Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.29 @ 09:31:13

Player: Moddy

Result: Destroyed by YI-UF0 with YI-UF0's Doublenader

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (9)       45
Value Destroyed (158)      158
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 643

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     299/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (2) ------
  Medium Storage Unit
>        --- WEAPON (2) -------
   Light Assault Rifle
>        --- INVENTORY (10) ---
   Light Ion Engine
   Light Treads
   Light Treads
         Aluminum Leg
         Wheel
         Wheel
  Medium Matter Pod (12)
         Mining Laser

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
  Medium Storage Unit
         Targeting Computer
>        --- WEAPON -----------
         EM Pulse Gun
         EM Pulse Gun
>        --- INVENTORY --------
   Light Ion Engine
   Light Treads
   Light Treads
         Wheel
         Wheel
   Small Storage Unit
   Small Storage Unit
  Medium Matter Pod
   Light Assault Rifle
         Mining Laser
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             14   | 7   7   .   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   1   .   
    Treads                 .    | .   .   .   
    Leg                    3    | 2   1   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   5   .   
    Device                 .    | .   .   .   
    Storage                5    | 1   4   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 3   1   .   
    Energy Gun             2    | 2   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   1   5   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      5    | .   1   5   
  To Critical Strikes      .    | .   .   .   
Average Backups            8    | 3   8   9   
  Power                    .    | .   1   1   
  Propulsion               4    | 3   4   5   
  Utility                  2    | .   2   2   
  Weapon                   1    | .   1   1   
  Tool/Special             .    | .   .   .   
Unused Backups             6    | .   .   6   
  Power                    1    | .   .   1   
  Propulsion               4    | .   .   4   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
  Tool/Special             .    | .   .   .   
Average Slot Usage (%)     96   | .   95  97  
  Engine                   13   | .   14  13  
  Leg                      27   | .   28  27  
  Storage                  14   | .   15  14  
  Processor                11   | .   8   13  
  Energy Gun               15   | .   20  13  
  Ballistic Gun            11   | .   6   14  
Peak Build Rating          8    | 6   8   8   
  Average Rating           7    | 4   7   7   
  On Entrance              4    | .   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             37   | 12  37  16  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  3    | 1   1   3   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  10  
  Average Capacity         9    | 6   10  10  
  Most Carried             10   | 6   10  10  
  Average Carried          9    | 4   9   9   
  Final Capacity           10   | 8   10  10  
  Final Carried            10   | 6   10  8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           359  | 184 116 59  
  Remotely                 .    | .   .   .   
Salvage Created            202  | .   116 86  
  Parts                    21   | .   10  11  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  8    | .   2   6   
  Guns                     8    | .   2   6   
Classes Destroyed          3    | .   2   1   
  Tunneler                 1    | .   1   .   
  Swarmer                  6    | .   .   6   
  Grunt                    2    | .   2   .   
Best Kill Streak           3    | .   2   3   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              1    | .   .   1   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        50   | .   18  32  
  Missed                   7    | .   3   4   
  Hits                     43   | .   15  28  
    Projectile             43   | .   15  28  
    AOE                    18   | .   .   18  
Damage Taken               820  | .   198 622 
  Core                     254  | .   41  213 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              23   | .   14  9   
  Largest                  2    | .   2   2   
  Hottest                  80   | .   80  60  
Shots Fired                44   | .   28  16  
  Gun                      44   | .   28  16  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  20   | .   11  9   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          24   | .   17  7   
  Robot Hit Streak         6    | .   6   3   
  Robot Miss Streak        3    | .   3   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   .   2   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           27   | .   18  9   
  Core Hits                14   | .   7   7   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           339  | .   208 131 
  Guns                     291  | .   201 90  
  Cannons                  .    | .   .   .   
  Explosions               35   | .   .   35  
  Melee                    .    | .   .   .   
  Ramming                  13   | .   7   6   
  Kinetic                  111  | .   56  55  
  Thermal                  35   | .   .   35  
  Explosive                .    | .   .   .   
  Electromagnetic          180  | .   145 35  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            4    | .   .   4   
  Projectiles              .    | .   .   .   
  Explosions               4    | .   .   4   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      25   | .   .   25  
  Shots                    1    | .   .   1   
  Rammed                   .    | .   .   .   
Targets Rammed             4    | .   1   3   
  Kicked                   4    | .   1   3   
  Crushed                  .    | .   .   .   
Highest Temperature        87   | .   87  32  
  Average Temperature      35   | .   41  16  
  Received Heat Transfer   114  | .   114 .   
Siege Activations          .    | .   .   .   
Martial Activations        .    | .   .   .   
Shielding Activations      .    | .   .   .   
Robots Disrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              2    | .   2   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         100  | .   .   100 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   .   1   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Peak Influence             76   | .   50  76  
  Initial                  7    | .   .   7   
  Average                  17   | .   11  21  
Influence Increases        231  | .   85  146 
  Destroy 0b10 Robot/C     160  | .   40  120 
  Destroy 0b10 Robot/NC    5    | .   5   .   
  Destroy Leader           30   | .   10  20  
  Disable Machine          15   | .   15  .   
  Destroy Structure        6    | .   .   6   
  Lose Combat Pursuer      15   | .   15  .   
Influence Decreases        231  | .   65  166 
  Entered New Map          13   | .   .   13  
  Time Decay               218  | .   65  153 
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              14   | .   6   8   
  Peak Tracking Total      3    | .   2   3   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                2    | .   .   2   
  Triggered                .    | .   .   .   
Most Traps Carried         2    | .   .   2   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   3   .   
  Successful               1    | .   1   .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Active Infowar (turns)     .    | .   .   .   
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               895  | 59  284 552 
Spaces Moved               640  | 41  174 425 
  Core                     18   | 13  .   5   
  Treads                   .    | .   .   .   
  Legs                     622  | 28  174 420 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            121  | 106 126 121 
  Slowest Speed            200  | 190 190 200 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Potential Cave-ins       .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       35   | 4   33  68  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          6    | .   .   6   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      6    | .   .   6   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      709  | 53  208 448 
  Wait                     6    | .   3   3   
  Move                     638  | 40  173 425 
  Hop                      .    | .   .   .   
  Pick Up                  13   | 6   5   2   
  Fast Attach              9    | 6   3   .   
  Attach                   1    | .   1   .   
  Detach                   .    | .   .   .   
  Swap                     7    | 1   6   .   
  Drop                     6    | .   2   4   
  Fire                     23   | .   14  9   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     4    | .   1   3   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     2    | .   .   2   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   60 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  322 | -10/Materials | Discovered new exit (range 12)
  344 | -10/Materials | Entered Mines
  394 | -10/Mines     | Discovered new exit (range 6)
  562 | -10/Mines     | Learned Materials stockpile data
  704 | -10/Mines     | Found a hidden stash of uninstalled traps
  877 | -10/Mines     | Core integrity fell below 50%
  885 | -10/Mines     | Core integrity fell below 20%
  896 | -10/Mines     | Destroyed by YI-UF0 with YI-UF0's Doublenader

 Last Messages 
---------------
00704_ A stash of uninstalled traps is collected here!
00706_ Dropped Sml. Storage Unit. <x2>
00707_ Acquired EMP Trap. <x2>
00855_ The unstable cave ceiling collapses.
00860_ Dropped EMP Trap.
00861_ Installed EMP Trap.
00863_ Dropped EMP Trap.
00864_ Installed EMP Trap.
00866_ K-01 Serf destroyed.
00872_ YI-UF0 mumbles something.
00872_ Lgt. Ion Engine destroyed.
00872_ EM Pulse Gun destroyed.
00875_ The unstable cave ceiling collapses. <x2>
00876_ Aluminum Leg destroyed.
00876_ Targeting Computer destroyed.
00881_ The unstable cave ceiling collapses. <x2>
00884_ YI-UF0 mumbles something.
00884_ The unstable cave ceiling collapses.
00884_ Aluminum Leg destroyed.
00889_ The unstable cave ceiling collapses. <x4>

 Map 
-----
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|   #######???# ###  #?????????????????????????????? |
|         #???#      #?????????????????????????????? |
|   ##### #???## ##  #?????????????????????????????? |
| %*#???# #????# ##  #?????????????????????????????? |
| ==#???# #????# ##  #???###???????????????????????? |
|   #???# #????# ##  ##### ##??????????????????????? |
|   #???# #???##            ##?????????????????????? |
|   #???# #####              #?????????????????????? |
| ###???#             ###    #?????????????????????? |
| ??????#######      ##?#    #??????????????????#### |
| ????????????##     ##?#   ##????????????#######  # |
| ?????????????##     ####  ##????????????#          |
| ?????????????##      #?##  ##???????????# ####     |
| ??????????####       #??#   #???????###?# ####     |
| ?????????##          #?##   ##?###### ###        # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              299
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StealthThermicBeamcaster
  Manual?         0
Play Time         00:08:08
  Cumulative      25.9 hours
  Start           2025.05.29 @ 09:25:46
  End             2025.05.29 @ 09:31:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          29
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 77c7b5f6-9a64-41c6-a261-aa73cd8666ee