Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.08 @ 09:10:04 Player: Sandwich Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (169) 845 Value Destroyed (9051) 9051 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (7531) 7531 TOTAL SCORE: 24987 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4124 Follower Combat Kills 2432 Met Imprinter 300 Was Imprinted 300 Friendly Fire -125 Cogmind --------- Core Integrity 9/1450 Matter 299/300 Energy 100/100 System Corruption 32% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core High-capacity Storage Unit Hardlight Generator Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Zionite Composite Leg II Zionite Composite Leg II Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Advanced Coolant Injector Large Storage Unit Improved Targeting Computer Zionite Weapon Casing Zionite Heavy Carapace > --- WEAPON ----------- Gamma Rifle Gamma Rifle Zionite Phaser-H Enhanced Nova Cannon Heavy Machine Gun Railgun > --- INVENTORY -------- Zionite Heavy DM Reactor Light Quantum Reactor Advanced Cooling System Advanced Coolant Injector Hardlight Generator Advanced Force Field Advanced Force Field Improved Arc Projector Improved Arc Projector Gamma Bomb Array [Rating: 172] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Gravmag System Treads Advanced Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Advanced Cooling System Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Improved Propulsion Shielding Weapon Makeshift Spear Energy Gun Electrolaser Energy Cannon Nova Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Gamma Bomb Array Special Weapon Improved Plasma Cutter Slashing Weapon Axe Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Arm Res Slots Evolved 16 | . . 2 2 2 . . . . 2 2 . . 2 2 . 2 Power 2 | . . . 1 . . . . . . . . . . . . 1 Propulsion 4 | . . 1 1 . . . . . 1 . . . . . . 1 Utility 6 | . . 1 . 2 . . . . 1 . . . 2 . . . Weapon 4 | . . . . . . . . . . 2 . . . 2 . . Parts Attached 241 | 7 4 7 6 26 1 1 5 14 6 2 4 22 13 22 42 59 Power 34 | 1 . . 1 6 . 1 . 1 1 . 1 3 3 2 5 9 Engine 7 | 1 . . 1 4 . . . 1 . . . . . . . . Core 11 | . . . . 2 . 1 . . 1 . . 2 2 . . 3 Reactor 16 | . . . . . . . . . . . 1 1 1 2 5 6 Propulsion 61 | 3 2 4 1 8 . . 1 8 2 . 1 9 4 3 5 10 Treads 15 | 1 . . . . . . . 1 2 . 1 1 2 2 5 . Leg 24 | . . . . . . . 1 7 . . . 4 1 1 . 10 Wheel 7 | 2 . . . . . . . . . . . 4 1 . . . Hover 9 | . 2 1 . 6 . . . . . . . . . . . . Flight 6 | . . 3 1 2 . . . . . . . . . . . . Utility 68 | 1 1 2 2 7 1 . 4 1 3 . 1 6 5 9 8 17 Device 23 | . . 2 . . . . . 1 . . . 1 3 1 4 11 Storage 10 | 1 1 . . . . . . . 1 . . 1 . 2 2 2 Processor 16 | . . . 1 4 1 . 4 . 2 . . . 1 1 1 1 Hackware 2 | . . . . 2 . . . . . . . . . . . . Protection 17 | . . . 1 1 . . . . . . 1 4 1 5 1 3 Artifact . | . . . . . . . . . . . . . . . . . Weapon 78 | 2 1 1 2 5 . . . 4 . 2 1 4 1 8 24 23 Energy Gun 28 | . 1 1 2 1 . . . 1 . . . 2 . 5 6 9 Energy Cannon 7 | . . . . . . . . . . . . . . 2 4 1 Ballistic Gun 12 | 2 . . . . . . . . . . . . . . 4 6 Ballistic Cannon 8 | . . . . . . . . . . . . 2 1 1 1 3 Launcher 15 | . . . . 2 . . . 1 . . . . . . 9 3 Special Weapon 1 | . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 2 . . . . . . 1 . . . . . Piercing Weapon 4 | . . . . . . . . 2 . 2 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . . . 4 . 1 . . 2 . 3 3 5 Parts Lost 110 | . . . . 6 2 . . 12 . . 5 5 14 2 19 45 Power 16 | . . . . 1 1 . . 2 . . 1 1 3 . 1 6 Propulsion 31 | . . . . 4 1 . . 7 . . 3 1 5 . 2 8 Utility 26 | . . . . . . . . 1 . . . 2 4 1 6 12 Weapon 37 | . . . . 1 . . . 2 . . 1 1 2 1 10 19 Highest Loss Streak 24 | . . . . 2 2 . . 4 . . 3 3 6 1 14 24 Average Slot Usage (%) 87 | . 95 89 93 95 98 92 98 93 87 100 72 73 86 90 86 75 Engine 1 | . 14 11 13 6 . . . 2 . . . . . . . . Core 6 | . . . . 7 13 15 15 12 10 11 4 6 4 3 . 1 Reactor 2 | . . . . . . . . . . . . 2 3 4 8 9 Treads 5 | . 1 . . . . . . 4 5 11 9 10 . 12 13 1 Leg 6 | . . . . . . . 5 11 20 17 8 2 13 . . 15 Wheel 1 | . 2 . . . . . . . . . . 4 9 2 . . Hover 6 | . 23 8 . 16 29 23 23 10 . . . . . . . . Flight 2 | . . 24 35 12 . . . . . . . . . . . . Device 5 | . . 2 . . . . . 1 3 . . . 8 15 16 15 Storage 9 | . 23 22 18 15 15 15 15 12 6 5 1 4 5 4 7 3 Processor 13 | . . . 5 12 7 7 16 23 27 29 22 17 14 10 5 4 Hackware 1 | . . . . 7 7 7 2 . . . . . . . . . Protection 3 | . . . 2 2 7 7 3 . . . 3 5 5 5 4 1 Energy Gun 2 | . 8 18 18 2 . . . . . . . . . 10 7 5 Energy Cannon 1 | . . . . . . . . . . . . . . 8 3 2 Ballistic Gun 1 | . 19 4 . . . . . . . . . . . . 3 9 Ballistic Cannon 1 | . . . . . . . . . . . . . 10 6 . . Launcher 1 | . . . . 2 . . . . . . . . . . 11 1 Slashing Weapon 4 | . . . . 8 15 15 15 7 . . 3 3 . . . . Piercing Weapon 4 | . . . . . . . . 6 13 23 14 11 7 1 . . Naked Turns 15 | . . . . . . . . . . . . . . . . 15 Heaviest Build 141 | 11 16 17 24 32 28 28 28 30 32 34 45 59 60 105 135 141 Greatest Support 190 | 32 16 24 24 41 41 30 30 60 50 50 90 93 32 165 190 164 Greatest Overweight (x) 8 | 2 1 . . 1 . . . 1 . . 1 5 4 8 . 3 Average Overweight (x) . | . . . . . . . . . . . . 1 1 1 . . Largest Inventory Capacity 18 | 6 8 8 8 8 8 8 8 8 10 10 10 8 8 10 10 18 Average Capacity 8 | 5 7 8 8 8 8 8 8 7 8 10 5 7 8 9 10 10 Most Carried 10 | 3 8 8 8 8 8 8 8 8 10 9 9 8 8 10 10 10 Average Carried 7 | 1 6 7 7 7 7 7 8 7 8 8 3 4 6 8 9 6 Final Capacity 10 | 6 8 8 8 8 8 8 8 6 10 10 4 8 8 10 10 4 Final Carried 10 | 3 8 8 8 8 8 8 8 6 10 9 . 7 8 10 4 4 Class Distribution -------------------- 46% | Messiah-Mutant 15% | Mutant 9% | Messiah-Executioner 8% | Messiah-Gladiator 6% | Messiah-Gunner 4% | Messiah-Tank 4% | Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -5/Factory Messiah-Gladiator | -5/Waste Messiah-Gladiator | -5/Factory Messiah-Mutant | -4/Factory Messiah-Executioner | -3/Research Messiah-Mutant | -3/Armory Messiah-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Arm Res Matter Collected 4058 | 252 40 86 60 234 86 22 10 230 60 20 47 202 227 384 906 1192 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 9829 | . 40 86 60 505 191 58 . 597 84 . . 1103 422 1048 2996 2639 Parts 425 | . 5 2 2 29 11 2 . 28 4 . . 43 24 46 100 129 Haulers Intercepted 2 | . . . . . . . . . 1 . . . . . . 1 Recyclers Shooed 2 | . . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 73 | . . . . . 33 . . 40 . . . . . . . . Prevented 5 | . . . . . . . . 5 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Arm Res Combat Hostiles Destroyed 137 | . 1 1 1 9 4 1 . 14 . . . 15 10 14 40 27 Melee 41 | . . . . 5 4 1 . 7 . . . 15 9 . . . Guns 27 | . 1 1 1 1 . . . . . . . . . 3 9 11 Cannons 22 | . . . . . . . . . . . . . 1 11 4 6 AOE 32 | . . . . 2 . . . 7 . . . . . . 16 7 Classes Destroyed 18 | . 1 2 . 4 2 1 . 1 1 . . 2 1 . 2 1 Worker 10 | . . . . . . . . . . . . 3 . . . 7 Builder 6 | . . . . 1 . . . . . . . . . . . 5 Tunneler 1 | . . . . . . . . . . . . . . . . 1 Hauler 2 | . . . . . . . . . 1 . . . . . . 1 Recycler 4 | . . . . . . . . . . . . 2 . 1 . 1 Mechanic 2 | . . . . . . . . . . . . . . . 1 1 Operator 2 | . . . . . . . . . . . . . 1 . 1 . Watcher 5 | . . 1 . 1 . . . 1 . . . . . . . 2 Swarmer 21 | . . . . 1 . . . 2 . . . 4 4 3 7 . Grunt 47 | . 1 . . 4 1 . . 5 . . . 5 . 5 17 9 Brawler 7 | . . . . . . . . 2 . . . . . . 3 2 Duelist 7 | . . . . 1 . . . 1 . . . . . . 4 1 Sentry 13 | . . 1 1 1 1 . . 3 . . . 2 2 1 1 . Hunter 12 | . . . . . 1 . . 1 . . . 2 . 2 1 5 Programmer 27 | . . . . 2 . . . . . . . 2 4 3 6 10 Behemoth 1 | . . . . . . . . . . . . . . . 1 . Thief 1 | . . . . . 1 . . . . . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . . . Best Kill Streak 18 | . 1 2 1 3 1 1 . 8 1 . . 4 4 4 7 18 Combat Bots Only 11 | . 1 1 1 3 1 1 . 8 . . . 3 4 4 7 11 Max Kills in Single Turn 5 | . 1 1 1 1 1 1 . 2 1 . . 1 1 1 3 5 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 1 . . . 2 . . . . . . 3 3 Melee 1 | . . . . 1 1 1 . 1 . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Arm Res Damage Taken 17835 | . 46 14 42 654 483 . . 1164 53 18 392 1669 1753 810 4085 6652 Core 2518 | . 12 . . 125 79 . . 168 22 . 105 145 212 20 189 1441 Absorbed by Shields 806 | . . . . . . . . . . . . . . . 734 72 Core Remaining (%) 86 | 100 95 100 100 . . . . 46 97 . . 75 81 . 83 . Volleys Fired 205 | . 6 3 4 14 . . . 5 . . . . 2 26 72 73 Largest 6 | . 2 2 2 2 . . . 1 . . . . 3 6 6 6 Hottest 507 | . 65 90 90 95 . . . 39 . . . . 171 496 479 507 Shots Fired 617 | . 12 6 8 19 . . . 5 . . . . 6 137 184 240 Gun 400 | . 12 6 8 15 . . . . . . . . . 63 114 182 Cannon 157 | . . . . . . . . . . . . . 6 74 31 46 Launcher 58 | . . . . 4 . . . 5 . . . . . . 39 10 Special 2 | . . . . . . . . . . . . . . . . 2 Kinetic 213 | . 6 . . . . . . . . . . . 6 24 60 117 Thermal 217 | . . . . . . . . . . . . . . 88 80 49 Explosive 7 | . . . . 1 . . . 5 . . . . . . . 1 Electromagnetic 162 | . 6 6 8 18 . . . . . . . . . 25 44 55 Phasic 18 | . . . . . . . . . . . . . . . . 18 Robot Hit Streak 36 | . 2 5 9 26 . . . 30 . . . . 33 30 36 10 Robot Miss Streak 7 | . 3 1 5 6 . . . . . . . . 2 2 5 7 Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 Secondary Targets 2 | . . . . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 Shots Hit Robots 528 | . 8 4 4 36 11 1 . 20 2 . . 37 28 99 146 132 Core Hits 419 | . 2 4 4 25 5 1 . 29 2 . . 23 16 38 162 108 Critical Hits 14 | . . . . 1 . . . 2 . . . . 1 4 . 6 Critical Kills 4 | . . . . . . . . 1 . . . . . 1 . 2 Critical Parts Destroyed 10 | . . . . 1 . . . 1 . . . . 1 3 . 4 Melee Attacks 190 | . . . . 34 18 2 . 28 4 . . 54 50 . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 86 | . . . . 34 18 2 . 7 . . . 25 . . . . Piercing 104 | . . . . . . . . 21 4 . . 29 50 . . . Sneak Attacks 16 | . . . . 1 1 1 . 1 1 . . 9 2 . . . Combat Hostiles 4 | . . . . . 1 1 . . . . . 2 . . . . Follow-up Attacks 8 | . . . . . 1 . . . . . . 5 2 . . . Damage Inflicted 25043 | . 41 47 72 1289 530 101 . 1416 141 . . 2417 1062 2603 8335 6989 Guns 6797 | . 41 47 72 250 . . . . . . . . . 1062 2380 2945 Cannons 3756 | . . . . . . . . . . . . . 143 1541 968 1104 Explosions 9054 | . . . . 385 . . . 764 . . . . . . 4987 2918 Melee 5414 | . . . . 654 530 101 . 652 141 . . 2417 919 . . . Ramming 22 | . . . . . . . . . . . . . . . . 22 Kinetic 3175 | . 12 . . . . . . . . . . . 143 352 1025 1643 Thermal 8422 | . . . . 148 . . . . . . . . . 1583 3582 3109 Explosive 1095 | . . . . 69 . . . 764 . . . . . . 156 106 Electromagnetic 6303 | . 29 47 72 418 . . . . . . . . . 668 3572 1497 Impact . | . . . . . . . . . . . . . . . . . Slashing 2994 | . . . . 654 530 101 . 184 . . . 1525 . . . . Piercing 2420 | . . . . . . . . 468 141 . . 892 919 . . . Phasic 612 | . . . . . . . . . . . . . . . . 612 Highest Corruption 32 | . . . . 3 5 5 5 . . . 20 22 5 . 16 32 Average Corruption 10 | . . . . 2 3 5 5 . . . 10 20 4 . 8 12 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 225 | . . . . 9 9 5 . . . . 8 75 6 . 49 64 Message Errors 33 | . . . . 1 5 3 . . . . 2 11 1 . 5 5 Matter Fused 33 | . . . . 2 2 2 . . . . 1 12 2 . 4 8 Heat Flow Errors 16 | . . . . 1 1 . . . . . 1 7 . . 5 1 Energy Discharges 26 | . . . . 3 . . . . . . 1 13 2 . 3 4 Parts Rejected 2 | . . . . . . . . . . . . . . . . 2 Data Loss (minor) 23 | . . . . 2 1 . . . . . 3 8 . . 3 6 Data Loss (major) 4 | . . . . . . . . . . . . 3 . . . 1 Misfires 2 | . . . . . . . . . . . . . . . 1 1 Alerts 3 | . . . . . . . . . . . . 2 . . 1 . Misdirections 19 | . . . . . . . . . . . . 13 . . 2 4 Targeting Errors 53 | . . . . . . . . . . . . 6 1 . 20 26 Weapon Failures 11 | . . . . . . . . . . . . . . . 5 6 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1222 | . . . . 20 55 . . 64 . . . 686 97 90 149 61 Projectiles 137 | . . . . . . . . . . . . . . 90 . 47 Explosions 200 | . . . . 5 . . . 32 . . . . . . 149 14 Melee 885 | . . . . 15 55 . . 32 . . . 686 97 . . . Knockbacks 6 | . . . . . . . . . . . . . . 5 . 1 Impact . | . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . . . . 5 . 1 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 666 | . . . . 66 . . . 87 . . . . . . 464 49 Shots 45 | . . . . 4 . . . 4 . . . . . . 31 6 Rammed 6 | . . . . . . . . . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 421 | . 69 74 80 223 134 . 282 4 . . 247 252 236 258 421 421 Average Temperature 105 | . 32 43 32 62 67 . 135 2 . . 135 96 112 128 131 114 Received Heat Transfer 1722 | . 24 9 18 186 21 . . 147 12 9 . 81 159 81 516 459 Effects 3 | . . . . . . . . . . . . . . . 2 1 Shutdowns 1 | . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . . . . 1 . . . . . . . . . . 11 3 Combat Hostiles 14 | . . . . 1 . . . . . . . . . . 10 3 Parts Fried 48 | . . . . 1 . . . . . . . . . 2 39 6 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . Parts Melted 18 | . . . . . . . . 1 . . . . . 8 8 1 Heat Transferred 8059 | . . . . 100 . . . . . . . . . 2294 3331 2334 Parts Sabotaged 5 | . . . . . . . . . . . . . . . 3 2 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 17 | . . . . 2 . . . . . . . . . . 9 6 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Arm Res Peak Influence 1994 | . 45 70 109 233 . . . . 160 160 50 305 257 943 1994 1613 Average Influence 496 | . 7 41 66 102 . . . . 48 12 15 128 124 619 1262 1267 Maximum Alert Level 5 | . . . . 1 . . . . . . . 1 1 3 5 5 Low Security (%) 50 | 100 100 100 100 87 . . . . 100 100 100 60 66 14 . . Level 1 13 | . . . . 12 . . . . . . . 39 33 14 . . Level 2 5 | . . . . . . . . . . . . . . 8 28 . Level 3 8 | . . . . . . . . . . . . . . 61 12 13 Level 4 14 | . . . . . . . . . . . . . . . 9 82 Level 5 5 | . . . . . . . . . . . . . . . 31 3 High Security 2 | . . . . . . . . . . . . . . . 17 . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 1 . . 3 . . . . . 2 . 2 1 6 16 11 Investigation 2 | . . . . 1 . . . . . . . . . . 1 . Extermination 9 | . . . . 2 . . . . . . . 1 1 1 2 2 Reinforcement 11 | . 1 . . . . . . . . 1 . 1 . 1 2 5 Assault 18 | . . . . . . . . . . . . . . 3 11 4 Garrison 2 | . . . . . . . . . . 1 . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . 1 . . . . . 3 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 2 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Arm Res Distress Signals 17 | . . 3 . . . . . . . 1 . 2 1 2 3 5 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 359 | . 1 2 3 25 17 . . 37 3 5 6 26 22 37 113 62 Peak Tracking Total 24 | . 1 2 1 6 9 . . 8 2 4 4 6 8 8 24 13 Tactical Retreats 22 | . . . . 6 1 . . 6 . . . 1 2 1 5 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Arm Res Traps Triggered 18 | . . . . 3 . . . . . 1 . 1 . . 12 1 Indirectly 10 | . . . . . . . . . . . . . . . 10 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . 1 1 . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Arm Res Machines Disabled 24 | . . . . 3 1 1 . 3 . . . . 1 4 10 1 Max in Single Turn 2 | . . . . 1 1 1 . 1 . . . . 1 1 2 1 Energy Cycler 1 | . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Arm Res Machines Accessed 14 | . . . 1 6 1 1 . 1 1 . . 1 1 1 . . Terminals 7 | . . . 1 5 . . . 1 . . . . . . . . Fabricators 3 | . . . . . . . . . 1 . . 1 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . 1 . . Total Hacks 40 | . . . 3 26 1 1 . 1 2 . . 1 4 1 . . Successful 15 | . . . 1 9 1 1 . 1 . . . . 2 . . . Failed 25 | . . . 2 17 . . . . 2 . . 1 2 1 . . Catastrophic 4 | . . . . 1 . . . . 1 . . 1 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 56 | . . . 3 17 1 . . . 8 . . . 8 . 14 5 Terminals 29 | . . . 3 25 . . . 1 . . . . . . . . Fabricators 7 | . . . . . . . . . 2 . . 1 4 . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . 1 . . Terminal Hacks 7 | . . . . 4 1 1 . 1 . . . . . . . . Part Schematic 1 | . . . . 1 . . . . . . . . . . . . Open Door 3 | . . . . . 1 1 . 1 . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . 1 5 . . . . . . . . . . . . Terminals 6 | . . . 1 5 . . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . . Botnet 4 | . . . 1 3 . . . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 10 | . . . 1 5 . . . . 1 . . 1 1 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . Matter 146 | . . . . . . . . . . . . . 146 . . . Time 36 | . . . . . . . . . . . . . 36 . . . Total Part Build Rating 6 | . . . . . . . . . . . . . 6 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Arm Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired 19 | . . . . . . 3 . 12 . . . . . . 3 1 Allies Hacked 2 | . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Arm Res Total Allies 40 | . . . . . . 3 4 12 3 . . . 5 . 8 5 Largest Group 10 | . . . . . . 3 7 7 10 9 3 . 4 4 8 2 Highest-Rated Group 662 | . . . . . . 93 250 250 414 376 165 . 391 391 662 244 Highest-Rated Ally 122 | . . . . . . 31 40 40 70 70 70 . 103 103 103 122 Zionite Dispatches 7 | . . . . . . . . . 1 . . . 2 . 2 2 Heavy 3 | . . . . . . . . . . . . . 1 . 1 1 Light 3 | . . . . . . . . . 1 . . . 1 . 1 . Demo 1 | . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 405 | . . . . . . . . 110 21 33 65 . 13 55 91 17 Total Damage 12927 | . . . . . . . . 1954 301 627 1399 . 841 2366 4135 1304 Kills 78 | . . . . . . . . 15 2 8 2 . 5 14 26 6 Allies Corrupted 2 | . . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Arm Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 2 1 1 . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . 4 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . 2 . . . 1 . 2 . Branch Access 2 | . . . . . . . . . 1 . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . 1 . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . 1 . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Arm Res Turns Passed 10420 | 66 164 117 186 1138 431 274 460 1624 531 119 230 1158 1017 505 1231 1169 Spaces Moved 7910 | 42 173 119 234 1414 680 301 617 1029 410 97 156 595 619 239 575 610 Core 36 | 11 . . . . . . . . . . . . . . . 25 Treads 1327 | . . . . . . . . 52 . . 62 250 . 174 575 214 Legs 1473 | . . . . . . . . 474 410 97 94 27 . . . 371 Wheels 1052 | 31 19 . . . . . . . . . . 318 619 65 . . Hover 3222 | . 154 53 . 914 680 301 617 503 . . . . . . . . Flight 800 | . . 66 234 500 . . . . . . . . . . . . Fastest Speed 31 | 50 56 34 31 31 48 52 52 62 120 120 120 110 110 140 145 50 Average Speed 91 | 97 62 42 31 45 48 52 59 101 120 120 138 139 112 155 156 130 Slowest Speed 200 | 150 125 56 34 116 52 52 62 160 120 120 160 200 130 170 161 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . 1 . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 34 | 3 30 15 17 34 68 53 86 76 11 5 81 22 18 8 51 10 Regions Visited 16 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . . . 1 . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . 1 1 1 . . . . 1 1 1 . Scrap Searched 8 | . . . . . 3 . 3 2 . . . . . . . . Spaces Dug 49 | . . . . 13 3 . . 2 2 . . 3 16 1 1 8 Terrain Destroyed 278 | . . . . 36 3 . . 52 2 . . 3 19 20 72 71 Melee 39 | . . . . 13 3 . . 2 2 . . 3 16 . . . Projectile 55 | . . . . . . . . . . . . . 3 20 4 28 AOE 184 | . . . . 23 . . . 50 . . . . . . 68 43 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Arm Res Total 10445 | 63 217 179 336 1828 753 415 706 1572 443 100 169 847 872 325 810 810 Wait 1479 | 12 22 41 85 312 57 42 81 334 20 . 10 166 190 14 57 36 Move 7891 | 41 172 118 231 1413 679 300 616 1028 409 97 155 594 618 238 574 608 Hop 1 | . . . 1 . . . . . . . . . . . . . Pick Up 94 | 3 8 3 5 10 1 3 . 4 2 1 . 14 6 6 13 15 Fast Attach 145 | 6 3 4 2 16 . . 5 8 5 . 2 15 8 13 22 36 Attach 55 | . . 1 1 6 . 1 . 4 . 2 2 7 4 3 10 14 Detach 12 | . . 1 . 2 . . . . 1 . . . . 2 3 3 Swap 42 | 1 1 2 3 4 1 . . 2 1 . . 1 1 6 10 9 Drop 104 | . 5 6 4 17 . 2 4 3 1 . . 8 1 17 29 7 Fire 205 | . 6 3 4 14 . . . 5 . . . . 2 26 72 73 Melee 162 | . . . . 34 15 2 . 25 4 . . 40 42 . . . Ram 6 | . . . . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . 2 Rewire 245 | . . . . . . 65 . 159 . . . . . . 20 1 Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . 2 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Waste -5/Factory -4/Factory -3/Research -3/Armory -2/Research History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 13) 190 | -10/Materials | Discovered new exit (range 10) 231 | -10/Materials | Entered another Materials area 231 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 327 | -9/Materials | Build established: Mutant 334 | -9/Materials | Discovered new exit (range 13) 348 | -9/Materials | Entered another Materials area 348 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 518 | -8/Materials | Discovered new exit (range 8) 534 | -8/Materials | Entered Factory 534 | -7/Factory | Evolved 2 slots: Utility x2 789 | -7/Factory | Build established: Sprinter 1169 | -7/Factory | Build established: Mutant 1569 | -7/Factory | Build established: Hacker-Mutant 1572 | -7/Factory | Discovered new exit (range 15) 1672 | -7/Factory | Entered Lower Caves 1692 | -7/Lower Caves | Encountered a Warlord checkpoint 1848 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 1850 | -7/Lower Caves | Identified exit to Lower Caves 1950 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1957 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 1979 | -7/Lower Caves | Build established: Mutant 1988 | -7/Lower Caves | P-70 Sage assimilated allied TJ-4AB(g) 2081 | -7/Lower Caves | Learned Factory trap positions 2086 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2092 | -7/Lower Caves | Spotted B-75 Beast 2103 | -7/Lower Caves | Entered another Lower Caves area 2108 | -7/Lower Caves | Spotted B-75 Beast 2194 | -7/Lower Caves | Learned Factory interactive machine intel 2348 | -7/Lower Caves | Discovered new exit (range 15) 2354 | -7/Lower Caves | Encountered a Warlord checkpoint 2377 | -7/Lower Caves | Entered Zion 2377 | -7/Zion | Accompanied by 3 allies 2394 | -7/Zion | System corruption cleaned by Quarantine Array 2423 | -7/Zion | Learned Factory stockpile data 2516 | -7/Zion | Imprinted 2518 | -7/Zion | Declared Zion's savior 2570 | -7/Zion | Found Prototype Processor 2570 | -7/Zion | Identified Exp. Melee Analysis Suite 2574 | -7/Zion | Found Prototype Processor 2574 | -7/Zion | Identified Exp. Core Analyzer 2576 | -7/Zion | Found Prototype Processor 2576 | -7/Zion | Identified Exp. Targeting Computer 2579 | -7/Zion | Found Prototype Processor 2579 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2769 | -7/Zion | Discovered new exit (range 14) 2770 | -7/Zion | Given A8's code to call for help 2809 | -7/Zion | Build established: Messiah-Mutant 2837 | -7/Zion | Entered Proximity Caves 2837 | -6/Proximity Caves | Accompanied by 7 allies 2928 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3089 | -6/Proximity Caves | Learned Factory interactive machine intel 3196 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3407 | -6/Proximity Caves | Spotted B-75 Beast 3467 | -6/Proximity Caves | Lost 3 parts (2n1w) 3840 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 3906 | -6/Proximity Caves | Destroyed 8 combat bots 3911 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 4072 | -6/Proximity Caves | Core integrity fell below 50% 4218 | -6/Proximity Caves | Discovered new exit (range 4) 4461 | -6/Proximity Caves | Entered Factory 4461 | -6/Factory | Accompanied by 7 allies 4461 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4462 | -6/Factory | Identified exit to Lower Caves 4463 | -6/Factory | Loaded intel: 80 trap records 4465 | -6/Factory | Loaded intel: 46 interactive machine locations 4560 | -6/Factory | Retrieved Zion intel report: Branch Access 4735 | -6/Factory | Found Prototype Processor 4735 | -6/Factory | Identified Exp. Signal Interpreter 4819 | -6/Factory | Discovered new exit (range 12) 4832 | -6/Factory | Identified exit to Factory 4929 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 4930 | -6/Factory | Zion Light squad teleported in 4992 | -6/Factory | Entered another Factory area 4992 | -5/Factory | Accompanied by 9 allies 4992 | -5/Factory | Evolved 2 slots: Weapon x2 4993 | -5/Factory | Loaded intel: 48 interactive machine locations 5102 | -5/Factory | Garrison activated, responded to threat 5111 | -5/Factory | Sucked down chute 5111 | -5/Factory | Entered Waste 5120 | -5/Waste | Spotted C-40 Crusher 5125 | -5/Waste | Spotted C-40 Crusher 5126 | -5/Waste | EMP discharged 5128 | -5/Waste | Spotted C-40 Crusher 5130 | -5/Waste | Spotted C-40 Crusher 5183 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5185 | -5/Waste | 3 allies followed down the chute 5185 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5188 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5204 | -5/Waste | Spotted C-40 Crusher 5205 | -5/Waste | Spotted C-40 Crusher 5209 | -5/Waste | Allies destroyed C-40 Crusher 5219 | -5/Waste | Lost 3 parts (1p1n1w) 5226 | -5/Waste | EMP discharged 5226 | -5/Waste | System corruption reached 10% 5243 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5246 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5265 | -5/Waste | 3 allies followed down the chute 5323 | -5/Waste | Discovered new exit (range 12) 5326 | -5/Waste | EMP discharged 5339 | -5/Waste | Identified exit to Factory 5341 | -5/Waste | Entered Factory 5501 | -5/Factory | Build established: Messiah-Gladiator 6200 | -5/Factory | Lost 3 parts (1n2u) 6398 | -5/Factory | Build established: Messiah-Mutant 6491 | -5/Factory | Discovered new exit (range 6) 6497 | -5/Factory | Identified exit to Factory 6499 | -5/Factory | Entered another Factory area 6499 | -4/Factory | Evolved 2 slots: Utility x2 6666 | -4/Factory | Spotted B-86 Titan 7036 | -4/Factory | Spotted B-86 Titan 7329 | -4/Factory | Lost 4 parts (1p3u) 7384 | -4/Factory | Fabricated Airjet (x2) 7425 | -4/Factory | Zion Heavy squad teleported in 7425 | -4/Factory | Discovered new exit (range 16) 7464 | -4/Factory | Lost 6 parts (5n1w) 7500 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 7501 | -4/Factory | Zion Light squad teleported in 7516 | -4/Factory | Entered Research 7516 | -3/Research | Accompanied by 4 allies 7516 | -3/Research | Evolved 2 slots: Weapon x2 7666 | -3/Research | Garrison activated, responded to threat 7735 | -3/Research | Found Prototype Protection 7735 | -3/Research | Identified Zio. Weapon Casing 7815 | -3/Research | First assault squad dispatched 7874 | -3/Research | Build established: Messiah-Executioner 7989 | -3/Research | Discovered new exit (range 12) 8021 | -3/Research | Entered Armory 8039 | -3/Armory | Found Unknown Launcher 8039 | -3/Armory | Identified Gamma Bomb Array 8043 | -3/Armory | Found Gamma Bomb Array 8046 | -3/Armory | Found Gamma Bomb Array 8049 | -3/Armory | Found Gamma Bomb Array 8057 | -3/Armory | Found Gamma Bomb Array 8059 | -3/Armory | Found Gamma Bomb Array 8201 | -3/Armory | Zion Heavy squad teleported in 8305 | -3/Armory | Zion Light squad teleported in 8554 | -3/Armory | First assault squad dispatched 8688 | -3/Armory | Spotted B-86 Titan 8708 | -3/Armory | Destroyed B-86 Titan 8771 | -3/Armory | Found Prototype Launcher 8771 | -3/Armory | Identified Mni. Smartbomb Launcher 8821 | -3/Armory | Retrieved Zion intel report: Unaware Analyses 8863 | -3/Armory | Destroyed 7 combat bots 8892 | -3/Armory | System corruption reached 10% 8952 | -3/Armory | Retrieved Zion intel report: Branch Access 9039 | -3/Armory | High security lockdown imminent 9119 | -3/Armory | High security lockdown engaged 9244 | -3/Armory | Discovered new exit (range 4) 9252 | -3/Armory | Spotted Executioner 9252 | -3/Armory | Entered Research 9252 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 9283 | -2/Research | Lost 14 parts (1p2n4u7w) 9559 | -2/Research | Zion Heavy squad teleported in 9567 | -2/Research | Build established: Messiah-Gunner 9598 | -2/Research | Found Prototype Protection 9598 | -2/Research | Identified Zio. Heavy Carapace 9703 | -2/Research | Found Zio. Weapon Casing 9801 | -2/Research | First assault squad dispatched 9881 | -2/Research | P-80 Master assimilated allied Enforcer 9a 9904 | -2/Research | System corruption reached 10% 9972 | -2/Research | Lost 14 parts (1p2n4u7w) 9974 | -2/Research | Destroyed 11 combat bots 10069 | -2/Research | Lost 5 parts (1p4w) 10196 | -2/Research | Zion Demo squad teleported in 10217 | -2/Research | Crushed by falling debris 10236 | -2/Research | Crushed by falling debris 10382 | -2/Research | System corruption reached 30% 10405 | -2/Research | Core integrity fell below 50% 10411 | -2/Research | Core integrity fell below 20% 10421 | -2/Research | Self-destructed Last Messages --------------- 10399_ E-15 Imp unfolds itself. 10400_ Railgun blown off. 10400_ Centrium Leg blown off. 10400_ E-15 Imp destroyed. 10400_ Dropped Mic. Fission Core. 10401_ Adv. Heat Sink destroyed. 10401_ Dropped Adv. Force Field. 10402_ Dropped Hcp. Storage Unit. 10402_ C-30 ARC bursts open, deploying its payload. 10402_ G-73 Enforcer unfolds itself. 10402_ Slammed into G-73 Enforcer. 10404_ P-80 Master resets I-47 Archangel, system corruption cleaned. 10404_ Slammed into G-73 Enforcer. 10405_ C2IG5%6FDMIZ#8B1JGQ29BZGWB5NR,,3= 10405_ Acquired 82 matter. 10405_ Slammed into L-61 Swordsman. 10406_ Adv. Target Analyzer destroyed. 10406_ Slammed into L-61 Swordsman. 10407_ Slammed into G-73 Enforcer. 10408_ Acquired 56 matter. Map ----- +----------------------------------------------------+ | =!! =%! % # "????? | | ###########*% % ????? | | #????????# = % "%! ????? | | ########????????# ] !=% =% "%= ????? | | #???????????????## ] # # ####?????? | | #????????????????## !# #???????? | | #????????????????##= ##! #???????? | | #???????????????## | !##= #???????? | | #???????????????# # ##% #???????? | | #???????????????### ##] #???????? | | #???????????????# # #! #???????? | | #??????????########%% ################???????? | | #??????????# !*!#!| # #???????????????? | | #??????????# *=|!#==!# #???????????????? | | ???????????# !=!%=%%! # #???????????????? | | ???????????????#*!!== ![g|// * #???????????????? | | ???????????????#!![!%=# %%# #???????????????? | | ???????????????# ==*!#| g# #???????????????? | | ???????????????######## g ########???????????????? | | ???????????????# # i #??????????????????????? | | ???????????????# #mgg#??????????????????????? | | ???????????????# #g #??????????????????????? | | ???????????????# + g #??????????????????????? | | ???????????????# #p l#??????????????????????? | | ???????????????# #g l#??????????????????????? | | ???????????????########l @#??????????????????????? | | ????????######## #??????????????????????? | | ????????# # #??????????????????????? | | ????????# # #??????????????????????? | | ????????# + ###+####??????????????????????? | | ????????# # # ????????????????????????? | | ????????# =# # #??????????????????????? | | ????????# # # #??????????????????????? | | ????????######## # #??????????????????????? | | ???????######### # #??????????????????????? | | ???????# # # #??????????????????????? | | ???????# # ########??????????????????????? | | ???????# # #?????????????????????????????? | | ???????# # #?????????????????????????????? | | ???????# "" # ########??????????????????????? | | ???????# """ # # #??????????????????????? | | ???????# "R + # #??????????????????????? | | ???????# """ # # #??????????????????????? | | ???????# "" # + #??????????????????????? | | ???????# # # #??????????????????????? | | ???????# # # #??????????????????????? | | ???????######### ########??????????????????????? | | ???????###" " #????????????????????????????? | | ???????#" """""""""""????????????????????????????? | | ???????####??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 200 Energy Generation 68 Energy Capacity 1280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Armor Coverage 1200 Resistance: TH 20 Propulsion Shielding 66 Weapon Shielding 100 Point Defense Rating 80 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 24 Melee Accuracy 26 Target Analysis 8 Armor Integrity Analysis 90 Recoil Reduction 7 Defensive Hacking 20 Item Schematics ----------------- Airjet | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Airjet | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceRegenerativeMatrix Manual? 0 Play Time 01:50:51 Cumulative 140.6 hours Start 2020.09.03 @ 11:45:53 End 2020.09.08 @ 09:10:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 192 Rogue 149 Adventurer 3 Explorer 40 Win Type - Total 2 Types 1/1/0/0/0/0/0 Lore% 51 Gallery% 74 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ac28143-9378-456c-8ed6-5e5eabc55ddd