Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.14 @ 22:28:42 Player: Moya Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (119) 595 Value Destroyed (4591) 4591 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 8788 Bonus ------- Follower Combat Kills 30 Friendly Fire -28 Cogmind --------- Core Integrity 0/850 Matter 196/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (1900) Ox37 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Huge Storage Unit Advanced ECM Suite > --- WEAPON (3) ------- Thermic Laser Improved Heavy Laser > --- INVENTORY (25) --- Faulty Gravity Neutralizer Advanced Gravity Neutralizer Advanced EM Disruption Field Component Analysis Suite Recalibrator Lightning Gun Improved Lightning Gun Improved Lightning Gun Ion Burst Cannon Peak State ------------ > --- POWER ------------ Fusion Compressor Antimatter Reactor > --- PROPULSION ------- Heavy Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Huge Storage Unit Advanced Gravity Neutralizer Energy Filter Transmission Jammer > --- WEAPON ----------- Improved Lightning Gun Proton Cannon Cooled Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Angular Momentum Engine Improved Thermal Generator Improved Heat Sink Advanced Targeting Computer Advanced ECM Suite Improved Weapon Shielding Medium Insulated Plating Advanced Powered Armor Shock Absorption System Point Defense Array Component Analysis Suite Long-range Tractor Beam Recalibrator Lightning Gun Improved Lightning Gun Gatling Laser Thermic Laser Beamcaster HERF Cannon Heavy Particle Cannon Ion Burst Cannon Flak Gun Heavy Shock Bomb Launcher Micro-nuke Launcher [Rating: 76] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Compact Wheel Treads Advanced Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Improved System Shield Protection Improved Weapon Shielding Weapon Flak Gun Energy Gun Improved Lightning Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Flak Gun Launcher Heavy Shock Bomb Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . 1 . . . . Propulsion 2 | . . . . 1 1 . . Utility 4 | . . 1 1 1 1 . . Weapon 1 | . . 1 . . . . . Parts Attached 131 | 6 7 6 19 16 23 16 38 Power 26 | 1 2 . 5 3 7 3 5 Engine 13 | 1 2 . 4 1 3 . 2 Core 11 | . . . 1 2 4 1 3 Reactor 2 | . . . . . . 2 . Propulsion 25 | 2 1 3 3 3 6 1 6 Treads 6 | . . . 2 1 2 1 . Leg 2 | . . . . . 2 . . Wheel 17 | 2 1 3 1 2 2 . 6 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 50 | 1 1 1 7 8 7 10 15 Device 29 | . . 1 1 4 4 9 10 Storage 13 | 1 1 . 6 3 2 . . Processor 3 | . . . . 1 . 1 1 Hackware 1 | . . . . . 1 . . Protection 4 | . . . . . . . 4 Artifact . | . . . . . . . . Weapon 30 | 2 3 2 4 2 3 2 12 Energy Gun 13 | 2 2 . 1 1 2 1 4 Energy Cannon 6 | . . . 1 . 1 1 3 Ballistic Gun 8 | . 1 1 2 1 . . 3 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . . . 2 Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 2 . 3 1 2 Parts Lost 46 | . 1 1 . 3 9 1 31 Power 8 | . 1 . . 1 1 1 4 Propulsion 15 | . . 1 . 2 5 . 7 Utility 12 | . . . . . . . 12 Weapon 11 | . . . . . 3 . 8 Highest Loss Streak 14 | . 1 1 . 1 4 1 14 To Critical Strikes 2 | . . . . . 1 . 1 Average Slot Usage (%) 94 | . 92 98 99 95 97 93 87 Engine 9 | . 14 11 11 14 8 4 3 Core 2 | . . . 7 . 3 3 1 Reactor 1 | . . . . . . 4 5 Treads 8 | . . . 12 15 5 5 4 Wheel 11 | . 27 20 5 2 14 13 13 Device 13 | . . 11 3 14 13 24 21 Storage 21 | . 21 22 32 23 25 13 13 Energy Gun 8 | . 25 2 2 4 11 9 10 Energy Cannon 4 | . . . 8 2 1 9 7 Ballistic Gun 8 | . 2 21 15 15 6 . . Naked Turns . | . . . . . . . . Heaviest Build 159 | 12 22 26 72 138 141 154 159 Greatest Support 64 | 32 32 32 44 64 48 32 64 Greatest Overweight (x) 48 | . . 1 12 6 8 4 48 Average Overweight (x) 2 | . . . . 2 3 4 4 Largest Inventory Capacity 25 | 8 8 8 15 25 25 25 25 Average Capacity 20 | 6 8 8 10 23 25 25 25 Most Carried 25 | 6 8 8 13 25 25 25 25 Average Carried 18 | 3 6 7 8 20 24 24 22 Final Capacity 25 | 8 8 8 15 25 25 25 25 Final Carried 25 | 6 7 8 13 24 25 25 9 Class Distribution -------------------- 53% | Gunner 27% | Scavenger-Gunner 8% | Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 3496 | 255 295 207 380 454 400 672 833 Remotely 698 | . . 207 80 411 . . . Salvage Created 5257 | . 582 521 671 718 782 276 1707 Parts 272 | . 35 32 32 40 43 1 89 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 3 | . . 1 . 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 92 | . 12 8 13 17 14 1 27 Guns 66 | . 12 8 10 14 12 . 10 Cannons 22 | . . . 2 3 2 1 14 AOE 3 | . . . 1 . . . 2 Classes Destroyed 15 | . 3 2 1 3 2 1 3 Worker 3 | . . . . 1 . . 2 Builder 4 | . 1 . . . . . 3 Tunneler 2 | . . . . . 1 . 1 Hauler 1 | . . . . . . . 1 Recycler 6 | . . 1 2 . 1 . 2 Watcher 11 | . 2 2 1 1 3 . 2 Swarmer 14 | . . . . 3 3 . 8 Saboteur 1 | . . . . . . . 1 Grunt 39 | . 12 3 7 7 3 . 7 Duelist 3 | . . . 1 1 . . 1 Sentry 16 | . . 5 5 3 3 . . Specialist 1 | . . . . . . . 1 Hunter 7 | . . . . . 2 . 5 Programmer 10 | . . . . 3 3 . 4 Compactor 1 | . . . . . . 1 . Best Kill Streak 9 | . 4 5 9 3 7 1 4 Combat Bots Only 7 | . 4 3 7 3 3 1 4 Max Kills in Single Turn 3 | . 1 2 3 2 1 1 3 Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 783 | . 66 29 50 124 166 2 346 Missed 225 | . 16 6 12 41 57 . 93 Damage Taken 6785 | . 478 266 579 784 1014 79 3585 Core 1233 | . 138 46 74 112 130 . 733 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 105 | . . . . . . . 105 Ignored by Resistances 1956 | . 146 74 156 235 297 21 1027 Regen/Repaired (Parts) 21 | . 21 . . . . . . Core Remaining (%) 80 | 100 44 88 86 84 . . . Volleys Fired 226 | . 40 22 29 30 34 5 66 Largest 3 | . 2 3 3 3 3 3 3 Hottest 263 | . 105 111 146 136 171 176 263 Shots Fired 584 | . 78 47 73 90 99 13 184 Gun 457 | . 78 44 52 82 95 6 100 Cannon 123 | . . . 21 8 4 7 83 Launcher 1 | . . . . . . . 1 Special 3 | . . 3 . . . . . Kinetic 188 | . 5 38 47 60 30 . 8 Thermal 296 | . 57 9 26 30 57 6 111 Explosive 1 | . . . . . . . 1 Electromagnetic 99 | . 16 . . . 12 7 64 Robot Hit Streak 51 | . 18 25 19 27 51 4 20 Robot Miss Streak 6 | . 2 2 3 5 6 1 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 9 | . 3 1 . 3 2 . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . Shots Hit Robots 422 | . 60 36 59 68 78 10 111 Core Hits 318 | . 28 16 47 89 73 2 63 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 2 | . 1 1 . . . . . Critical Strikes 15 | . 6 1 . . 3 1 4 Burn 9 | . 5 . . . 2 . 2 Meltdown 1 | . . . . . . . 1 Destroy 2 | . 1 1 . . . . . Corrupt 3 | . . . . . 1 1 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9947 | . 817 556 1596 1667 1690 221 3400 Guns 6705 | . 785 544 687 1529 1618 56 1486 Cannons 2009 | . . . 369 109 72 165 1294 Explosions 1099 | . . . 533 . . . 566 Melee . | . . . . . . . . Ramming 134 | . 32 12 7 29 . . 54 Kinetic 2691 | . 26 464 620 950 510 . 121 Thermal 5277 | . 574 80 838 688 924 185 1988 Explosive 455 | . . . 131 . . . 324 Electromagnetic 1390 | . 185 . . . 256 36 913 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . 3 . . 2 4 4 7 Average Corruption 3 | . 1 . . 1 3 4 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 126 | . 4 . . 12 24 14 72 Message Errors 30 | . . . . 4 4 6 16 Matter Fused 37 | . 1 . . 3 8 4 21 Heat Flow Errors 13 | . . . . 3 4 1 5 Energy Discharges 13 | . . . . . 3 1 9 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 7 | . . . . . 1 . 6 Data Loss (major) 13 | . 2 . . 2 3 2 4 Misfires 4 | . 1 . . . 1 . 2 Alerts 3 | . . . . . . . 3 Weapon Failures 5 | . . . . . . . 5 Overload Shots . | . . . . . . . . Overflow Damage 202 | . . . 99 . . . 103 Projectiles 59 | . . . 11 . . . 48 Explosions 143 | . . . 88 . . . 55 Melee . | . . . . . . . . Knockbacks 3 | . . 1 . 1 . . 1 Impact 3 | . . 1 . 1 . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 262 | . 14 6 131 6 . . 105 Shots 4 | . . . 2 . . . 2 Rammed 15 | . 7 1 1 3 . . 3 Targets Rammed 15 | . 7 1 1 3 . . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 472 | . 371 274 420 223 378 198 472 Average Temperature 115 | . 139 67 177 56 103 77 112 Received Heat Transfer 2043 | . 339 117 270 276 192 . 849 Effects 19 | . . . 7 . 5 . 7 Shutdowns 7 | . . . 2 . . . 5 Energy Bleed 5 | . . . 3 . 1 . 1 Interference 6 | . . . 2 . 4 . . Matter Decay 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . . 2 . 2 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 22 | . 6 . 1 . 2 . 13 Heat Transferred 10056 | . 1924 185 1014 1435 2098 287 3113 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Peak Influence 322 | . 229 199 322 160 243 13 266 Initial 82 | . . 82 71 47 27 13 . Average 78 | . 131 124 144 43 56 6 91 Maximum Alert Level 1 | . 1 . 1 . 1 . 1 Low Security (%) 91 | 100 67 100 76 100 94 100 90 Level 1 8 | . 32 . 23 . 5 . 9 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 2 . 2 7 5 . 6 Investigation 4 | . 2 . 1 . 1 . . Extermination 10 | . . . . 3 3 . 4 Reinforcement 5 | . . . 1 1 1 . 2 Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 8 | . 2 3 1 1 1 . . Communications Jammed 2 | . . . . . 1 . 1 Distress Signals 2 | . . . . . 1 . 1 Times Spotted 131 | . 20 13 15 20 21 2 40 Peak Tracking Total 7 | . 3 6 5 3 4 1 7 Tactical Retreats 12 | . 6 1 . . 3 . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 6 | . 1 . . . 2 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . 1 . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 6 | . 1 . 3 . . . 2 Max in Single Turn 3 | . 1 . 3 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 8 | . 1 1 3 1 2 . . Terminals 4 | . . 1 1 1 1 . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 2 | . . . 1 . 1 . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 14 | . 4 1 6 1 2 . . Successful 12 | . 3 1 5 1 2 . . Failed 2 | . 1 . 1 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 4 | . . 1 1 1 1 . . Fabricators . | . . . . . . . . Repair Stations 4 | . 4 . . . . . . Recycling Units 5 | . . . 4 . 1 . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . 1 1 1 1 . . Record 1 | . . . 1 . . . . Open DSF 1 | . . . . . 1 . . Alert Level 1 | . . . . 1 . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . Scan Component 2 | . 2 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 4 | . . . 3 . 1 . . Recycle Component 1 | . . . 1 . . . . Process 1 | . . . 1 . . . . Report Inventory 1 | . . . . . 1 . . Retrieve Matter 1 | . . . 1 . . . . Scanalyzer 1 | . . . 1 . . . . Insert Component 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 1 . 1 . . . . Full Trace Events 2 | . 1 . 1 . . . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled 1 | . . . 1 . . . . Recycled Matter 171 | . . . 171 . . . . Retrieved Matter 171 | . . . 171 . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 16 | . . . . . . 16 . Total Damage 252 | . . . . . . 252 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 10919 | 89 779 604 1528 2792 1981 746 2400 Spaces Moved 5675 | 73 504 533 929 976 1055 418 1187 Core 12 | 1 . . 2 . . . 9 Treads 1224 | . . . 543 659 22 . . Legs 24 | . . . . . 24 . . Wheels 4415 | 72 504 533 384 317 1009 418 1178 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 90 105 150 130 160 125 Average Speed 169 | 99 100 93 149 269 168 160 172 Slowest Speed 2450 | 100 100 115 650 640 540 160 2450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 52 33 43 13 17 95 17 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 21 | . . 3 . . . . 18 Terrain Destroyed 85 | . . 3 38 . 2 . 42 Melee . | . . . . . . . . Projectile 22 | . . 3 . . 2 . 17 AOE 63 | . . . 38 . . . 25 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 6512 | 88 703 599 1020 1050 1180 486 1386 Wait 308 | . 132 28 8 1 42 18 79 Move 5669 | 72 503 532 928 975 1055 417 1187 Hop . | . . . . . . . . Pick Up 89 | 10 7 6 14 18 13 12 9 Fast Attach 23 | 2 4 . 6 2 6 1 2 Attach 42 | 4 1 3 2 3 5 4 20 Detach 1 | . . . 1 . . . . Swap 67 | . 2 3 11 11 13 11 16 Drop 67 | . 7 4 20 7 12 13 4 Fire 226 | . 40 22 29 30 34 5 66 Melee . | . . . . . . . . Ram 13 | . 7 1 1 1 . . 3 Kick . | . . . . . . . . Crush 2 | . . . . 2 . . . Escape Stasis . | . . . . . . . . Rewire 5 | . . . . . . 5 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Waste -6/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 331 | -10/Materials | Repaired Com. Wheel 364 | -10/Materials | Discovered new exit (range 13) 685 | -10/Materials | Discovered new exit (range 7) 753 | -10/Materials | Core integrity fell below 50% 869 | -10/Materials | Entered another Materials area 869 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 921 | -9/Materials | Discovered new exit (range 13) 1172 | -9/Materials | Build established: Gunner 1367 | -9/Materials | Discovered new exit (range 12) 1473 | -9/Materials | Entered another Materials area 1473 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1843 | -8/Materials | Discovered new exit (range 5) 2182 | -8/Materials | Discovered new exit (range 3) 2365 | -8/Materials | Destroyed 7 combat bots 3001 | -8/Materials | Entered Factory 3001 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3045 | -7/Factory | Garrison activated, responded to threat 5643 | -7/Factory | Discovered new exit (range 16) 5779 | -7/Factory | Discovered new exit (range 5) 5793 | -7/Factory | Entered another Factory area 5793 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6419 | -6/Factory | Discovered new exit (range 15) 6814 | -6/Factory | Build established: Scavenger-Gunner 6928 | -6/Factory | Lost 4 parts (3n1w) 7401 | -6/Factory | Lost 3 parts (1p1n1w) 7581 | -6/Factory | Discovered new exit (range 13) 7774 | -6/Factory | Sucked down chute 7774 | -6/Factory | Entered Waste 7774 | -6/Waste | The area was eerily silent 7775 | -6/Waste | Met a frightened Derelict 7810 | -6/Waste | A Compactor rumbled back to life 7811 | -6/Waste | Spotted C-40 Crusher 7825 | -6/Waste | Allies destroyed C-40 Crusher 8070 | -6/Waste | Found Broken Adv. Powered Armor 8130 | -6/Waste | A Compactor rumbled back to life 8130 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8132 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8134 | -6/Waste | Spotted C-40 Crusher 8150 | -6/Waste | Destroyed C-40 Crusher 8390 | -6/Waste | Discovered new exit (range 14) 8395 | -6/Waste | Found Prototype Device 8520 | -6/Waste | Entered Factory 8636 | -6/Factory | Identified Adv. EM Disruption Field 9982 | -6/Factory | Build established: Scavenger-Tank 10186 | -6/Factory | Lost 3 parts (1p1n1u) 10609 | -6/Factory | Cargo convoy interrupted 10673 | -6/Factory | Core integrity fell below 50% 10678 | -6/Factory | Lost 14 parts (1p4n5u4w) 10871 | -6/Factory | Core integrity fell below 20% 10882 | -6/Factory | Lost 6 parts (1p3u2w) 10920 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10822_ Critical hit (Burn: +37). 10829_ System corrupted: Matter fused (-9). 10833_ Imp. Thermal Generator destroyed. 10837_ Shock Absorption System destroyed. 10838_ Angular Momentum Engine destroyed. 10839_ Hvy. Particle Cannon destroyed. 10845_ Identified Imp. Heavy Laser. 10846_ Flak Gun destroyed. 10851_ Adv. Powered Armor destroyed. 10855_ System corrupted: Matter fused (-10). 10865_ R-10 Processor collects Corrupted Angular Momentum Engine. 10868_ R-10 Processor collects Flexi-carbon Leg. 10872_ R-10 Processor collects Gauss Rifle. 10875_ R-10 Processor collects Corrupted Lrg. Matter Pod. 10886_ Point Defense Array destroyed. 10887_ System corrupted: Heat flow error (+276). 10894_ Adv. Heat Sink destroyed. 10898_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????? #????##+###### | | ????????????????????????? ! #?????# #????? | | ????????????????????????? #?????# #????? | | ???????????????????????# """ """ #?????# #????? | | ???????????????????????# """ """ #?????# #????? | | ???????????????????????# """ """ ####### ####+# | | ???????????????????????# # | | ???????????????????????# """ # | | ???????????????????????# """ # | | ???????????????????????# """ "" "" # %####### | | ???????????????????????# ""S"" # #?????? | | ???????????????????????# """" + #??????? | | ???????????????????????############## #???????? | | ????????????????????????????####??### ###??????? | | ????????????????#+########### #### #??????? | | ??????????????? " #??????? | | ??????????????? "%" T" #??????? | | ?????????????? " " #??????? | | ?????????????? #??????? | | ?????????????? #??????? | | ????????????????#############% ### #??????? | | ?????????????????????????#### #?####+####??????? | | ?????????????????????#### # #????????????????? | | ??????????????????###########|^^#????????????????? | | ??????????????????#] !! #* # ??????????? | | ??????????????????# ! @ # =# ??????????? | | ??????????????????# [ #% !# ?????????????? | | ??????????????????# [ g%% # ?????????????? | | ??????????????????# | !%# # "?????????????? | | ??????????????????# ! # %# ""????????????? | | ??????????????????# # k#??##????????????? | | ??????????????????# g # ########?????????? | | ??????????????????####/###### % #?????????? | | ?????????????????????#g??# #?????????? | | ?????????????????????# ??# #?????????? | | ?????????????????????# ??# % """ #?????????? | | ?????????????????######### """ """ ! #?????????? | | ?????????????????# ## """ """ #?????????? | | ?????????????????# "" ## """ """ #?????????? | | ?????????????????# ""S ## #?????????? | | ?????????????????# "" ## """ """ #?????????? | | ?????????????????# # """ """ #?????????? | | ?????????????????# """" # """ """ #?????????? | | ?????????????????# """" + """ """ #?????????? | | ?????????????????# """" # #?????????? | | ?????????????????# """" # #?????????? | | ?????????????????# """" ##### #?????????? | | ?????????????????# """" #?###+#####+#######??????? | | ?????????????????# """" #?# #??????? | | ?????????????????# #?# """"""""" #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 41 Energy Capacity 655 Matter Stores 500 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Power Amplification 20 Armor Coverage 400 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 40 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You More Dakka Please No Signal Oh No You Don't! Please Form A Line Safety First Serviceable Loadout Storm Trooper Use The Force Challenges ------------ None Game ------ Seed MediumBombRedirector Manual? 0 Play Time 02:01:01 Cumulative 8.0 hours Start 2024.03.12 @ 23:15:53 End 2024.03.14 @ 22:28:42 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 27x22 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d58395c-f509-459e-938d-4b7b35d7091c