Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.21 @ 22:10:14 Player: lobstro Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (46) 230 Value Destroyed (1016) 1016 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (57) 57 TOTAL SCORE: 2483 Bonus ------- High Alert Combat Kills 57 Cogmind --------- Core Integrity 0/400 Matter 233/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flight Unit Cesium-ion Thruster > --- UTILITY (3) ------ Visual Processing Unit Terrain Scanner > --- WEAPON (2) ------- Hammer > --- INVENTORY (5) ---- Light Ion Engine Flight Unit Advanced Weight Redist. System Improved Light Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Advanced Weight Redist. System Visual Processing Unit Terrain Scanner > --- WEAPON ----------- Rocket Launcher Hammer > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Flight Unit Improved Light Cannon [Rating: 16] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 59 | 9 6 19 25 Power 7 | 2 1 1 3 Engine 5 | 2 . . 3 Core 2 | . 1 1 . Reactor . | . . . . Propulsion 16 | 3 2 3 8 Treads . | . . . . Leg . | . . . . Wheel 3 | 3 . . . Hover 3 | . 2 1 . Flight 10 | . . 2 8 Utility 13 | 2 . 3 8 Device 9 | 1 . 2 6 Storage 1 | 1 . . . Processor 2 | . . . 2 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 23 | 2 3 12 6 Energy Gun 4 | 2 1 1 . Energy Cannon 6 | . 2 3 1 Ballistic Gun 7 | . . 6 1 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon 4 | . . 2 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 18 | . . 3 15 Power 3 | . . . 3 Propulsion 7 | . . 2 5 Utility 4 | . . . 4 Weapon 4 | . . 1 3 Highest Loss Streak 5 | . . 2 5 To Critical Strikes . | . . . . Average Slot Usage (%) 88 | . 100 86 82 Engine 4 | . 4 . 7 Core 7 | . 10 14 . Wheel 4 | . 17 . . Hover 4 | . 10 5 . Flight 17 | . . 22 27 Device 13 | . 14 14 13 Storage 4 | . 14 3 . Processor 4 | . . . 11 Energy Gun 4 | . 14 2 . Energy Cannon 6 | . 13 5 3 Ballistic Gun 7 | . . 19 4 Launcher 2 | . . . 5 Impact Weapon 3 | . . . 8 Naked Turns . | . . . . Heaviest Build 17 | 14 17 17 14 Greatest Support 26 | 26 20 12 19 Greatest Overweight (x) 3 | . 1 2 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 5 Average Capacity 6 | 7 8 5 5 Most Carried 8 | 6 8 8 5 Average Carried 5 | 3 6 5 4 Final Capacity 8 | 8 8 5 5 Final Carried 8 | 5 8 5 4 Class Distribution -------------------- 70% | Mutant 25% | Scavenger-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 754 | 180 176 183 215 Remotely . | . . . . Salvage Created 1199 | 30 398 286 485 Parts 85 | 4 22 27 32 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 42 | . 8 14 20 Melee 6 | . . . 6 Guns 12 | . 4 8 . Cannons 12 | . 3 6 3 AOE 9 | . 1 . 8 Classes Destroyed 8 | 1 2 3 2 Worker 1 | . . 1 . Tunneler 1 | 1 . . . Mechanic 1 | . 1 . . Operator 1 | . . . 1 Swarmer 24 | . . 12 12 Grunt 12 | . 8 . 4 Duelist 1 | . . . 1 Sentry 5 | . . 2 3 Best Kill Streak 7 | 1 2 6 7 Combat Bots Only 7 | . 2 6 7 Max Kills in Single Turn 3 | 1 1 2 3 Gunslinging . | . . . . Exploded 3 | . 1 . 3 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1558 | . 164 314 1080 Core 559 | . 62 87 410 Absorbed by Shields . | . . . . Core Remaining (%) 70 | 100 . 40 . Volleys Fired 67 | 2 18 33 14 Largest 2 | 2 2 2 2 Hottest 108 | 80 108 108 98 Shots Fired 121 | 4 37 62 18 Gun 69 | 4 19 41 5 Cannon 45 | . 18 21 6 Launcher 7 | . . . 7 Special . | . . . . Kinetic 38 | . . 33 5 Thermal 47 | 2 18 21 6 Explosive 7 | . . . 7 Electromagnetic 29 | 2 19 8 . Robot Hit Streak 20 | 2 20 9 8 Robot Miss Streak 2 | 1 2 2 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 125 | 2 29 44 50 Core Hits 54 | 1 15 20 18 Critical Kills 1 | . . . 1 Critical Parts Destroyed 8 | . . . 8 Critical Strikes 10 | . . . 10 Smash 10 | . . . 10 Melee Attacks 38 | . . . 38 Impact 38 | . . . 38 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2732 | 26 569 527 1610 Guns 566 | 26 227 284 29 Cannons 589 | . 242 243 104 Explosions 665 | . 100 . 565 Melee 912 | . . . 912 Ramming . | . . . . Kinetic 237 | . . 208 29 Thermal 700 | 11 342 243 104 Explosive 565 | . . . 565 Electromagnetic 318 | 15 227 76 . Impact 912 | . . . 912 Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . 2 5 . Message Errors 3 | . . 3 . Matter Fused 1 | . 1 . . Heat Flow Errors 1 | . . 1 . Data Loss (major) 1 | . . 1 . Misfires 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 310 | . 5 . 305 Projectiles 5 | . 5 . . Explosions 26 | . . . 26 Melee 279 | . . . 279 Knockbacks 2 | . . . 2 Impact 2 | . . . 2 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 150 | . 44 . 106 Shots 4 | . 1 . 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 395 | 36 282 395 82 Average Temperature 114 | 20 106 133 28 Received Heat Transfer 378 | . 108 27 243 Effects 4 | . . 4 . Shutdowns 1 | . . 1 . Interference 3 | . . 3 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 9 | . . . 9 Impact Corruptions 13 | . . . 13 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1235 | 25 581 444 185 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 916 | 5 205 331 916 Initial 57 | . 2 21 57 Average 249 | . 94 222 459 Maximum Alert Level 3 | . 1 1 3 Low Security (%) 54 | 100 86 46 22 Level 1 19 | . 13 53 3 Level 2 21 | . . . 61 Level 3 4 | . . . 12 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 73 | . 12 17 44 Peak Tracking Total 9 | . 2 6 9 Tactical Retreats 10 | . . 2 8 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . 6 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 2 | . . . 2 Max in Single Turn 2 | . . . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 12 | . 6 . 6 Terminals 11 | . 6 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 34 | . 18 . 16 Successful 22 | . 11 . 11 Failed 12 | . 7 . 5 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 33 | . 18 . 15 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 21 | . 11 . 10 Record 3 | . . . 3 Prototype ID Bank 2 | . 1 . 1 Level Access Points 1 | . 1 . . Branch Access Points 1 | . 1 . . Alert Level 1 | . . . 1 Unreport Threat 1 | . 1 . . Locate Traps 4 | . 3 . 1 Disarm Traps 1 | . 1 . . Maintenance Status 1 | . . . 1 Investigation Status 1 | . . . 1 Zone Layout 5 | . 3 . 2 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used 1 | . . . 1 Hacking Detections 8 | . 3 . 5 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . . . 2 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1923 | 214 486 540 683 Spaces Moved 2229 | 117 360 785 967 Core 67 | 3 . . 64 Treads . | . . . . Legs . | . . . . Wheels 358 | 114 244 . . Hover 181 | . 116 65 . Flight 1623 | . . 720 903 Fastest Speed 32 | 50 80 37 32 Average Speed 52 | 87 91 45 38 Slowest Speed 200 | 90 116 180 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 9 | . . 3 6 Cave-ins Triggered . | . . . . Exploration Rate (%) 57 | 7 60 99 64 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed 108 | . 4 . 104 Melee . | . . . . Projectile . | . . . . AOE 108 | . 4 . 104 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 2790 | 221 482 903 1184 Wait 349 | 87 80 55 127 Move 2209 | 116 359 778 956 Hop 8 | . . 3 5 Pick Up 28 | 5 10 4 9 Fast Attach 20 | 7 . 3 10 Attach 11 | . . 5 6 Detach 5 | . . 5 . Swap 28 | 2 6 11 9 Drop 27 | 2 9 6 10 Fire 67 | 2 18 33 14 Melee 38 | . . . 38 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 215 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 415 | -10/Materials | Identified exit to Materials 701 | -10/Materials | Entered Mines 896 | -10/Mines | Core integrity fell below 50% 981 | -10/Mines | Learned Materials security intel 1023 | -10/Mines | Discovered exit to Materials (range 6) 1036 | -10/Mines | Discovered exit to Materials (range 15) 1090 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1138 | -10/Mines | Build established: Scavenger-Mutant 1241 | -10/Mines | Entered Materials 1241 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1325 | -9/Materials | Lost 5 parts (1p2n2u) 1391 | -9/Materials | Discovered new exit (range 13) 1405 | -9/Materials | Core integrity fell below 50% 1432 | -9/Materials | Lost 3 parts (1n1u1w) 1441 | -9/Materials | Destroyed 7 combat bots 1524 | -9/Materials | Discovered new exit (range 12) 1587 | -9/Materials | Build established: Mutant 1600 | -9/Materials | Core integrity fell below 20% 1661 | -9/Materials | Discovered new exit (range 13) 1924 | -9/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- New subterranean complex under construction below the [Leopard] landing site, providing quicker access to the battle site and ship itself. The complex is divided into three primary levels--[Materials], [Factory], and [Research]--with a design focused on efficient development and production of advanced defensive forces. 01841_ Imp. Ion Engine destroyed. 01842_ S-10 Pest destroyed. 01843_ The unstable cave ceiling collapses. 01844_ S-10 Pest destroyed. 01849_ Dropped Flight Unit. 01854_ Fusion Modulator explodes. 01863_ The unstable cave ceiling collapses. 01877_ K-01 Serf collects debris. 01908_ Y-45 Defender suffers critical hit (Smash). 01908_ Destroyed Heat Sink. 01908_ Y-45 Defender system corrupted by crushing effect. 01909_ Lgt. Ion Engine destroyed. 01912_ Rocket Launcher destroyed. 01918_ Flight Unit destroyed. 01921_ Weight Redist. System destroyed. Map ----- +----------------------------------------------------+ | # #??????????????????? | | # #??????????????????? | | #! """ """ """ ##?????????????????? | | # """ """ """ ########???#??????????????? | | # """ """ """ #?????????????????????????? | | # #?????????????????????????? | | # #?????????????????????????? | | # """ """ """ #?????????????????????????? | | # """ """ """ #????????????#????????????? | | # """ """ """ #?????????????????????????? | | # #########?????????????????? | | # ! !# ?????????????????? | | # """ """ """ # """"" ?????????????????? | | # """ """ """ # """"" ?????#???????????? | | """ """ """ # """"" #????????????????? | | + """"" #????????????????? | | % # """"" #????????????????? | | ####"T"#####+### # """"" #???????#????????? | | ###### %%[ # # """"" #????#???????????? | | #????# # #! #????????????????? | | " #????# # ############?#????????????? | | " #????# """ # #??????????????? | | " #????# """ # < #???#??????????? | | #????# """ + #??????????????? | | #????#########+########+####??????????????? | | #???????#?# # @ #??????????????? | | #?????????# """ #Y #??#???????????? | | ####?????????# """"" # #??????????????? | | ?????????????# """"" #[/ #?#????????????? | | ?????????????# """"" #// #??????????????? | | ?????????????# """ #// ??????????????? | | ?????????????# #########?????????????? | | ????????????## #?????????????????????? | | ?????????????###########?????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedShrapnelAutogun Manual? 0 Play Time 00:47:16 Cumulative 42.4 hours Start 2022.05.21 @ 21:21:59 End 2022.05.21 @ 22:10:14 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 0 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ddadb794-e9a5-455a-8510-82c17f46c668