Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.21 @ 02:05:07 Player: Jiber Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1742) 1742 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (450) 450 TOTAL SCORE: 4597 Bonus ------- High Alert Combat Kills 21 Follower Combat Kills 229 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 161/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (5) ------ Gravity Neutralizer Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle Rocket Launcher > --- INVENTORY (5) ---- Carbon-fiber Leg Disposable Heat Sink Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Gravity Neutralizer Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Precision Beam Rifle Rocket Launcher > --- INVENTORY -------- Heavy Ion Engine Disposable Heat Sink Core Shielding EMP Blaster Rocket Launcher [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Gravity Neutralizer Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 2 . 1 . Weapon . | . . . . . . Parts Attached 45 | 6 4 3 16 13 3 Power 6 | 1 1 . 2 2 . Engine 3 | 1 . . 2 . . Core 3 | . 1 . . 2 . Reactor . | . . . . . . Propulsion 15 | 2 . . 6 6 1 Treads 9 | 2 . . 6 1 . Leg 6 | . . . . 5 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 2 2 4 3 . Device 3 | . . 1 1 1 . Storage 2 | 1 1 . . . . Processor 3 | . 1 . 1 1 . Hackware . | . . . . . . Protection 4 | . . 1 2 1 . Artifact . | . . . . . . Weapon 12 | 2 1 1 4 2 2 Energy Gun 4 | 2 . . 1 1 . Energy Cannon 2 | . . 1 1 . . Ballistic Gun 1 | . . . . . 1 Ballistic Cannon 1 | . 1 . . . . Launcher 4 | . . . 2 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 19 | . . . 1 17 1 Power 3 | . . . . 3 . Propulsion 7 | . . . . 7 . Utility 3 | . . . . 3 . Weapon 6 | . . . 1 4 1 Highest Loss Streak 7 | . . . 1 7 1 To Critical Strikes . | . . . . . . Average Backups 7 | 2 4 7 9 7 1 Power . | . . 1 1 . . Propulsion 1 | 1 1 2 2 1 . Utility 2 | . . 1 2 3 1 Weapon 2 | . . 1 3 2 . Tool/Special . | . . . . . . Unused Backups 5 | . 1 . 3 . 1 Power . | . . . . . . Propulsion 2 | . 1 . 1 . . Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 99 93 98 85 54 Engine 4 | . 5 . 6 2 . Core 4 | . 8 11 4 2 . Treads 19 | . 28 22 21 15 . Leg 1 | . . . . 6 . Device 7 | . . 8 8 10 9 Storage 10 | . 14 11 11 9 6 Processor 12 | . 13 11 11 11 18 Protection 10 | . . 8 13 11 6 Energy Gun 7 | . 15 3 5 8 . Energy Cannon 2 | . . 8 4 . . Ballistic Cannon 5 | . 12 11 6 1 . Launcher 4 | . . . 4 5 12 Peak Build Rating 32 | 6 11 15 20 32 17 Average Rating 16 | 4 10 14 17 23 15 On Entrance 10 | . 6 11 15 20 13 Naked Turns . | . . . . . . Heaviest Build 35 | 14 21 26 29 35 19 Greatest Support 72 | 40 40 40 52 72 10 Greatest Overweight (x) 9 | . . . 1 9 6 Average Overweight (x) . | . . . . . 3 Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 8 Most Carried 10 | 5 7 9 10 10 3 Average Carried 7 | 2 4 7 9 7 1 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 2 7 7 10 3 2 Class Distribution -------------------- 66% | Mutant 22% | Commander-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Sto Mat Gar Matter Collected 1081 | 172 80 . 556 238 35 Remotely . | . . . . . . Salvage Created 1973 | . 105 . 1062 698 108 Parts 128 | . 6 . 72 44 6 Haulers Intercepted 3 | . . . 2 1 . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Combat Hostiles Destroyed 45 | . 3 . 21 15 6 Guns 9 | . . . 1 8 . Cannons 21 | . 3 . 16 2 . AOE 14 | . . . 4 4 6 Classes Destroyed 11 | . 2 . 6 3 . Worker 1 | . . . . 1 . Builder 7 | . . . 3 4 . Hauler 3 | . . . 2 1 . Recycler 1 | . . . 1 . . Watcher 2 | . 1 . 1 . . Swarmer 11 | . . . 5 3 3 Grunt 26 | . 3 . 11 9 3 Brawler 2 | . . . 1 1 . Duelist 1 | . . . . 1 . Sentry 6 | . . . 6 . . Hunter 1 | . . . . 1 . Best Kill Streak 7 | . 2 . 7 6 4 Combat Bots Only 4 | . 2 . 4 4 4 Max Kills in Single Turn 4 | . 1 . 4 3 2 Gunslinging . | . . . . . . Exploded 2 | . . . 2 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Sto Mat Gar Hostile Shots Fired 357 | . 12 . 87 234 24 Missed 107 | . 7 . 21 67 12 Hits 250 | . 5 . 66 167 12 Melee 7 | . . . . 7 . Projectile 243 | . 5 . 66 160 12 Critical Strikes 15 | . . . 5 8 2 Actively Blocked 2 | . . . . 1 1 Damage Taken 3472 | . 64 34 845 2392 137 Core 654 | . . . 103 499 52 Absorbed by Shields 80 | . . 12 68 . . Redirected to Shielding 42 | . . . 12 23 7 Regen/Repaired (Parts) 245 | . . . 143 102 . Core Remaining (%) 91 | 100 100 . 74 . . Volleys Fired 147 | . 13 2 59 65 8 Largest 2 | . 2 2 2 2 2 Hottest 94 | . 83 89 89 94 66 Shots Fired 241 | . 26 4 113 89 9 Gun 95 | . 13 . 17 65 . Cannon 117 | . 13 4 86 14 . Launcher 29 | . . . 10 10 9 Special . | . . . . . . Kinetic 73 | . 13 2 44 14 . Thermal 95 | . 13 . 17 65 . Explosive 11 | . . . . 3 8 Electromagnetic 62 | . . 2 52 7 1 Robot Hit Streak 24 | . 7 . 11 24 5 Robot Miss Streak 6 | . 2 . 6 3 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 161 | . 19 . 69 68 5 Core Hits 93 | . 7 . 43 34 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . 3 . 2 5 . Burn 8 | . 2 . 1 5 . Blast 2 | . 1 . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4319 | . 324 . 1985 1516 494 Guns 1117 | . 112 . 160 845 . Cannons 1703 | . 212 . 1265 226 . Explosions 1494 | . . . 555 445 494 Melee . | . . . . . . Ramming 5 | . . . 5 . . Kinetic 996 | . 212 . 558 226 . Thermal 1473 | . 112 . 473 888 . Explosive 659 | . . . . 165 494 Electromagnetic 1186 | . . . 949 237 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 17 | . . . 13 . 4 Projectiles 7 | . . . 7 . . Explosions 10 | . . . 6 . 4 Melee . | . . . . . . Knockbacks 8 | . 4 . 1 3 . Impact . | . . . . . . Kinetic 8 | . 4 . 1 3 . Secondary . | . . . . . . Self-Inflicted Damage 202 | . . . 81 101 20 Shots 11 | . . . 6 4 1 Rammed 2 | . . . 2 . . Targets Rammed 2 | . . . 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 496 | . 147 48 366 496 1 Average Temperature 106 | . 45 25 85 144 1 Received Heat Transfer 1085 | . 36 . 284 756 9 Effects 6 | . . . 3 3 . Shutdowns 3 | . . . 1 2 . Matter Decay 2 | . . . 2 . . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Fried 7 | . . . 7 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 5 | . . . 1 4 . Heat Transferred 3943 | . 481 . 1081 2381 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . . 2 4 . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Maximum Alert Level 2 | . . . 2 2 1 Low Security (%) 46 | 100 100 100 30 42 6 Level 1 39 | . . . 45 47 93 Level 2 14 | . . . 24 10 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 484 | . 40 7 484 416 395 Initial 197 | . . 7 . 185 197 Average 204 | . 6 1 260 258 261 Influence Increases 1889 | . 107 . 1015 559 208 Destroy 0b10 Robot/C 1080 | . 60 . 600 300 120 Destroy 0b10 Robot/NC 70 | . 5 . 35 30 . Destroy Leader 250 | . 12 . 166 52 20 Allied During Kill 84 | . . . 84 . . Successful Hack 54 | . . . 49 5 . Disable Machine 180 | . 15 . 60 105 . Destroy Structure 111 | . . . 21 37 53 Lose Combat Pursuer 60 | . 15 . . 30 15 Influence Decreases 1494 | . 88 19 574 696 117 Entered New Map 375 | . . 12 . 256 107 Time Decay 829 | . 88 7 464 270 . Lost Part 190 | . . . 10 170 10 Lost Ally 100 | . . . 100 . . Squads Dispatched 7 | . . . 2 5 . Investigation 2 | . . . 1 1 . Extermination . | . . . . . . Reinforcement 2 | . . . 1 1 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Distress Signals 4 | . 1 . . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 9 . 31 24 7 Peak Tracking Total 6 | . 3 . 4 6 3 Tactical Retreats 4 | . 1 . . 2 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Traps Triggered 3 | . . 1 2 . . Indirectly 1 | . . . 1 . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Sto Mat Gar Machines Disabled 12 | . 1 . 4 7 . Max in Single Turn 2 | . 1 . 1 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Machines Accessed 16 | . 2 . 11 3 . Terminals 12 | . 2 . 10 . . Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 45 | . 3 . 32 10 . Successful 34 | . 2 . 22 10 . Failed 11 | . 1 . 10 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 31 | . 3 . 28 . . Fabricators . | . . . . . . Repair Stations 8 | . . . 4 4 . Recycling Units . | . . . . . . Scanalyzers 5 | . . . . 5 . Garrison Access 1 | . . . . 1 . Terminal Hacks 20 | . 2 . 18 . . Prototype ID Bank 3 | . . . 3 . . Open Door 3 | . . . 3 . . Locate Traps 2 | . . . 2 . . Dispatch Records 2 | . . . 2 . . Maintenance Status 2 | . . . 2 . . Security Status 1 | . . . 1 . . Investigation Status 1 | . . . 1 . . Reinforcement Status 1 | . . . 1 . . Hauler Manifests 5 | . 2 . 3 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . . 4 4 . Scan Component 4 | . . . 2 2 . Repair 4 | . . . 2 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . . . 5 . Insert Component 2 | . . . . 2 . Analyze 3 | . . . . 3 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 2 . 10 1 . Full Trace Events 3 | . . . 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . 2 2 . Time 122 | . . . 58 64 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 2 | . . . . 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Sto Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Sto Mat Gar Total Allies 7 | . . . 7 . . Largest Group 7 | . . . 7 . . Highest-Rated Group 64 | . . . 64 . . Highest-Rated Ally 16 | . . . 16 . . Total Orders . | . . . . . . Ally Attacks 43 | . . . 43 . . Total Damage 323 | . . . 323 . . Kills 9 | . . . 9 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Active Infowar (turns) 103 | . . . . 103 . Sensors 103 | . . . . 103 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Sto Mat Gar Turns Passed 2855 | 57 467 100 1438 587 206 Spaces Moved 1309 | 36 237 56 689 214 77 Core 98 | 11 . . . 13 74 Treads 1116 | 25 237 56 689 109 . Legs 95 | . . . . 92 3 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 100 100 Average Speed 161 | 126 160 160 160 150 215 Slowest Speed 500 | 160 160 160 240 500 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 41 7 88 19 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 14 | . . . . . 14 Terrain Destroyed 101 | . . . 13 32 56 Melee . | . . . . . . Projectile 4 | . . . 4 . . AOE 97 | . . . 9 32 56 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Total 1815 | 46 298 62 911 388 110 Wait 239 | . 35 . 110 78 16 Move 1304 | 35 236 55 688 213 77 Hop . | . . . . . . Pick Up 43 | 5 8 2 16 9 3 Fast Attach 9 | 3 . . 4 2 . Attach 27 | 3 1 2 2 15 4 Detach . | . . . . . . Swap 20 | . 3 1 12 4 . Drop 24 | . 2 . 18 2 2 Fire 147 | . 13 2 59 65 8 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -8/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 14) 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Utility x2 581 | -9/Materials | Discovered new exit (range 16) 625 | -9/Materials | Entered Storage 1154 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1463 | -9/Storage | Build established: Commander-Mutant 1927 | -9/Storage | Repaired Imp. Light Cannon 1954 | -9/Storage | Repaired Lgt. Treads 2024 | -9/Storage | Discovered new exit (range 15) 2063 | -9/Storage | Entered Materials 2063 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2155 | -8/Materials | Repaired EMP Blaster 2189 | -8/Materials | Repaired Hrd. Light Armor Plating 2311 | -8/Materials | Garrison activated, responded to threat 2403 | -8/Materials | Build established: Mutant 2462 | -8/Materials | Core integrity fell below 50% 2464 | -8/Materials | Lost 7 parts (3n2u2w) 2606 | -8/Materials | Identified exit to Garrison 2608 | -8/Materials | Lost 4 parts (2p1u1w) 2641 | -8/Materials | Core integrity fell below 20% 2650 | -8/Materials | Entered Garrison 2672 | -8/Garrison | Lost 4 parts (3n1w) 2856 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- LOCATION=GARRISON GOAL=ESCAPE 02736_ S-10 Pest destroyed. 02740_ EMP Blaster destroyed. 02758_ The unstable cave ceiling collapses. 02805_ Dropped Med. Storage Unit. 02806_ Dropped Core Shielding. 02816_ S-10 Pest destroyed. 02824_ The unstable cave ceiling collapses. 02826_ G-47 Trooper destroyed. 02827_ The unstable cave ceiling collapses. 02831_ Destroyed Aluminum Leg. 02831_ G-50 Soldier destroyed. 02833_ G-47 Trooper destroyed. 02838_ Acquired Lgt. Assault Rifle. 02841_ The unstable cave ceiling collapses. 02850_ Acquired Aluminum Leg. 02854_ Acquired 35 matter. 02856_ Acquired Carbon-fiber Leg. 02856_ P-60 Hacker springs to life. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????# ??????????????? | | ???????????????????????????????? ??????????????? | | ?????????????????????????#?????? #?????????????? | | ?????????????????????????p?????? #?????????????? | | ????????????????????????# ??????# #?????????????? | | ????????????????????????# ??????# #?????????????? | | ????????????????????????# ??????# #?????????????? | | ????????????????????????# ??????# #?????????????? | | ????????????????????????# #?????# #?????????????? | | ????????????????????????# #?????" #?????????????? | | ????????????????????????# ?????" #?????????????? | | ????????????????????????# #####?" #?????###?????? | | ??????????????????????### # ### #####?# ####??? | | ??????????????????????# # # #### #### | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# @ | | ??????????????????????# [ ### ## ######## | | ??????????????????????# # ########??????? | | ??????????????????????# # #?????????????? | | ??????????????????????# ####### #?????????????? | | ??????????????????????# #????? #?????????????? | | ??????????????????????# #????## #?????????????? | | ??????????????????????# #?????# #?????????????? | | ??????????????????????# #?????# #?????????????? | | ?????????????????????? ??????# #?????????????? | | ????????????????????? ?????? #?????????????? | | ????????????????????? ?????? #?????????????? | | ???????????????????? ## ??????###??????????????? | | ??????????????????????# ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 85 Additional Mass Support 12 Armor Coverage 300 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Cannon | 21% | -9/Storage Lgt. Treads | 73% | -9/Storage EMP Blaster | 67% | -8/Materials Hrd. Light Armor Plating | 56% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticSurveybotLaser Manual? 0 Play Time 00:30:55 Cumulative 28.3 hours Start 2025.08.21 @ 00:33:42 End 2025.08.21 @ 02:05:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 101783ab-a1b0-4fc5-83b4-ef1c0a0ae588