Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 21:01:25 Player: Grewsome Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (154) 770 Value Destroyed (4967) 4967 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 10834 Bonus ------- High Alert Combat Kills 17 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Targeting Computer Improved Thermal Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Light Armor Plating Improved Medium Armor Plating Layered Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Transport Network Coupler Advanced Targeting Computer Thermal Shield Force Field System Guard > --- WEAPON ----------- Improved Arc Projector Wave Gun Wave Gun > --- INVENTORY -------- Light Angular Momentum Engine Medium Treads Improved Targeting Computer Heavy Laser Thermic Laser [Rating: 78] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Proton Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Slots Evolved 12 | . . . 2 . 2 2 2 2 2 . Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . . . . . 1 1 1 . . Utility 6 | . . . 2 . . 1 1 1 1 . Weapon 2 | . . . . . 1 . . . 1 . Parts Attached 155 | 7 8 2 14 2 28 22 28 36 5 3 Power 22 | 2 . 1 2 1 6 1 5 3 1 . Engine 11 | 2 . 1 1 1 3 . 3 . . . Core 11 | . . . 1 . 3 1 2 3 1 . Reactor . | . . . . . . . . . . . Propulsion 40 | 2 1 . 2 . 4 10 8 11 1 1 Treads 26 | 2 1 . 2 . 4 9 1 6 . 1 Leg 8 | . . . . . . . 7 1 . . Wheel 1 | . . . . . . 1 . . . . Hover 5 | . . . . . . . . 4 1 . Flight . | . . . . . . . . . . . Utility 54 | 1 4 1 6 1 8 10 8 10 3 2 Device 22 | . 2 . 2 1 3 1 3 7 3 . Storage 4 | 1 1 . . . . 1 . . . 1 Processor 4 | . . . . . 1 . 2 1 . . Hackware . | . . . . . . . . . . . Protection 24 | . 1 1 4 . 4 8 3 2 . 1 Artifact . | . . . . . . . . . . . Weapon 39 | 2 3 . 4 . 10 1 7 12 . . Energy Gun 20 | 1 1 . 3 . 4 . 3 8 . . Energy Cannon 13 | . 2 . 1 . 6 . 2 2 . . Ballistic Gun 2 | 1 . . . . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . . . . . 1 2 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 1 . 1 1 . . Parts Lost 76 | . . . 4 1 16 5 19 20 . 11 Power 14 | . . . 1 1 3 1 4 2 . 2 Propulsion 17 | . . . 1 . 2 1 5 5 . 3 Utility 27 | . . . 1 . 6 3 5 8 . 4 Weapon 18 | . . . 1 . 5 . 5 5 . 2 Highest Loss Streak 12 | . . . 3 1 5 2 5 12 . 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 82 | . 99 100 93 98 88 98 67 54 67 65 Engine 4 | . 14 14 4 9 9 . 6 . . . Core 7 | . . . 5 . 5 14 1 8 9 9 Treads 16 | . 28 28 21 22 17 22 10 6 10 9 Leg 1 | . . . . . . . 7 3 . . Device 12 | . 13 . 21 11 9 6 6 13 20 21 Storage 5 | . 4 14 11 11 9 6 3 . . 3 Processor 4 | . . . . . 1 7 10 6 5 5 Protection 10 | . 9 14 7 22 12 14 5 2 10 5 Energy Gun 8 | . 6 . 14 22 16 . 3 6 10 9 Energy Cannon 8 | . 19 28 7 . 6 17 5 1 . . Launcher 1 | . . . . . . 4 3 . . . Naked Turns 17 | . . . . . . . . 17 . . Heaviest Build 131 | 14 34 36 44 46 58 125 131 55 64 69 Greatest Support 79 | 40 40 40 43 43 43 76 68 74 51 79 Greatest Overweight (x) 23 | . . . 1 1 2 23 7 10 2 9 Average Overweight (x) . | . . . . . . . 1 . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 25 5 5 5 Average Capacity 11 | 7 8 15 15 15 15 15 17 5 5 5 Most Carried 15 | 2 12 15 15 13 11 15 14 5 5 4 Average Carried 7 | . 3 12 12 11 6 12 7 3 1 2 Final Capacity 25 | 8 15 15 15 15 15 25 5 5 5 5 Final Carried 14 | . 12 14 12 11 9 12 2 1 2 4 Class Distribution -------------------- 36% | Mutant 27% | Scavenger-Mutant 19% | Scavenger-Tank 7% | Tank 5% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Gunner | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Matter Collected 2424 | 221 189 20 135 20 389 322 525 417 136 50 Remotely . | . . . . . . . . . . . Salvage Created 6604 | . 446 84 926 524 1345 1024 1170 794 76 215 Parts 302 | . 30 4 45 23 63 58 43 26 3 7 Haulers Intercepted 12 | . 2 . 4 . 5 1 . . . . Recyclers Shooed 7 | . . . . 1 3 1 . 2 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . 4 Prevented 3 | . . . . . . . . . . 3 Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Combat Hostiles Destroyed 109 | . 8 2 17 10 15 13 21 18 1 4 Guns 52 | . 3 . 7 10 13 . 4 10 1 4 Cannons 34 | . 5 2 9 . 2 9 5 2 . . AOE 13 | . . . . . . 3 4 6 . . Classes Destroyed 16 | . 6 . 1 2 3 2 . 1 . 1 Worker 9 | . 1 . 1 . 5 . . 2 . . Builder 3 | . . . . . 1 1 1 . . . Tunneler 1 | . . . . . 1 . . . . . Hauler 12 | . 2 . 4 . 5 1 . . . . Recycler 13 | . 2 . 3 4 2 2 . . . . Operator 1 | . . . . . . 1 . . . . Watcher 7 | . 1 . . . 3 2 . 1 . . Swarmer 29 | . 6 . 7 4 . . 3 5 . 4 Grunt 44 | . 2 2 8 3 7 5 12 5 . . Brawler 4 | . . . . 2 . . 1 1 . . Duelist 4 | . . . . . . . . 4 . . Sentry 11 | . . . 2 . 4 2 1 1 1 . Hunter 7 | . . . . . 4 . 3 . . . Programmer 9 | . . . . . . 6 1 2 . . Samaritan 2 | . . . . . . . . . . 2 Assembled 1 | . . . . 1 . . . . . . Best Kill Streak 5 | . 4 2 5 5 4 3 5 5 1 4 Combat Bots Only 5 | . 3 2 5 4 3 3 5 3 1 4 Max Kills in Single Turn 2 | . 2 1 1 2 2 1 1 2 1 1 Gunslinging 1 | . . . . 1 . . . . . . Exploded 2 | . . . . . . 1 1 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Hostile Shots Fired 1181 | . 42 11 128 57 162 193 254 196 21 117 Missed 315 | . 9 4 28 16 28 74 66 55 9 26 Damage Taken 13460 | . 262 81 916 427 1839 1352 3355 2919 400 1909 Core 3038 | . 39 10 147 28 169 72 749 653 . 1171 Absorbed by Shields 485 | . 58 . 184 . 146 . . 97 . . Ignored by Resistances 530 | . . . . . . . . 40 105 385 Core Remaining (%) 62 | 100 . 80 . 56 69 89 11 34 . . Volleys Fired 500 | . 31 5 69 37 101 55 86 90 8 18 Largest 3 | . 2 2 2 2 3 2 2 2 2 2 Hottest 195 | . 120 120 126 126 195 130 145 171 150 150 Shots Fired 773 | . 53 8 115 74 175 101 98 100 16 33 Gun 461 | . 22 . 60 74 150 . 27 79 16 33 Cannon 274 | . 31 8 55 . 25 88 53 14 . . Launcher 38 | . . . . . . 13 18 7 . . Special . | . . . . . . . . . . . Kinetic 18 | . 4 . . . . . . 14 . . Thermal 692 | . 38 8 110 74 171 88 75 79 16 33 Explosive 7 | . . . . . . . . 7 . . Electromagnetic 56 | . 11 . 5 . 4 13 23 . . . Robot Hit Streak 20 | . 7 12 10 10 9 17 11 20 5 5 Robot Miss Streak 6 | . 3 . 6 5 5 3 3 5 3 3 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 8 | . . . . 3 3 . . . . 2 Max Gunslinging Chain 1 | . . . . 1 1 . . . . 1 Shots Hit Robots 496 | . 32 8 77 44 114 65 62 63 10 21 Core Hits 235 | . 16 2 26 17 53 24 40 43 5 9 Critical Kills 5 | . . . 1 . . . 4 . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 28 | . . . 5 4 6 . 6 4 . 3 Burn 23 | . . . 4 4 6 . 2 4 . 3 Meltdown 5 | . . . 1 . . . 4 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13073 | . 577 145 1426 747 2031 2332 2537 2584 220 474 Guns 6003 | . 173 . 802 745 1684 . 444 1461 220 474 Cannons 4748 | . 367 140 624 . 342 1833 1211 231 . . Explosions 2280 | . 34 . . . . 485 878 883 . . Melee . | . . . . . . . . . . . Ramming 42 | . 3 5 . 2 5 14 4 9 . . Kinetic 212 | . 34 . . . . . . 178 . . Thermal 10290 | . 457 140 1342 745 1978 1833 1587 1514 220 474 Explosive 883 | . . . . . . . . 883 . . Electromagnetic 1646 | . 83 . 84 . 48 485 946 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . . . . 6 5 17 . . Average Corruption 5 | . . . . . . 4 5 9 . . Corruption Purged 14 | . . . . . . . . 14 . . Corruption Blocked . | . . . . . . . . . . . Effects 93 | . . . . . . 53 13 27 . . Message Errors 20 | . . . . . . 10 5 5 . . Matter Fused 23 | . . . . . . 15 . 8 . . Heat Flow Errors 14 | . . . . . . 8 3 3 . . Energy Discharges 10 | . . . . . . 3 3 4 . . Parts Rejected 1 | . . . . . . . . 1 . . Parts Fused 2 | . . . . . . 1 . 1 . . Data Loss (minor) 8 | . . . . . . 6 . 2 . . Data Loss (major) 7 | . . . . . . 5 1 1 . . Misfires 5 | . . . . . . 3 1 1 . . Alerts 2 | . . . . . . 2 . . . . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 246 | . . . 24 . 21 101 78 22 . . Projectiles 194 | . . . 24 . 21 101 48 . . . Explosions 52 | . . . . . . . 30 22 . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . . Impact 1 | . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 66 | . . . . . . 38 1 27 . . Shots 4 | . . . . . . 2 1 1 . . Rammed 7 | . 1 1 . 2 1 1 . 1 . . Targets Rammed 9 | . 1 1 . 2 1 1 1 2 . . Kicked 2 | . . . . . . . 1 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 684 | . 345 320 264 396 684 398 682 501 182 185 Average Temperature 146 | . 140 166 54 115 194 104 261 126 75 102 Received Heat Transfer 3428 | . 72 48 415 102 619 351 1125 185 36 475 Effects 84 | . 5 . . 2 34 7 28 8 . . Shutdowns 17 | . 1 . . 1 6 2 3 4 . . Energy Bleed 11 | . . . . . 4 2 3 2 . . Interference 17 | . 3 . . . 7 . 5 2 . . Matter Decay 9 | . 1 . . . 3 2 3 . . . Short Circuit 3 | . . . . . . 1 2 . . . Damage (minor) 7 | . . . . 1 2 . 4 . . . Damage (major) 17 | . . . . . 12 . 5 . . . Damage (core) 3 | . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 5 | . . . . . . 1 4 . . . Combat Hostiles 4 | . . . . . . 1 3 . . . Parts Fried 10 | . . . . . . 1 9 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 6 | . . . 1 . . . 5 . . . Combat Hostiles 6 | . . . 1 . . . 5 . . . Parts Melted 46 | . . . 7 3 11 4 13 5 . 3 Heat Transferred 20057 | . 952 296 3182 1924 4847 2257 2725 2468 370 1036 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Peak Influence 423 | . 173 98 334 281 222 181 374 423 206 . Initial 161 | . . 33 37 121 48 88 39 137 161 . Average 133 | . 75 52 208 131 147 67 204 237 125 . Maximum Alert Level 2 | . . . 1 1 1 . 1 2 1 . Low Security (%) 81 | 100 100 100 54 90 87 100 50 49 88 . Level 1 18 | . . . 45 9 12 . 49 48 11 . Level 2 . | . . . . . . . . 1 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 28 | . . . 1 . 3 6 10 6 2 . Investigation 1 | . . . . . . . 1 . . . Extermination 8 | . . . . . . 5 1 2 . . Reinforcement 11 | . . . 1 . 3 1 3 1 2 . Assault 1 | . . . . . . . 1 . . . Garrison 7 | . . . . . . . 4 3 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 1 1 . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Distress Signals 12 | . 1 . 2 . 3 . . 1 5 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 174 | . 14 5 23 11 27 17 28 22 11 16 Peak Tracking Total 6 | . 4 3 6 4 5 3 5 6 3 5 Tactical Retreats 10 | . . . . 1 1 . . 1 5 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Traps Triggered 11 | . . . . . . 7 1 3 . . Indirectly 1 | . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 3 Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Machines Disabled 17 | . 1 . . 4 . 5 2 5 . . Max in Single Turn 2 | . 1 . . 2 . 1 1 1 . . Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Machines Accessed 5 | . . . . . 1 1 2 . 1 . Terminals 2 | . . . . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . 1 . . . Garrison Access . | . . . . . . . . . . . Total Hacks 14 | . . . . . 4 3 5 . 2 . Successful 9 | . . . . . 4 2 2 . 1 . Failed 5 | . . . . . . 1 3 . 1 . Catastrophic 2 | . . . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 5 | . . . . . . 3 . . 2 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 7 | . . . . . 4 . 3 . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 3 | . . . . . . 2 . . 1 . Emergency Access Points 1 | . . . . . . 1 . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . Zone Layout 1 | . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 6 | . . . . . 4 . 2 . . . Insert Component 3 | . . . . . 2 . 1 . . . Analyze 3 | . . . . . 2 . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . . . . . 1 . 2 . 1 . Full Trace Events 1 | . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 . 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 . 1 . . . Part Schematics Acquired 3 | . . . . . 2 . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches 3 | . . . . . . . . 3 . . Drone Recoveries 2 | . . . . . . . . 2 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Turns Passed 11072 | 114 648 395 788 970 1117 2508 1122 1003 613 1794 Spaces Moved 4312 | 44 305 221 317 357 300 969 372 430 267 730 Core 90 | 10 . . . . . 1 21 36 . 22 Treads 3988 | 34 305 221 317 357 300 968 217 295 266 708 Legs 226 | . . . . . . . 134 92 . . Wheels . | . . . . . . . . . . . Hover 8 | . . . . . . . . 7 1 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 120 50 160 50 Average Speed 206 | 135 160 160 166 223 238 228 214 170 209 226 Slowest Speed 1200 | 160 160 160 240 240 320 1200 640 550 240 500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 4 54 48 26 77 24 26 9 10 5 72 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . 3 . . . . . 3 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 126 | . 1 . . . 6 2 11 106 . . Melee . | . . . . . . . . . . . Projectile 29 | . . . . . 6 2 11 10 . . AOE 97 | . 1 . . . . . . 96 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Total 5755 | 99 416 256 469 453 540 1168 597 607 309 841 Wait 537 | 41 45 16 42 54 76 60 83 23 19 78 Move 4302 | 43 304 220 316 356 299 968 371 429 266 730 Hop . | . . . . . . . . . . . Pick Up 160 | 7 19 7 16 1 24 37 19 18 6 6 Fast Attach 22 | . . . . . . 1 4 16 1 . Attach 122 | 6 7 1 11 2 26 19 24 19 4 3 Detach 8 | . 1 . . . 3 . 3 . 1 . Swap 11 | 1 1 1 3 . 2 2 . 1 . . Drop 80 | 1 7 5 12 1 8 21 6 9 4 6 Fire 500 | . 31 5 69 37 101 55 86 90 8 18 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . 1 . . Kick 2 | . . . . . . . 1 1 . . Crush 6 | . 1 1 . 2 1 1 . . . . Escape Stasis 4 | . . . . . . 4 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Exi]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 12) 763 | -10/Materials | Entered Mines 778 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 779 | -10/Mines | Discovered new exit (range 5) 848 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1065 | -10/Mines | Discovered new exit (range 12) 1158 | -10/Mines | Entered Materials 1158 | -9/Materials | Evolved 2 slots: Utility x2 1484 | -9/Materials | Discovered new exit (range 12) 1700 | -9/Materials | Lost 3 parts (1n1u1w) 1946 | -9/Materials | Entered Mines 2342 | -9/Mines | Learned location of Zion (-7) 2391 | -9/Mines | Excavation squad dispatched 2391 | -9/Mines | A large section of the Mines collapsed 2641 | -9/Mines | Excavation squad dispatched 2849 | -9/Mines | Discovered new exit (range 12) 2916 | -9/Mines | Entered Materials 2916 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3241 | -8/Materials | Lost 5 parts (1n2u2w) 3405 | -8/Materials | Lost 5 parts (1p1n1u2w) 3465 | -8/Materials | Lost 4 parts (2p1u1w) 3661 | -8/Materials | Discovered new exit (range 16) 4033 | -8/Materials | Entered Factory 4033 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4428 | -7/Factory | Build established: Scavenger-Tank 5467 | -7/Factory | Build established: Tank 5901 | -7/Factory | Build established: Scavenger-Tank 6131 | -7/Factory | Discovered new exit (range 16) 6541 | -7/Factory | Entered another Factory area 6541 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6648 | -6/Factory | Garrison activated, responded to threat 6680 | -6/Factory | Lost 3 parts (1p1n1w) 7161 | -6/Factory | Build established: Gunner 7211 | -6/Factory | Lost 3 parts (1n1u1w) 7415 | -6/Factory | Core integrity fell below 50% 7466 | -6/Factory | Garrison activated, responded to threat 7467 | -6/Factory | Build established: Mutant 7486 | -6/Factory | Core integrity fell below 20% 7500 | -6/Factory | Lost 5 parts (1n2u2w) 7640 | -6/Factory | Discovered new exit (range 6) 7663 | -6/Factory | Entered another Factory area 7663 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7779 | -5/Factory | Garrison activated, responded to threat 7781 | -5/Factory | Build established: Scavenger-Mutant 7855 | -5/Factory | System corruption reached 10% 7885 | -5/Factory | Lost 12 parts (2p1n7u2w) 7921 | -5/Factory | Core integrity fell below 50% 7948 | -5/Factory | Lost 3 parts (2n1w) 8440 | -5/Factory | Build established: Scavenger-Gunner 8479 | -5/Factory | Lost 3 parts (1n1u1w) 8615 | -5/Factory | Discovered new exit (range 12) 8666 | -5/Factory | Entered another Factory area 8666 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8957 | -4/Factory | Discovered new exit (range 9) 8961 | -4/Factory | Build established: Scavenger-Mutant 9279 | -4/Factory | Entered Upper Caves 10822 | -4/Upper Caves | Spotted B-86 Titan 10994 | -4/Upper Caves | Lost 3 parts (1n2w) 11036 | -4/Upper Caves | Core integrity fell below 50% 11063 | -4/Upper Caves | Core integrity fell below 20% 11072 | -4/Upper Caves | Lost 7 parts (2p1n4u) 11073 | -4/Upper Caves | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- 10975_ Penetrated by Slug. 11009_ Slug penetrates Wall. 11012_ Critical hit (Meltdown: +280). 11012_ Neutrino Core destroyed. 11012_ Imp. Treads destroyed. 11012_ Com. Battery destroyed. 11014_ B-86 Titan activates siege mode. 11015_ Rnf. Fission Core destroyed. 11015_ Penetrated by Slug. 11028_ Imp. Focal Shield destroyed. 11028_ Penetrated by Slug. 11031_ Adv. ECM Suite destroyed. 11031_ Penetrated by Slug. 11041_ Imp. Coolant Injector destroyed. 11041_ Slug penetrates Wall. 11046_ B-86 Titan exits siege mode. 11046_ Penetrated by Slug. 11057_ Slug penetrates Wall. 11067_ B-86 Titan activates siege mode. 11067_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????# ##?# #????## #?## #??? | | ??????????????????# #?# #?????#######??# #??? | | ???????????????????# #?# #????????????### #??? | | ???????????????????# #?# #????????????# #### | | ???????????????????# #?# #?????#####?## # | | ???????????????????## ### #?????# ### # | | ????????????????????# ## #?????# ## # | | ???????????????####?# ####### ## | | ??????????????## ## ## ####? | | ?????????????## ###?? | | ?????????????# ### ### | | ?????????????# ## "" # # | | ????????????# ??## ### "" " # | | ?????????? ???## #### """ " " | | ????????# ### #?## """ | | ????????# #??# "" "" | | ?????? #??# " """" ##### | | ?????? #?# "" #????### | | ??????? ## ## # ##?????? | | ??????? #?###?# #### ## #?????? | | ???????? ## ??####### #?# ##????? | | ??????????# ???# #### #?# % #????? | | ??????????## ????# #;##### % #????? | | ???????????### ????# ;#; % #????? | | ????????????? ?????# ggg ;; % ##????? | | ???????# "#""#!bBB%@ % ;;#"####?????? | | ???????# ;BB ;#####????????? | | ???????# ;%; % ; #???#####???? | | ????? #### ; ###; ###??# ##??? | | ?????? ?????#####??##; % ;#### ##?? | | ??????### ?????????????????### #?? | | ?????????????????????????????##### % #?? | | ?????????????????????????????????### #?? | | ???????????????????????????????????##### ##?? | | ????????????????????????????????????????#######??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 33 Energy Capacity 725 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Corruption Containment 8 Armor Coverage 675 Resistance: KI 25 Resistance: TH 25 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Lgt. Treads | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Particle Gun | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Challenges ------------ None Game ------ Seed SupersonicFocalActivator Manual? 0 Play Time 01:45:35 Cumulative 6.7 hours Start 2024.04.06 @ 18:00:03 End 2024.04.06 @ 21:01:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 5 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 21 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68856caa-f309-4fbc-a559-db0e110d8819