Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 15:02:00 Player: stanislaf Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (110) 550 Value Destroyed (3691) 3691 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2002) 2002 TOTAL SCORE: 9903 Bonus ------- High Alert Combat Kills 257 Follower Combat Kills 604 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Friendly Fire -59 Cogmind --------- Core Integrity 0/850 Matter 274/350 Energy 160/290 System Corruption 9% Temperature Critical (614) Movement Rolling (125) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Compact Wheel Armored Wheel Armored Wheel > --- UTILITY (6) ------ Improved Cooling System High-capacity Storage Unit Small Matter Pod Advanced Sensor Array Advanced ECM Suite > --- WEAPON (4) ------- Force Rifle Force Rifle Force Rifle Advanced Assault Cannon (fused) > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Improved Ion Engine Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Wheel Wheel Wheel Improved Heat Sink High-capacity Storage Unit Terrain Scan Processor Terrain Scan Processor Target Analyzer Faulty Force Rifle Force Rifle Force Rifle KE Penetrator KE Penetrator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Particle Reactor > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced ECM Suite Heavy Armor Plating > --- WEAPON ----------- Plasma Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Light Treads Improved Treads Compact Wheel Compact Wheel Armored Wheel Armored Wheel Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Tractor Beam KE Penetrator KE Penetrator Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon [Rating: 66] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Particle Reactor Propulsion Armored Wheel Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Light Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . Utility 4 | . . 1 . 2 . . . 1 Weapon 2 | . . 1 . . . . . 1 Parts Attached 104 | 6 10 5 13 19 4 15 7 25 Power 16 | 1 3 . 2 2 2 . 2 4 Engine 12 | 1 3 . 2 2 2 . 1 1 Core 3 | . . . . . . . . 3 Reactor 1 | . . . . . . . 1 . Propulsion 22 | 2 1 1 2 1 . 8 . 7 Treads 10 | 2 1 1 2 1 . . . 3 Leg 3 | . . . . . . 3 . . Wheel 9 | . . . . . . 5 . 4 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 35 | 1 3 3 4 10 . 2 5 7 Device 14 | . . 3 . 4 . 1 1 5 Storage 8 | 1 2 . 1 1 . 1 1 1 Processor 3 | . . . 1 . . . 1 1 Hackware . | . . . . . . . . . Protection 10 | . 1 . 2 5 . . 2 . Artifact . | . . . . . . . . . Weapon 31 | 2 3 1 5 6 2 5 . 7 Energy Gun 8 | 1 1 . . 1 . 1 . 4 Energy Cannon 5 | . 1 . 4 . . . . . Ballistic Gun 4 | 1 . . . 2 1 . . . Ballistic Cannon 9 | . . . . 1 1 4 . 3 Launcher 5 | . 1 1 1 2 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . . 1 Parts Lost 35 | . . . 2 5 . 11 1 16 Power 6 | . . . . . . 2 . 4 Propulsion 7 | . . . 1 2 . 2 . 2 Utility 11 | . . . . 3 . 3 1 4 Weapon 11 | . . . 1 . . 4 . 6 Highest Loss Streak 11 | . . . 1 2 . 7 1 11 To Critical Strikes . | . . . . . . . . . Average Backups 17 | 4 12 13 18 18 17 18 18 18 Power 4 | . 2 3 3 5 6 5 5 5 Propulsion 3 | 3 4 5 4 1 2 3 6 4 Utility 4 | . 3 3 6 6 5 5 3 3 Weapon 4 | . 2 2 5 5 4 4 4 4 Tool/Special . | . . . . . . . . . Unused Backups 43 | . 2 . 12 3 . 6 3 17 Power 11 | . 1 . 2 1 . . 1 6 Propulsion 14 | . . . 6 . . 3 1 4 Utility 12 | . 1 . 3 1 . 1 1 5 Weapon 6 | . . . 1 1 . 2 . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 99 98 99 98 84 70 93 86 Engine 9 | . 14 11 11 9 15 14 10 3 Reactor 1 | . . . . . . . 4 5 Treads 13 | . 28 22 21 17 15 2 . 6 Wheel 6 | . . . . . . 6 23 12 Device 9 | . . 12 11 8 7 7 7 12 Storage 10 | . 26 11 11 9 7 7 10 6 Processor 2 | . . . 3 . . . 7 5 Protection 8 | . . 8 6 26 15 3 5 3 Energy Gun 2 | . 16 5 . 1 . . . 2 Energy Cannon 7 | . . 11 31 5 . . . . Ballistic Gun 3 | . 4 . . 12 7 3 . . Ballistic Cannon 10 | . . . . 2 4 13 23 23 Launcher 3 | . 7 16 1 5 9 2 . . Peak Build Rating 66 | 6 8 13 18 27 32 44 56 66 Average Rating 32 | 5 7 10 16 22 30 31 51 57 On Entrance 21 | . 6 8 12 18 27 32 36 56 Naked Turns . | . . . . . . . . . Heaviest Build 117 | 11 34 39 64 74 84 86 109 117 Greatest Support 71 | 40 40 43 46 46 43 54 36 71 Greatest Overweight (x) 26 | 1 . . 1 1 1 22 3 26 Average Overweight (x) 1 | . . . . 1 1 2 2 2 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 19 20 20 20 20 20 Most Carried 20 | 6 15 15 20 20 19 20 20 20 Average Carried 17 | 4 12 13 18 19 17 18 18 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 Final Carried 20 | 6 15 15 20 17 19 20 20 20 Class Distribution -------------------- 31% | Tank 24% | Gunner 16% | Scavenger-Tank 15% | Mutant 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Gunner | -7/DSF Tank | -7/Garrison Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Matter Collected 3686 | 232 142 77 458 465 . 461 604 1247 Remotely 150 | . . 77 73 . . . . . Salvage Created 3382 | . 261 120 875 704 . 235 260 927 Parts 204 | . 27 6 63 39 . 15 7 47 Haulers Intercepted 2 | . . . 1 . . . . 1 Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Combat Hostiles Destroyed 85 | . 11 4 21 14 . 9 5 21 Guns 14 | . 5 . . 7 . . . 2 Cannons 51 | . . 1 18 3 . 5 5 19 AOE 20 | . 6 3 3 4 . 4 . . Classes Destroyed 15 | . 5 3 2 2 . 1 1 1 Worker 6 | . 1 . 2 1 . . . 2 Builder 10 | . 3 . 1 2 . . . 4 Tunneler 1 | . 1 . . . . . . . Hauler 2 | . . . 1 . . . . 1 Recycler 1 | . . . 1 . . . . . Operator 1 | . . . . 1 . . . . Watcher 4 | . . 2 1 1 . . . . Swarmer 20 | . 6 . 8 . . 4 . 2 Grunt 32 | . 5 2 6 8 . 2 . 9 Brawler 3 | . . . . . . . 1 2 Duelist 6 | . . 1 . 1 . . 3 1 Sentry 14 | . . 1 7 4 . . 1 1 Specialist 2 | . . . . . . 2 . . Hunter 4 | . . . . 1 . 1 . 2 Programmer 4 | . . . . . . . . 4 Best Kill Streak 7 | . 7 5 7 5 . 5 2 5 Combat Bots Only 5 | . 4 3 5 4 . 5 2 4 Max Kills in Single Turn 5 | . 3 2 5 5 . 2 1 2 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 2 3 3 . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Hostile Shots Fired 518 | . 39 14 85 81 . 83 33 183 Missed 130 | . 7 5 22 19 . 22 8 47 Hits 388 | . 32 9 63 62 . 61 25 136 Melee 24 | . . 1 . 7 . . 5 11 Projectile 364 | . 32 8 63 55 . 61 20 125 Critical Strikes 21 | . . 1 2 7 . 2 2 7 Damage Taken 7266 | . 413 133 708 1127 . 1419 486 2980 Core 1383 | . 122 . 73 69 . 228 . 891 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 114 | . . . 114 . . . . . Core Remaining (%) 77 | 100 51 . 81 87 . . 67 . Volleys Fired 256 | . 49 12 40 39 . 26 24 66 Largest 4 | . 2 3 3 3 . 3 3 4 Hottest 280 | . 90 123 204 204 . 91 132 280 Shots Fired 615 | . 66 19 101 100 . 47 69 213 Gun 174 | . 58 . . 63 . 11 . 42 Cannon 409 | . . 8 100 29 . 32 69 171 Launcher 32 | . 8 11 1 8 . 4 . . Special . | . . . . . . . . . Kinetic 351 | . 2 . . 66 . 43 69 171 Thermal 208 | . 40 8 100 18 . . . 42 Explosive 32 | . 8 11 1 8 . 4 . . Electromagnetic 24 | . 16 . . 8 . . . . Robot Hit Streak 13 | . 10 4 10 10 . 12 5 13 Robot Miss Streak 16 | . 6 5 3 4 . 3 5 16 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 331 | . 31 6 56 63 . 31 38 106 Core Hits 179 | . 24 14 26 37 . 16 14 48 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 12 | . 2 . . 1 . . 1 8 Burn 3 | . 2 . . . . . . 1 Destroy 1 | . . . . 1 . . . . Blast 8 | . . . . . . . 1 7 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9907 | . 980 414 1483 1414 . 1021 1199 3396 Guns 1743 | . 405 . . 728 . 177 . 433 Cannons 6175 | . . 85 1204 289 . 517 1199 2881 Explosions 1907 | . 575 329 279 397 . 327 . . Melee . | . . . . . . . . . Ramming 82 | . . . . . . . . 82 Kinetic 5450 | . 6 . . 670 . 694 1199 2881 Thermal 2214 | . 306 85 1204 186 . . . 433 Explosive 1827 | . 495 329 279 397 . 327 . . Electromagnetic 334 | . 173 . . 161 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . . 4 9 Average Corruption 5 | . . . . . . . 4 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 27 | . . . . . . . 13 14 Message Errors 6 | . . . . . . . 3 3 Matter Fused 3 | . . . . . . . 2 1 Heat Flow Errors 3 | . . . . . . . 1 2 Energy Discharges 2 | . . . . . . . 1 1 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 2 | . . . . . . . 1 1 Data Loss (minor) 2 | . . . . . . . . 2 Data Loss (major) 2 | . . . . . . . 2 . Alerts 1 | . . . . . . . . 1 Weapon Failures 5 | . . . . . . . 3 2 Overload Shots . | . . . . . . . . . Overflow Damage 148 | . 46 . 30 15 . . 22 35 Projectiles 78 | . . . 21 . . . 22 35 Explosions 70 | . 46 . 9 15 . . . . Melee . | . . . . . . . . . Knockbacks 35 | . . . . . . 5 9 21 Impact . | . . . . . . . . . Kinetic 33 | . . . . . . 5 9 19 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 202 | . 83 3 . 41 . 41 . 34 Shots 8 | . 4 1 . 2 . 1 . . Rammed 7 | . . . . . . . . 7 Targets Rammed 8 | . . . . 1 . . . 7 Kicked . | . . . . . . . . . Crushed 1 | . . . . 1 . . . . Highest Temperature 813 | . 312 33 418 554 . 300 434 813 Average Temperature 149 | . 80 18 148 167 . 112 133 193 Received Heat Transfer 1720 | . 135 45 222 441 . 54 180 643 Effects 58 | . 2 . 4 9 . . 5 38 Shutdowns 10 | . . . 1 2 . . 3 4 Energy Bleed 5 | . . . 1 . . . 1 3 Interference 9 | . 2 . 2 . . . . 5 Matter Decay 6 | . . . . 1 . . 1 4 Short Circuit 6 | . . . . 3 . . . 3 Damage (minor) 5 | . . . . 2 . . . 3 Damage (major) 12 | . . . . 1 . . . 11 Damage (core) 5 | . . . . . . . . 5 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . 2 . 4 . . . . . Heat Transferred 4624 | . 964 185 2183 333 . . . 959 Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Maximum Alert Level 2 | . 1 . 1 . . 1 2 2 Low Security (%) 58 | 100 78 100 79 100 100 66 19 . Level 1 19 | . 21 . 20 . . 33 64 18 Level 2 22 | . . . . . . . 15 80 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . Peak Influence 608 | . 261 159 314 167 64 201 608 547 Initial 319 | . . 68 58 118 64 3 150 319 Average 196 | . 115 77 117 76 7 108 304 434 Influence Increases 3328 | . 356 181 668 463 5 241 468 946 Destroy 0b10 Robot/C 2080 | . 220 80 420 280 . 180 360 540 Destroy 0b10 Robot/NC 135 | . 25 10 30 25 . 5 5 35 Destroy Leader 452 | . 50 24 124 82 . 40 20 112 Allied During Kill 99 | . . . . . . . 61 38 Successful Hack 29 | . . . 6 1 5 . 7 10 Disable Machine 165 | . . . 30 30 . . . 105 Destroy Structure 293 | . 46 67 13 45 . 16 15 91 Partial Spotted 15 | . 15 . . . . . . . Lose Combat Pursuer 60 | . . . 45 . . . . 15 Influence Decreases 2815 | . 192 206 525 602 143 45 61 1041 Entered New Map 762 | . . 96 81 164 79 2 51 289 Time Decay 1770 | . 192 110 424 388 64 . . 592 Lost Part 283 | . . . 20 50 . 43 10 160 Squads Dispatched 20 | . 2 . 4 2 1 2 . 9 Investigation . | . . . . . . . . . Extermination 4 | . . . . . 1 . . 3 Reinforcement 12 | . 2 . 2 2 . 2 . 4 Assault 2 | . . . . . . . . 2 Garrison 2 | . . . 2 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Distress Signals 7 | . 2 2 . 2 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 138 | . 20 9 30 19 . 10 18 32 Peak Tracking Total 6 | . 5 4 6 4 . 4 6 5 Tactical Retreats 4 | . . . 2 . . . 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Traps Triggered 8 | . . . 2 . . . 5 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Machines Disabled 11 | . . . 2 2 . . . 7 Max in Single Turn 2 | . . . 1 2 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Machines Accessed 21 | . 3 . 6 3 2 . 2 5 Terminals 14 | . 3 . 3 1 1 . 2 4 Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . . 1 . 1 . . . Recycling Units 2 | . . . 1 1 . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 40 | . 7 . 13 8 3 . 3 6 Successful 22 | . 4 . 7 5 1 . 2 3 Failed 18 | . 3 . 6 3 2 . 1 3 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 25 | . 7 . 5 4 2 . 3 4 Fabricators 2 | . . . . . . . . 2 Repair Stations 5 | . . . 4 . 1 . . . Recycling Units 4 | . . . 2 2 . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access 2 | . . . 2 . . . . . Terminal Hacks 13 | . 4 . 2 2 1 . 2 2 Record 8 | . 2 . 2 2 . . . 2 Open Door 1 | . . . . . . . 1 . Open DSF 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . 1 . Alert Level 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Load Schematic 1 | . . . . . . . . 1 Repair Station Hacks 3 | . . . 3 . . . . . Scan Component 2 | . . . 2 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 3 | . . . 2 1 . . . . Recycle Component 1 | . . . 1 . . . . . Process 1 | . . . 1 . . . . . Retrieve Matter 1 | . . . . 1 . . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 2 . 4 2 1 . 1 3 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 32 | . . . 32 . . . . . Parts Recycled 1 | . . . 1 . . . . . Recycled Matter 234 | . . . 234 . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Total Allies 2 | . . . . . . . 2 . Largest Group 2 | . . . . . . . 2 2 Highest-Rated Group 142 | . . . . . . . 142 139 Highest-Rated Ally 80 | . . . . . . . 80 80 Initial Warlord ECA Mod 10 | . . . . . . . 10 . Total Orders . | . . . . . . . . . Ally Attacks 38 | . . . . . . . 30 8 Total Damage 2036 | . . . . . . . 1171 865 Kills 21 | . . . . . . . 13 8 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Active Infowar (turns) 3122 | . . . . 778 591 218 767 768 Optics 1342 | . . . . . . . 767 575 Sensors 533 | . . . . . . . . 533 Jamming 1583 | . . . . 778 591 214 . . ECM 599 | . . . . . . 5 309 285 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Turns Passed 7218 | 339 672 233 1369 1079 591 308 767 1860 Spaces Moved 3313 | 188 328 120 505 379 243 96 490 964 Core 13 | 9 . . . . . 2 . 2 Treads 2000 | 179 328 120 505 379 243 16 . 230 Legs 25 | . . . . . . 25 . . Wheels 1275 | . . . . . . 53 490 732 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 120 120 108 Average Speed 181 | 156 160 160 227 240 240 182 128 161 Slowest Speed 1350 | 160 160 160 240 240 240 1150 135 1350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 13 59 14 62 35 7 69 62 19 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 272 | . 57 92 10 49 . 17 . 47 Melee . | . . . . . . . . . Projectile 49 | . . . 1 . . 1 . 47 AOE 223 | . 57 92 9 49 . 16 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Gar Fac Total 4038 | 230 410 144 649 470 249 192 577 1117 Wait 101 | 31 4 1 35 . . 3 11 16 Move 3305 | 187 327 119 504 378 243 95 488 964 Hop . | . . . . . . . . . Pick Up 117 | 6 11 3 25 15 2 26 8 21 Fast Attach 31 | 6 1 1 8 2 . 4 2 7 Attach 43 | . . 2 3 8 1 11 3 15 Detach . | . . . . . . . . . Swap 66 | . 12 4 13 14 3 7 2 11 Drop 79 | . 6 2 21 13 . 20 7 10 Fire 256 | . 49 12 40 39 . 26 24 66 Melee . | . . . . . . . . . Ram 6 | . . . . . . . . 6 Kick . | . . . . . . . . . Crush 2 | . . . . 1 . . . 1 Escape Stasis 32 | . . . . . . . 32 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / DSF) -7/DSF -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 340 | -11/Scrapyard | Entered Materials 341 | -10/Materials | Build established: Mutant 856 | -10/Materials | Discovered new exit (range 12) 935 | -10/Materials | Discovered new exit (range 8) 1012 | -10/Materials | Entered another Materials area 1012 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1124 | -9/Materials | Discovered new exit (range 11) 1245 | -9/Materials | Entered Storage 1475 | -9/Storage | Build established: Gunner 2010 | -9/Storage | Repaired Imp. Treads 2108 | -9/Storage | Build established: Tank 2418 | -9/Storage | Garrison activated, responded to threat 2549 | -9/Storage | Discovered new exit (range 6) 2614 | -9/Storage | Entered Materials 2614 | -8/Materials | Evolved 2 slots: Utility x2 3194 | -8/Materials | Discovered new exit (range 15) 3487 | -8/Materials | Build established: Scavenger-Tank 3693 | -8/Materials | Entered Factory 3693 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4248 | -7/Factory | Discovered new exit (range 4) 4284 | -7/Factory | Identified exit to DSF 4284 | -7/Factory | Entered DSF 4312 | -7/DSF | Additional patrols routed to DSF 4404 | -7/DSF | Lost 7 parts (1n3u3w) 4502 | -7/DSF | Sterilization system engaged 4516 | -7/DSF | Lost 4 parts (2p1n1w) 4522 | -7/DSF | Ambient heat levels rising (+10) 4537 | -7/DSF | Ambient heat levels rising (+10) 4544 | -7/DSF | Discovered new exit (range 14) 4552 | -7/DSF | Ambient heat levels rising (+10) 4567 | -7/DSF | Ambient heat levels rising (+10) 4582 | -7/DSF | Ambient heat levels rising (+10) 4592 | -7/DSF | Entered Garrison 4610 | -7/Garrison | Triggered checkpoint 4734 | -7/Garrison | Triggered checkpoint 4809 | -7/Garrison | Found embedded Infiltrators 4814 | -7/Garrison | Discovered new exit (range 14) 4837 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4878 | -7/Garrison | Triggered checkpoint 4996 | -7/Garrison | Installed Relay Interface Framework 5100 | -7/Garrison | Triggered checkpoint 5140 | -7/Garrison | Triggered checkpoint 5216 | -7/Garrison | Build established: Tank 5313 | -7/Garrison | Discovered new exit (range 11) 5359 | -7/Garrison | Entered Factory 5359 | -6/Factory | Accompanied by 2 allies 5359 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5712 | -6/Factory | Build established: Skirmisher 6059 | -6/Factory | First assault squad dispatched 6243 | -6/Factory | Build established: Gunner 6959 | -6/Factory | Core integrity fell below 50% 7035 | -6/Factory | Lost 11 parts (2p2n3u4w) 7217 | -6/Factory | Core integrity fell below 20% 7220 | -6/Factory | Core destroyed Last Messages --------------- 07214_ Critical hit (Burn: +37). 07215_ Power failure, Imp. Deuterium Engine shutdown. 07215_ Overheating: Force Rifle damaged (-55). 07215_ U-05 Engineer builds a Wall. 07216_ Overheating: Arm. Wheel damaged (-27). 07216_ Overheating: Force Rifle damaged (-59). 07216_ Overheating: Adv. Sensor Array damaged (-1). 07216_ Overheating: Imp. Deuterium Engine damaged (-40). 07217_ Overheating: Core damaged (-127). 07218_ Overheating: Energy bleed (-43). 07218_ Lgt. Fission Core destroyed. 07219_ Arm. Wheel broken. 07219_ Overheating: Short circuit. 07220_ Power failure, Imp. Deuterium Engine shutdown. 07220_ Overheating: Core damaged (-93). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????# # " ### ###### | | ??????????????????????# + "T% " | | ??????????????????????# # % ### ###### | | ??????????????????????# # #?#####????? | | ??????????????????????# ### ###??????????? | | ??????????????????????# #?# ##???????????? | | ??????????????????????###########?# #????????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????????????# #????????????? | | ????????????????????????########### #????????????? | | ????????????????????????## !%= *?! #????????????? | | ????????????????????????##?##########????????????? | | ?????????????????????????#*##????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????#?#?????????????????????? | | ?????????????????????????#*#?????????????????????? | | ?????????????????????????#=##????????????????????? | | ???????????????????????###%##????????????????????? | | ?????????????????#########%#?????????????????????? | | ???????????? " u Rku kgg@ #?????????????????????? | | ?????????????????######g####?????????????????????? | | ?????????????????????= % ! #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# " "" #?????????????????????? | | ????????????????????# "R?" ??????????????????????? | | ????????????????????# ""? ??????????????????????? | | ????????????????????# ?? ??????????????????????? | | ????????????????????##????#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 36 Energy Capacity 480 Matter Stores 328 Matter Capacity 350 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 750 Evasion (%) 40 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 7 Item Schematics ----------------- Hrd. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 26% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Made in Tau Ceti IV Novice Programmer Oops Part-time Mechanic Remodeling Serviceable Loadout Significant Disruption Storm Trooper Troublemaker Use The Force Challenges ------------ None Game ------ Seed SensorNeutrinoCorpse Manual? 0 Play Time 03:03:42 Cumulative 4.5 hours Start 2025.05.16 @ 16:51:45 End 2025.05.18 @ 15:02:00 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d028e45d-1192-4b49-bdb7-05a0c582b8c0