Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.08 @ 18:19:01 Player: Kipp Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (861) 861 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2366 Bonus ------- None Cogmind --------- Core Integrity 317/400 Matter 261/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (243) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (2) ------ Huge Storage Unit Improved Propulsion Shielding > --- WEAPON (3) ------- Missile Launcher Missile Launcher Katana > --- INVENTORY (25) --- Ion Engine Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg Huge Storage Unit Improved Propulsion Shielding Improved Propulsion Shielding Improved Light Armor Plating EM Pulse Gun Beam Rifle Particle Gun Beamcaster Ion Cannon Assault Rifle Assault Rifle Missile Launcher Missile Launcher Datajack Heavy Mace Katana Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scan Processor > --- WEAPON ----------- Beamcaster Ion Cannon Katana > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg Wheel Huge Storage Unit Huge Storage Unit EM Pulse Gun Small Laser Particle Gun Assault Rifle Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Datajack Heavy Mace Katana [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Hardlight Generator Storage Huge Storage Unit Processor Improved Terrain Scan Processor Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon 1 | . . . 1 . Parts Attached 31 | 8 6 8 4 5 Power 3 | 1 . 2 . . Engine 2 | 1 . 1 . . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 7 | 4 1 2 . . Treads 5 | 2 1 2 . . Leg 1 | 1 . . . . Wheel 1 | 1 . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 3 1 1 1 Device 1 | . . 1 . . Storage 3 | 1 2 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 14 | 2 2 3 3 4 Energy Gun 3 | 1 . . 2 . Energy Cannon 1 | . . 1 . . Ballistic Gun 2 | 1 1 . . . Ballistic Cannon . | . . . . . Launcher 4 | . . . . 4 Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon 2 | . . 1 1 . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes . | . . . . . Parts Lost 6 | . 1 2 2 1 Power 1 | . . 1 . . Propulsion 2 | . . . 1 1 Utility 2 | . 1 1 . . Weapon 1 | . . . 1 . Highest Loss Streak 1 | . 1 1 1 1 To Critical Strikes . | . . . . . Average Backups 19 | 5 12 20 23 24 Power 3 | 1 2 2 4 5 Propulsion 5 | 3 4 6 5 3 Utility 2 | . 1 2 2 3 Weapon 7 | . 3 8 10 11 Tool/Special . | . . . . . Unused Backups 21 | . 2 . 6 13 Power 4 | . . . . 4 Propulsion 5 | . 1 . 1 3 Utility 6 | . 1 . 1 4 Weapon 5 | . . . 4 1 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 96 | . 95 94 99 100 Engine 10 | . 14 6 11 11 Core 2 | . . 7 . . Treads 29 | . 28 28 33 33 Device 3 | . . 8 . . Storage 12 | . 14 14 11 11 Processor 3 | . . . 10 4 Protection 3 | . 10 . . 6 Energy Cannon 2 | . . 5 1 . Ballistic Gun 11 | . 23 14 . . Launcher 1 | . . . . 17 Impact Weapon 4 | . . 4 9 4 Slashing Weapon 7 | . . 3 17 11 Special Melee Weapon 1 | . 2 . 3 . Peak Build Rating 26 | 6 8 22 26 24 Average Rating 16 | 4 7 16 23 23 On Entrance 10 | . 6 7 16 24 Naked Turns . | . . . . . Heaviest Build 105 | 14 92 99 97 105 Greatest Support 62 | 40 40 42 62 60 Greatest Overweight (x) 4 | 3 2 4 2 1 Average Overweight (x) 1 | . . 2 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 22 | 7 18 25 25 25 Most Carried 25 | 8 16 24 25 25 Average Carried 19 | 5 13 20 23 24 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 6 15 22 25 25 Class Distribution -------------------- 96% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1018 | 256 254 159 105 244 Remotely . | . . . . . Salvage Created 1087 | . 328 468 267 24 Parts 74 | . 25 28 16 5 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 38 | . 9 14 5 10 Melee 15 | . . 9 3 3 Guns 12 | . 9 3 . . AOE 7 | . . . . 7 Classes Destroyed 8 | . 4 2 2 . Tunneler 1 | . . 1 . . Hauler 1 | . 1 . . . Watcher 2 | . 1 . 1 . Swarmer 10 | . 5 3 . 2 Grunt 16 | . 4 10 2 . Duelist 1 | . . . 1 . Sentry 2 | . . . 2 . Assembled 9 | . . 1 . 8 Best Kill Streak 7 | . 5 7 2 5 Combat Bots Only 6 | . 5 6 2 5 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 225 | . 63 105 32 25 Missed 41 | . 13 14 5 9 Hits 184 | . 50 91 27 16 Projectile 184 | . 50 91 27 16 Critical Strikes 2 | . . 1 1 . Part Disruptions 1 | . . 1 . . Damage Taken 1875 | . 486 751 392 246 Core 327 | . 70 174 74 9 Absorbed by Shields 224 | . . 224 . . Redirected to Shielding 23 | . . . . 23 Core Remaining (%) 51 | 100 . 2 . . Volleys Fired 48 | . 27 14 1 6 Largest 3 | . 2 2 2 3 Hottest 125 | . 40 60 125 108 Shots Fired 92 | . 52 22 2 16 Gun 69 | . 52 16 1 . Cannon 7 | . . 6 1 . Launcher 16 | . . . . 16 Special . | . . . . . Kinetic 68 | . 52 16 . . Thermal 8 | . . 6 2 . Explosive 16 | . . . . 16 Electromagnetic . | . . . . . Robot Hit Streak 9 | . 9 4 6 4 Robot Miss Streak 3 | . 3 3 . 2 Penetration Max . | . . . . . Secondary Targets 4 | . 3 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 108 | . 48 35 18 7 Core Hits 46 | . 18 13 3 12 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 3 | . . 1 2 . Critical Strikes 5 | . . 2 3 . Meltdown 1 | . . . 1 . Smash 3 | . . 1 2 . Sever 1 | . . 1 . . Melee Attacks 80 | . 15 42 20 3 Impact 14 | . . 10 4 . Slashing 49 | . . 32 14 3 Piercing . | . . . . . Sneak Attacks 12 | . 9 . 3 . Combat Hostiles . | . . . . . Follow-up Attacks 12 | . . 5 7 . Damage Inflicted 2697 | . 482 1062 484 669 Guns 561 | . 482 66 13 . Cannons 94 | . . 71 23 . Explosions 573 | . . . . 573 Melee 1469 | . . 925 448 96 Ramming . | . . . . . Kinetic 548 | . 482 66 . . Thermal 107 | . . 71 36 . Explosive 573 | . . . . 573 Electromagnetic . | . . . . . Impact 406 | . . 301 105 . Slashing 1063 | . . 624 343 96 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 185 | . . 78 67 40 Projectiles . | . . . . . Explosions 40 | . . . . 40 Melee 145 | . . 78 67 . Knockbacks 4 | . . 4 . . Impact 2 | . . 2 . . Kinetic . | . . . . . Secondary 2 | . . 2 . . Self-Inflicted Damage 26 | . . . . 26 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 78 | . 7 78 54 78 Average Temperature 22 | . 3 38 26 24 Received Heat Transfer 664 | . 126 385 153 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 4 | . . 2 2 . Combat Hostiles 3 | . . 2 1 . Parts Fried 4 | . . 2 2 . Impact Corruptions 5 | . . 3 2 . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 1 | . . . 1 . Heat Transferred 185 | . . 111 74 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 135 | . 120 135 50 55 Initial 44 | . . 4 44 1 Average 20 | . 26 31 8 4 Influence Increases 791 | . 228 320 152 91 Destroy 0b10 Robot/C 580 | . 180 260 100 40 Destroy 0b10 Robot/NC 20 | . 10 5 5 . Destroy Leader 96 | . 34 10 42 10 Successful Hack 9 | . 4 . 5 . Destroy Structure 26 | . . . . 26 Lose Combat Pursuer 60 | . . 45 . 15 Influence Decreases 746 | . 216 216 262 52 Entered New Map 85 | . . 8 72 5 Time Decay 641 | . 216 188 190 47 Lost Part 20 | . . 20 . . Squads Dispatched 1 | . . 1 . . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 14 20 8 13 Peak Tracking Total 5 | . 5 4 2 5 Tactical Retreats 6 | . . 4 . 2 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 9 | . 3 1 5 . Terminals 7 | . 3 . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 10 1 9 . Successful 8 | . 2 1 5 . Failed 12 | . 8 . 4 . Catastrophic 3 | . 1 . 2 . Database Lockouts . | . . . . . Manual 7 | . 4 . 3 . Terminals 18 | . 10 . 8 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 2 1 4 . Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Open Door 1 | . . 1 . . Emergency Access Points 2 | . 1 . 1 . Alert Level 1 | . . . 1 . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 7 | . 3 . 4 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked 7 | . 6 . 1 . Non-combat 6 | . 5 . 1 . Combat 1 | . 1 . . . Robot Hacks Applied 10 | . 9 . 1 . parse_system 5 | . 5 . . . no_distress 3 | . 2 . 1 . find_recycling 2 | . 2 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) . | . . . . . Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 3888 | 151 920 1382 1084 351 Spaces Moved 1349 | 79 380 372 394 124 Core 31 | 31 . . . . Treads 1318 | 48 380 372 394 124 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 317 238 243 Average Speed 247 | 162 204 320 239 243 Slowest Speed 490 | 200 320 490 325 243 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 5 45 54 33 36 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 77 | . . . . 77 Melee . | . . . . . Projectile . | . . . . . AOE 77 | . . . . 77 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1717 | 104 471 481 512 149 Wait 133 | . 10 43 74 6 Move 1345 | 78 379 371 393 124 Hop . | . . . . . Pick Up 55 | 14 16 9 14 2 Fast Attach . | . . . . . Attach 26 | 8 10 2 5 1 Detach 10 | 2 8 . . . Swap 20 | . 1 6 6 7 Drop 13 | 2 5 . 6 . Fire 48 | . 27 14 1 6 Melee 67 | . 15 36 13 3 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 152 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 5) 1024 | -10/Materials | Discovered new exit (range 14) 1072 | -10/Materials | Entered Mines 1418 | -10/Mines | Met a Derelict shopkeep closing up shop 1725 | -10/Mines | Excavation squad dispatched 1725 | -10/Mines | A large section of the Mines collapsed 1975 | -10/Mines | Excavation squad dispatched 2094 | -10/Mines | Core integrity fell below 50% 2225 | -10/Mines | Excavation squad dispatched 2314 | -10/Mines | Core integrity fell below 20% 2420 | -10/Mines | Discovered new exit (range 12) 2454 | -10/Mines | Entered Materials 2454 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3369 | -9/Materials | Discovered new exit (range 16) 3538 | -9/Materials | Entered Mines 3611 | -9/Mines | Discovered new exit (range 8) 3617 | -9/Mines | Assembled infested the area 3889 | -9/Mines | Self-destructed Last Messages --------------- 03780_ U-05 Engineer builds a Wall. 03785_ U-05 Engineer lays Concrete. 03787_ U-05 Engineer builds a Wall. 03791_ U-05 Engineer lays Concrete. 03793_ U-05 Engineer builds a Wall. 03798_ Acquired Lgt. Treads. 03798_ U-05 Engineer lays Concrete. 03799_ Acquired 1 matter. 03799_ U-05 Engineer lays Concrete. 03800_ U-05 Engineer builds a Wall. 03804_ Acquired 62 matter. 03805_ U-05 Engineer lays Concrete. 03806_ Acquired 6 matter. 03812_ The unstable cave ceiling collapses. 03856_ S-10 Pest destroyed. 03859_ Acquired 6 matter. 03864_ S-10 Pest destroyed. 03866_ Acquired 11 matter. 03875_ Acquired 14 matter. 03887_ Acquired 12 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????########?????????????????## | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# """#???????????????? | | ???????????????????????# """#???????????????? | | ????????????# X????????# = """#???????????????? | | ????????????# ????#* #????????######## | | ???????????????# ### #######????## ## | | ??????????# =@= [ #???## | | ?????????? **##### #??## =! | | ?????????? ###???# #### * | | ??????????? ??????# | | ??????????? ## #??????####### # # | | ???????????? ##???## #?????????????##### | | ????????????????????## ??????????????????## | | ?????????????????????#???????????????????# # | | ?????????????????????????????????????????# | | ????????????????????????????????????????### # | | ????????????????????????????????????????# # ## | | ????????????????????????????????????????# # # | | ????????????????????????????????????????## # # | | ?????????????????????????????????????????# # ## | | ?????????????????????????????????????????## # | | ????????????????????????????????????????## | | ????????????????????????????????????????# # # | | ????????????????????????????????????????## ## # | | ?????????????????????????????????????????## # | | ??????????????????????????????????????????# # # | | ??????????????????????????????????????????# # # | | ??????????????????????????????????????????### # | | ???????????????????????????????????????????## # | | ????????????????????????????????????????????# " | | ????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed TripodWeightEngine Manual? 0 Play Time 00:38:02 Cumulative 6.6 hours Start 2025.05.28 @ 07:14:52 End 2025.08.08 @ 18:19:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb51ba85-7f57-4dab-a8b3-bd99dfc742d7