Cogmind - Beta 13 --- EXPLORER MODE // 2024.06.28 @ 15:52:02

Player: Chiefwannatoke

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (22)      110
Value Destroyed (452)      452
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3102

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             685/700
Matter                     200/300
Energy                     104/150
System Corruption          2%
Temperature                Cool (0)
Movement                   Flying (31)
Location                   -7/Factory

 Parts 
-------
>           --- POWER (2) --------
      Micro Nuclear Core
>           --- PROPULSION (4) ---
            Xenon Bombardment Thruster
            Xenon Bombardment Thruster
            Xenon Bombardment Thruster
            Xenon Bombardment Thruster
>           --- UTILITY (6) ------
   Improved Cooling System
            Weight Redist. System
   Advanced Targeting Computer
            Reaction Control System
   Improved Propulsion Shielding
            Shield Generator
>           --- WEAPON (2) -------
     Cooled Pulse Rifle
>           --- INVENTORY (5) ----
   Improved Deuterium Engine
            VTOL Module
            VTOL Module
      Light Armor Plating
  Precision Shock Rifle

 Peak State 
------------
>           --- POWER ------------
      Heavy Deuterium Engine
      Micro Nuclear Core
>           --- PROPULSION -------
            Xenon Bombardment Thruster
            Xenon Bombardment Thruster
            Xenon Bombardment Thruster
            Xenon Bombardment Thruster
>           --- UTILITY ----------
   Improved Cooling System
            Weight Redist. System
   Advanced Targeting Computer
            Reaction Control System
   Improved Propulsion Shielding
            Shield Generator
>           --- WEAPON -----------
  Precision Shock Rifle
     Cooled Pulse Rifle
>           --- INVENTORY --------
   Improved Deuterium Engine
            VTOL Module
            VTOL Module
      Light Armor Plating
[Rating: 52]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 VTOL Module
  Treads                   Light Treads
  Flight Unit              VTOL Module
Utility                    Targeting Computer
  Device                   Weight Redist. System
  Processor                Targeting Computer
  Protection               Improved Propulsion Shielding
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Impact Weapon            Great Maul
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              7    | .   1   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   1   .   1   
  Utility                  4    | .   1   1   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             51   | 7   6   5   16  17  
  Power                    11   | 1   1   .   3   6   
    Engine                 6    | 1   1   .   1   3   
    Core                   5    | .   .   .   2   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   2   1   6   1   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 10   | .   2   1   6   1   
  Utility                  16   | 2   2   3   5   4   
    Device                 8    | .   2   2   .   4   
    Storage                .    | .   .   .   .   .   
    Processor              4    | 1   .   .   3   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | 1   .   1   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   1   1   2   6   
    Energy Gun             7    | 1   1   .   2   3   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          2    | 1   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   
  Unidentified Prototypes  4    | .   .   .   1   3   
Parts Lost                 5    | .   .   .   3   2   
  Power                    2    | .   .   .   1   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   2    | .   .   .   1   1   
  Highest Loss Streak      1    | .   .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     81   | .   66  84  87  91  
  Engine                   6    | .   12  10  .   1   
  Core                     4    | .   .   .   6   12  
  Flight                   26   | .   23  30  25  28  
  Device                   12   | .   2   18  16  18  
  Processor                14   | .   12  10  21  15  
  Protection               5    | .   .   5   8   7   
  Energy Gun               8    | .   12  10  7   4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             28   | 12  12  10  14  28  
  Greatest Support         40   | 40  40  18  24  30  
  Greatest Overweight (x)  2    | 2   2   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | .   5   4   5   5   
  Average Carried          3    | .   4   3   4   3   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | .   4   3   5   5   

 Class Distribution 
--------------------
 88% | Hacker-Sprinter
 11% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Sprinter | -10/Materials
 Hacker-Sprinter | -9/Materials
 Hacker-Sprinter | -8/Materials
 Hacker-Sprinter | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           590  | 235 75  70  103 107 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            753  | .   106 437 134 76  
  Parts                    42   | .   5   27  6   4   
Haulers Intercepted        4    | .   .   4   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  16   | .   4   4   7   1   
  Melee                    1    | .   .   .   .   1   
  Guns                     13   | .   2   4   7   .   
  AOE                      2    | .   2   .   .   .   
Classes Destroyed          6    | .   2   3   .   1   
  Builder                  1    | .   .   1   .   .   
  Hauler                   4    | .   .   4   .   .   
  Watcher                  1    | .   .   .   .   1   
  Swarmer                  9    | .   2   1   6   .   
  Grunt                    3    | .   2   .   1   .   
  Sentry                   4    | .   .   3   .   1   
Best Kill Streak           7    | .   2   7   3   2   
  Combat Bots Only         3    | .   2   3   3   1   
Max Kills in Single Turn   2    | .   2   2   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Hostile Shots Fired        150  | .   8   21  66  55  
  Missed                   65   | .   3   6   30  26  
Damage Taken               609  | .   42  141 269 157 
  Core                     127  | .   .   54  58  15  
  Absorbed by Shields      67   | .   .   .   .   67  
  Redirected to Shielding  85   | .   .   .   41  44  
  Ignored by Resistances   429  | .   27  88  163 151 
Core Remaining (%)         93   | 100 100 86  89  .   
Volleys Fired              59   | .   5   21  22  11  
  Largest                  1    | .   1   1   1   1   
  Hottest                  50   | .   45  45  50  50  
Shots Fired                59   | .   5   21  22  11  
  Gun                      59   | .   5   21  22  11  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  33   | .   .   .   22  11  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          26   | .   5   21  .   .   
  Robot Hit Streak         27   | .   5   27  10  20  
  Robot Miss Streak        1    | .   1   1   1   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           59   | .   5   21  19  14  
  Core Hits                39   | .   6   20  9   4   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         7    | .   .   .   4   3   
    Burn                   7    | .   .   .   4   3   
Melee Attacks              4    | .   .   .   .   4   
  Impact                   4    | .   .   .   .   4   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1066 | .   140 387 240 299 
  Guns                     773  | .   68  312 240 153 
  Cannons                  .    | .   .   .   .   .   
  Explosions               147  | .   72  75  .   .   
  Melee                    146  | .   .   .   .   146 
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  540  | .   72  75  240 153 
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          380  | .   68  312 .   .   
  Impact                   146  | .   .   .   .   146 
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         2    | .   .   1   .   2   
  Average Corruption       1    | .   .   1   .   2   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  1    | .   .   1   .   .   
    Energy Discharges      1    | .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            61   | .   .   .   .   61  
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    61   | .   .   .   .   61  
Knockbacks                 1    | .   .   .   .   1   
  Impact                   1    | .   .   .   .   1   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      5    | .   .   5   .   .   
  Shots                    1    | .   .   1   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        373  | .   60  78  117 373 
  Average Temperature      76   | .   29  26  44  118 
  Received Heat Transfer   328  | .   24  72  180 52  
  Effects                  1    | .   .   .   .   1   
    Interference           1    | .   .   .   .   1   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              3    | .   .   1   .   2   
  Impact Corruptions       3    | .   .   .   .   3   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             6    | .   1   .   5   .   
  Heat Transferred         1778 | .   100 50  999 629 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      2    | .   1   1   .   .   

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             327  | .   188 246 327 161 
  Initial                  104  | .   .   .   74  104 
  Average                  105  | .   86  109 148 132 
Maximum Alert Level        1    | .   .   1   1   .   
  Low Security (%)         90   | 100 100 81  68  100 
  Level 1                  9    | .   .   18  31  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   .   2   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           8    | .   2   2   4   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              40   | .   7   9   21  3   
  Peak Tracking Total      12   | .   3   6   12  2   
  Tactical Retreats        6    | .   2   1   3   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            2    | .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             7    | .   6   .   1   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          2    | .   2   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          10   | .   5   2   2   1   
  Terminals                9    | .   5   2   2   .   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                28   | .   17  5   5   1   
  Successful               18   | .   10  3   4   1   
  Failed                   10   | .   7   2   1   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                27   | .   17  5   5   .   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             17   | .   10  3   4   .   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        4    | .   3   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   
  Unreport Threat          3    | .   2   .   1   .   
  Locate Traps             1    | .   1   .   .   .   
  Reprogram Traps          2    | .   1   .   1   .   
  Dispatch Records         2    | .   1   1   .   .   
  Maintenance Status       1    | .   1   .   .   .   
  Patrol Status            1    | .   .   1   .   .   
  Hauler Manifests         1    | .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   1   
  Network Status           1    | .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   5   2   2   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Mat Mat Fac 
Turns Passed               824  | 83  236 129 178 198 
Spaces Moved               1501 | 48  491 222 331 409 
  Core                     4    | 4   .   .   .   .   
  Treads                   48   | 44  4   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   1449 | .   487 222 331 409 
  Fastest Speed            29   | 50  32  29  29  31  
  Average Speed            35   | 152 33  29  30  31  
  Slowest Speed            195  | 160 195 29  34  31  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            19   | .   4   5   7   3   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       34   | 3   82  37  37  14  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        4    | 1   1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          5    | .   2   3   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      5    | .   2   3   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      1703 | 54  555 258 380 456 
  Wait                     76   | .   46  14  9   7   
  Move                     1459 | 47  482 212 316 402 
  Hop                      18   | .   4   4   7   3   
  Pick Up                  3    | .   2   .   1   .   
  Fast Attach              33   | 7   5   3   6   12  
  Attach                   5    | .   1   1   1   2   
  Detach                   7    | .   6   .   .   1   
  Swap                     13   | .   .   1   9   3   
  Drop                     25   | .   4   2   9   10  
  Fire                     59   | .   5   21  22  11  
  Melee                    4    | .   .   .   .   4   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            1    | .   .   .   .   1   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-7/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Identified exit to Materials
   18 | -11/Scrapyard | Discovered exit to Materials (range 14)
   84 | -11/Scrapyard | Entered Materials
   84 | -10/Materials | Evolved 1 slot: Utility x1
  233 | -10/Materials | Identified exit to Mines
  233 | -10/Materials | Discovered exit to Mines (range 8)
  264 | -10/Materials | Identified exit to Materials
  264 | -10/Materials | Discovered exit to Materials (range 5)
  320 | -10/Materials | Entered another Materials area
  320 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  395 | -9/Materials  | Build established: Hacker-Sprinter
  406 | -9/Materials  | Identified exit to Mines
  406 | -9/Materials  | Discovered exit to Mines (range 15)
  443 | -9/Materials  | Identified exit to Materials
  443 | -9/Materials  | Discovered exit to Materials (range 13)
  449 | -9/Materials  | Entered another Materials area
  449 | -8/Materials  | Evolved 2 slots: Utility x2
  493 | -8/Materials  | Identified exit to Storage
  624 | -8/Materials  | Identified exit to Factory
  624 | -8/Materials  | Discovered exit to Factory (range 6)
  627 | -8/Materials  | Entered Factory
  627 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
  697 | -7/Factory    | Identified exit to Factory
  697 | -7/Factory    | Discovered exit to Factory (range 15)
  825 | -7/Factory    | Self-destructed

 Last Messages 
---------------
  Control System.
00824_ A bubble of electromagnetic force engulfs
  the area.
00824_ R-06 Scavenger destroyed.
00824_ Proton Bomb Trap short circuited.
00824_ R-06 Scavenger destroyed.
00824_ Door malfunctions.
00824_ A bubble of electromagnetic force engulfs
  the area.
00824_ Proton Bomb Trap short circuited.
00824_ Door malfunctions.
00824_ A bubble of electromagnetic force engulfs
  the area.
00824_ Proton Bomb Trap short circuited.
00824_ R-06 Scavenger destroyed.
00824_ Door malfunctions.
00824_ A bubble of electromagnetic force engulfs
  the area.
00824_ Chain reaction triggered in Hvy.
  Deuterium Engine.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????   ????????????? |
| ??????????????????????????????????   #???????????? |
| ??????????????????????????????????   #???????????? |
| ??????????????????????????????????   +???????????? |
| ?????????????????????????????????#   #???????????? |
| ?????????????????????????????????#   #???????????? |
| ?????????????????????????????????#   #???????????? |
| ?????????????????????????????????#   #???????????? |
| ?????????????????????###########?#   #???????????? |
| ?????????????????????#         #?#   #???????????? |
| ?????????????????????#         #?#   #???????????? |
| ?????????????????????#         #?#   #???????+???? |
| ?????????????????????#         #?#   #??????? #### |
| ??????????????????########+#####?#   #??????# #    |
| ???????????????????/! ??#   ######   #??????# #[[  |
| ????????????????????!  ?#            #??????# #    |
| ?????????????????????  ?# r #######+#####???# #    |
| ??????????????????????  ## ##?# !       #???# #    |
| ??????????????????????#/## #??#         #???# #    |
| ??????????????????????#    ##?#       ] #???# #### |
| ??????????????????????#=    #?#         #???#      |
| ??????????????????????#% @  #?#         #???#      |
| ?????????????????     /   = #?#         #####      |
| ?????????????#       k#   % #?#!        +          |
| ?????????????#        #   =##?#         ########   |
| ?????????????#       ?/  !u#??###########??????##  |
| ?????????????#      ? #   !#????????????????????#  |
| ?????????????#     ?  #    #????????????????????#  |
| ??????????????    ?  ?#    #????????????????????#  |
| ???????????????  ?  ??#+##u#????????????????????#  |
| ??????????????????##?????   ????????????????????#  |
| ?????????????????????????  k????????????????????+  |
| ?????????????????????????   ????????????????????#  |
| ????????????????????????? ""????????????????????#  |
| ????????????????????????? ""????????????????????+  |
| ????????????????????????? ??????????????????????## |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          28
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    6
Base Temperature (-)       100
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       66
Evasion (%)                71
Targeting Accuracy         13
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafiberFieldMachine
  Manual?         0
Play Time         00:22:20
  Cumulative      121.2 hours
  Start           2024.06.28 @ 15:28:48
  End             2024.06.28 @ 15:52:02
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          100
  Rogue           35
  Adventurer      57
  Explorer        8
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             67
Gallery%          78
Achievement%      64
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eac2b30a-584f-4f7b-b0aa-49585b4240a8