Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.25 @ 02:43:46 Player: Scott Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (47) 235 Value Destroyed (1267) 1267 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (915) 915 TOTAL SCORE: 6977 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 113 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 246/300 Energy 22/100 System Corruption 0% Temperature Danger (457) Movement Core (250) Ox4 Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Small Storage Unit > --- WEAPON (3) ------- Proton Cannon > --- INVENTORY (8) ---- Improved Heat Sink Hardened Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Ion Cannon Ion Cannon Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Heavy Ion Engine Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg Nuclear Pulse Thruster > --- UTILITY ---------- Cryofiber Web Small Storage Unit Experimental Sensor Array Hardened Heavy Armor Plating > --- WEAPON ----------- Ion Cannon Ion Cannon Ion Cannon > --- INVENTORY -------- Improved Heat Sink Hardened Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Proton Cannon Ion Cannon Ion Cannon Deploy-a-Sentry [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Ion Cannon Energy Gun EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Slots Evolved 8 | . . . 2 . . . 2 2 2 . Power 1 | . . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . 1 . 1 . Utility 3 | . . . 1 . . . 1 . 1 . Weapon 1 | . . . . . . . . 1 . . Parts Attached 45 | 6 4 . 9 . 4 1 8 8 2 3 Power 5 | . 2 . 1 . . . 1 . 1 . Engine 4 | . 2 . 1 . . . 1 . . . Core 1 | . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 11 | 2 . . 2 . 3 . 2 . . 2 Treads . | . . . . . . . . . . . Leg 10 | 2 . . 2 . 3 . 2 . . 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 Utility 15 | 2 . . 3 . . 1 3 5 1 . Device 6 | 1 . . 2 . . . . 2 1 . Storage 2 | 1 . . . . . 1 . . . . Processor 2 | . . . . . . . 2 . . . Hackware . | . . . . . . . . . . . Protection 5 | . . . 1 . . . 1 3 . . Artifact . | . . . . . . . . . . . Weapon 14 | 2 2 . 3 . 1 . 2 3 . 1 Energy Gun 4 | . 2 . 1 . 1 . . . . . Energy Cannon 8 | . . . 2 . . . 2 3 . 1 Ballistic Gun 2 | 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 1 1 . . Parts Lost 15 | . . . 2 . . . . . . 13 Power 2 | . . . . . . . . . . 2 Propulsion 5 | . . . . . . . . . . 5 Utility 4 | . . . 1 . . . . . . 3 Weapon 4 | . . . 1 . . . . . . 3 Highest Loss Streak 13 | . . . 2 . . . . . . 13 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 98 100 100 100 93 87 80 85 Engine 9 | . 14 14 11 11 11 11 9 7 6 5 Leg 30 | . 28 28 33 33 33 33 30 30 26 23 Device 10 | . 14 14 15 11 11 11 9 7 12 12 Storage 9 | . 14 14 11 11 11 11 9 7 6 6 Processor 1 | . . . . . . . 9 3 . . Protection 7 | . . . 5 11 11 11 9 6 6 4 Energy Gun 7 | . 1 28 19 11 11 11 . . . . Energy Cannon 12 | . . . 2 11 11 11 17 22 20 19 Ballistic Gun 1 | . 26 . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 63 | 8 15 15 21 21 21 21 31 53 63 63 Greatest Support 52 | 20 20 20 30 30 30 30 52 52 52 52 Greatest Overweight (x) 1 | . . . . . 1 . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 4 6 7 7 8 7 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 5 8 8 8 8 8 8 8 8 8 7 Class Distribution -------------------- 57% | Scavenger-Mutant 24% | Mutant 10% | Skirmisher 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/DSF Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Matter Collected 657 | 270 40 30 90 . . 50 76 84 . 17 Remotely . | . . . . . . . . . . . Salvage Created 2039 | 100 126 138 596 57 . 109 300 224 . 389 Parts 118 | 4 12 11 44 . . 7 12 7 . 21 Haulers Intercepted 3 | . . . 1 . . . 2 . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Combat Hostiles Destroyed 38 | . 5 5 14 3 . . 2 4 . 5 Guns 20 | . 5 4 10 1 . . . . . . Cannons 16 | . . . 4 2 . . 2 3 . 5 AOE 1 | . . 1 . . . . . . . . Classes Destroyed 14 | 2 2 . 5 1 . . 1 1 . 2 Worker 3 | . . . 1 . . 2 . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 3 | . . . 1 . . . 2 . . . Recycler 3 | 1 . . . . . 1 1 . . . Operator 1 | . . . . . . . 1 . . . Watcher 1 | . . . 1 . . . . . . . Swarmer 12 | . 3 3 6 . . . . . . . Grunt 13 | . 2 2 6 . . . 2 . . 1 Brawler 1 | . . . 1 . . . . . . . Sentry 3 | . . . 1 . . . . 2 . . Specialist 3 | . . . . . . . . . . 3 Programmer 2 | . . . . . . . . 2 . . Heavy 1 | . . . . . . . . . . 1 Assembled 3 | . . . . 3 . . . . . . Best Kill Streak 8 | 2 3 3 8 1 . 2 2 2 . 2 Combat Bots Only 3 | . 3 3 3 1 . . 2 2 . 2 Max Kills in Single Turn 2 | 1 1 1 2 1 . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Damage Taken 3224 | . 154 66 244 88 . . 55 361 . 2256 Core 986 | . 35 39 32 . . . 10 8 . 862 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 91 | 100 . 70 . . . 92 98 98 . . Volleys Fired 132 | 5 15 7 24 25 1 6 14 14 . 21 Largest 3 | 2 2 2 2 2 1 2 2 3 . 3 Hottest 200 | 40 40 90 113 113 68 113 120 200 . 180 Shots Fired 272 | 10 30 14 44 44 1 9 28 33 . 59 Gun 111 | 10 30 14 35 19 . 3 . . . . Cannon 161 | . . . 9 25 1 6 28 33 . 59 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 40 | 10 30 . . . . . . . . . Thermal 160 | . . . 9 25 1 6 28 33 . 58 Explosive . | . . . . . . . . . . . Electromagnetic 72 | . . 14 35 19 . 3 . . . 1 Robot Hit Streak 39 | 5 18 8 31 10 . 10 26 39 . 14 Robot Miss Streak 4 | 1 1 2 2 2 . 2 1 1 . 4 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 196 | 7 27 11 37 13 . 6 26 25 . 44 Core Hits 89 | 4 11 8 29 7 . 4 8 6 . 12 Critical Kills 1 | . . . . . . . . 1 . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 2 | . 1 . . . . . . 1 . . Meltdown 1 | . . . . . . . . 1 . . Destroy 1 | . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3667 | 52 231 187 601 173 . 102 595 655 . 1071 Guns 1013 | 52 231 143 476 71 . 40 . . . . Cannons 2610 | . . . 125 102 . 62 595 655 . 1071 Explosions 44 | . . 44 . . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 283 | 52 231 . . . . . . . . . Thermal 2618 | . . 44 125 102 . 62 595 655 . 1035 Explosive . | . . . . . . . . . . . Electromagnetic 766 | . . 143 476 71 . 40 . . . 36 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 . . Average Corruption 1 | . . . . . . . . 1 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 15 | . . . . . . . . 15 . . Projectiles 15 | . . . . . . . . 15 . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 30 | . . 30 . . . . . . . . Shots 1 | . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 684 | . 18 120 109 84 8 29 216 462 . 684 Average Temperature 137 | . 12 61 35 32 6 13 72 211 . 333 Received Heat Transfer 684 | . 87 9 90 . . . 45 66 . 387 Effects 29 | . . . . . . . . 7 . 22 Shutdowns 2 | . . . . . . . . 1 . 1 Energy Bleed 4 | . . . . . . . . 1 . 3 Interference 4 | . . . . . . . . 3 . 1 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . 1 . 2 Damage (minor) 2 | . . . . . . . . 1 . 1 Damage (major) 9 | . . . . . . . . . . 9 Damage (core) 4 | . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 7 | . . . . . . . 1 5 . 1 Heat Transferred 4148 | . . . 222 185 . 111 962 1003 . 1665 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Peak Influence 428 | 10 144 188 428 140 . 118 55 85 31 98 Initial 140 | . 5 47 61 140 . . . 10 31 19 Average 68 | 3 81 136 188 140 . 86 12 20 31 37 Maximum Alert Level 2 | . . . 2 . . . . . . . Low Security (%) 96 | 100 100 100 60 100 . 100 100 100 100 100 Level 1 3 | . . . 37 . . . . . . . Level 2 . | . . . 2 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . . . 2 . . . 1 2 . 3 Investigation 1 | . . . 1 . . . . . . . Extermination 2 | . . . . . . . . 2 . . Reinforcement 5 | . . . 1 . . . 1 . . 3 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 51 | . 7 5 19 3 . 1 3 5 . 8 Peak Tracking Total 5 | . 4 3 4 1 . 1 2 3 . 5 Tactical Retreats . | . . . . . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Traps Triggered 3 | . . . 1 . . . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Machines Disabled 1 | . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Machines Accessed 17 | . 4 . 1 . 5 . 4 2 1 . Terminals 12 | . 4 . 1 . . . 4 2 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 65 | . 6 . 1 . 50 . 4 3 1 . Successful 58 | . 2 . . . 50 . 3 2 1 . Failed 7 | . 4 . 1 . . . 1 1 . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 3 | . . . . . 3 . . . . . Terminals 15 | . 6 . 1 . . . 4 3 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 58 | . 2 . . . 50 . 3 2 1 . Record 49 | . . . . . 49 . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . Open DSF 2 | . . . . . . . . 1 1 . Emergency Access Points 2 | . 1 . . . . . 1 . . . Alert Level 1 | . . . . . . . . 1 . . Transport Status 1 | . . . . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used 1 | . . . . . . . 1 . . . Hacking Detections 7 | . 3 . 1 . . . 3 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 12 | . . . . . . 12 . . . . Total Damage 566 | . . . . . . 566 . . . . Kills 4 | . . . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Turrets Deployed 1 | . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Turns Passed 4095 | 97 217 243 265 375 848 418 612 641 185 194 Spaces Moved 2641 | 62 131 174 123 220 698 329 356 385 100 63 Core 8 | 8 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 2633 | 54 131 174 123 220 698 329 356 385 100 63 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 122 122 190 Average Speed 129 | 110 120 120 120 120 120 120 130 146 182 191 Slowest Speed 192 | 120 120 120 120 120 190 120 190 192 192 192 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 36 | 5 34 37 23 49 93 59 31 11 3 58 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 3 | . . . 1 . 1 . . . 1 . Unknown Exits Taken 7 | 1 1 1 . 1 . 1 1 1 . . Scrap Searched 1 | . . . . . . 1 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 8 | . . 7 . . . . 1 . . . Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . 1 . . . AOE 7 | . . 7 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Total 3085 | 80 168 194 198 287 707 343 477 438 102 91 Wait 207 | . 8 12 32 43 . 6 87 16 . 3 Move 2629 | 61 130 173 122 219 697 326 355 384 99 63 Hop 1 | . . . . . . 1 . . . . Pick Up 35 | 8 6 1 5 . 2 1 5 6 1 . Fast Attach 14 | 3 2 . 2 . . . 3 1 1 2 Attach 14 | 3 1 . 3 . 2 . 1 2 1 1 Detach 1 | . . . . . . . . 1 . . Swap 17 | . 1 . 4 . 2 1 4 5 . . Drop 35 | . 5 1 6 . 3 2 8 9 . 1 Fire 132 | 5 15 7 24 25 1 6 14 14 . 21 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Entered Mines 323 | -10/Mines | Build established: Mutant 371 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 374 | -10/Mines | Found Prototype Device 464 | -10/Mines | Learned Materials security intel 499 | -10/Mines | Discovered new exit (range 5) 558 | -10/Mines | Entered Materials 558 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 559 | -9/Materials | Identified exit to Mines 823 | -9/Materials | Entered Mines 864 | -9/Mines | Found a hidden stash of uninstalled traps 874 | -9/Mines | Excavation squad dispatched 874 | -9/Mines | A large section of the Mines collapsed 1054 | -9/Mines | Learned Materials stockpile data 1063 | -9/Mines | Build established: Scavenger-Mutant 1124 | -9/Mines | Excavation squad dispatched 1193 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1193 | -9/Mines | Discovered new exit (range 5) 1198 | -9/Mines | Entered Exiles 1199 | -9/Exiles | Identified exit to Mines 1231 | -9/Exiles | Met 8R-AWN 1255 | -9/Exiles | Met EX-HEX 1296 | -9/Exiles | Met EX-BIN 1396 | -9/Exiles | Aligned with FarCom system 1398 | -9/Exiles | Given EX-Vault access code 1480 | -9/Exiles | Met EX-DEC 1502 | -9/Exiles | Learned location of Zion (-7) 1628 | -9/Exiles | Visited The Gauntlet 1849 | -9/Exiles | Opened EX-Vault 1858 | -9/Exiles | Found Deploy-a-Sentry 1863 | -9/Exiles | Found Deploy-a-Sentry 1897 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2046 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 2046 | -9/Exiles | Entered Mines 2065 | -8/Mines | DAS Turret deployed 2453 | -8/Mines | Discovered new exit (range 10) 2464 | -8/Mines | Entered Materials 2464 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3074 | -8/Materials | Discovered new exit (range 3) 3076 | -8/Materials | Entered Factory 3076 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3265 | -7/Factory | Identified Exp. Sensor Array 3373 | -7/Factory | Build established: Scavenger-Skirmisher 3710 | -7/Factory | Discovered new exit (range 5) 3717 | -7/Factory | Entered another Factory area 3717 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3902 | -6/Factory | Identified exit to DSF 3902 | -6/Factory | Entered DSF 3930 | -6/DSF | Additional patrols routed to DSF 3962 | -6/DSF | Build established: Skirmisher 4080 | -6/DSF | Core integrity fell below 50% 4092 | -6/DSF | Core integrity fell below 20% 4097 | -6/DSF | Crushed by falling debris 4097 | -6/DSF | Smashed by cave-in Last Messages --------------- 04085_ Overheating: Broken Titanium Leg damaged (-8). 04085_ Penetrated by Slug. 04086_ Broken Cryofiber Web destroyed. 04087_ Overheating: Energy bleed (-52). 04087_ Carbon-fiber Leg destroyed. 04088_ Fission Core destroyed. 04089_ Overheating: Ion Cannon damaged (-1). 04089_ Exp. Sensor Array destroyed. 04090_ Ion Cannon destroyed. 04091_ Overheating: Matter decay (-54). 04091_ Broken Titanium Leg destroyed. 04091_ Ion Cannon destroyed. 04092_ Overheating: Core damaged (-93). 04092_ G-50 Soldier destroyed. 04094_ Overheating: System interference. 04094_ Proton Cannon temporarily disabled. 04094_ Penetrated by Slug. 04095_ Overheating: Energy bleed (-3). 04097_ The unstable cave ceiling collapses. 04097_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????""?????????? | | ??????????????????????????????????#"#?????????? | | ?????????????????########????????##"####??????? | | ?????????????????#!!!!! #########"""""#??????? | | ?????????????# #!!!!! x# #!!=#%""""#??????? | | ????????????? =g % !!=%!%!%""##"????? | | ????????????? ^%%% =%[!%=*[%%"""#???? | | ??????????????????## ^##@ !!%#[!!%""###????? | | ???????????????????#???#;; #=!### ###??????? | | ????????????????????? x ########## ##???????? | | ??????????????????!! ???????# #???????? | | ?????????????????#!! ???????# #???????? | | ?????????????????### ##???????### ##???????? | | ??????????????????[[ ?????????# #???????? | | ?????????????????#[[ ??????????# #???????? | | ?????????????????#[[ ??????????# #???????? | | ?????????????????### ????????###"## ###??????? | | ???????????????????# ????#[??#!!!?# #??????? | | ???????????????????A?? ##[[[#!!!## #??????? | | ??????????????????? ? %#??????? | | ?????????????????? ?? " #????? | | ??????????????C?????? ###????? | | ?????????????????????? ##!!!# ## % #??????? | | ?????????????????????????#!!?# ?# #??????? | | ?????????????????##??????????###### ###??????? | | ??????????????????!?????????????# =#???????? | | ??????????????????!!????????????# =#???????? | | ???????????????????!????????????# =#???????? | | ?????????????????### ???????????### ##???????? | | ?????????????????# ???????????#== #???????? | | ?????????????????# ??????????#== #???????? | | ?????????????????? ???########## ##???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 27 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteAntigravRedirector Manual? 0 Play Time 00:51:14 Cumulative 50.4 hours Start 2022.06.24 @ 03:24:06 End 2022.06.25 @ 02:43:46 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 40 Rogue 13 Adventurer 27 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 36 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 658d4cd1-6eb6-4a8c-a23c-3447d1a23447