23 | 20 20 8 8 4 18 18 12 23 Greatest Overweight (x) 18 | . 5 1 . . 2 2 2 18 Average Overweight (x) . | . 1 . . . . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 5 5 5 5 5 5 Average Capacity 5 | 6 15 9 5 5 5 5 5 5 Most Carried 14 | 6 14 14 1 3 5 5 5 5 Average Carried 4 | 2 7 3 . 1 4 4 4 3 Final Capacity 20 | 8 20 5 5 5 5 5 5 5 Final Carried 14 | 6 14 . 1 3 5 5 5 2 Class Distribution -------------------- 75% | Mutant 9% | Scavenger-Mutant 7% | Bomber 6% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Bomber | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 804 | 218 35 . 81 10 110 145 50 155 Remotely . | . . . . . . . . . Salvage Created 532 | . 135 . . . . 53 50 294 Parts 32 | . 11 . . . . 3 . 18 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 21 . . Prevented 7 | . . . . . . 7 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 20 | . 7 . . . . 2 1 10 Guns 11 | . 5 . . . . . 1 5 Cannons 2 | . . . . . . 1 . 1 AOE 7 | . 2 . . . . 1 . 4 Classes Destroyed 6 | . 2 . . . . 1 . 3 Worker 1 | . . . . . . . . 1 Builder 1 | . . . . . . . . 1 Swarmer 11 | . 6 . . . . 1 . 4 Grunt 3 | . 1 . . . . . 1 1 Hunter 5 | . . . . . . 1 . 4 Programmer 1 | . . . . . . . . 1 Best Kill Streak 4 | . 4 . . . . 1 1 4 Combat Bots Only 4 | . 4 . . . . 1 1 4 Max Kills in Single Turn 2 | . 1 . . . . 1 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 . . . . 1 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 370 | . 54 31 14 14 . 24 3 230 Missed 111 | . 16 12 7 11 . 4 1 60 Damage Taken 4006 | . 428 209 105 47 . 414 47 2756 Core 1340 | . 133 25 66 47 . 49 . 1020 Absorbed by Shields 255 | . . . . . . . . 255 Redirected to Shielding 50 | . . . . . . . . 50 Core Remaining (%) 73 | 100 . 36 . . . 59 100 . Volleys Fired 83 | . 26 . . . . 17 4 36 Largest 3 | . 2 . . . . 1 3 3 Hottest 170 | . 80 . . . . 56 90 170 Shots Fired 119 | . 36 . . . . 17 12 54 Gun 81 | . 36 . . . . 6 12 27 Cannon 29 | . . . . . . 9 . 20 Launcher 9 | . . . . . . 2 . 7 Special . | . . . . . . . . . Kinetic 52 | . 11 . . . . 9 12 20 Thermal 33 | . . . . . . 6 . 27 Explosive 9 | . . . . . . 2 . 7 Electromagnetic 25 | . 25 . . . . . . . Robot Hit Streak 8 | . 8 . . . . 3 4 8 Robot Miss Streak 4 | . 4 . . . . 3 2 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 67 | . 23 . . . . 11 6 27 Core Hits 57 | . 9 . . . . 14 2 32 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 4 | . 1 . . . . 1 2 . Burn 1 | . . . . . . 1 . . Destroy 2 | . . . . . . . 2 . Corrupt 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2500 | . 385 . . . . 423 131 1561 Guns 850 | . 282 . . . . 73 131 364 Cannons 429 | . . . . . . 96 . 333 Explosions 1189 | . 95 . . . . 254 . 840 Melee . | . . . . . . . . . Ramming 32 | . 8 . . . . . . 24 Kinetic 583 | . 126 . . . . 96 131 230 Thermal 635 | . 95 . . . . 73 . 467 Explosive 1094 | . . . . . . 254 . 840 Electromagnetic 156 | . 156 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . 9 . 7 Average Corruption 4 | . . . . . . 8 . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . . . . . . 10 Message Errors 3 | . . . . . . . . 3 Matter Fused 3 | . . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 17 | . . . . . . . . 17 Projectiles . | . . . . . . . . . Explosions 17 | . . . . . . . . 17 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 245 | . 74 . . . . 19 . 152 Shots 8 | . 2 . . . . 1 . 5 Rammed 9 | . 1 . . . . . . 8 Targets Rammed 9 | . 1 . . . . . . 8 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 649 | . 138 . . . . 116 126 649 Average Temperature 139 | . 60 . . . . 32 62 226 Received Heat Transfer 630 | . 96 72 42 18 . 36 18 348 Effects 20 | . . . . . . . . 20 Shutdowns 7 | . . . . . . . . 7 Energy Bleed 1 | . . . . . . . . 1 Interference 4 | . . . . . . . . 4 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 4 | . . . . . . . . 4 Damage (major) 1 | . . . . . . . . 1 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . Heat Transferred 951 | . 100 . . . . 259 . 592 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Peak Influence 1044 | . 160 108 41 99 . . 1044 596 Initial 944 | . . 58 41 9 . . 944 511 Average 407 | . 91 65 35 49 . . 954 423 Maximum Alert Level 3 | . . . . . . . 3 2 Low Security (%) 27 | 100 100 100 100 100 . . . 1 Level 1 17 | . . . . . . . . 30 Level 2 39 | . . . . . . . . 67 Level 3 15 | . . . . . . . 100 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . . . . . 1 1 5 Investigation 1 | . . . . . . . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement 3 | . . . . . . . 1 2 Assault 1 | . . . . . . 1 . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 1 | . . . . . . 1 . . Communications Jammed 1 | . . . . . . . . 1 Distress Signals . | . . . . . . . . . Times Spotted 88 | . 8 11 3 8 . 22 1 35 Peak Tracking Total 17 | . 4 8 3 6 . 13 1 17 Tactical Retreats 11 | . . 1 . 2 . 3 . 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 3 | . 2 . . . . . . 1 Terminals 2 | . 1 . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 6 | . 4 . . . . . . 2 Successful 5 | . 4 . . . . . . 1 Failed 1 | . . . . . . . . 1 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 13 | . . . . . 8 . 3 2 Terminals 3 | . 1 . . . . . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . 1 . . . . . . 1 Open DSF 1 | . . . . . . . . 1 Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . . . . . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies 6 | . . . . . 6 . . . Largest Group 6 | . . . . . 6 6 3 2 Highest-Rated Group 348 | . . . . . 348 348 176 136 Highest-Rated Ally 96 | . . . . . 96 96 96 96 Zionite Dispatches 1 | . . . . . . . 1 . Recon 1 | . . . . . . . 1 . Total Orders 4 | . . . . . . . . 4 ROAM 3 | . . . . . . . . 3 EXPLORE 1 | . . . . . . . . 1 Ally Attacks 89 | . . . . . . 79 8 2 Total Damage 2647 | . . . . . . 2265 277 105 Kills 24 | . . . . . . 20 3 1 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . Drone Launches 9 | . . . . . . . . 9 Drone Recoveries 8 | . . . . . . . . 8 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 4918 | 58 196 54 26 55 2896 578 218 837 Spaces Moved 3261 | 51 115 66 50 127 1883 377 94 498 Core 230 | 1 . . . . . . . 229 Treads . | . . . . . . . . . Legs 1314 | . . . . . 1296 18 . . Wheels 165 | 50 115 . . . . . . . Hover 437 | . . . . . . 74 94 269 Flight 1115 | . . 66 50 127 587 285 . . Fastest Speed 37 | 50 80 37 37 40 40 110 140 40 Average Speed 133 | 79 101 63 37 40 147 131 198 125 Slowest Speed 950 | 80 155 117 40 40 200 192 210 950 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 3 20 30 6 29 90 56 3 16 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 7 | . . . . 1 3 3 . . Spaces Dug 41 | . . . . . . . 3 38 Terrain Destroyed 189 | . 9 . . . . 34 5 141 Melee . | . . . . . . . . . Projectile 11 | . . . . . . 1 5 5 AOE 178 | . 9 . . . . 33 . 136 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 3712 | 68 158 83 56 130 2006 441 115 655 Wait 208 | . 1 . 6 . 98 30 . 73 Move 3253 | 50 114 65 49 126 1882 376 93 498 Hop . | . . . . . . . . . Pick Up 50 | 12 12 . 1 3 8 4 1 9 Fast Attach 21 | . . . . . 2 4 8 7 Attach 41 | 6 2 5 . 1 8 4 1 14 Detach 8 | . . 1 . . 4 . 1 2 Swap 5 | . . . . . 1 2 2 . Drop 34 | . 2 12 . . 3 4 5 8 Fire 83 | . 26 . . . . 17 4 36 Melee . | . . . . . . . . . Ram 9 | . 1 . . . . . . 8 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 17) 231 | -10/Materials | Lost 3 parts (1n2w) 254 | -10/Materials | Core integrity fell below 50% 255 | -10/Materials | Entered Mines 281 | -10/Mines | Discovered new exit (range 10) 309 | -10/Mines | Entered Materials 309 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 327 | -9/Materials | Discovered new exit (range 16) 335 | -9/Materials | Entered Mines 365 | -9/Mines | Lost 4 parts (1p1n2w) 366 | -9/Mines | Met a Derelict bent on vengeance 388 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 388 | -9/Mines | Discovered new exit (range 6) 390 | -9/Mines | Entered Zion 477 | -7/Zion | Given A8's code to call for help 495 | -7/Zion | Found Prototype Launcher 496 | -7/Zion | Identified Rocket Array 528 | -7/Zion | Received a visual enhancement algorithm 567 | -7/Zion | Learned location of Recycling (-7) 607 | -7/Zion | Found Prototype Device 608 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 630 | -7/Zion | Build established: Mutant 661 | -7/Zion | Learned location of Data Miner (-6) 1237 | -7/Zion | Found Rocket Array 1417 | -7/Zion | Learned Factory repair station intel 1884 | -7/Zion | Met Imprinter 1922 | -7/Zion | Imprinted 1924 | -7/Zion | Declared Zion's savior 2567 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2570 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3055 | -7/Zion | Discovered new exit (range 16) 3083 | -7/Zion | Identified exit to Proximity Caves 3286 | -7/Zion | Entered Proximity Caves 3286 | -6/Proximity Caves | Accompanied by 6 allies 3412 | -6/Proximity Caves | Spotter reported a threat 3589 | -6/Proximity Caves | Spotter reported a threat 3598 | -6/Proximity Caves | Build established: Scavenger-Mutant 3668 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 3677 | -6/Proximity Caves | Spotter reported a threat 3713 | -6/Proximity Caves | Learned location of 1 exit from Factory 3730 | -6/Proximity Caves | Spotter reported a threat 3776 | -6/Proximity Caves | Discovered new exit (range 7) 3815 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3864 | -6/Proximity Caves | Entered Factory 3864 | -6/Factory | Accompanied by 3 allies 3864 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3865 | -6/Factory | Identified exit to Extension 3866 | -6/Factory | Loaded intel: 6 repair station locations 3946 | -6/Factory | Zion Recon squad teleported in 4072 | -6/Factory | Discovered new exit (range 3) 4082 | -6/Factory | Entered another Factory area 4082 | -5/Factory | Accompanied by 2 allies 4082 | -5/Factory | Evolved 2 slots: Utility x2 4083 | -5/Factory | Identified exit to Upper Caves 4382 | -5/Factory | Search patrols dispatched 4488 | -5/Factory | Build established: Scavenger-Bomber 4572 | -5/Factory | Lost 14 parts (1p4n6u3w) 4712 | -5/Factory | Garrison activated, responded to threat 4760 | -5/Factory | Lost 3 parts (1p2w) 4830 | -5/Factory | Core integrity fell below 50% 4861 | -5/Factory | Cargo convoy interrupted 4867 | -5/Factory | Core integrity fell below 20% 4919 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 04860_ P-70 Sage unfolds itself. 04860_ M-28 Smith unfolds itself. 04861_ ALERT: Cargo convoy interrupted, initiating access lockdown. 04862_ Slammed into Y-64 Sentinel. 04863_ Penetrated by Slug. 04863_ Slammed into Y-64 Sentinel. 04866_ Penetrated by Slug. 04869_ Slug penetrates Wall. 04875_ K-01 Serf cleans the Matter Pump. 04892_ Acquired Imp. Focal Shield. 04907_ System corrupted: Matter fused (-8). 04915_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04916_ ALERT: Rogue bot located, Programmers report to Factory Zone 8I. 04916_ C-30 ARC bursts open, deploying its payload. 04916_ P-70 Sage unfolds itself. 04916_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? +???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# +???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ??????############+##### ##??????????????????? | | ????? p% #??????????????????? | | ?????? p #??????????????????? | | ????? k #??????????????????? | | ????? kt @ #??????????????????? | | ???? #??????????????????? | | ???? #??????????????????? | | ???? #??????????????????? | | ??????############+#### #??????????????????? | | ??????# # k #??????????????????? | | ??????# """ """ """ # #??????????????????? | | ??????# """ """ """ # #??????????????????? | | ??????# """ """ """ # #??????????????????? | | ??????# # #??????????????????? | | ??????# """ """ """ !# +??????????????????? | | ??????# """ """ """ # #??????????????????? | | ??????# """ """ """ # #??????????????????? | | ??????# # #??????????????????? | | ??????#= # p ###########????????? | | ??????##########+######p ?? ?? | | ???????????????# | | ???????????#T ##H ! | | ???????? | | ?????????#/##### | | ???????????????# ? | | ???????????????######## ? | | ????????????????###########+############?? ? | | ????????????????# #?????????##?# ## | | ????????????????# #?????????? # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 100 Resistance: KI 25 Utility Shielding 33 Evasion (%) 62 Item Schematics ----------------- Imp. Field Recycling Unit | -7/Zion | Archive Coil Gun | -7/Zion | Archive Falx | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Oops Challenges ------------ None Game ------ Seed AblativeSystemFlamer Manual? 0 Play Time 00:59:09 Cumulative 11.1 hours Start 2024.08.07 @ 13:13:55 End 2025.04.27 @ 18:55:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0819a880-b470-49d9-9682-e4bc4d0d3334