Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.16 @ 17:28:26 Player: Lintence Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (14) 70 Value Destroyed (367) 367 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1337 Bonus ------- None Cogmind --------- Core Integrity 338/400 Matter 242/300 Energy 249/250 System Corruption 0% Temperature Warm (127) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Structural Scanner > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (8) ---- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Heat Sink Beam Rifle Light Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Structural Scanner > --- WEAPON ----------- EM Pulse Gun Beam Rifle > --- INVENTORY -------- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Heat Sink Beam Rifle Light Assault Rifle Heavy Assault Rifle [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 15 | 6 6 3 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 6 | 2 3 1 Treads . | . . . Leg 6 | 2 3 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 2 . Device 1 | . 1 . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 1 1 Energy Gun 3 | 2 . 1 Energy Cannon . | . . . Ballistic Gun 1 | . 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Corrupted Parts 1 | . 1 . System Corruption 8 | . 8 . Parts Lost 2 | . 1 1 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . 1 1 Highest Loss Streak 1 | . 1 1 To Critical Strikes . | . . . Average Backups 4 | 1 4 7 Power 2 | . 2 3 Propulsion 1 | . 1 2 Utility . | . . . Weapon . | . . . Tool/Special . | . . . Unused Backups 5 | . . 5 Power 3 | . . 3 Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Tool/Special . | . . . Average Slot Usage (%) 84 | . 85 82 Engine 13 | . 14 11 Leg 28 | . 28 28 Device 3 | . . 11 Storage 13 | . 14 11 Energy Gun 21 | . 26 12 Ballistic Gun 3 | . 1 8 Peak Build Rating 11 | 6 7 11 Average Rating 6 | 4 6 8 On Entrance 4 | . 6 7 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 16 | 14 15 16 Greatest Support 33 | 20 20 33 Greatest Overweight (x) 4 | 4 . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 2 6 8 Average Carried 4 | 1 4 7 Final Capacity 8 | 8 8 8 Final Carried 8 | 2 6 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 349 | 191 68 90 Remotely . | . . . Salvage Created 473 | . 313 160 Parts 28 | . 16 12 Haulers Intercepted . | . . . Recyclers Shooed 2 | . . 2 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 10 | . 5 5 Guns 7 | . 4 3 AOE 3 | . 1 2 Classes Destroyed 5 | . 3 2 Builder 3 | . 3 . Operator 1 | . 1 . Swarmer 3 | . . 3 Grunt 5 | . 5 . Sentry 2 | . . 2 Best Kill Streak 5 | . 5 4 Combat Bots Only 4 | . 4 4 Max Kills in Single Turn 2 | . 2 2 Gunslinging . | . . . Exploded 2 | . 1 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 66 | . 26 40 Missed 22 | . 8 14 Hits 44 | . 18 26 Projectile 44 | . 18 26 Critical Strikes 2 | . 1 1 Damage Taken 620 | . 277 343 Core 127 | . 65 62 Absorbed by Shields . | . . . Core Remaining (%) 87 | 100 74 . Volleys Fired 42 | . 20 22 Largest 2 | . 2 2 Hottest 96 | . 80 96 Shots Fired 83 | . 40 43 Gun 83 | . 40 43 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 19 | . 2 17 Thermal 5 | . . 5 Explosive . | . . . Electromagnetic 59 | . 38 21 Robot Hit Streak 7 | . 7 5 Robot Miss Streak 4 | . 2 4 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 51 | . 27 24 Core Hits 22 | . 14 8 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Corrupt 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 859 | . 486 373 Guns 623 | . 341 282 Cannons . | . . . Explosions 236 | . 145 91 Melee . | . . . Ramming . | . . . Kinetic 147 | . 12 135 Thermal 250 | . 145 105 Explosive . | . . . Electromagnetic 462 | . 329 133 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 8 | . 8 . Average Corruption 8 | . 8 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 1 | . 1 . Misfires 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 85 | . 53 32 Shots 2 | . 1 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 206 | . 206 127 Average Temperature 66 | . 76 34 Received Heat Transfer 237 | . 144 93 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 4 | . 4 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 237 | . 100 137 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 4 | . 2 2 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . . 1 Low Security (%) 98 | 100 100 94 Level 1 1 | . . 5 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 206 | . 137 206 Initial 46 | . . 46 Average 75 | . 62 139 Influence Increases 417 | . 217 200 Destroy 0b10 Robot/C 200 | . 100 100 Destroy 0b10 Robot/NC 20 | . 20 . Destroy Leader 50 | . 30 20 Disable Machine 30 | . 15 15 Destroy Structure 12 | . 7 5 Lose Combat Pursuer 105 | . 45 60 Influence Decreases 241 | . 105 136 Entered New Map 66 | . . 66 Time Decay 155 | . 95 60 Lost Part 20 | . 10 10 Squads Dispatched 3 | . 1 2 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . . 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . 1 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 32 | . 13 19 Peak Tracking Total 8 | . 7 8 Tactical Retreats 4 | . 2 2 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 2 | . 1 1 Max in Single Turn 1 | . 1 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 2 | . 2 . Successful 1 | . 1 . Failed 1 | . 1 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 1 | . 1 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Registered Components 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used 1 | . 1 . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 133 | . 5 128 Structural 133 | . 5 128 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 481 | 56 297 128 Spaces Moved 240 | 33 169 38 Core 14 | 14 . . Treads . | . . . Legs 226 | 19 169 38 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 122 | 140 120 120 Slowest Speed 250 | 250 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 14 | 3 33 8 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 11 | . 6 5 Melee . | . . . Projectile . | . . . AOE 11 | . 6 5 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 339 | 40 222 77 Wait 28 | . 24 4 Move 238 | 32 168 38 Hop . | . . . Pick Up 10 | 2 3 5 Fast Attach 10 | 6 2 2 Attach 1 | . 1 . Detach . | . . . Swap 5 | . 3 2 Drop 5 | . 1 4 Fire 42 | . 20 22 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 482 | -9/Materials | Self-destructed Last Messages --------------- 00466_ U-05 Engineer works on Matter Pump. 00467_ Acquired Hvy. Assault Rifle. 00468_ W-16 Scout sends out distress signal. 00469_ K-01 Serf collects debris. 00469_ U-05 Engineer completes Matter Pump. 00470_ K-01 Serf collects debris. 00471_ U-05 Engineer works on Matter Pump. 00472_ K-01 Serf collects debris. 00473_ Matter Pump comes online. 00473_ R-06 Scavenger collects Aluminum Leg. 00474_ U-05 Engineer works on Matter Pump. 00474_ K-01 Serf collects debris. 00474_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. 00475_ U-05 Engineer works on Matter Pump. 00477_ K-01 Serf collects debris. 00478_ EM Pulse Gun destroyed. 00478_ U-05 Engineer works on Matter Pump. 00481_ K-01 Serf collects debris. 00481_ U-05 Engineer works on Matter Pump. 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