Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.13 @ 23:33:32 Player: UnsuspectingSawblade Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (92) 460 Value Destroyed (2175) 2175 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (144) 144 TOTAL SCORE: 5339 Bonus ------- High Alert Combat Kills 144 Cogmind --------- Core Integrity 700/700 Matter 199/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (122) Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Targeting Computer Targeting Computer Targeting Computer > --- WEAPON (4) ------- Heavy Missile Launcher Heavy Missile Launcher Mining Claw Scythe > --- INVENTORY (15) --- Carbon-fiber Leg Improved Carbon-fiber Leg Heat Sink Large Storage Unit High-capacity Matter Pod (0) Improved Targeting Computer Improved Targeting Computer Improved Light Armor Plating Hacking Suite Hacking Suite Light Cannon Light Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Targeting Computer Targeting Computer > --- WEAPON ----------- Heavy Missile Launcher Heavy Missile Launcher Scythe > --- INVENTORY -------- Carbon-fiber Leg Improved Carbon-fiber Leg Heat Sink Large Storage Unit High-capacity Matter Pod Improved Targeting Computer Improved Targeting Computer Improved Light Armor Plating Hacking Suite Hacking Suite Light Cannon Light Cannon Heavy Missile Launcher Mining Claw [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Weapon Light Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 2 | . . . 1 1 . Weapon 2 | . . . . . 2 Parts Attached 40 | 7 7 2 7 15 2 Power 4 | 1 . 1 2 . . Engine 4 | 1 . 1 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 2 . 3 9 . Treads 7 | . 2 . 3 2 . Leg 9 | 2 . . . 7 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 2 2 . 1 1 . Device 1 | 1 . . . . . Storage 2 | 1 1 . . . . Processor 3 | . 1 . 1 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 3 1 1 5 2 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 4 | . 2 1 1 . . Launcher 5 | . . . . 5 . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 2 | . . . . 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility . | . . . . . . Weapon 1 | . . . . 1 . Highest Loss Streak 1 | . . . . 1 . To Critical Strikes . | . . . . . . Average Backups 13 | 1 10 15 14 13 13 Power . | . 1 1 1 . . Propulsion 1 | . 1 2 1 . 2 Utility 7 | . 5 8 8 7 7 Weapon 3 | 1 2 3 4 4 3 Tool/Special . | . . . . . . Unused Backups 13 | . 2 . 1 . 10 Power 1 | . . . 1 . . Propulsion 2 | . . . . . 2 Utility 7 | . . . . . 7 Weapon 2 | . 1 . . . 1 Tool/Special 1 | . 1 . . . . Average Slot Usage (%) 99 | . 100 100 99 99 94 Engine 11 | . 14 14 11 9 7 Treads 21 | . 13 28 32 13 . Leg 10 | . 14 . . 22 30 Device 1 | . 7 . . . . Storage 11 | . 14 14 11 9 7 Processor 19 | . 6 14 22 27 23 Ballistic Gun 3 | . 15 . . . . Ballistic Cannon 15 | . 12 28 22 7 . Launcher 3 | . . . . 10 15 Peak Build Rating 36 | 7 8 13 16 33 36 Average Rating 15 | 4 7 10 15 21 35 On Entrance 12 | . 7 8 13 16 33 Avg Prop Armor Cover (%) 4 | . . . . 4 . Naked Turns . | . . . . . . Heaviest Build 46 | 13 29 35 38 42 46 Greatest Support 71 | 20 40 40 60 71 71 Greatest Overweight (x) 1 | 1 1 . . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 4 15 15 15 15 14 Average Carried 13 | 1 10 14 14 13 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 3 15 15 14 15 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2477 | 193 249 73 1171 591 200 Remotely . | . . . . . . Salvage Created 1915 | 92 315 58 898 552 . Parts 158 | 6 41 5 60 46 . Haulers Intercepted 5 | . 1 . 3 1 . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 59 | . 10 2 21 26 . Guns 5 | . 5 . . . . Cannons 31 | . 5 2 21 3 . AOE 23 | . . . . 23 . Classes Destroyed 12 | 2 6 . 4 . . Worker 5 | . 2 . 1 2 . Builder 8 | . 2 . 4 2 . Tunneler 2 | 1 . . . 1 . Hauler 5 | . 1 . 3 1 . Recycler 4 | 1 . . 2 1 . Operator 4 | . 1 . 1 2 . Watcher 5 | . . . 2 3 . Swarmer 20 | . 6 . 3 11 . Grunt 29 | . 4 2 13 10 . Brawler 2 | . . . 1 1 . Duelist 2 | . . . 2 . . Sentry 6 | . . . 2 4 . Best Kill Streak 15 | 2 7 2 5 15 . Combat Bots Only 14 | . 3 2 4 14 . Max Kills in Single Turn 6 | 1 1 1 2 6 . Gunslinging . | . . . . . . Exploded 6 | . . . . 6 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 161 | . 27 3 76 55 . Missed 52 | . 7 1 26 18 . Hits 109 | . 20 2 50 37 . Melee 1 | . . . 1 . . Projectile 108 | . 20 2 49 37 . Critical Strikes 5 | . . . 3 2 . Damage Taken 1422 | . 163 71 691 497 . Core 166 | . 39 20 65 42 . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 49 | . . . . 49 . Core Remaining (%) 87 | 100 . 76 83 92 . Volleys Fired 169 | 4 31 4 93 37 . Largest 2 | 2 2 2 2 2 . Hottest 100 | 40 100 70 70 70 . Shots Fired 337 | 8 61 8 186 74 . Gun 40 | 8 32 . . . . Cannon 259 | . 28 8 186 37 . Launcher 37 | . . . . 37 . Special 1 | . 1 . . . . Kinetic 299 | 8 60 8 186 37 . Thermal 1 | . 1 . . . . Explosive 37 | . . . . 37 . Electromagnetic . | . . . . . . Robot Hit Streak 15 | 3 6 4 15 13 . Robot Miss Streak 5 | 2 2 3 5 2 . Penetration Max 1 | . . 1 1 . . Secondary Targets . | . . . . . . Shots Hit Robots 175 | 4 34 4 88 44 1 Core Hits 128 | 3 20 3 38 64 . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 4 | . . . 3 1 . Critical Strikes 9 | . 1 . 7 1 . Destroy 5 | . . . 4 1 . Blast 4 | . 1 . 3 . . Melee Attacks 8 | . . . . . 8 Impact . | . . . . . . Slashing 8 | . . . . . 8 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5722 | 59 531 113 2069 2887 63 Guns 295 | 59 236 . . . . Cannons 2933 | . 290 113 2057 473 . Explosions 2394 | . . . . 2394 . Melee 63 | . . . . . 63 Ramming 37 | . 5 . 12 20 . Kinetic 3228 | 59 526 113 2057 473 . Thermal . | . . . . . . Explosive 2394 | . . . . 2394 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 63 | . . . . . 63 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 184 | . 8 . 59 94 23 Projectiles 69 | . 8 . 59 2 . Explosions 92 | . . . . 92 . Melee 23 | . . . . . 23 Knockbacks 19 | . 2 . 7 10 . Impact . | . . . . . . Kinetic 18 | . 2 . 6 10 . Secondary 1 | . . . 1 . . Self-Inflicted Damage 67 | . . . . 67 . Shots 3 | . . . . 3 . Rammed 7 | . 1 . 5 1 . Targets Rammed 9 | . 2 . 5 2 . Kicked 1 | . 1 . . . . Crushed 1 | . . . . 1 . Highest Temperature 93 | . 20 66 93 24 . Average Temperature 14 | . 11 36 13 9 . Received Heat Transfer 462 | . 42 18 231 171 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 3 | . . . 2 3 1 Low Security (%) 69 | 100 100 100 52 63 . Level 1 22 | . . . 45 9 100 Level 2 1 | . . . 2 1 . Level 3 7 | . . . . 25 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 831 | 5 105 52 407 831 357 Initial 357 | . . 14 12 162 357 Average 177 | 1 29 7 180 334 338 Influence Increases 2166 | 10 273 52 781 1049 1 Destroy 0b10 Robot/C 1180 | . 200 40 420 520 . Destroy 0b10 Robot/NC 165 | 10 30 . 65 60 . Destroy Leader 270 | . 32 10 120 108 . Successful Hack 41 | . 9 . 9 23 . Disable Machine 195 | . . . 75 120 . Destroy Structure 225 | . 2 2 32 188 1 Lose Combat Pursuer 90 | . . . 60 30 . Influence Decreases 1848 | 10 236 57 427 648 470 Entered New Map 697 | . . 23 20 224 430 Time Decay 1131 | 10 236 34 407 404 40 Lost Part 20 | . . . . 20 . Squads Dispatched 8 | . 2 . 4 1 1 Investigation 3 | . . . 2 1 . Extermination . | . . . . . . Reinforcement 5 | . 2 . 2 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 8 | . 1 . 4 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 13 2 35 28 . Peak Tracking Total 7 | . 4 2 4 7 . Tactical Retreats 6 | . . . 4 2 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 13 | . . . 5 8 . Max in Single Turn 2 | . . . 1 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 22 | . 4 1 9 8 . Terminals 13 | . 2 . 7 4 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 5 | . 2 . 2 1 . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 53 | . 9 1 24 19 . Successful 18 | . 5 1 4 8 . Failed 34 | . 4 . 20 10 . Catastrophic 5 | . . . 4 1 . Database Lockouts 1 | . . . . 1 . Manual 38 | . 9 . 18 11 . Terminals 40 | . 7 . 22 11 . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units 5 | . 2 . 2 1 . Scanalyzers 2 | . . . . 2 . Garrison Access 2 | . . . . 2 . Terminal Hacks 9 | . 3 1 2 3 . Record 1 | . . . 1 . . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . 1 . . . Branch Access Points 2 | . . . . 2 . Locate Traps 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . 3 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Refit 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . 1 . Retrieve Study 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 2 . 2 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 2 . 2 1 . Reject 5 | . 2 . 2 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 2 . 6 6 . Full Trace Events 6 | . 1 . 4 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . . 1 . Parts Repaired 1 | . . . . 1 . Time 51 | . . . . 51 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 457 | 18 439 . . . . Seismic 457 | 18 439 . . . . Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 3511 | 66 821 230 1328 974 92 Spaces Moved 1855 | 40 398 132 641 591 53 Core 12 | 12 . . . . . Treads 1236 | . 211 132 641 252 . Legs 607 | 28 187 . . 339 53 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 100 122 Average Speed 150 | 100 171 160 160 130 122 Slowest Speed 195 | 120 190 160 160 195 122 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 3 54 44 58 57 2 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 3 | . 1 . 1 . 1 Terrain Destroyed 281 | . 1 2 33 244 1 Melee 1 | . . . . . 1 Projectile 38 | . 1 2 33 2 . AOE 242 | . . . . 242 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2217 | 55 472 146 757 722 65 Wait 69 | . 14 . 2 53 . Move 1850 | 39 397 131 640 590 53 Hop . | . . . . . . Pick Up 36 | 5 14 4 4 8 1 Fast Attach 14 | 5 2 . 1 6 . Attach 10 | 2 . . 2 4 2 Detach 1 | . 1 . . . . Swap 21 | . 7 2 4 8 . Drop 30 | . 4 5 6 14 1 Fire 169 | 4 31 4 93 37 . Melee 8 | . . . . . 8 Ram . | . . . . . . Kick 1 | . 1 . . . . Crush 8 | . 1 . 5 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 14) 888 | -10/Materials | Entered Mines 922 | -10/Mines | Discovered new exit (range 12) 954 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1014 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1092 | -10/Mines | Discovered new exit (range 14) 1118 | -10/Mines | Entered Materials 1118 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1531 | -9/Materials | Discovered new exit (range 12) 1830 | -9/Materials | Discovered new exit (range 16) 2446 | -9/Materials | Entered another Materials area 2446 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2746 | -8/Materials | Central database locked down 3190 | -8/Materials | Destroyed 14 combat bots 3320 | -8/Materials | Discovered new exit (range 14) 3397 | -8/Materials | Repaired Hvy. Ion Engine 3420 | -8/Materials | Entered Factory 3420 | -7/Factory | Evolved 2 slots: Weapon x2 3512 | -7/Factory | Self-destructed Last Messages --------------- >>Refit Scanning configuration... Attaching: Backup Power I x1 03396_ Dropped Backup Power I. 03397_ Repair station completes Hvy. Ion Engine repairs. 03397_ Acquired Hvy. Ion Engine. 03413_ Dropped Seismic Detector. 03414_ Acquired Imp. Targeting Computer. PARAMETERS=WEAPON+2 LOCATION=UNKNOWN GOAL=ESCAPE 03451_ Dropped Hcp. Matter Pod. 03452_ Extracted 200 matter. 03454_ Acquired Hcp. Matter Pod. 03509_ Sneak attack on U-05 Engineer. 03509_ Destroyed Lgt. Ion Engine. 03510_ ALERT: Construction progress impeded, dispatching reinforcements to local area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????########??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# """"???????????????????? | | ###????????????????????# """"???????????????????? | | #????????????????????# """"#??????????????????? | | #######????########### """"#??????????????????? | | # #????# ; """"#??????????????????? | | # #????# # """"#??????????????????? | | # #????# """""" # @""""#??????????????????? | | + #????# """""" # u #??????????????????? | | # #????# """""" # #??????????????????? | | # #????# """""" # + ?????????????????? | | # #????# # ! # ???????????????? | | # #????# # #? ???????????????? | | # ##########+############?? ???????????????? | | # ???????????????? | | ### ???????????????? | | ??# ???????????????? | | ??# ????????????????? | | ??# ????????????????? | | ??#################+############?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 15 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Ion Engine | 55% | -8/Materials Studied --------- Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Quick And Dirty root@ Challenges ------------ None Game ------ Seed SpectralLinearSpoofer Manual? 0 Play Time 00:28:05 Cumulative 10.9 hours Start 2025.11.13 @ 23:06:28 End 2025.11.13 @ 23:33:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62d392da-1053-4689-89e5-ef283eb25ab7