Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 10:37:48

Player: toydarian

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (72)      360
Value Destroyed (1827)     1827
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4647

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             474/700
Matter                     197/500
Energy                     100/100
System Corruption          3%
Temperature                Cool (33)
Movement                   Rolling (135) Ox3
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Armored Wheel
>               --- UTILITY (5) ------
  High-capacity Storage Unit
  High-capacity Matter Pod
                Hacking Suite
                Dynamic Insulation System
>               --- WEAPON (5) -------
                    (None)
>               --- INVENTORY (20) ---
       Improved Ion Engine
        Armored Wheel
                Cooling System
       Improved Sensor Array
       Improved Signal Interpreter
         Medium Armor Plating
         Medium Armor Plating
       Advanced Beam Rifle
       Improved Assault Rifle
       Improved Assault Rifle
                Minigun
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
                Gauss Rifle
                Maul

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
                Wheel
        Armored Wheel
>               --- UTILITY ----------
                Cooling System
  High-capacity Storage Unit
       Improved Light Armor Plating
                Hacking Suite
                Dynamic Insulation System
>               --- WEAPON -----------
                Minigun
                Minigun
                Minigun
                Minigun
                Minigun
>               --- INVENTORY --------
       Improved Ion Engine
        Armored Wheel
                Cooling System
  High-capacity Matter Pod
       Improved Sensor Array
         Medium Armor Plating
         Medium Armor Plating
       Advanced Beam Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
                Gauss Rifle
                Missile Launcher
                Missile Launcher
                Maul
[Rating: 39]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Minigun
  Energy Gun               Medium Laser
  Ballistic Gun            Minigun
  Launcher                 Missile Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   .   .   2   1   
  Weapon                   3    | .   .   2   .   1   
Parts Attached             54   | 7   5   11  13  18  
  Power                    4    | 1   1   .   1   1   
    Engine                 3    | 1   1   .   .   1   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 3   1   .   1   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  8    | 3   1   .   1   3   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  14   | 1   2   3   4   4   
    Device                 2    | .   .   .   1   1   
    Storage                4    | 1   1   1   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   
    Protection             7    | .   1   2   2   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   28   | 2   1   8   7   10  
    Energy Gun             3    | 1   .   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          20   | 1   1   7   7   4   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   3   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   .   1   
Parts Lost                 14   | .   .   .   1   13  
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  4    | .   .   .   1   3   
  Weapon                   7    | .   .   .   .   7   
  Highest Loss Streak      11   | .   .   .   1   11  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 99  97  
  Engine                   6    | .   14  11  1   6   
  Core                     3    | .   .   .   7   .   
  Wheel                    18   | .   28  22  18  14  
  Device                   7    | .   .   .   8   12  
  Storage                  9    | .   19  11  9   7   
  Hackware                 5    | .   .   .   8   7   
  Protection               8    | .   8   11  9   7   
  Ballistic Gun            35   | .   19  44  36  35  
Peak Build Rating          39   | 6   12  19  30  39  
  Average Rating           25   | 5   8   14  27  36  
  On Entrance              12   | .   6   12  16  29  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             71   | 12  57  64  66  71  
  Greatest Support         28   | 26  20  20  20  28  
  Greatest Overweight (x)  7    | .   2   3   3   7   
  Average Overweight (x)   2    | .   1   2   2   2   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         19   | 7   19  20  20  20  
  Most Carried             20   | 8   20  20  20  20  
  Average Carried          18   | 3   15  19  19  19  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            20   | 8   20  20  20  17  

 Class Distribution 
--------------------
 76% | Tank
 14% | Mutant
  9% | Scavenger-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
   Tank | -8/Materials
   Tank | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           2180 | 383  122  482  877  316  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2750 | 229  251  811  1021 438  
  Parts                    165  | 14   19   42   54   36   
Haulers Intercepted        4    | .    .    2    2    .    
Recyclers Shooed           1    | .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  48   | .   5   12  18  13  
  Guns                     47   | .   5   12  18  12  
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          15   | 3   3   5   2   2   
  Worker                   3    | 2   .   1   .   .   
  Builder                  4    | .   3   .   .   1   
  Tunneler                 5    | 5   .   .   .   .   
  Hauler                   4    | .   .   2   2   .   
  Recycler                 5    | 1   1   1   1   1   
  Mechanic                 1    | .   .   1   .   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  18   | .   3   3   3   9   
  Grunt                    13   | .   2   6   5   .   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   11   | .   .   3   8   .   
  Specialist               1    | .   .   .   .   1   
  Hunter                   1    | .   .   .   1   .   
  Programmer               3    | .   .   .   .   3   
Best Kill Streak           6    | 4   5   3   6   6   
  Combat Bots Only         6    | .   3   3   6   3   
Max Kills in Single Turn   2    | 1   2   1   2   2   
  Gunslinging              1    | .   .   .   1   1   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        278  | .    23   40   76   139  
  Missed                   92   | .    8    12   23   49   
Damage Taken               2771 | .    136  328  703  1604 
  Core                     347  | .    17   32   72   226  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         92   | 100  93   92   86   .    
Volleys Fired              137  | 16   26   33   38   24   
  Largest                  5    | 2    2    4    4    5    
  Hottest                  125  | 70   70   83   100  125  
Shots Fired                483  | 32   53   132  152  114  
  Gun                      481  | 32   53   132  152  112  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 2    | .    .    .    .    2    
  Special                  .    | .    .    .    .    .    
  Kinetic                  441  | 16   29   132  152  112  
  Thermal                  40   | 16   24   .    .    .    
  Explosive                2    | .    .    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         12   | 8    7    10   12   6    
  Robot Miss Streak        5    | 1    5    4    4    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        8    | .    .    1    4    3    
    Max Gunslinging Chain  2    | .    .    1    2    1    
Shots Hit Robots           267  | 23   28   70   91   55   
  Core Hits                127  | 9    13   31   40   34   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         5    | 2    1    .    1    1    
    Burn                   3    | 2    1    .    .    .    
    Destroy                2    | .    .    .    1    1    
Melee Attacks              9    | .    .    .    .    9    
  Impact                   9    | .    .    .    .    9    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4554 | 282  360  929  1457 1526 
  Guns                     4107 | 282  360  929  1457 1079 
  Cannons                  .    | .    .    .    .    .    
  Explosions               447  | .    .    .    .    447  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  3780 | 130  185  929  1457 1079 
  Thermal                  327  | 152  175  .    .    .    
  Explosive                447  | .    .    .    .    447  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    1    1    1    3    
  Average Corruption       1    | .    1    1    1    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  17   | .    2    1    2    12   
    Message Errors         2    | .    .    .    .    2    
    Matter Fused           8    | .    1    .    1    6    
    Heat Flow Errors       1    | .    .    .    .    1    
    Energy Discharges      3    | .    .    .    1    2    
    Parts Rejected         1    | .    .    1    .    .    
    Data Loss (major)      1    | .    .    .    .    1    
    Misfires               1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            26   | .    .    .    .    26   
  Projectiles              .    | .    .    .    .    .    
  Explosions               26   | .    .    .    .    26   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        261  | 45   261  119  37   185  
  Average Temperature      44   | 15   101  33   12   28   
  Received Heat Transfer   504  | .    42   162  252  48   
  Effects                  1    | .    1    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | 1    .    .    .    .    
  Heat Transferred         1184 | 592  592  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             400  | 40  199 364 400 215 
  Initial                  153  | .   26  83  153 84  
  Average                  178  | 19  116 219 276 79  
Maximum Alert Level        2    | .   .   1   2   1   
  Low Security (%)         60   | 100 100 37  23  98  
  Level 1                  36   | .   .   62  65  1   
  Level 2                  3    | .   .   .   10  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   2   2   2   4   
  Investigation            2    | .   1   .   1   .   
  Extermination            4    | .   .   .   .   4   
  Reinforcement            3    | .   1   2   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              82   | .   8   19  24  31  
  Peak Tracking Total      12   | .   5   4   4   12  
  Tactical Retreats        5    | .   .   2   1   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            3    | .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
  Garrison Access          1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          13   | .   1   .   9   3   
  Terminals                11   | .   1   .   7   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                37   | .   3   .   27  7   
  Successful               17   | .   3   .   13  1   
  Failed                   20   | .   .   .   14  6   
    Catastrophic           3    | .   .   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   26   | .   3   .   16  7   
  Terminals                32   | .   3   .   22  7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          3    | .   .   .   3   .   
Terminal Hacks             9    | .   2   .   7   .   
  Prototype ID Bank        3    | .   1   .   2   .   
  Scanalyzer Index         1    | .   .   .   1   .   
  Alert Level              2    | .   .   .   2   .   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             1    | .   .   .   1   .   
  Recall Investigation     1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Seal Access              1    | .   .   .   1   .   
Unauthorized Hacks         5    | .   1   .   3   1   
  Terminals                5    | .   1   .   3   1   
    Botnet                 5    | .   1   .   3   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         12   | .   1   .   8   3   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          1    | .   .   .   1   .   
    Corruption             1    | .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               3496 | 162  358  619  1302 1055 
Spaces Moved               2316 | 111  231  359  890  725  
  Core                     4    | 4    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   2312 | 107  231  359  890  725  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   110  110  125  
  Average Speed            121  | 86   108  124  124  126  
  Slowest Speed            185  | 100  110  125  125  185  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       25   | 4    34   26   51   14   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 9    | .    .    .    .    9    
Terrain Destroyed          22   | .    .    .    .    22   
  Melee                    9    | .    .    .    .    9    
  Projectile               .    | .    .    .    .    .    
  AOE                      13   | .    .    .    .    13   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      2710 | 143  293  458  1014 802  
  Wait                     96   | .    3    37   43   13   
  Move                     2312 | 110  230  358  889  725  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  53   | 9    19   7    13   5    
  Fast Attach              14   | 5    1    4    2    2    
  Attach                   13   | 1    1    2    2    7    
  Detach                   3    | .    1    .    .    2    
  Swap                     27   | 1    3    5    9    9    
  Drop                     46   | 1    9    12   18   6    
  Fire                     137  | 16   26   33   38   24   
  Melee                    9    | .    .    .    .    9    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
  163 | -11/Scrapyard | Entered Materials
  328 | -10/Materials | Build established: Mutant
  475 | -10/Materials | Discovered new exit (range 15)
  521 | -10/Materials | Entered another Materials area
  521 | -9/Materials  | Evolved 2 slots: Weapon x2
  807 | -9/Materials  | Build established: Tank
  875 | -9/Materials  | Discovered new exit (range 16)
 1140 | -9/Materials  | Entered another Materials area
 1140 | -8/Materials  | Evolved 2 slots: Utility x2
 1456 | -8/Materials  | Build established: Scavenger-Tank
 1620 | -8/Materials  | Garrison activated, responded to threat
 1757 | -8/Materials  | Build established: Tank
 2125 | -8/Materials  | Discovered new exit (range 16)
 2442 | -8/Materials  | Entered Factory
 2442 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3487 | -7/Factory    | Cargo convoy interrupted
 3497 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03490_ Minigun destroyed.
03490_ Wheel destroyed.
03490_ Minigun destroyed. <x2>
03491_ Imp. Light Armor Plating destroyed.
03491_ K-01 Serf collects debris.
03491_ R-06 Scavenger collects Lgt. Ion Engine.
03492_ R-06 Scavenger collects Lgt. Nuclear Core.
03492_ Cooling System destroyed.
03492_ Subcomponent Replicator disabled.
03493_ Chain reaction triggered in Nuclear Core.
03494_ X-57 Shotgunner destroyed.
03494_ Destroyed Com. Wheel.
03494_ R-06 Scavenger destroyed.
03494_ H-55 Commando destroyed.
03494_ K-01 Serf collects debris. <x2>
03496_ Imp. Assault Rifle destroyed.
03496_ U-05 Engineer lays Concrete.
03496_ Deuterium Engine destroyed.
03496_ Missile Launcher destroyed. <x2>
03497_ Slug penetrates Subcomponent Replicator.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????   ?#     # """      |
| ??????????????????????????????  ??#     # "Y"      |
| ????????????????????????????   ???#     #        " |
| ????????????????????#########/#####     #        " |
| ????????????????????#                   #        " |
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| ????????????????????# k                 #    """ " |
| ????????????????????#  r %###/#######   #          |
| ????????????###+##### m%  #         #*  #          |
| ?????????          s  != @#         +=  +          |
| ?????????                *# =      =############## |
| ?????????          """""  #         #????????????? |
| ??????????         """"*  ; """ """ #????????????? |
| ??????????         """ %  ; """ """ #????????????? |
| ???????????###   !     = A  """ """ #????????????? |
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| ?????????????#     """  !   ?????????????????????? |
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| ????????????????????#u x%%###????????????????????? |
| ????????????????????# h  k ??????????????????????? |
| ????????????????????+      ??????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             225
Evasion (%)                44
Offensive Hacking          10

 Item Schematics 
-----------------
 Hcp. Storage Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiniSpectralHumpback
  Manual?         0
Play Time         00:36:04
  Cumulative      128.0 hours
  Start           2025.03.22 @ 10:02:37
  End             2025.03.22 @ 10:37:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          134
  Rogue           127
  Adventurer      0
  Explorer        7
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          51
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 737b1a12-944c-4819-b104-68e1ae964b3f