Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.21 @ 16:14:24

Player: Ms. V3-11A

Result: Destroyed by EZ-NMX(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (12)       2400
Robots Destroyed (87)      435
Value Destroyed (4599)     4599
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1397)               1397
              TOTAL SCORE: 10531

 Bonus
-------
High Alert Combat Kills    185
Follower Combat Kills      169
Entered Garrisons          200
Destroyed Z-Imprinter      1000
Friendly Fire              -157

 Cogmind 
---------
Core Integrity             0/700
Matter                     165/300
Energy                     57/100
System Corruption          0%
Temperature                Warning (386)
Movement                   Core (700) Ox13
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (6) ------
   Experimental Heat Sink
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
        Zionite Light DM Reactor
          Large Storage Unit
  High-capacity Battery (250)
  High-capacity Matter Pod (200)
   Experimental Sensor Array
                Encrypted Comm Array
                Weapon Cycler
                Transmission Jammer
       Advanced Phase Shifter
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Shield Generator
       Advanced Beam Cannon
       Advanced Assault Cannon
       Improved Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
        Zionite Light DM Reactor
        Zionite Light DM Reactor
>               --- PROPULSION -------
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
   Experimental Heat Sink
  High-capacity Storage Unit
                Particle Charger
        Zionite Weapon Casing
       Hardened Medium Armor Plating
                Shield Generator
>               --- WEAPON -----------
                EM Pulse Cannon
                EM Pulse Cannon
>               --- INVENTORY --------
     Reinforced Ion Engine
     Reinforced Ion Engine
          Large Storage Unit
  High-capacity Battery
        Zionite Biocell
  High-capacity Matter Pod
   Experimental Sensor Array
                Encrypted Comm Array
                Weapon Cycler
                Transmission Jammer
       Advanced Phase Shifter
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Shield Generator
       Advanced Beam Cannon
       Advanced Beam Cannon
       Advanced Assault Cannon
       Improved Grenade Launcher
[Rating: 55]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   2   .   2   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   1   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             80   | .   8   .   17  6   8   9   4   9   4   .   .   15  
  Power                    12   | .   1   .   2   .   4   3   .   .   .   .   .   2   
    Engine                 8    | .   .   .   2   .   4   2   .   .   .   .   .   .   
    Core                   2    | .   1   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               17   | .   2   .   5   3   1   2   3   1   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    17   | .   2   .   5   3   1   2   3   1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  35   | .   3   .   4   2   3   4   1   6   2   .   .   10  
    Device                 24   | .   2   .   2   2   2   2   1   5   2   .   .   6   
    Storage                3    | .   1   .   .   .   .   .   .   .   .   .   .   2   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   2   .   1   2   .   1   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   16   | .   2   .   6   1   .   .   .   2   2   .   .   3   
    Energy Gun             6    | .   2   .   4   .   .   .   .   .   .   .   .   .   
    Energy Cannon          8    | .   .   .   1   1   .   .   .   2   1   .   .   3   
    Ballistic Gun          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   1   .   .   .   .   .   .   .   6   
  Corrupted Parts          4    | .   .   .   .   2   1   1   .   .   .   .   .   .   
    System Corruption      7    | .   .   .   .   3   3   1   .   .   .   .   .   .   
Parts Lost                 22   | .   1   .   2   .   .   1   .   3   .   .   .   15  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               4    | .   .   .   .   .   .   1   .   .   .   .   .   3   
  Utility                  10   | .   1   .   1   .   .   .   .   2   .   .   .   6   
  Weapon                   6    | .   .   .   1   .   .   .   .   1   .   .   .   4   
  Highest Loss Streak      12   | .   1   .   2   .   .   1   .   2   .   .   .   12  
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  100 92  100 97  99  100 99  99  100 100 89  
  Engine                   13   | .   5   .   8   11  18  16  18  15  15  15  15  8   
  Core                     1    | .   8   14  2   .   .   1   .   .   .   .   .   .   
  Leg                      25   | .   28  28  30  33  27  26  27  23  23  23  23  16  
  Device                   22   | .   13  14  10  11  15  18  18  29  29  30  30  26  
  Storage                  8    | .   14  14  11  11  9   9   9   7   7   7   7   7   
  Protection               7    | .   .   .   8   11  9   8   9   7   7   7   7   8   
  Energy Gun               3    | .   23  28  14  3   .   .   .   .   .   .   .   .   
  Energy Cannon            13   | .   .   .   6   18  18  18  18  14  14  15  15  13  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             86   | 11  51  51  56  60  73  82  82  86  85  85  85  86  
  Greatest Support         35   | 20  20  20  30  33  33  33  33  35  35  35  35  35  
  Greatest Overweight (x)  13   | .   2   2   2   1   2   2   2   2   2   2   2   13  
  Average Overweight (x)   1    | .   1   2   1   1   1   2   2   2   2   2   2   2   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 8   18  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 6   14  14  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | 6   9   14  17  19  19  19  19  19  19  20  20  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   14  14  20  20  20  20  20  19  20  20  20  17  

 Class Distribution 
--------------------
 96% | Scavenger-Mutant
  3% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -7/Deep Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
-----------                Run  | Jun Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Dee 
Matter Collected           1644 | 200 95  164 449 60  88  155 33  41  43  65  54  197 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4043 | .   276 117 833 147 338 882 397 521 107 150 .   275 
  Parts                    232  | .   21  9   45  12  18  55  21  23  8   5   .   15  
Haulers Intercepted        3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      20   | .   .   .   .   .   .   .   .   .   8   7   5   .   
  Prevented                3    | .   .   .   .   .   .   .   .   .   .   3   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  77   | .   8   5   12  5   5   16  7   10  2   3   .   4   
  Guns                     20   | .   8   5   7   .   .   .   .   .   .   .   .   .   
  Cannons                  50   | .   .   .   5   4   5   15  7   6   2   3   .   3   
  AOE                      5    | .   .   .   .   1   .   .   .   4   .   .   .   .   
Classes Destroyed          12   | .   3   .   3   1   1   1   .   2   .   .   .   1   
  Worker                   3    | .   1   .   .   .   .   .   .   2   .   .   .   .   
  Hauler                   3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  9    | .   3   3   .   3   .   .   .   .   .   .   .   .   
  Grunt                    34   | .   5   2   5   1   2   8   3   6   .   2   .   .   
  Brawler                  6    | .   .   .   .   .   1   5   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   .   .   .   .   1   .   .   
  Sentry                   18   | .   .   .   7   .   2   2   4   2   1   .   .   .   
  Programmer               4    | .   .   .   .   .   .   1   .   2   1   .   .   .   
  Z-Light                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   6   3   3   3   3   4   4   7   1   3   .   2   
  Combat Bots Only         5    | .   5   3   3   3   3   4   4   4   1   3   .   2   
Max Kills in Single Turn   7    | .   1   1   1   1   1   1   1   7   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   1   .   .   .   4   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   
--------                   Run  | Jun  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               4377 | .    319  208  461  77   78   436  125  539  86   120  .    1928 
  Core                     963  | .    65   35   70   .    .    44   32   100  12   9    .    596  
  Absorbed by Shields      684  | .    .    .    .    .    16   163  47   180  29   45   .    204  
  Redirected to Shielding  158  | .    .    .    12   .    .    .    .    .    .    .    .    146  
  Regen/Repaired (Parts)   237  | .    .    .    237  .    .    .    .    .    .    .    .    .    
Core Remaining (%)         82   | 100  .    60   .    82   .    .    86   .    .    .    .    .    
Volleys Fired              238  | .    22   11   39   6    8    49   14   29   18   7    1    34   
  Largest                  2    | .    2    2    2    2    2    2    2    2    2    2    2    2    
  Hottest                  137  | .    115  115  115  137  137  137  137  137  128  128  128  128  
Shots Fired                441  | .    44   22   68   12   17   98   28   58   26   14   2    52   
  Gun                      115  | .    44   22   49   .    .    .    .    .    .    .    .    .    
  Cannon                   326  | .    .    .    19   12   17   98   28   58   26   14   2    52   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  30   | .    20   .    .    .    .    .    .    .    10   .    .    .    
  Thermal                  283  | .    24   22   47   6    8    49   14   54   16   14   2    27   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          128  | .    .    .    21   6    9    49   14   4    .    .    .    25   
  Robot Hit Streak         28   | .    13   6    28   14   14   22   16   15   10   12   .    9    
  Robot Miss Streak        4    | .    2    2    2    2    .    1    1    1    2    1    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           285  | .    34   14   58   9    12   40   22   45   10   8    .    33   
  Core Hits                132  | .    18   8    24   6    5    21   9    18   3    7    .    13   
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    1    2    .    .    .    .    1    .    .    .    .    
    Burn                   3    | .    .    1    2    .    .    .    .    .    .    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7349 | .    412  201  944  245  298  1139 535  2282 251  195  .    847  
  Guns                     1233 | .    412  201  620  .    .    .    .    .    .    .    .    .    
  Cannons                  4730 | .    .    .    269  212  298  1055 535  1068 251  195  .    847  
  Explosions               1386 | .    .    .    55   33   .    84   .    1214 .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  133  | .    133  .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  5256 | .    279  201  694  115  60   495  208  2261 251  195  .    497  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1960 | .    .    .    250  130  238  644  327  21   .    .    .    350  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    3    4    7    7    5    6    2    2    .    
  Average Corruption       4    | .    .    .    .    2    3    5    7    2    5    2    2    .    
  Corruption Purged        4    | .    .    .    .    .    .    .    .    .    4    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  104  | .    .    .    .    1    4    32   12   9    30   8    8    .    
    Message Errors         30   | .    .    .    .    .    .    9    4    2    10   2    3    .    
    Matter Fused           22   | .    .    .    .    1    .    6    3    3    7    1    1    .    
    Heat Flow Errors       11   | .    .    .    .    .    .    4    1    .    3    1    2    .    
    Energy Discharges      11   | .    .    .    .    .    1    3    .    1    2    3    1    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      14   | .    .    .    .    .    2    5    1    3    3    .    .    .    
    Data Loss (major)      7    | .    .    .    .    .    .    .    2    .    3    1    1    .    
    Misfires               4    | .    .    .    .    .    1    2    .    .    1    .    .    .    
    Alerts                 2    | .    .    .    .    .    .    1    1    .    .    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    1    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            323  | .    .    .    .    .    .    .    .    308  .    .    .    15   
  Projectiles              51   | .    .    .    .    .    .    .    .    36   .    .    .    15   
  Explosions               272  | .    .    .    .    .    .    .    .    272  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      7    | .    .    .    7    .    .    .    .    .    .    .    .    .    
  Shots                    1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        650  | .    295  174  210  125  213  650  516  240  251  247  132  636  
  Average Temperature      127  | .    99   73   66   70   67   175  151  63   54   56   50   229  
  Received Heat Transfer   1805 | .    210  60   237  .    33   212  86   174  .    97   .    696  
  Effects                  25   | .    .    .    .    .    .    10   2    .    .    .    .    13   
    Shutdowns              5    | .    .    .    .    .    .    3    2    .    .    .    .    .    
    Energy Bleed           4    | .    .    .    .    .    .    2    .    .    .    .    .    2    
    Interference           4    | .    .    .    .    .    .    2    .    .    .    .    .    2    
    Matter Decay           5    | .    .    .    .    .    .    1    .    .    .    .    .    4    
    Short Circuit          2    | .    .    .    .    .    .    2    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
    Damage (core)          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    1    1    .    .    .    .    .    1    
  Combat Hostiles          2    | .    .    .    .    .    .    1    .    .    .    .    .    1    
  Parts Fried              5    | .    .    .    .    .    2    .    1    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             16   | .    .    1    3    .    .    .    .    7    .    .    .    5    
  Heat Transferred         7800 | .    814  629  1641 148  111  853  370  2304 370  296  .    264  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    1    1    .    1    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Dee 
Peak Influence             969  | .   216 124 210 138 224 969 640 369 .   .   .   .   
  Initial                  426  | .   .   4   20  36  45  127 426 183 .   .   .   .   
  Average                  233  | .   91  98  71  23  120 524 479 217 .   .   .   .   
Maximum Alert Level        3    | .   1   .   1   .   1   3   2   1   .   .   .   .   
  Low Security (%)         55   | 100 72  100 97  100 81  5   .   42  .   .   .   .   
  Level 1                  20   | .   27  .   2   .   18  25  .   57  .   .   .   .   
  Level 2                  21   | .   .   .   .   .   .   57  100 .   .   .   .   .   
  Level 3                  2    | .   .   .   .   .   .   12  .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   .   .   .   .   1   3   .   .   .   .   
  Investigation            2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Dee 
Distress Signals           5    | .   1   .   .   .   1   .   2   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              109  | .   10  11  13  4   7   16  9   21  2   3   .   13  
  Peak Tracking Total      7    | .   4   5   4   3   3   4   3   7   1   3   .   6   
  Tactical Retreats        2    | .   .   .   .   .   .   2   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Dee 
Traps Triggered            8    | .   1   .   1   1   1   3   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   4   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Jun Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Dee 
Machines Disabled          31   | .   .   1   .   2   .   11  1   15  .   .   .   1   
  Max in Single Turn       15   | .   .   .   .   2   .   2   1   15  .   .   .   .   
  Garrison Relay           4    | .   .   .   .   .   .   4   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Dee 
Machines Accessed          17   | .   2   .   5   1   2   1   2   4   .   .   .   .   
  Terminals                13   | .   2   .   4   .   1   1   2   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
Total Hacks                46   | .   4   .   22  1   3   1   6   9   .   .   .   .   
  Successful               27   | .   2   .   16  1   2   1   2   3   .   .   .   .   
  Failed                   19   | .   2   .   6   .   1   .   4   6   .   .   .   .   
    Catastrophic           2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   2   .   2   .   1   .   6   3   .   .   4   .   
  Terminals                27   | .   4   .   6   .   2   1   6   8   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          16   | .   .   .   16  .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
Terminal Hacks             5    | .   1   .   1   1   .   1   .   1   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       14   | .   .   .   14  .   .   .   .   .   .   .   .   .   
  Scan Component           7    | .   .   .   7   .   .   .   .   .   .   .   .   .   
  Repair                   7    | .   .   .   7   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   1   .   1   .   1   .   2   2   .   .   .   .   
  Terminals                7    | .   1   .   1   .   1   .   2   2   .   .   .   .   
    Botnet                 7    | .   1   .   1   .   1   .   2   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         13   | .   1   .   4   .   2   .   2   4   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   .   7   .   .   .   .   .   .   .   .   .   
  Time                     182  | .   .   .   182 .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Jun Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    17   | .   .   .   .   .   .   17  .   .   .   .   .   .   
  Machine Destruction      17   | .   .   .   .   .   .   17  .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
--------                   Run  | Jun Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Dee 
Total Allies               9    | .   .   2   .   .   .   .   .   .   .   .   7   .   
  Largest Group            7    | .   .   2   .   .   .   .   .   .   .   .   7   7   
  Highest-Rated Group      180  | .   .   46  .   .   .   .   .   .   .   .   180 180 
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               61   | .   .   12  .   .   .   .   .   .   .   .   .   49  
  Total Damage             1113 | .   .   221 .   .   .   .   .   .   .   .   .   892 
  Kills                    16   | .   .   4   .   .   .   .   .   .   .   .   .   12  
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   2   .   .   .   .   2   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   
-------------              Run   | Jun  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               11037 | 2    643  483  875  910  393  1376 617  1224 1037 575  2229 673  
Spaces Moved               3872  | 2    240  170  248  449  145  423  201  425  339  214  848  168  
  Core                     1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3871  | 2    240  170  248  449  145  423  201  425  339  214  848  167  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  260  190  190  190  260  260  260  260  260  260  260  
  Average Speed            247   | 120  226  260  206  190  237  260  260  260  260  260  260  309  
  Slowest Speed            700   | 120  260  260  260  190  260  260  260  260  260  260  260  700  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 2    40   43   24   75   18   58   25   21   60   46   81   41   
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     4     | .    .    .    .    1    .    .    .    .    2    .    1    .    
  Known Exits Taken        2     | .    .    .    .    .    1    .    .    1    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    .    .    1    .    1    1    1    .    
Scrap Searched             5     | .    .    .    .    .    .    .    .    .    2    1    2    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          194   | .    .    .    3    .    .    130  .    61   .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      194   | .    .    .    3    .    .    130  .    61   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Dee 
Total                      4926 | 1   300 190 546 497 179 609 276 491 468 220 871 278 
  Wait                     595  | .   15  10  206 25  2   109 40  22  106 .   23  37  
  Move                     3861 | 1   239 169 247 448 145 422 200 424 338 213 847 168 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  66   | .   8   .   23  4   7   6   7   3   1   .   .   7   
  Fast Attach              29   | .   5   .   6   1   1   4   1   2   2   .   .   7   
  Attach                   20   | .   .   .   7   .   1   3   .   4   .   .   .   5   
  Detach                   7    | .   2   .   .   .   .   .   .   1   .   .   .   4   
  Swap                     31   | .   3   .   4   5   6   2   3   3   2   .   .   3   
  Drop                     75   | .   6   .   14  8   9   10  11  3   1   .   .   13  
  Fire                     238  | .   22  11  39  6   8   49  14  29  18  7   1   34  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   4    | .   .   .   .   .   .   4   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min / [*Sto])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
  Turn | Location       | Event
     1 | -11/Junkyard   | Discovered new exit (range 1)
     3 | -11/Junkyard   | Entered Materials
   552 | -10/Materials  | Build established: Scavenger-Mutant
   582 | -10/Materials  | Discovered new exit (range 12)
   646 | -10/Materials  | Entered Mines
  1111 | -10/Mines      | Discovered new exit (range 10)
  1117 | -10/Mines      | Assembled infested the area
  1129 | -10/Mines      | Entered Materials
  1129 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1553 | -9/Materials   | Discovered new exit (range 16)
  1671 | -9/Materials   | Repaired Aluminum Leg
  1698 | -9/Materials   | Repaired Lgt. Ion Engine
  1725 | -9/Materials   | Repaired EM Pulse Gun
  1784 | -9/Materials   | Repaired Aluminum Leg
  1811 | -9/Materials   | Repaired Lgt. Ion Engine
  1838 | -9/Materials   | Repaired Aluminum Leg
  1866 | -9/Materials   | Repaired Aluminum Leg
  1888 | -9/Materials   | Discovered new exit (range 9)
  1937 | -9/Materials   | Discovered new exit (range 15)
  2004 | -9/Materials   | Entered Mines
  2101 | -9/Mines       | Met a Derelict bent on vengeance
  2230 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2391 | -9/Mines       | Learned Materials emergency access door positions
  2459 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
  2464 | -9/Mines       | Found Prototype Device
  2501 | -9/Mines       | Discovered new exit (range 7)
  2614 | -9/Mines       | Learned location of Storage (-9)
  2767 | -9/Mines       | Identified Exp. Sensor Array
  2791 | -9/Mines       | Learned Materials security intel
  2877 | -9/Mines       | Discovered new exit (range 15)
  2914 | -9/Mines       | Entered Materials
  2914 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
  3307 | -8/Materials   | Identified exit to Garrison
  3307 | -8/Materials   | Entered Garrison
  3378 | -8/Garrison    | Phase Generator disabled
  3474 | -8/Garrison    | Triggered checkpoint
  3626 | -8/Garrison    | Triggered checkpoint
  3633 | -8/Garrison    | Triggered checkpoint
  3714 | -8/Garrison    | Triggered checkpoint
  3870 | -8/Garrison    | Discovered new exit (range 14)
  4433 | -8/Garrison    | Discovered new exit (range 10)
  4516 | -8/Garrison    | Garrison Relay disabled
  4519 | -8/Garrison    | Garrison Relay disabled
  4522 | -8/Garrison    | Garrison Relay disabled
  4525 | -8/Garrison    | Garrison Relay disabled
  4683 | -8/Garrison    | Entered Materials
  5148 | -8/Materials   | Discovered new exit (range 8)
  5300 | -8/Materials   | Entered Factory
  5300 | -7/Factory     | Evolved 2 slots: Utility x2
  6200 | -7/Factory     | Identified exit to Lower Caves
  6524 | -7/Factory     | Entered Lower Caves
  6562 | -7/Lower Caves | Met a Warlord Commander
  6563 | -7/Lower Caves | Learned location of Warlord (-5)
  6573 | -7/Lower Caves | Found Encrypted Comm Array
  6680 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  7149 | -7/Lower Caves | Learned Factory stockpile data
  7354 | -7/Lower Caves | Discovered new exit (range 13)
  7561 | -7/Lower Caves | Entered another Lower Caves area
  7562 | -7/Lower Caves | Encountered a Warlord checkpoint
  7952 | -7/Lower Caves | Learned Factory stockpile data
  8113 | -7/Lower Caves | Discovered new exit (range 10)
  8136 | -7/Lower Caves | Entered Zion
  8317 | -7/Zion        | Given A8's code to call for help
  8406 | -7/Zion        | Discovered new exit (range 15)
  8580 | -7/Zion        | System corruption cleaned by Quarantine Array
  8681 | -7/Zion        | Gained Derelict followers
  8897 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
  9422 | -7/Zion        | Gained Derelict followers
  9774 | -7/Zion        | Learned Factory garrison access intel
 10296 | -7/Zion        | Opened final containment barrier to the Deep Caves
 10333 | -7/Zion        | Discovered new exit (range 5)
 10338 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 10365 | -7/Zion        | Entered Deep Caves
 10365 | -7/Deep Caves  | Accompanied by 7 allies
 10493 | -7/Deep Caves  | Z-Facility disabled
 10509 | -7/Deep Caves  | Attacked by Z-Imprinter
 10538 | -7/Deep Caves  | Destroyed Z-Imprinter
 10618 | -7/Deep Caves  | Found Prototype Device
 10618 | -7/Deep Caves  | Identified Zio. Metafield Generator
 10867 | -7/Deep Caves  | Found Prototype Protection
 10867 | -7/Deep Caves  | Identified Zio. Weapon Casing
 11024 | -7/Deep Caves  | Core integrity fell below 50%
 11031 | -7/Deep Caves  | Core integrity fell below 20%
 11038 | -7/Deep Caves  | Destroyed by EZ-NMX(z) with Zionite Laser-S

 Last Messages 
---------------
11018_ Overheating: EM Pulse Cannon damaged (-21).
11018_ Overheating: Aluminum Leg damaged (-25).
11019_ Overheating: Matter decay (-25).
11019_ 1H-BOW(z) IFF system glitched.
11020_ Particle Charger destroyed.
11021_ Overheating: Matter decay (-19).
11022_ 1H-BOW(z) system terminally corrupted.
11022_ Zio. Biocell fried.
11022_ Phase Shifter fried.
11022_ Zio. Light DM Reactor destroyed.
11024_ Overheating: Core damaged (-98).
11024_ EM Pulse Cannon destroyed.
11024_ Zio. Light DM Reactor destroyed.
11026_ Overheating: Energy bleed (-140).
11026_ Zio. Biocell destroyed.
11026_ EM Pulse Cannon destroyed.
11028_ Aluminum Leg destroyed.
11031_ Overheating: Matter decay (-34).
11036_ Overheating: Energy bleed (-14).
11036_ Adv. Beam Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????###?#??? ???????????????????? |
| ??????????????????###   # #?? ## ????????????????? |
| ????????????????  #     *  ##      ??????????????? |
| ??????????????      !! !%!           ????????????? |
| ??????????????      =%!z|            ????????????? |
| ?????????????     z%![*=%=          ?????????????  |
| ?????????????                      ????????????    |
| ????????????      z   /%!        ""???????????"    |
| ????????????        z            """??????????"    |
| ????????????           *=*       """??????????"    |
| ???????????           !%|%       """?????????""    |
| ???????????            =%=       """?????????      |
| ???????????#                     """?????????""    |
| ???????????#                     """?????????""    |
| ??????????#              @       """"????????"     |
| ???????????#                     """"??????""""    |
| ???????????#                     """"??????"       |
| ???????????#                      """?????"  %     |
| ???????????                       """?????         |
| ???????????                       """"????"        |
| ???????????                       """"????"        |
| ???????????                       """"?????""      |
| ????????????                      """"??????"""    |
| ????????????                      """"???????      |
| ????????????                      """"??????""     |
| ????????????                      """""??????""    |
| ?????????????                     """""? ?????""   |
| ?????????????                      """"" "??""""   |
| ?????????????                       """" """""""   |
| ?????????????                       """"  """""    |
| ?????????????                       """"   """     |
| ??????????????                      """"           |
| ??????????????                      """""""""""*   |
| ??????????????                      """""""""      |
| ??????????????                                     |
| ?????????????                                      |
| ?????????????                                      |
| ????????????                                       |
| ????????????                %                      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Energy Generation          49
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Weapon Shielding           100
Weapon Cycling             15
Evasion (%)                55
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
           Imp. Cryofiber Web | -7/Zion | Archive
            Mak. Shrapnel Gun | -7/Zion | Archive
        Imp. Particle Charger | -7/Zion | Archive
               Gravmag System | -7/Zion | Archive
                Phase Shifter | -7/Zion | Archive
  Adv. Terrain Scan Processor | -7/Zion | Archive
            Imp. Recalibrator | -7/Zion | Archive
                KE Penetrator | -7/Zion | Archive
           Mak. Armor Plating | -7/Zion | Archive
                  Force Field | -7/Zion | Archive
                Energy Filter | -7/Zion | Archive
 Lgt. Angular Momentum Engine | -7/Zion | Archive
    Imp. Medium Armor Plating | -7/Zion | Archive
       Nuclear Pulse Thruster | -7/Zion | Archive
   Xenon Bombardment Thruster | -7/Zion | Archive

 Robot Schematics 
------------------
 R-06 Scavenger | -7/Zion | Archive
     S-27 Virus | -7/Zion | Archive
 C-57 Dissector | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EncryptedHybridThermoblaster
  Manual?         0
Play Time         01:01:28
  Cumulative      234.1 hours
  Start           2023.11.21 @ 10:39:31
  End             2023.11.21 @ 16:14:24
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          172
  Rogue           63
  Adventurer      83
  Explorer        26
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          72
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              14/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30)
Steam             1


RUN: 3463407c-0914-4766-ad33-e5d9f5046d83