Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.24 @ 11:23:03

Player: ChromeKnight

Result: Destroyed by Enhanced Grunt with Neutron Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (41)      205
Value Destroyed (1130)     1130
Prototype IDs (218)        4360
Alien Tech Used (0)        0
Bonus (3329)               3329
              TOTAL SCORE: 13024

 Bonus
-------
High Alert Combat Kills    15
Follower Combat Kills      14
Met Data Miner             300
Used Data Conduit          3000

 Cogmind 
---------
Core Integrity             0/850
Matter                     277/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (350) Ox6
Location                   -6/Data Miner

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
  Improved Signal Interpreter
           System Shield
>          --- WEAPON (2) -------
           Power Sword
>          --- INVENTORY (10) ---
           Fission Core
           Power Amplifier
  Advanced Sensor Array
  Improved Signal Interpreter
  Improved Transmission Jammer
  Advanced ECM Suite
           Deep Network Scanner
  Improved System Backup Module
           Tearclaws

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
      Light Angular Momentum Engine
>           --- PROPULSION -------
            Cesium-ion Thruster
            Cesium-ion Thruster
   Improved VTOL Module
            Nuclear Pulse Thruster
            Impulse Thruster
>           --- UTILITY ----------
      Large Storage Unit
   Advanced Weight Redist. System
   Advanced Sensor Array
   Improved Signal Interpreter
            System Mapper
            System Shield
>           --- WEAPON -----------
            Power Sword
            Power Sword
>           --- INVENTORY --------
            Fission Core
            Power Amplifier
   Advanced Sensor Array
   Improved Signal Interpreter
   Improved Transmission Jammer
   Advanced ECM Suite
            Deep Network Scanner
   Improved System Backup Module
            Tearclaws
[Rating: 67]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved VTOL Module
  Wheel                    Armored Wheel
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     Power Sword
  Energy Gun               Shock Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Sto Rec Fac Low Low Dat 
Slots Evolved              8    | .   .   2   .   2   .   .   4   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   1   .   1   .   .   1   .   .   .   
  Utility                  4    | .   .   1   .   1   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             94   | 6   6   16  1   13  9   .   32  4   2   5   
  Power                    16   | 1   1   2   1   .   2   .   7   .   2   .   
    Engine                 12   | 1   1   2   .   .   1   .   5   .   2   .   
    Core                   4    | .   .   .   1   .   1   .   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   1   .   4   4   .   11  2   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | 2   .   1   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 21   | .   .   .   .   4   4   .   11  2   .   .   
  Utility                  24   | 1   3   4   .   3   2   .   7   1   .   3   
    Device                 12   | .   .   1   .   1   2   .   5   1   .   2   
    Storage                3    | 1   1   .   .   .   .   .   1   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   .   .   .   
    Hackware               3    | .   .   .   .   2   .   .   .   .   .   1   
    Protection             5    | .   2   3   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   2   9   .   6   1   .   7   1   .   2   
    Energy Gun             13   | .   .   3   .   6   1   .   3   .   .   .   
    Energy Cannon          3    | .   .   2   .   .   .   .   1   .   .   .   
    Ballistic Gun          7    | 2   2   3   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   3   1   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   .   .   3   .   1   .   .   1   
Parts Lost                 19   | .   .   4   .   .   1   .   .   3   .   11  
  Power                    4    | .   .   1   .   .   1   .   .   .   .   2   
  Propulsion               9    | .   .   2   .   .   .   .   .   2   .   5   
  Utility                  5    | .   .   1   .   .   .   .   .   1   .   3   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      11   | .   .   2   .   .   1   .   .   3   .   11  
Average Slot Usage (%)     86   | .   92  82  77  74  84  72  82  94  86  98  
  Engine                   9    | .   14  10  4   .   1   9   7   13  13  12  
  Core                     1    | .   .   .   6   9   7   .   .   .   .   .   
  Wheel                    7    | .   28  19  11  7   .   .   .   .   .   .   
  Flight                   19   | .   .   .   .   5   36  36  32  33  33  32  
  Device                   9    | .   .   5   11  9   7   .   6   13  13  19  
  Storage                  8    | .   14  11  11  9   9   9   6   6   6   6   
  Processor                3    | .   .   .   .   .   .   .   6   6   6   6   
  Hackware                 6    | .   .   .   .   13  18  18  13  10  6   6   
  Protection               4    | .   7   13  11  4   .   .   .   .   .   .   
  Energy Gun               2    | .   .   4   .   8   5   .   2   .   .   .   
  Energy Cannon            3    | .   .   1   22  8   .   .   .   .   .   .   
  Ballistic Gun            4    | .   28  14  .   .   .   .   .   .   .   .   
  Slashing Weapon          4    | .   .   .   .   .   .   .   3   10  6   12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             44   | 11  34  41  41  41  26  24  43  44  44  40  
  Greatest Support         45   | 26  26  38  12  24  24  24  40  45  45  45  
  Greatest Overweight (x)  13   | .   1   3   3   4   1   .   13  .   .   8   
  Average Overweight (x)   .    | .   .   1   3   2   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   12  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 5   9   10  10  10  10  10  10  10  10  10  
  Most Carried             10   | 1   10  10  10  10  10  10  10  10  10  10  
  Average Carried          8    | .   4   9   10  9   10  10  9   9   10  9   
  Final Capacity           10   | 6   10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 1   10  10  10  10  10  10  10  10  10  10  

 Class Distribution 
--------------------
 39% | Mutant
 24% | Sprinter
 18% | Hacker-Mutant
 17% | Hacker-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -9/Mines
   Hacker-Mutant | -8/Materials
   Hacker-Mutant | -8/Storage
 Hacker-Sprinter | -8/Recycling
   Hacker-Mutant | -6/Factory
 Hacker-Sprinter | -6/Lower Caves
        Sprinter | -6/Lower Caves
        Sprinter | -6/Data Miner

 Resources                      | -11 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  
-----------                Run  | Scr Mat Mat Min Mat Sto Rec Fac Low Low Dat 
Matter Collected           1336 | 239 103 426 10  118 .   97  146 109 62  26  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1605 | .   258 748 95  274 .   .   146 58  .   26  
  Parts                    88   | .   10  54  2   14  .   .   5   .   .   3   
Haulers Intercepted        3    | .   .   2   .   .   .   .   1   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Sto Rec Fac Low Low Dat 
Combat Hostiles Destroyed  29   | .   8   15  .   5   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Guns                     17   | .   3   13  .   1   .   .   .   .   .   .   
  Cannons                  2    | .   .   .   .   2   .   .   .   .   .   .   
  AOE                      7    | .   5   2   .   .   .   .   .   .   .   .   
Classes Destroyed          12   | .   3   7   .   .   .   .   1   1   .   .   
  Worker                   1    | .   1   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   2   .   .   .   .   1   .   .   .   
  Recycler                 2    | .   .   1   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   2   .   1   .   .   .   .   .   .   
  Swarmer                  8    | .   3   4   .   1   .   .   .   .   .   .   
  Grunt                    14   | .   5   6   .   3   .   .   .   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   4   .   1   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           6    | .   4   6   1   2   .   .   1   .   .   1   
  Combat Bots Only         5    | .   3   5   .   2   .   .   1   .   .   .   
Max Kills in Single Turn   3    | .   3   2   1   1   .   .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   1   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   
  Data Miner (-6/Data Miner)

 Combat                         | -11  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  
Damage Taken               3216 | .    258  659  8    490  102  .    141  345  .    1213 
  Core                     1219 | .    42   143  .    90   71   .    72   58   .    743  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  83   .    64   .    .    70   .    .    .    .    
Volleys Fired              85   | .    11   51   2    17   4    .    .    .    .    .    
  Largest                  2    | .    2    2    2    2    1    .    .    .    .    .    
  Hottest                  126  | .    40   79   126  126  55   .    .    .    .    .    
Shots Fired                157  | .    22   98   4    29   4    .    .    .    .    .    
  Gun                      137  | .    22   94   .    17   4    .    .    .    .    .    
  Cannon                   16   | .    .    .    4    12   .    .    .    .    .    .    
  Launcher                 4    | .    .    4    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  89   | .    22   67   .    .    .    .    .    .    .    .    
  Thermal                  27   | .    .    27   .    .    .    .    .    .    .    .    
  Explosive                4    | .    .    4    .    .    .    .    .    .    .    .    
  Electromagnetic          37   | .    .    .    4    29   4    .    .    .    .    .    
  Robot Hit Streak         7    | .    4    7    1    7    2    .    .    .    .    .    
  Robot Miss Streak        5    | .    5    3    2    2    3    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           102  | .    10   60   1    20   1    .    7    2    .    1    
  Core Hits                57   | .    15   30   1    6    .    .    4    .    .    1    
  Critical Hits            3    | .    .    1    .    .    .    .    2    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    2    .    .    .    
Melee Attacks              21   | .    .    .    .    .    .    .    14   6    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 21   | .    .    .    .    .    .    .    14   6    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    .    1    2    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2874 | .    497  1259 51   372  18   .    295  251  .    131  
  Guns                     1164 | .    70   954  .    122  18   .    .    .    .    .    
  Cannons                  264  | .    .    .    51   213  .    .    .    .    .    .    
  Explosions               769  | .    427  305  .    37   .    .    .    .    .    .    
  Melee                    669  | .    .    .    .    .    .    .    287  251  .    131  
  Ramming                  8    | .    .    .    .    .    .    .    8    .    .    .    
  Kinetic                  652  | .    70   582  .    .    .    .    .    .    .    .    
  Thermal                  695  | .    286  372  .    37   .    .    .    .    .    .    
  Explosive                305  | .    .    305  .    .    .    .    .    .    .    .    
  Electromagnetic          545  | .    141  .    51   335  18   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 669  | .    .    .    .    .    .    .    287  251  .    131  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    .    .    2    10   10   10   
  Average Corruption       5    | .    .    .    .    .    .    .    1    10   10   5    
  Corruption Purged        12   | .    .    .    .    .    .    .    2    .    .    10   
  Effects                  33   | .    .    .    .    .    .    .    1    3    10   19   
    Message Errors         13   | .    .    .    .    .    .    .    1    2    2    8    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    .    .    1    3    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    .    .    4    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    1    1    1    
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    .    1    2    
    Misdirections          5    | .    .    .    .    .    .    .    .    .    5    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            173  | .    .    .    .    3    .    .    .    170  .    .    
  Projectiles              3    | .    .    .    .    3    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    170  | .    .    .    .    .    .    .    .    170  .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      140  | .    91   .    .    45   .    .    4    .    .    .    
  Shots                    4    | .    3    .    .    1    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    1    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        244  | .    12   36   36   93   .    .    114  110  153  244  
  Average Temperature      42   | .    6    11   19   34   .    .    34   26   95   69   
  Received Heat Transfer   609  | .    30   171  .    171  27   .    18   36   .    156  
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    2    .    .    .    .    .    .    
  Combat Hostiles          2    | .    .    .    .    2    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    2    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         1064 | .    200  814  .    50   .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Sto Rec Fac Low Low Dat 
Peak Influence             658  | .   215 349 130 222 166 140 658 .   .   .   
  Initial                  658  | .   .   61  77  .   93  64  658 .   .   .   
  Average                  255  | .   57  199 90  98  95  97  508 .   .   .   
Maximum Alert Level        2    | .   1   1   .   1   .   .   2   .   .   .   
  Low Security (%)         56   | 100 98  63  100 94  100 100 .   .   .   .   
  Level 1                  16   | .   1   36  .   5   .   .   21  .   .   .   
  Level 2                  27   | .   .   .   .   .   .   .   78  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   2   1   .   2   4   .   2   .   .   .   
  Investigation            4    | .   2   .   .   1   1   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            3    | .   .   1   .   1   1   .   .   .   .   .   
  Assault                  3    | .   .   .   .   .   2   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Sto Rec Fac Low Low Dat 
Distress Signals           3    | .   .   .   .   2   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              91   | .   9   20  3   16  24  3   8   3   1   4   
  Peak Tracking Total      15   | .   4   6   3   5   15  4   4   4   1   4   
  Tactical Retreats        14   | .   2   1   1   2   1   .   4   2   1   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Sto Rec Fac Low Low Dat 
Traps Triggered            6    | .   1   .   .   1   1   .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   4   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   2   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   2   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  
----------                 Run  | Scr Mat Mat Min Mat Sto Rec Fac Low Low Dat 
Machines Disabled          9    | .   6   .   1   1   1   .   .   .   .   .   
  Max in Single Turn       3    | .   3   .   1   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Sto Rec Fac Low Low Dat 
Machines Accessed          33   | .   5   3   1   1   4   5   10  .   .   4   
  Terminals                25   | .   5   3   1   1   4   3   8   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                98   | .   15  6   4   2   5   16  20  .   .   30  
  Successful               68   | .   8   3   1   2   5   12  7   .   .   30  
  Failed                   30   | .   7   3   3   .   .   4   13  .   .   .   
    Catastrophic           9    | .   2   .   .   .   .   .   7   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   7   6   .   1   3   2   4   .   .   .   
  Terminals                59   | .   15  6   4   2   5   12  15  .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   5   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   4   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             60   | .   6   1   1   2   5   9   6   .   .   30  
  Record                   16   | .   1   .   .   .   .   3   1   .   .   11  
  Part Schematic           10   | .   .   .   .   .   .   1   .   .   .   9   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   7   
  Prototype ID Bank        4    | .   .   .   .   .   .   1   .   .   .   3   
  Open Door                3    | .   .   .   .   .   3   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   1   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   1   .   .   .   .   
  Assault Status           1    | .   1   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   1   1   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   1   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   
  Registered Components    2    | .   1   .   .   .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              4    | .   1   .   1   .   .   2   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   3   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   2   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   2   2   .   .   .   .   .   .   .   .   
  Terminals                4    | .   2   2   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   1   1   .   .   .   .   .   .   .   .   
    Detonate               1    | .   1   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   5   2   1   .   1   2   10  .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   7   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   1   .   .   .   9   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   
    Matter                 234  | .   .   .   .   .   .   .   234 .   .   .   
    Time                   58   | .   .   .   .   .   .   .   58  .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   14  .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   .   .   4   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  
------------               Run  | Scr Mat Mat Min Mat Sto Rec Fac Low Low Dat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  
--------                   Run  | Scr Mat Mat Min Mat Sto Rec Fac Low Low Dat 
Total Allies               6    | .   1   .   3   .   2   .   .   .   .   .   
  Largest Group            3    | .   1   .   3   1   2   .   .   .   .   .   
  Highest-Rated Group      62   | .   10  .   40  16  62  .   .   .   .   .   
  Highest-Rated Ally       31   | .   10  .   16  16  31  .   .   .   .   .   
Total Orders               1    | .   .   .   .   1   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   1   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   6   7   9   .   .   .   .   .   
  Total Damage             229  | .   .   .   61  62  106 .   .   .   .   .   
  Kills                    2    | .   .   .   2   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Sto Rec Fac Low Low Dat 
Robot Analysis Total       115  | .   .   .   .   .   .   .   .   .   .   115 
Derelict Logs Recovered    4    | .   .   .   1   .   .   .   .   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  
Turns Passed               5188 | 47   460  829  483  398  192  45   1306 204  148  1076 
Spaces Moved               4270 | 42   431  539  371  272  190  168  1433 401  323  100  
  Core                     5    | 1    .    .    .    .    .    .    1    .    .    3    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1611 | 41   431  539  371  229  .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2654 | .    .    .    .    43   190  168  1432 401  323  97   
  Fastest Speed            24   | 50   90   90   120  110  26   26   24   26   27   27   
  Average Speed            64   | 88   93   104  120  116  49   26   42   26   27   46   
  Slowest Speed            700  | 90   100  120  120  360  111  26   700  27   27   450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            31   | .    .    .    .    .    4    6    20   .    1    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       46   | 3    51   35   78   26   55   39   42   46   58   77   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     26   | .    .    .    .    .    .    .    .    .    .    26   
  Known Exits Taken        4    | .    .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             4    | .    .    .    1    .    .    .    .    1    2    .    
Spaces Dug                 4    | .    .    .    .    .    .    .    1    3    .    .    
Terrain Destroyed          61   | .    20   34   .    3    .    .    1    3    .    .    
  Melee                    4    | .    .    .    .    .    .    .    1    3    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      57   | .    20   34   .    3    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  
Total                      6510 | 48   472  720  405  326  281  162  2093 491  382  1130 
  Wait                     1912 | .    11   67   31   10   73   1    567  76   57   1019 
  Move                     4200 | 41   430  538  370  271  181  156  1393 400  320  100  
  Hop                      29   | .    .    .    .    .    4    5    19   .    1    .    
  Pick Up                  52   | 1    9    22   .    5    .    .    10   3    .    2    
  Fast Attach              45   | 6    3    7    1    6    7    .    12   .    2    1    
  Attach                   22   | .    .    4    .    4    .    .    6    4    .    4    
  Detach                   6    | .    .    .    .    .    .    .    4    1    .    1    
  Swap                     27   | .    3    5    .    3    2    .    14   .    .    .    
  Drop                     75   | .    5    26   1    10   10   .    17   2    2    2    
  Fire                     85   | .    11   51   2    17   4    .    .    .    .    .    
  Melee                    20   | .    .    .    .    .    .    .    14   5    .    1    
  Ram                      1    | .    .    .    .    .    .    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            36   | .    .    .    .    .    .    .    36   .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage
-8/Recycling
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Dat)
-6/Data Miner (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
   33 | -11/Scrapyard  | Discovered new exit (range 13)
   48 | -11/Scrapyard  | Entered Materials
  302 | -10/Materials  | Build established: Mutant
  329 | -10/Materials  | Discovered new exit (range 9)
  488 | -10/Materials  | Discovered new exit (range 8)
  508 | -10/Materials  | Entered another Materials area
  508 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1311 | -9/Materials   | Discovered new exit (range 16)
 1337 | -9/Materials   | Entered Mines
 1341 | -9/Mines       | Discovered new exit (range 10)
 1354 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
 1678 | -9/Mines       | Learned Materials stockpile data
 1778 | -9/Mines       | Discovered new exit (range 6)
 1820 | -9/Mines       | Entered Materials
 1820 | -8/Materials   | Accompanied by 1 ally
 1820 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2148 | -8/Materials   | Discovered new exit (range 12)
 2218 | -8/Materials   | Entered Storage
 2260 | -8/Storage     | Met a pair of Derelict thieves
 2314 | -8/Storage     | Build established: Hacker-Mutant
 2409 | -8/Storage     | Used back door to open Recycling access
 2409 | -8/Storage     | Discovered new exit (range 5)
 2410 | -8/Storage     | Entered Recycling
 2416 | -8/Recycling   | Identified exit to Factory
 2435 | -8/Recycling   | Spotter reported a threat
 2439 | -8/Recycling   | Spotter reported a threat
 2441 | -8/Recycling   | Spotter reported a threat
 2452 | -8/Recycling   | Spotter reported a threat
 2455 | -8/Recycling   | Entered Factory
 2455 | -6/Factory     | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 3027 | -6/Factory     | Identified exit to Lower Caves
 3202 | -6/Factory     | Discovered new exit (range 13)
 3242 | -6/Factory     | Identified exit to Factory
 3352 | -6/Factory     | Fabricated Impulse Thruster (x2)
 3505 | -6/Factory     | First assault squad dispatched
 3510 | -6/Factory     | Build established: Hacker-Sprinter
 3708 | -6/Factory     | Spotted B-75 Beast
 3761 | -6/Factory     | Entered Lower Caves
 3795 | -6/Lower Caves | Encountered a Warlord checkpoint
 3881 | -6/Lower Caves | Crushed by falling debris
 3881 | -6/Lower Caves | System corruption reached 10%
 3892 | -6/Lower Caves | Identified exit to Lower Caves
 3912 | -6/Lower Caves | Lost 3 parts (2n1u)
 3965 | -6/Lower Caves | Entered another Lower Caves area
 3983 | -6/Lower Caves | Spotted B-75 Beast
 4111 | -6/Lower Caves | Discovered new exit (range 8)
 4113 | -6/Lower Caves | Identified exit to Data Miner
 4113 | -6/Lower Caves | Entered Data Miner
 4113 | -6/Data Miner  | Discovered new exit (range 6)
 4119 | -6/Data Miner  | Met Data Miner
 4123 | -6/Data Miner  | Learned location of Section 7 (-2)
 4123 | -6/Data Miner  | Acquired the access code to Warlord's prototype stash
 4128 | -6/Data Miner  | Received God Mode back door access code from Data Miner
 4180 | -6/Data Miner  | Build established: Sprinter
 5159 | -6/Data Miner  | Destroyed Data Miner
 5163 | -6/Data Miner  | Found Prototype Hackware
 5164 | -6/Data Miner  | Found Prototype Hackware
 5164 | -6/Data Miner  | Identified System Mapper
 5166 | -6/Data Miner  | Interfaced with the Data Conduit
 5181 | -6/Data Miner  | Core integrity fell below 50%
 5188 | -6/Data Miner  | Core integrity fell below 20%
 5189 | -6/Data Miner  | Destroyed by Enhanced Grunt with Neutron Cannon

 Last Messages 
---------------
05164_ Identified System Mapper.
05166_ Acquired 26 matter.
05166_ Interfacing with system...
Downloaded 115 analysis records.
Downloaded 709 prototype IDs.
Downloaded central machine database.
Downloaded 25 destinations.
Downloaded encryption format records.
Connection remotely terminated.
05168_ Cesium-ion Thruster destroyed.
05168_ System Mapper destroyed.
05169_ Nuclear Pulse Thruster destroyed.
05171_ Impulse Thruster destroyed.
05171_ Adv. Weight Redist. System destroyed.
05171_ Adv. Sensor Array destroyed.
05171_ Cesium-ion Thruster destroyed.
05171_ Lgt. Angular Momentum Engine destroyed.
05174_ Imp. VTOL Module destroyed.
05185_ Mak. Power Source destroyed.
05185_ Power Sword destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????####????????? |
| ??????###############?????##?#?#???###  #????????? |
| ?????"""""""""""""""###### # # #?###    #????????? |
| ????"""""""""    """"""""# # # # ##  < ##????????? |
| ????"""""""""                           ######???? |
| ????""""""               @g                  #???? |
| ???"""""""=               ggg                #???? |
| ???""""""  !                                 #???? |
| ???"""""""                                  ##???? |
| ????""""""              " " """"""""""""#####????? |
| ????"""""""           """"###############????????? |
| ????"""""""        " """###??????????????????????? |
| ?????""""""""      "#####????????????????????????? |
| ??????######"##    "#????????????????????????????? |
| ???????????#"###   "#????????????????????????????? |
| ???????????#"###   "#????????????????????????????? |
| ???????????#"##    "#????????????????????????????? |
| ???????????#"##    "#????????????????????????????? |
| ?????????????#     "#????????????????????????????? |
| ?????????????###   "#????????????????????????????? |
| ???????????????#   "##???????????????????????????? |
| ??????????????##   ""#???????????????????????????? |
| ?????????????##    ""#???????????????????????????? |
| ??????????##"#"X   ""#???????????????????????????? |
| ??????????"""""     "####????????????????????????? |
| ??????????"""""    X"""""????????????????????????? |
| ??????????##"#"X    "##"#????????????????????????? |
| ???????????#?##    X""""#????????????????????????? |
| ??????????????##    "##"#????????????????????????? |
| ???????????????#######???????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          28
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             450
Evasion (%)                65
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
               Energy Filter | -8/Recycling  | Hacked
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
                Triangulator | -6/Data Miner | Free
        Exp. Terrain Scanner | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
     Exp. Targeting Computer | -6/Data Miner | Free
 Tactical Coordination Suite | -6/Data Miner | Free
              Exp. ECM Suite | -6/Data Miner | Free
             Cloaking Device | -6/Data Miner | Free

 Robot Schematics 
------------------
   G-50 Soldier | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free

 Fabricated
------------
 Impulse Thruster | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChromaticCooledRegenerator
  Manual?         0
Play Time         00:53:04
  Cumulative      87.1 hours
  Start           2021.03.23 @ 18:41:39
  End             2021.03.24 @ 11:23:03
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          227
  Rogue           74
  Adventurer      148
  Explorer        5
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          64
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/X11
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 85ee97bc-1e35-4d2d-81ee-4082ef918e7e