Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.01 @ 17:37:29 Player: Anting Result: Destroyed by M Shell/Atk with Enhanced Nova Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (79) 395 Value Destroyed (4744) 4744 Prototype IDs (291) 5820 Alien Tech Used (10) 2000 Bonus (34870) 34870 TOTAL SCORE: 55529 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 3683 Follower Combat Kills 571 Met Imprinter 300 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Friendly Fire -684 Cogmind --------- Core Integrity 0/1600 Matter 295/300 Energy 199/450 System Corruption 11% Temperature Cool (4) Movement Walking (30) Location -1/Command Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Targeting Computer Improved Armor Integrity Analyzer Graphene Brace Improved Remote Force Field Spacefold Activator > --- WEAPON (2) ------- Sigix Shearcannon (fused) > --- INVENTORY (5) ---- Antimissile System Sigix Sheargun Sigix Sheargun Sigix Sheargun Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Targeting Computer Improved Armor Integrity Analyzer Graphene Brace Improved Remote Force Field Spacefold Activator > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Antimissile System Sigix Sheargun Sigix Sheargun Sigix Sheargun Enhanced Nova Cannon [Rating: 247] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Field Propulsion Array Utility Advanced Terrain Scan Processor Device Graphene Brace Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced System Shield Protection Light Armor Plating Artifact Spacefold Activator Weapon Improved Assault Rifle Energy Gun Sigix Sheargun Energy Cannon Sigix Shearcannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Qua Sec Acc Com Slots Evolved 18 | . . 2 . . . 6 2 2 . . 2 2 . . 2 . Power 1 | . . . . . . . . 1 . . . . . . . . Propulsion 5 | . . 2 . . . . 2 1 . . . . . . . . Utility 12 | . . . . . . 6 . . . . 2 2 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 124 | 7 3 7 . 13 6 5 19 12 . 3 4 6 9 11 1 18 Power 12 | 1 . . . 1 1 1 1 3 . 1 . . . 1 . 2 Engine 4 | 1 . . . 1 . . . 2 . . . . . . . . Core 4 | . . . . . 1 1 1 1 . . . . . . . . Reactor 4 | . . . . . . . . . . 1 . . . 1 . 2 Propulsion 29 | 2 1 4 . 4 5 . 6 5 . 1 1 . . . . . Treads 2 | . . 2 . . . . . . . . . . . . . . Leg 8 | 2 1 2 . 2 1 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . 4 . . . . . . . . . Flight 15 | . . . . 2 4 . 2 5 . 1 1 . . . . . Utility 54 | 2 . 2 . 5 . 3 8 3 . 1 3 2 5 6 . 14 Device 28 | 1 . . . 3 . 1 5 1 . . 1 1 4 4 . 7 Storage 5 | 1 . 1 . 1 . . . 1 . . . . . 1 . . Processor 13 | . . . . 1 . 1 3 1 . 1 . . . . . 6 Hackware 3 | . . . . . . 1 . . . . 1 1 . . . . Protection 3 | . . 1 . . . . . . . . 1 . 1 . . . Artifact 2 | . . . . . . . . . . . . . . 1 . 1 Weapon 29 | 2 2 1 . 3 . 1 4 1 . . . 4 4 4 1 2 Energy Gun 1 | . . . . . . . . . . . . . . . . 1 Energy Cannon 10 | . . . . . . . . . . . . 4 2 2 1 1 Ballistic Gun 5 | 2 2 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . 1 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . Slashing Weapon 10 | . . . . 2 . 1 3 . . . . . 2 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . 1 . . 1 . . 1 1 . . 1 . 2 . . 4 Parts Lost 16 | . . . . . 1 . 5 1 . 1 1 . . 7 . . Power 3 | . . . . . . . . 1 . . . . . 2 . . Propulsion 8 | . . . . . 1 . 4 . . . 1 . . 2 . . Utility 4 | . . . . . . . 1 . . 1 . . . 2 . . Weapon 1 | . . . . . . . . . . . . . . 1 . . Highest Loss Streak 7 | . . . . . 1 . 5 1 . 1 1 . . 7 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 53 71 88 84 97 70 60 82 84 83 81 86 83 77 63 70 Engine 1 | . . . . . 11 . . 3 5 2 . . . . . . Core 1 | . . . . . . 6 4 5 5 5 4 4 4 2 . . Reactor 2 | . . . . . . . . . . 2 4 4 4 5 9 9 Treads 1 | . . 20 . . . . . . . . . . . . . . Leg 21 | . 26 23 44 40 41 . . . . . . . . 3 9 9 Flight 8 | . . . . 3 . 26 14 22 26 26 23 21 21 14 . . Device 10 | . . . . 4 11 12 17 21 21 19 16 17 17 17 9 15 Storage 6 | . . 7 11 8 11 . . 4 5 5 4 4 4 6 9 4 Processor 5 | . . . . 1 . 5 10 10 10 10 14 13 13 8 . 14 Hackware 3 | . . . . . . 4 5 5 5 5 4 13 13 8 . . Protection 1 | . . . 11 3 . . . . . . 2 4 1 . . . Energy Gun 1 | . . . . . . . . . . . . . . 6 17 8 Ballistic Gun 7 | . 25 19 22 15 . . . . . . . . . . . . Impact Weapon 2 | . . . . 3 11 . . . . . . . . . . . Slashing Weapon 3 | . . . . 2 11 12 3 5 5 5 4 4 4 2 . . Peak Build Rating 247 | 7 6 12 12 29 26 48 73 95 96 105 116 132 151 224 224 247 Average Rating 78 | 5 4 9 12 20 21 45 43 89 95 99 110 124 139 162 223 234 On Entrance 78 | . 7 5 12 12 21 26 48 70 95 96 105 114 124 145 224 222 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 66 | 12 3 49 49 66 52 19 21 33 27 40 47 48 62 48 47 61 Greatest Support 60 | 20 3 40 40 40 45 21 33 39 33 49 49 49 49 60 60 60 Greatest Overweight (x) 15 | 1 . 1 1 2 2 . . . . . 15 . 1 . . 1 Average Overweight (x) . | . . . 1 . 1 . . . . . . . . . . . Largest Inventory Capacity 20 | 8 5 20 20 20 20 20 5 10 10 10 10 10 10 10 10 10 Average Capacity 13 | 7 5 15 20 17 20 5 5 9 10 10 10 10 10 9 10 7 Most Carried 20 | 4 5 8 8 20 14 9 5 10 10 10 10 9 10 10 10 10 Average Carried 10 | 3 4 5 8 13 13 5 4 8 10 9 9 8 9 8 10 6 Final Capacity 20 | 8 5 20 20 20 20 5 5 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 5 8 8 10 9 5 5 10 10 10 10 9 9 10 10 5 Class Distribution -------------------- 45% | Mutant 17% | Hacker-Scout 14% | Alien-Sigix 8% | Scavenger-Mutant 5% | Scout 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -5/Factory Scavenger-Scout | -4/Factory Scout | -4/Waste Scout | -4/Factory Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Hacker-Scout | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Qua Sec Acc Com Matter Collected 1519 | 201 . 327 . 137 35 38 103 158 . . 161 . . 218 . 141 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5286 | 14 . 410 . . 110 38 218 95 . . 131 . . 872 90 3308 Parts 212 | 4 . 25 . . 7 9 20 8 . . 4 . . 38 7 90 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . . . . . . . . . . . Prevented 2 | . . . . . 2 . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Qua Sec Acc Com Combat Hostiles Destroyed 54 | . . 8 . . 1 . 3 . . . . . . 11 2 29 Melee 3 | . . . . . 1 . . . . . . . . 2 . . Guns 20 | . . 8 . . . . . . . . . . . 9 . 3 Cannons 26 | . . . . . . . . . . . . . . . . 26 AOE 5 | . . . . . . . 3 . . . . . . . 2 . Classes Destroyed 21 | 1 . 4 . . 2 1 2 . . . 1 . . 4 . 6 Worker 7 | . . 1 . . . . . 3 . . . . . 3 . . Builder 3 | . . . . . . 2 1 . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . 1 . . . . . . . . . Recycler 3 | . . . . . . . . . . . 1 . . . . 2 Mechanic 2 | . . . . . . . . . . . . . . . . 2 Operator 2 | . . 1 . . . . . 1 . . . . . . . . Watcher 3 | . . . . . . . 2 . . . . . . 1 . . Swarmer 11 | . . . . . 1 . 3 . . . . . . 1 . 6 Cutter 4 | . . . . . . . . . . . . . . 2 2 . Saboteur 1 | . . . . . . . . . . . . . . . . 1 Grunt 13 | . . 5 . . . . . . . . . . . . . 8 Brawler 2 | . . . . . . . . . . . . . . . . 2 Duelist 1 | . . . . . . . . . . . . . . . . 1 Sentry 4 | . . 3 . . . . . . . . . . . . . 1 Programmer 3 | . . . . . . . . . . . . . . . . 3 M Guard 2 | . . . . . . . . . . . . . . . . 2 M Shell/Def 1 | . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . 2 Striker 4 | . . . . . . . . . . . . . . 4 . . Executioner 2 | . . . . . . . . . . . . . . 2 . . Alpha 7 2 | . . . . . . . . . . . . . . 2 . . Wasp 2 | . . . . . 2 . . . . . . . . . . . Fireman 1 | . . . . . 1 . . . . . . . . . . . Best Kill Streak 20 | 1 . 4 . . 1 1 3 2 . . 1 . . 5 2 20 Combat Bots Only 18 | . . 4 . . 1 . 3 . . . . . . 5 2 18 Max Kills in Single Turn 3 | 1 . 1 . . 1 1 2 1 . . 1 . . 2 2 3 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . . . . . . 2 . Melee 1 | . . . . . 1 . . . . . . . . 1 . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Qua Sec Acc Com Hostile Shots Fired 769 | . 4 26 . . 29 . 49 1 . 6 13 . 3 324 85 229 Missed 316 | . 1 9 . . 7 . 22 . . 1 7 . 3 133 55 78 Intercepted 10 | . . . . . . . . . . . . . . . . 10 Damage Taken 8099 | . 35 254 . . 379 . 469 78 . 109 123 . . 3409 851 2392 Core 3150 | . 22 43 . . 73 . 223 . . 42 . . . 1145 490 1112 Absorbed by Shields 839 | . . . . . . . . . . . . . . . . 839 Ignored by Resistances 5151 | . . . . . . . . . . . . . . 1876 532 2743 Regen/Repaired (Parts) 337 | . . . . . . . . . . 152 . . . 185 . . Core Remaining (%) 85 | 100 91 . . . 71 100 77 . . 96 100 . . 46 . . Volleys Fired 192 | 1 8 26 1 . . . 3 . . . . 11 4 41 26 71 Largest 2 | 2 2 2 2 . . . 1 . . . . 1 1 2 2 2 Hottest 200 | 40 40 46 46 . . . 30 . . . . 120 120 200 200 200 Shots Fired 266 | 2 16 50 2 . . . 3 . . . . 11 4 72 28 78 Gun 189 | 2 16 50 2 . . . . . . . . . . 70 24 25 Cannon 74 | . . . . . . . . . . . . 11 4 2 4 53 Launcher 3 | . . . . . . . 3 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 70 | 2 16 50 2 . . . . . . . . . . . . . Thermal 22 | . . . . . . . . . . . . 11 4 2 4 1 Explosive 3 | . . . . . . . 3 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Slashing 171 | . . . . . . . . . . . . . . 70 24 77 Robot Hit Streak 41 | 1 2 16 . . . . 1 . . . . . . 10 1 41 Robot Miss Streak 8 | . 6 2 2 . . . 3 . . . . . . 2 3 8 Penetration Max 1 | . . . . . . . . . . . . . . 1 . 1 Secondary Targets 2 | . . . . . . . . . . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 . . Shots Hit Robots 180 | 1 5 40 . . 10 2 6 4 . . 2 1 . 46 1 62 Core Hits 189 | 1 2 21 . . 3 1 10 4 . . 1 . . 29 2 115 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 8 | . . . . . . . . . . . . . . 4 . 4 Sever 8 | . . . . . . . . . . . . . . 4 . 4 Melee Attacks 174 | . . . . 71 14 2 11 18 . 8 4 20 4 22 . . Impact 45 | . . . . 44 1 . . . . . . . . . . . Slashing 129 | . . . . 27 13 2 11 18 . 8 4 20 4 22 . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . . . 6 2 2 3 . . 2 1 . 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . 1 . . . . . . . . . . . Damage Inflicted 19092 | 14 59 602 . . 530 172 486 316 . . 137 80 . 4828 270 11598 Guns 5093 | 14 55 602 . . . . . . . . . . . 3422 136 864 Cannons 10734 | . . . . . . . . . . . . . . . . 10734 Explosions 304 | . . . . . . . 204 . . . . . . . 100 . Melee 2565 | . . . . . 530 172 282 316 . . 137 80 . 1048 . . Ramming 396 | . 4 . . . . . . . . . . . . 358 34 . Kinetic 671 | 14 55 602 . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive 204 | . . . . . . . 204 . . . . . . . . . Electromagnetic 100 | . . . . . . . . . . . . . . . 100 . Impact . | . . . . . . . . . . . . . . . . . Slashing 17721 | . . . . . 530 172 282 316 . . 137 80 . 4470 136 11598 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 11 | . 1 . . . . 1 1 . . . . . . 7 1 11 Average Corruption 4 | . 1 . . . . 1 1 . . . . . . 6 1 6 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked 4 | . . . . . . . . . . . . . . . . 4 Effects 32 | . . . . . . . 2 . . . . . . 7 . 23 Message Errors 7 | . . . . . . . 1 . . . . . . . . 6 Matter Fused 5 | . . . . . . . . . . . . . . 3 . 2 Heat Flow Errors 4 | . . . . . . . 1 . . . . . . 1 . 2 Energy Discharges 4 | . . . . . . . . . . . . . . 2 . 2 Parts Fused 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . . . 2 Data Loss (major) 3 | . . . . . . . . . . . . . . . . 3 Alerts 2 | . . . . . . . . . . . . . . 1 . 1 Misdirections 4 | . . . . . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 477 | . . . . . 33 54 80 . . . 24 10 . 202 14 60 Projectiles 60 | . . . . . . . . . . . . . . . . 60 Explosions . | . . . . . . . . . . . . . . . . . Melee 417 | . . . . . 33 54 80 . . . 24 10 . 202 14 . Knockbacks 7 | . . . . . . . . . . . . . . 6 1 . Impact 7 | . . . . . . . . . . . . . . 6 1 . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 99 | . 2 . . . . . 13 . . . . . . . 84 . Shots 4 | . . . . . . . 1 . . . . . . . 3 . Rammed 1 | . 1 . . . . . . . . . . . . . . . Targets Rammed 21 | . 1 . . . . . . . . . . . . 18 1 1 Kicked 20 | . . . . . . . . . . . . . . 18 1 1 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 328 | . . 14 . . 41 . 197 . . 54 59 328 4 92 . 117 Average Temperature 48 | . . 7 . . 15 . 103 . . 24 18 76 2 29 . 63 Received Heat Transfer 745 | . 18 156 . . 182 . 18 . . 9 21 . . 153 27 161 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Qua Sec Acc Com Peak Influence 2482 | 5 63 286 40 . . 70 428 316 140 178 182 150 274 2458 2444 2482 Initial 1573 | . 3 26 40 . . 60 34 209 110 94 93 102 84 41 1474 1573 Average 534 | . 40 142 40 . . 64 205 251 125 111 113 60 162 649 1809 1852 Maximum Alert Level 5 | . . 1 . . . . 2 1 . . . . 1 5 5 5 Low Security (%) 47 | 100 100 54 100 . . 100 45 . 100 100 100 100 54 38 . . Level 1 25 | . . 45 . . . . 47 100 . . . . 45 31 . . Level 2 1 | . . . . . . . 7 . . . . . . 3 . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 2 | . . . . . . . . . . . . . . . 25 9 Level 5 9 | . . . . . . . . . . . . . . . . 63 High Security 4 | . . . . . . . . . . . . . . . . 27 Max Security 9 | . . . . . . . . . . . . . . 26 74 . Squads Dispatched 49 | . 1 . . . . . 4 1 . 2 2 . . 16 16 7 Investigation 3 | . . . . . . . . . . 1 1 . . . 1 . Extermination 4 | . . . . . . . 1 1 . . . . . 1 . 1 Reinforcement 10 | . 1 . . . . . 3 . . 1 1 . . 3 1 . Assault 30 | . . . . . . . . . . . . . . 12 12 6 Garrison 2 | . . . . . . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Qua Sec Acc Com Distress Signals 28 | . . . . . . . 1 1 . . 1 . 2 6 3 14 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 275 | . 7 12 . . 11 . 23 4 4 5 7 2 4 95 32 69 Peak Tracking Total 42 | . 4 4 . . 4 . 10 3 4 4 7 1 7 42 23 27 Tactical Retreats 41 | . . . . . . . 3 1 . . 2 . 4 12 10 9 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Qua Sec Acc Com Traps Triggered 7 | . 1 . . . . 3 . 1 . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . 2 . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Qua Sec Acc Com Machines Disabled 24 | . . . . . . . 1 . . . . . 3 12 5 3 Max in Single Turn 2 | . . . . . . . 1 . . . . . 1 2 2 1 Garrison Access 2 | . . . . . . . . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Qua Sec Acc Com Machines Accessed 29 | . . . . . . 1 5 1 . 3 1 4 5 7 1 1 Terminals 22 | . . . . . . 1 4 . . 2 . 3 4 7 . 1 Fabricators 1 | . . . . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 1 1 1 . 1 . Total Hacks 86 | . . . . . . 2 19 2 . 8 3 19 10 19 2 2 Successful 34 | . . . . . . . 6 . . 3 . 14 5 5 . 1 Failed 52 | . . . . . . 2 13 2 . 5 3 5 5 14 2 1 Catastrophic 13 | . . . . . . . 2 1 . 1 1 . 1 5 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 38 | . . . . . . . 8 . . 1 . 13 8 7 . 1 Terminals 69 | . . . . . . 2 16 . . 4 . 18 8 19 . 2 Fabricators 3 | . . . . . . . 3 . . . . . . . . . Repair Stations 4 | . . . . . . . . . . 4 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . . . . . . . . Garrison Access 8 | . . . . . . . . . . . 3 1 2 . 2 . Terminal Hacks 19 | . . . . . . . 4 . . 1 . 10 . 4 . . Record 1 | . . . . . . . . . . . . . . 1 . . Prototype ID Bank 1 | . . . . . . . . . . . . 1 . . . . Open Door 1 | . . . . . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . . 1 . . . . . . Branch Access Points 3 | . . . . . . . 1 . . . . 2 . . . . Machine Index 1 | . . . . . . . . . . . . . . 1 . . Terminal Index 2 | . . . . . . . 1 . . . . . . 1 . . Garrison Index 1 | . . . . . . . 1 . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . . 2 . . . . Patrol Status 1 | . . . . . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . . . . . . 1 . . . . Zone Layout 4 | . . . . . . . 1 . . . . 2 . 1 . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 1 1 . . . Seal Access 2 | . . . . . . . . . . . . 1 1 . . . Unauthorized Hacks 10 | . . . . . . . 1 . . . . 3 4 1 . 1 Terminals 10 | . . . . . . . 1 . . . . 3 4 1 . 1 Track 1 | . . . . . . . . . . . . . 1 . . . Assimilate 1 | . . . . . . . . . . . . . 1 . . . Botnet 5 | . . . . . . . 1 . . . . 2 . 1 . 1 Disrupt 1 | . . . . . . . . . . . . . 1 . . . Operators 2 | . . . . . . . . . . . . 1 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 23 | . . . . . . 1 5 1 . 2 1 2 2 7 1 1 Full Trace Events 3 | . . . . . . . . . . 1 1 . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . Time 103 | . . . . . . . . . . 103 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Qua Sec Acc Com Total Allies 91 | . . . . 11 . . . . 1 . . . . . 45 34 Largest Group 11 | . . . . 11 11 . . . 1 . . . . . 6 7 Highest-Rated Group 276 | . . . . 276 276 . . . 46 . . . . . 89 98 Highest-Rated Ally 46 | . . . . 31 31 . . . 46 . . . . . 15 15 Total Orders 3 | . . . . . . . 1 1 . 1 . . . . . . RETURN 3 | . . . . . . . 1 1 . 1 . . . . . . Ally Attacks 195 | . . . . . 67 . . . 4 . . . . . 123 1 Total Damage 3141 | . . . . . 1175 . . . 132 . . . . . 1821 13 Kills 21 | . . . . . 11 . . . . . . . . . 10 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Qua Sec Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . . Drone Launches 3 | . . . . . . . 1 1 . 1 . . . . . . Drone Recoveries 3 | . . . . . . . 1 1 . 1 . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Qua Sec Acc Com Turns Passed 8298 | 70 116 432 38 3171 621 96 335 261 35 259 127 386 537 871 279 664 Spaces Moved 9691 | 50 161 257 19 1727 297 154 738 573 107 409 386 612 1020 1572 698 911 Core 342 | 12 161 140 . 28 . . . . . . 1 . . . . . Treads 87 | . . 87 . . . . . . . . . . . . . . Legs 3697 | 38 . 30 19 1265 296 . . . . . . . . 496 677 876 Wheels . | . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . 3 . . . . . . . . . Flight 5489 | . . . . 434 1 154 735 573 107 409 385 612 1020 1059 . . Fastest Speed 28 | 50 50 50 190 50 190 31 29 28 31 28 28 28 28 28 30 30 Average Speed 61 | 104 50 125 190 156 190 31 31 29 31 28 30 28 28 29 30 33 Slowest Speed 800 | 120 50 240 190 260 195 31 70 34 31 31 800 28 108 34 30 90 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . . . 8 3 . 1 . 2 5 14 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Spacefolds 23 | . . . . . . . . . . . . . . 6 7 10 Exploration Rate (%) 34 | 4 33 20 6 86 53 4 26 18 92 15 13 18 70 74 26 30 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 2 | . . . . 2 . . . . . . . . . . . . Known Exits Taken 6 | . . . . . . 1 1 . . 1 1 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . . . . . . . 1 1 . Scrap Searched 6 | . . . . 3 3 . . . . . . . . . . . Spaces Dug 136 | . . . . . . . 4 11 . 8 2 24 4 9 51 23 Terrain Destroyed 302 | . . . . . . . 25 11 . 8 2 29 5 17 57 148 Melee 52 | . . . . . . . 4 11 . 8 2 18 3 6 . . Projectile 214 | . . . . . . . . . . . . 11 2 11 42 148 AOE 36 | . . . . . . . 21 . . . . . . . 15 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Qua Sec Acc Com Total 11514 | 62 183 316 19 2095 333 199 810 636 108 538 397 784 1256 1873 728 1177 Wait 1192 | 1 2 21 . 239 9 . 32 17 . 115 . 133 211 213 17 182 Move 9561 | 49 160 256 18 1726 296 153 721 567 106 406 385 607 1009 1533 683 886 Hop 32 | . . . . . . . 8 3 . 1 . 2 5 13 . . Pick Up 74 | 4 2 4 . 30 4 . 4 8 1 2 2 1 2 9 . 1 Fast Attach 78 | 7 3 4 . 11 1 . 14 6 . 2 3 . 6 12 . 9 Attach 38 | . . 3 . 1 5 4 4 2 . . 1 6 3 3 . 6 Detach 21 | . 1 2 . 2 . . 4 1 . . . 4 2 1 . 4 Swap 14 | . . . . 1 . 1 1 4 . 1 . . 1 1 1 3 Drop 92 | . 6 . . 23 5 3 9 10 1 3 2 . 9 7 . 14 Fire 192 | 1 8 26 1 . . . 3 . . . . 11 4 41 26 71 Melee 163 | . . . . 62 13 2 10 18 . 8 4 20 4 22 . . Ram 1 | . 1 . . . . . . . . . . . . . . . Kick 20 | . . . . . . . . . . . . . . 18 1 1 Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . 36 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 2 exits: [*Sur x2]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 71 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 10) 187 | -10/Materials | Entered another Materials area 187 | -9/Materials | Evolved 2 slots: Propulsion x2 309 | -9/Materials | Build established: Mutant 531 | -9/Materials | Discovered new exit (range 14) 619 | -9/Materials | Entered Mines 644 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 657 | -9/Mines | Entered Zion 760 | -7/Zion | Gained Derelict followers 906 | -7/Zion | Discovered new exit (range 16) 1178 | -7/Zion | Learned location of Quarantine (-2) 1262 | -7/Zion | Given A8's code to call for help 1418 | -7/Zion | Gained Derelict followers 1535 | -7/Zion | Given the Hacking Drone Bay 1535 | -7/Zion | Found Prototype Device 1656 | -7/Zion | Learned location of Data Miner (-6) 1666 | -7/Zion | Found Prototype Device 1666 | -7/Zion | Identified Phasing AFG 1956 | -7/Zion | Met Imprinter 2568 | -7/Zion | Found Prototype Processor 2571 | -7/Zion | Found Prototype Processor 2604 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2638 | -7/Zion | Identified Exp. Melee Analysis Suite 2648 | -7/Zion | Identified Hacking Drone Bay 3828 | -7/Zion | Entered Proximity Caves 3828 | -6/Proximity Caves | Accompanied by 11 allies 4055 | -6/Proximity Caves | Build established: Scavenger-Mutant 4358 | -6/Proximity Caves | Discovered new exit (range 9) 4376 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4410 | -6/Proximity Caves | Lost 3 allies 4449 | -6/Proximity Caves | Entered Factory 4449 | -6/Factory | Evolved 6 slots: Utility x6 4481 | -6/Factory | Discovered new exit (range 11) 4545 | -6/Factory | Identified exit to Factory 4545 | -6/Factory | Entered another Factory area 4545 | -5/Factory | Evolved 2 slots: Propulsion x2 4553 | -5/Factory | Identified exit to Upper Caves 4553 | -5/Factory | Identified exit to Extension 4695 | -5/Factory | Lost 5 parts (4n1u) 4707 | -5/Factory | Identified exit to Factory 4880 | -5/Factory | Entered another Factory area 4880 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4956 | -4/Factory | Found Prototype Launcher 4956 | -4/Factory | Identified Com. Tesla Bomb Launcher 5141 | -4/Factory | Manually triggered Chute Trap 5141 | -4/Factory | Sucked down chute 5141 | -4/Factory | Entered Waste 5142 | -4/Waste | Met a frightened Derelict 5146 | -4/Waste | Spotted C-40 Crusher 5146 | -4/Waste | Spotted C-40 Crusher 5161 | -4/Waste | Spotted C-40 Crusher 5163 | -4/Waste | Spotted C-40 Crusher 5169 | -4/Waste | Spotted C-40 Crusher 5170 | -4/Waste | Spotted C-40 Crusher 5172 | -4/Waste | Discovered new exit (range 12) 5176 | -4/Waste | Identified exit to Factory 5176 | -4/Waste | Entered Factory 5284 | -4/Factory | Repaired Broken Enh. Nova Cannon 5363 | -4/Factory | Build established: Scout 5393 | -4/Factory | Identified exit to Research 5435 | -4/Factory | Entered Research 5435 | -3/Research | Evolved 2 slots: Utility x2 5546 | -3/Research | Found Prototype Hackware 5546 | -3/Research | Identified Exp. Hacking Suite 5553 | -3/Research | Discovered new exit (range 13) 5559 | -3/Research | Identified exit to Research 5562 | -3/Research | Entered another Research area 5562 | -2/Research | Evolved 2 slots: Utility x2 5573 | -2/Research | Identified exit to Quarantine 5843 | -2/Research | Build established: Hacker-Scout 5948 | -2/Research | Entered Quarantine 5953 | -2/Quarantine | Found Alien Artifact 6000 | -2/Quarantine | Found Prototype Device 6000 | -2/Quarantine | Identified Thermal Barrier 6074 | -2/Quarantine | Found Alien Artifact 6074 | -2/Quarantine | Identified Core Reset Matrix 6074 | -2/Quarantine | Identified Subatomic Replicator 6074 | -2/Quarantine | Used Core Reset Matrix 6078 | -2/Quarantine | Detected hypermatrix surge 6078 | -2/Quarantine | Sensed 13 artifacts in vicinity 6109 | -2/Quarantine | Found Sigix Broadsword 6450 | -2/Quarantine | Discovered new exit (range 16) 6463 | -2/Quarantine | Spotted Fortress 6484 | -2/Quarantine | Discovered new exit (range 5) 6484 | -2/Quarantine | Identified exit to Section 7 6485 | -2/Quarantine | Entered Section 7 6486 | -2/Section 7 | Sensed 27 artifacts in vicinity 6504 | -2/Section 7 | Found Integrated Reactor 6504 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 6798 | -2/Section 7 | Spotted S7 Guard 6803 | -2/Section 7 | Found Integrated Thermoelectric Network 6803 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 6819 | -2/Section 7 | Found Integrated Mediator 6819 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 6838 | -2/Section 7 | Spotted S7 Guard 7014 | -2/Section 7 | Discovered new exit (range 11) 7040 | -2/Section 7 | Spotted Alpha 7 7040 | -2/Section 7 | Spotted Alpha 7 7076 | -2/Section 7 | Lost 7 parts (2p2n2u1w) 7081 | -2/Section 7 | Integrated with Sigix Exoskeleton 7123 | -2/Section 7 | Found Sigix Sheargun 7125 | -2/Section 7 | Found Sigix Sheargun 7128 | -2/Section 7 | Spotted Striker 7128 | -2/Section 7 | Spotted Striker 7140 | -2/Section 7 | Spotted Striker 7140 | -2/Section 7 | Destroyed Striker 7146 | -2/Section 7 | Found Sigix Shearcannon 7147 | -2/Section 7 | Spotted Striker 7183 | -2/Section 7 | Destroyed Alpha 7 7185 | -2/Section 7 | Destroyed Striker 7185 | -2/Section 7 | Destroyed Striker 7189 | -2/Section 7 | Destroyed Striker 7191 | -2/Section 7 | Destroyed Alpha 7 7199 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 7203 | -2/Section 7 | Spotted Executioner 7204 | -2/Section 7 | Spotted Executioner 7215 | -2/Section 7 | Destroyed Executioner 7228 | -2/Section 7 | Destroyed Executioner 7230 | -2/Section 7 | Core integrity fell below 50% 7233 | -2/Section 7 | Found Prototype Processor 7243 | -2/Section 7 | Spotted Striker 7265 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 60% 7276 | -2/Section 7 | Spotted S7 Guard 7289 | -2/Section 7 | Found Core Regenerator 7289 | -2/Section 7 | Used Core Regenerator, restored core integrity (+362) 7329 | -2/Section 7 | Found Spacefold Activator 7340 | -2/Section 7 | Found Integrated Mediator 7340 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 7356 | -2/Section 7 | Entered Access 7356 | -1/Access | Evolved 2 slots: Utility x2 7361 | -1/Access | Emitted hypermatrix ping 7366 | -1/Access | Assembled emerged from beneath the floor 7382 | -1/Access | Build established: Alien-Sigix 7432 | -1/Access | Assembled emerged from beneath the floor 7446 | -1/Access | Discovered new exit (range 17) 7467 | -1/Access | Assembled emerged from beneath the floor 7482 | -1/Access | Assembled emerged from beneath the floor 7485 | -1/Access | Garrison activated, responded to threat 7544 | -1/Access | Assembled emerged from beneath the floor 7564 | -1/Access | Assembled emerged from beneath the floor 7611 | -1/Access | Lost 3 allies 7623 | -1/Access | Discovered new exit (range 17) 7633 | -1/Access | Spotted B-99 Colossus 7633 | -1/Access | Spotted B-99 Colossus 7635 | -1/Access | Entered Command 7640 | -1/Command | Emitted hypermatrix ping 7645 | -1/Command | Assembled emerged from beneath the floor 7664 | -1/Command | Assembled emerged from beneath the floor 7732 | -1/Command | Assembled emerged from beneath the floor 7773 | -1/Command | Found Prototype Processor 7773 | -1/Command | Identified Exp. Target Analyzer 7783 | -1/Command | Identified Exp. Targeting Computer 7806 | -1/Command | Assembled emerged from beneath the floor 7919 | -1/Command | First assault squad dispatched 7921 | -1/Command | High security lockdown imminent 7959 | -1/Command | Assembled emerged from beneath the floor 8001 | -1/Command | High security lockdown engaged 8009 | -1/Command | Spotted Combat Programmer 8009 | -1/Command | Spotted Combat Programmer 8022 | -1/Command | Destroyed Combat Programmer 8024 | -1/Command | Spotted M Guard 8025 | -1/Command | Spotted M Guard 8026 | -1/Command | System corruption reached 10% 8030 | -1/Command | Destroyed Combat Programmer 8051 | -1/Command | Destroyed 18 combat bots 8055 | -1/Command | Destroyed M Guard 8060 | -1/Command | Destroyed M Guard 8060 | -1/Command | All MAIN.C guards destroyed 8074 | -1/Command | Core integrity fell below 50% 8078 | -1/Command | 0b10 Conduit disabled 8081 | -1/Command | Met MAIN.C 8102 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 8102 | -1/Command | Destroyed MAIN.C Shell 8102 | -1/Command | Spotted M Shell/Def 8102 | -1/Command | Spotted M Shell/Atk 8102 | -1/Command | Spotted M Shell/Def 8102 | -1/Command | Spotted M Shell/Atk 8102 | -1/Command | Spotted M Shell/Atk 8102 | -1/Command | Spotted M Shell/Def 8102 | -1/Command | Spotted M Shell/Atk 8102 | -1/Command | Spotted M Shell/Def 8104 | -1/Command | MAIN.C activated Command garrisons 8109 | -1/Command | Discovered new exit (range 16) 8141 | -1/Command | Core integrity fell below 20% 8151 | -1/Command | Destroyed MAIN.C 8156 | -1/Command | Discovered new exit (range 10) 8156 | -1/Command | Discovered new exit (range 115) 8156 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 8299 | -1/Command | Destroyed M Shell/Def 8299 | -1/Command | Destroyed by M Shell/Atk with Enhanced Nova Cannon Last Messages --------------- 08239_ FH R9QCJR Y02VVYVGK,P67F5B> LDL 08246_ K-01 Serf destroyed. 08257_ SVBVBK/#DVWBYQT02GJP8AIX 08265_ Quantum Shear penetrates Door. 08265_ Quantum Shear penetrates Y-72 Warden. 08265_ Y-72 Warden destroyed. 08265_ Quantum Shear penetrates Wall. 08285_ System corrupted: Sigix Shearcannon fused. 08291_ Quantum Shear penetrates M Shell/Atk. 08291_ Quantum Shear penetrates Reinforced Barrier. 08293_ Quantum Shear penetrates M Shell/Atk. 08299_ Quantum Shear penetrates M Shell/Def. 08299_ M Shell/Def destroyed. 08299_ Quantum Shear penetrates M Shell/Atk. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#??#???#?????????????????????????? | | ???????????##################????????????????????? | | ????????########################?????????????????? | | ???????###########################???????????????? | | ???################################??????????????? | | ???# #####################????????????? | | ???# ######################???????????? | | ??## #######################??????????? | | ?### ########################?????????? | | ?### ########################?????????? | | #### #########################????????? | | #### * ##########################???????? | | #### ##########################???????? | | #### ##########################???????? | | #### ###########################??????? | | #### ###########################??????? | | ###" ###########################??????? | | #####""""""################################??????? | | ^ =! ################??????? | | ^ ^^=%%*[Y! XT#################?????? | | ^ *!%!*;;;;####"""#################??????? | | ## ####"""#################??????? | | % ## #]][ =################??????? | | ## #][] [ =#####################?? | | ## Y #!!! =####################### | | ####### #!!!**==####################### | | #### ####### ############################### | | #### ####### i############################### | | #### ####### ############################### | | #### ####### ############################### | | ## ##### ! ############################### | | ## ! ##### ############################### | | ## ""!=##### ############################### | | ## "=[##### ############################### | | ## =%|%##### ############################### | | ## /! #######""*################################ | | ### #########=%"############################### | | ### # """T"""[ "############################## | | ### # """ """ " ############################# | | ###% # # ###""""""" """" ##### | | ### # #####"" ##### | | ### + """" #####""""" ##### | | ### # = """" #####""""""" " | | ###! # """" ####" " " " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 81 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 410 Cloak Strength 2 Corruption Block 15 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Point Defense Rating 240 Weapon Cycling 20 Evasion (%) 76 Targeting Accuracy 12 Armor Integrity Analysis 50 Recoil Reduction 2 Offensive Hacking 28 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Integrated Reactor Integrated Thermoelectric Network Integrated Mediator Sigix Exoskeleton Sigix Sheargun Core Regenerator Spacefold Activator Sigix Shearcannon Achievements -------------- void main() Challenges ------------ None Game ------ Seed FactoryExperimentalMinigun Manual? 0 Play Time 01:50:29 Cumulative 166.1 hours Start 2025.04.01 @ 08:24:22 End 2025.04.01 @ 17:37:29 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/1/0/0/0/0/0 Lore% 72 Gallery% 69 Achievement% 65 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9e1a0c6-cf1c-431e-abc2-3ab58bd90e8f