Cogmind - Beta 15 X3 @@@ ROGUE MODE // 2025.04.20 @ 18:01:31

Player: saltine

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (80)      400
Value Destroyed (1624)     1624
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 5784

 Bonus
-------
Entered Garrisons          200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     268/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (5) ------
                   (None)
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
         Large Storage Unit
  Experimental Sensor Array
      Improved Trap Extractor (3/6 Dirty Bomb)
               Latent Energy Streamer
               Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Improved Treads
>               --- UTILITY ----------
                Cooling System
                Huge Storage Unit
          Light Armor Plating
         Medium Armor Plating
                Insulated Plating
>               --- WEAPON -----------
          Heavy Particle Gun
       Improved Assault Rifle
>               --- INVENTORY --------
       Improved Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
        Armored Wheel
          Large Storage Unit
  High-capacity Matter Pod
   Experimental Sensor Array
          Light Armor Plating
       Hardened Medium Armor Plating
       Improved Trap Extractor
                EM Shotgun
                EM Shotgun
                Latent Energy Streamer
                Minigun
   High-powered Shotgun
                Gauss Rifle
       Improved Light Cannon
       Improved Light Cannon
                Assault Cannon
                EMP Blaster
                Grenade Launcher
                Rocket Launcher
                Plasma Cutter
[Rating: 29]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   
  Utility                  3    | .   .   .   2   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             46   | 3   6   4   12  3   .   7   7   4   
  Power                    4    | .   .   1   2   .   .   1   .   .   
    Engine                 3    | .   .   1   2   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   1   4   .   .   1   3   2   
    Treads                 13   | 2   .   1   4   .   .   1   3   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  13   | 1   2   1   3   2   .   2   2   .   
    Device                 5    | 1   .   1   1   1   .   .   1   .   
    Storage                3    | .   2   .   1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   1   1   .   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   16   | .   4   1   3   1   .   3   2   2   
    Energy Gun             3    | .   .   .   .   .   .   2   1   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   1   1   
    Ballistic Gun          7    | .   3   .   3   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   1   .   1   .   1   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   .   .   2   .   
  Corrupted Parts          1    | .   .   1   .   .   .   .   .   .   
    System Corruption      9    | .   .   9   .   .   .   .   .   .   
Parts Lost                 23   | .   1   3   1   .   .   1   .   17  
  Power                    4    | .   .   1   1   .   .   .   .   2   
  Propulsion               6    | .   .   1   .   .   .   .   .   5   
  Utility                  7    | .   .   .   .   .   .   1   .   6   
  Weapon                   6    | .   1   1   .   .   .   .   .   4   
  Highest Loss Streak      13   | .   1   1   1   .   .   1   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Backups            21   | 6   9   14  20  25  24  24  24  21  
  Power                    .    | 1   1   .   .   1   1   1   1   .   
  Propulsion               4    | 3   3   2   3   5   5   5   5   5   
  Utility                  5    | .   .   3   3   6   7   7   6   4   
  Weapon                   9    | 1   4   6   11  11  10  10  11  10  
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Unused Backups             29   | .   6   .   6   1   2   1   1   12  
  Power                    1    | .   .   .   1   .   .   .   .   .   
  Propulsion               5    | .   2   .   .   .   .   .   .   3   
  Utility                  6    | .   2   .   1   .   .   .   .   3   
  Weapon                   16   | .   2   .   4   1   2   1   1   5   
  Tool/Special             1    | .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     98   | .   99  99  99  100 100 99  99  77  
  Engine                   9    | .   14  13  10  11  11  3   .   5   
  Core                     1    | .   .   .   .   .   .   7   9   1   
  Treads                   23   | .   28  27  22  22  22  22  27  23  
  Device                   17   | .   13  14  21  21  22  14  11  7   
  Storage                  11   | .   14  14  11  11  11  11  9   8   
  Protection               10   | .   .   .   11  11  11  17  23  15  
  Energy Gun               3    | .   7   .   .   .   .   14  9   1   
  Ballistic Gun            17   | .   16  28  20  21  22  7   8   7   
Peak Build Rating          29   | 7   8   11  22  23  24  25  29  28  
  Average Rating           18   | 6   7   9   19  22  23  21  26  21  
  On Entrance              16   | 6   7   8   9   22  23  24  20  28  
Naked Turns                20   | .   .   .   .   .   .   .   .   20  
Heaviest Build             107  | 15  29  30  107 107 107 107 106 106 
  Greatest Support         63   | 40  40  40  40  40  40  40  63  63  
  Greatest Overweight (x)  2    | .   .   .   2   2   2   2   1   1   
  Average Overweight (x)   1    | .   .   .   1   2   2   2   1   .   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  25  25  
  Average Capacity         21   | 8   11  15  22  25  25  25  25  23  
  Most Carried             25   | 7   12  15  25  25  25  25  25  25  
  Average Carried          21   | 6   9   14  20  24  24  24  24  21  
  Final Capacity           25   | 8   15  15  25  25  25  25  25  5   
  Final Carried            25   | 7   11  14  25  25  25  25  25  5   

 Class Distribution 
--------------------
 73% | Scavenger-Mutant
 26% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Matter Collected           1809 | 230 314 109 540 174 .   144 159 139 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2424 | 99  476 113 789 157 .   206 416 168 
  Parts                    184  | 5   32  16  57  19  .   21  25  9   
Haulers Intercepted        8    | .   2   .   4   .   .   .   2   .   
Recyclers Shooed           2    | .   .   1   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  60   | .   9   9   13  9   .   12  5   3   
  Guns                     46   | .   9   6   13  2   .   8   5   3   
  AOE                      14   | .   .   3   .   7   .   4   .   .   
Classes Destroyed          9    | 2   5   .   1   .   .   1   .   .   
  Worker                   5    | .   3   1   .   .   .   1   .   .   
  Tunneler                 3    | 1   .   1   .   1   .   .   .   .   
  Hauler                   8    | .   2   .   4   .   .   .   2   .   
  Recycler                 3    | 1   .   .   1   .   .   .   1   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   
  Swarmer                  32   | .   3   9   3   7   .   10  .   .   
  Grunt                    19   | .   6   .   6   2   .   .   5   .   
  Sentry                   5    | .   .   .   4   .   .   .   .   1   
  Hunter                   4    | .   .   .   .   .   .   2   .   2   
Best Kill Streak           6    | 2   6   3   3   4   .   4   3   3   
  Combat Bots Only         5    | .   5   3   3   4   .   4   2   3   
Max Kills in Single Turn   4    | 1   2   2   2   4   .   3   1   1   
  Gunslinging              1    | .   .   .   1   .   .   1   .   .   
  Exploded                 3    | .   .   2   .   3   .   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Hostile Shots Fired        355  | .    31   56   51   17   .    42   23   135  
  Missed                   81   | .    6    12   13   2    .    10   11   27   
Damage Taken               3841 | .    349  309  433  117  .    396  184  2053 
  Core                     820  | .    88   50   69   15   .    46   .    552  
  Absorbed by Shields      300  | .    .    84   116  60   .    40   .    .    
  Regen/Repaired (Parts)   95   | .    78   .    17   .    .    .    .    .    
Core Remaining (%)         70   | 100  .    44   .    .    .    67   .    .    
Volleys Fired              196  | 3    36   22   50   12   .    22   27   24   
  Largest                  2    | 2    2    2    2    2    .    2    2    2    
  Hottest                  100  | 80   100  40   100  46   .    90   90   91   
Shots Fired                363  | 6    68   40   98   21   .    41   54   35   
  Gun                      341  | 6    64   37   96   18   .    38   54   28   
  Cannon                   7    | .    .    .    .    .    .    .    .    7    
  Launcher                 9    | .    .    3    .    3    .    3    .    .    
  Special                  6    | .    4    .    2    .    .    .    .    .    
  Kinetic                  254  | .    26   37   96   18   .    12   50   15   
  Thermal                  13   | .    4    .    2    .    .    .    .    7    
  Explosive                9    | .    .    3    .    3    .    3    .    .    
  Electromagnetic          87   | 6    38   .    .    .    .    26   4    13   
  Robot Hit Streak         18   | 2    14   5    18   11   .    9    9    11   
  Robot Miss Streak        6    | 1    2    4    3    1    .    6    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    1    1    .    .    1    2    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    1    1    .    
Shots Hit Robots           257  | 3    43   22   75   16   .    26   42   30   
  Core Hits                127  | 2    22   13   33   13   .    16   16   12   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4670 | 43   745  514  1015 535  .    655  664  499  
  Guns                     3248 | 43   531  196  979  189  .    307  640  363  
  Cannons                  136  | .    .    .    .    .    .    .    .    136  
  Explosions               1133 | .    201  271  .    336  .    325  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  153  | .    13   47   36   10   .    23   24   .    
  Kinetic                  2506 | .    200  196  979  189  .    118  606  218  
  Thermal                  449  | .    201  .    .    .    .    112  .    136  
  Explosive                820  | .    .    271  .    336  .    213  .    .    
  Electromagnetic          742  | 43   331  .    .    .    .    189  34   145  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    2    11   .    .    .    .    .    .    
  Average Corruption       2    | .    2    2    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  13   | .    1    12   .    .    .    .    .    .    
    Message Errors         5    | .    1    4    .    .    .    .    .    .    
    Matter Fused           3    | .    .    3    .    .    .    .    .    .    
    Heat Flow Errors       2    | .    .    2    .    .    .    .    .    .    
    Parts Fused            1    | .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    2    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            65   | .    1    5    .    16   .    43   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               65   | .    1    5    .    16   .    43   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    1    1    3    .    .    .    .    .    
  Impact                   5    | .    1    1    3    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      116  | .    67   .    .    20   .    29   .    .    
  Shots                    4    | .    2    .    .    1    .    1    .    .    
  Rammed                   24   | .    3    6    7    3    .    4    1    .    
Targets Rammed             27   | .    4    7    7    3    .    5    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  3    | .    1    1    .    .    .    1    .    .    
Highest Temperature        210  | 54   126  197  56   65   .    210  .    18   
  Average Temperature      50   | 29   38   97   10   35   .    92   .    13   
  Received Heat Transfer   810  | .    129  .    169  38   .    .    108  366  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         772  | .    350  .    .    .    .    200  .    222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    4    .    .    .    .    2    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Peak Influence             182  | 10  113 182 101 108 .   112 64  37  
  Initial                  68   | .   .   31  68  28  .   .   20  12  
  Average                  28   | 2   22  24  38  23  .   30  19  25  
Influence Increases        1844 | 10  317 280 441 238 .   350 143 65  
  Destroy 0b10 Robot/C     1200 | .   180 180 260 180 .   240 100 60  
  Destroy 0b10 Robot/NC    100  | 10  30  10  25  5   .   5   15  .   
  Destroy Leader           258  | .   46  30  88  30  .   50  14  .   
  Successful Hack          72   | .   16  .   34  .   .   8   14  .   
  Disable Machine          30   | .   30  .   .   .   .   .   .   .   
  Destroy Structure        94   | .   15  15  4   23  .   32  .   5   
  Lose Combat Pursuer      90   | .   .   45  30  .   .   15  .   .   
Influence Decreases        1602 | 10  237 135 436 266 .   297 144 77  
  Time Decay               1482 | 10  227 115 426 266 .   294 144 .   
  Lost Part                120  | .   10  20  10  .   .   3   .   77  
Squads Dispatched          6    | .   1   .   1   1   .   1   2   .   
  Investigation            2    | .   1   .   .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   1   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Distress Signals           1    | .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              81   | .   12  10  22  9   .   11  9   8   
  Peak Tracking Total      5    | .   3   3   4   4   .   4   3   5   
  Tactical Retreats        3    | .   .   1   1   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Traps Triggered            4    | .   2   .   1   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            3    | .   .   .   .   3   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   .   .   3   3   3   3   3   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Machines Disabled          2    | .   2   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Machines Accessed          23   | .   5   2   7   1   2   1   3   2   
  Terminals                14   | .   3   1   4   1   .   1   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                63   | .   11  3   27  1   2   3   13  3   
  Successful               33   | .   7   2   15  .   2   2   4   1   
  Failed                   29   | .   3   1   12  1   .   1   9   2   
    Catastrophic           1    | .   .   .   .   .   .   .   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   
  Manual                   19   | .   3   2   6   3   1   1   3   .   
  Terminals                49   | .   8   2   22  1   .   3   10  3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   2   .   2   .   .   .   .   .   
  Recycling Units          3    | .   1   .   2   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   3   .   
Terminal Hacks             19   | .   4   1   9   .   2   1   1   1   
  Record                   1    | .   .   .   .   .   1   .   .   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   .   
  Prototype ID Bank        4    | .   2   .   2   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   
  Security Status          1    | .   .   .   1   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   1   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   
  Proto ID Catalog         1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   2   .   .   .   .   .   
  Scan Component           2    | .   1   .   1   .   .   .   .   .   
  Repair                   2    | .   1   .   1   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   1   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   1   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   1   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         6    | .   .   1   2   .   .   1   2   .   
  Terminals                6    | .   .   1   2   .   .   1   2   .   
    Track                  2    | .   .   1   .   .   .   1   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   .   
    Skim                   3    | .   .   .   1   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   4   1   5   1   .   1   3   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   .   .   .   .   
  Time                     62   | .   36  .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     20   | .   10  .   10  .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Total Allies               1    | .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      39   | .   .   .   .   .   .   .   .   39  
  Highest-Rated Ally       39   | .   .   .   .   .   .   .   .   39  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   .   .   .   2   
  Total Damage             54   | .   .   .   .   .   .   .   .   54  
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Active Infowar (turns)     7110 | 31   1104 741  1512 1301 2027 394  .    .    
  Seismic                  7110 | 31   1104 741  1512 1301 2027 394  .    .    
Robot Analysis Total       2    | .    1    .    1    .    .    .    .    .    
Derelict Logs Recovered    3    | .    .    1    .    2    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Turns Passed               9490 | 47   1166 853  1745 1338 2027 1526 486  302  
Spaces Moved               3263 | 22   575  409  539  385  631  448  158  96   
  Core                     15   | .    .    .    .    .    .    .    .    15   
  Treads                   3236 | 10   575  409  539  385  631  448  158  81   
  Legs                     12   | 12   .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  160  160  160  320  320  320  240  50   
  Average Speed            255  | 138  160  160  269  320  320  320  240  210  
  Slowest Speed            320  | 160  160  160  320  320  320  320  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 3    80   71   49   61   90   69   19   15   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    1    .    1    1    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    .    
Scrap Searched             3    | .    .    1    .    1    .    1    .    .    
Spaces Dug                 5    | .    3    .    2    .    .    .    .    .    
Terrain Destroyed          101  | .    15   21   2    24   .    39   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    4    .    2    .    .    .    .    .    
  AOE                      95   | .    11   21   .    24   .    39   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar 
Total                      4041 | 32  751 565 720 465 644 487 209 168 
  Wait                     360  | .   107 111 66  52  .   2   2   20  
  Move                     3256 | 21  574 408 538 384 630 447 158 96  
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  59   | 3   13  6   22  3   7   2   2   1   
  Fast Attach              11   | 1   .   .   5   .   .   .   5   .   
  Attach                   18   | .   2   3   2   .   .   1   2   8   
  Detach                   3    | .   1   .   .   .   .   .   1   1   
  Swap                     51   | 2   5   8   14  8   .   7   4   3   
  Drop                     60   | 2   9   .   16  3   7   1   7   15  
  Fire                     196  | 3   36  22  50  12  .   22  27  24  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    27   | .   4   7   7   3   .   5   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   48 | -11/Scrapyard | Entered Materials
  283 | -10/Materials | Discovered new exit (range 16)
  317 | -10/Materials | Build established: Mutant
  407 | -10/Materials | Discovered new exit (range 8)
  714 | -10/Materials | Repaired Corrupted Lgt. Treads
  741 | -10/Materials | Discovered new exit (range 16)
  762 | -10/Materials | Central database locked down
 1106 | -10/Materials | Discovered new exit (range 9)
 1142 | -10/Materials | Discovered new exit (range 4)
 1214 | -10/Materials | Entered Mines
 1284 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1285 | -10/Mines     | Learned location of Zion (-6)
 1308 | -10/Mines     | Discovered new exit (range 8)
 1367 | -10/Mines     | Discovered new exit (range 10)
 2041 | -10/Mines     | Core integrity fell below 50%
 2047 | -10/Mines     | Discovered new exit (range 8)
 2051 | -10/Mines     | System corruption reached 10%
 2067 | -10/Mines     | Entered Materials
 2067 | -9/Materials  | Evolved 2 slots: Utility x2
 2306 | -9/Materials  | Discovered new exit (range 12)
 2742 | -9/Materials  | Build established: Scavenger-Mutant
 2778 | -9/Materials  | Identified exit to Mines
 2939 | -9/Materials  | Repaired Seismic Detector
 3445 | -9/Materials  | Discovered new exit (range 8)
 3812 | -9/Materials  | Entered Mines
 3825 | -9/Mines      | Met a Derelict bent on vengeance
 3994 | -9/Mines      | Learned location of Storage (-7)
 4473 | -9/Mines      | Discovered new exit (range 11)
 4592 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 4662 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 4669 | -9/Mines      | Found Prototype Device
 5042 | -9/Mines      | Discovered new exit (range 5)
 5083 | -9/Mines      | Learned Materials terminal intel
 5138 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 5138 | -9/Mines      | Discovered new exit (range 5)
 5150 | -9/Mines      | Entered Exiles
 5224 | -9/Exiles     | Met 8R-AWN
 5285 | -9/Exiles     | Met EX-HEX
 5432 | -9/Exiles     | Met EX-DEC
 5497 | -9/Exiles     | Visited The Gauntlet
 5992 | -9/Exiles     | Discovered new exit (range 14)
 6187 | -9/Exiles     | Met EX-BIN
 6724 | -9/Exiles     | Aligned with FarCom system
 6727 | -9/Exiles     | Given EX-Vault access code
 6800 | -9/Exiles     | Opened EX-Vault
 6830 | -9/Exiles     | Found Latent Energy Streamer
 6910 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 7177 | -9/Exiles     | Left Exiles lab with Latent Energy Streamer
 7177 | -9/Exiles     | Entered Mines
 7703 | -8/Mines      | Discovered new exit (range 9)
 8677 | -8/Mines      | Discovered new exit (range 10)
 8703 | -8/Mines      | Entered Materials
 8703 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 8704 | -8/Materials  | Identified exit to Factory
 8705 | -8/Materials  | Loaded intel: 11 terminal locations
 8937 | -8/Materials  | Garrison activated, responded to threat
 9189 | -8/Materials  | Identified exit to Garrison
 9189 | -8/Materials  | Entered Garrison
 9269 | -8/Garrison   | Lost 4 parts (1p2u1w)
 9422 | -8/Garrison   | Spotted B-75 Beast
 9462 | -8/Garrison   | Core integrity fell below 50%
 9470 | -8/Garrison   | Core integrity fell below 20%
 9486 | -8/Garrison   | Rescued a captive Derelict
 9491 | -8/Garrison   | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
09465_ Acquired 1 matter.
09465_ Dropped Lgt. Treads.
09465_ Dropped Arm. Wheel.
09466_ Dropped EMP Blaster.
09466_ Dropped Grenade Launcher.
09467_ Dropped Imp. Light Cannon.
09467_ Dropped Hpw. Shotgun.
09468_ Dropped Imp. Assault Rifle.
09468_ Dropped EM Shotgun.
09469_ Dropped Hcp. Matter Pod.
09469_ Dropped Minigun.
09470_ Dropped Assault Cannon.
09470_ Dropped Plasma Cutter.
09471_ Dropped Huge Storage Unit.
09476_ Connecting with Door Terminal...
>>Open(Door)
Sealed Heavy Doors opened.
09486_ 1H-GWS(h): "Time for some revenge."
09490_ 1H-GWS(h) destroyed.
09490_ Door Terminal disabled.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????#  #??#####  #???# #????????? |
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| ?????????????????????#  #### ###  #####[########?? |
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| ?????????????????????#                 [%[[ !  #?? |
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| ???????????????????????????????#  #?????????#  ### |
| ????????????????????#######????#  #?????????#    # |
| ????????????????????#! !!!#????#  #?????????#    # |
| ????????????????????#!   !#????#  #?????????#    # |
| ????????????????????#!   !######  ####??????###### |
| ????????????????????#   |[]====[] "  #???????????? |
| ????????????????????#   ![]]%%[/  +  #???????????? |
| ????????????????????#!   ^######% ####???????????? |
| ????????????????????#!   ]#????!  !#?????????????? |
| ????????????????????#!YYY]#????!  !#?????????????? |
| ????????????????????##BB###???##  ##?????????????? |
| ?????????????????????#BB#??????#  #??????????????? |
| ????????????????????##Y%###????#   ??????????????? |
| ????????????????????#  !=@#????#   ??????????????? |
| ????????????????????### ###????#####?????????????? |
| ??????????????????????###????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             525
Resistance: EM             15
Evasion (%)                50
Recoil Reduction           3
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
      Lgt. Treads | 44% | -10/Materials | Corrupted
 Seismic Detector | 15% | -9/Materials  

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChainNuclearShifter
  Manual?         0
Play Time         00:44:40
  Cumulative      358.1 hours
  Start           2025.04.20 @ 12:41:58
  End             2025.04.20 @ 18:01:31
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          191
  Rogue           191
  Adventurer      0
  Explorer        0
Win Type          -
  Total           16
  Types           3/3/6/2/1/0/1/0/0/0
Lore%             85
Gallery%          80
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2f9a3ca3-fc8e-4d85-8fe5-7c50142770cc