Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 10:45:19 Player: Rocko1345 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (105) 525 Value Destroyed (3528) 3528 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7553 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Heat Sink > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Insulated Plating Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Target Analyzer Core Analyzer Force Booster Hardened Medium Armor Plating > --- WEAPON ----------- Greatsword Greatsword > --- INVENTORY -------- Improved Deuterium Engine High-capacity Battery Insulated Plating Hacking Suite Heavy Laser Thermic Laser Gauss Rifle Gauss Rifle Flak Gun Advanced Assault Cannon Shock Bomb Launcher Shock Bomb Launcher Greatsword [Rating: 49] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Hardened Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . 1 . . . . Propulsion 2 | . . . . 2 . . . Utility 3 | . . . 1 . 2 . . Weapon 2 | . . 2 . . . . . Parts Attached 89 | 8 7 16 21 16 2 1 18 Power 11 | 1 . 1 5 1 . . 3 Engine 7 | 1 . 1 4 . . . 1 Core 4 | . . . 1 1 . . 2 Reactor . | . . . . . . . . Propulsion 24 | 4 1 4 7 4 . . 4 Treads 9 | 2 . . 3 4 . . . Leg 8 | . . . 4 . . . 4 Wheel 7 | 2 1 4 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 1 2 2 3 2 2 . 7 Device 8 | . 1 2 1 2 . . 2 Storage 3 | 1 1 . . . . . 1 Processor 3 | . . . 2 . 1 . . Hackware . | . . . . . . . . Protection 5 | . . . . . 1 . 4 Artifact . | . . . . . . . . Weapon 35 | 2 4 9 6 9 . 1 4 Energy Gun 7 | 1 1 . . 1 . 1 3 Energy Cannon 12 | . 2 2 6 2 . . . Ballistic Gun 7 | 1 . 4 . 2 . . . Ballistic Cannon 4 | . . 3 . 1 . . . Launcher . | . . . . . . . . Special Weapon 2 | . 1 . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . 2 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 1 | . . 1 . . . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 1 | . . . . . . . 1 Parts Lost 38 | . 1 3 11 6 . 2 15 Power 6 | . . . 2 1 . . 3 Propulsion 11 | . 1 1 2 2 . 2 3 Utility 8 | . . . 2 1 . . 5 Weapon 13 | . . 2 5 2 . . 4 Highest Loss Streak 7 | . 1 2 7 3 . 2 7 To Critical Strikes 2 | . . . 1 . . 1 . Average Backups 9 | . 4 14 11 12 11 10 3 Power . | . . 1 . . 1 . . Propulsion 2 | . 2 5 2 1 . . . Utility 2 | . . 3 1 3 2 2 1 Weapon 4 | . 1 4 6 6 8 6 . Tool/Special . | . . . . . . . . Unused Backups 18 | . . 4 5 1 . 5 3 Power 2 | . . . . 1 . 1 . Propulsion 6 | . . 2 4 . . . . Utility 4 | . . . 1 . . 1 2 Weapon 6 | . . 2 . . . 3 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 96 93 92 92 79 75 62 Engine 12 | . 13 11 17 13 6 5 4 Core 1 | . . . . 1 6 5 3 Treads 10 | . . . 6 28 20 16 . Leg 5 | . . . 9 . . . 15 Wheel 5 | . 26 20 . . . . . Device 7 | . 12 11 7 7 6 5 . Storage 8 | . 14 11 9 7 6 5 5 Processor 5 | . . . 8 7 13 10 . Protection 3 | . . . . . 5 4 18 Energy Gun 3 | . 9 . . . . 9 12 Energy Cannon 12 | . 1 16 20 17 . . . Ballistic Gun 6 | . 13 19 7 . . 9 . Ballistic Cannon 2 | . . 2 3 3 . . . Peak Build Rating 49 | 6 13 22 41 45 49 49 36 Average Rating 30 | 4 9 17 35 41 48 40 28 On Entrance 21 | . 6 13 22 39 41 49 1 Avg Prop Armor Cover (%) 6 | 30 . . . 7 . . 4 Naked Turns 38 | . . . . . . 27 11 Heaviest Build 64 | 12 34 43 63 64 56 62 39 Greatest Support 89 | 40 32 32 43 89 66 66 58 Greatest Overweight (x) 7 | . 1 2 3 1 . 2 7 Average Overweight (x) . | . . 1 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 Average Capacity 12 | 7 9 15 15 15 15 13 5 Most Carried 15 | 2 13 15 15 15 15 15 5 Average Carried 10 | . 4 14 11 14 12 10 3 Final Capacity 15 | 8 15 15 15 15 15 5 5 Final Carried 15 | 2 13 15 15 14 15 5 2 Class Distribution -------------------- 53% | Gunner 39% | Mutant 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gladiator | -6/Factory Scavenger-Gunner | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 2316 | 223 187 397 756 422 . . 331 Remotely . | . . . . . . . . Salvage Created 4318 | . 310 1113 1147 1378 . . 370 Parts 210 | . 19 58 59 62 . . 12 Haulers Intercepted 4 | . . 2 1 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 78 | . 9 16 28 19 . . 6 Melee 6 | . . . . 6 . . . Guns 34 | . 7 8 13 2 . . 4 Cannons 28 | . 1 6 14 7 . . . AOE 5 | . 1 . . 2 . . 2 Classes Destroyed 15 | . 4 4 2 4 . . 1 Worker 2 | . . . . 2 . . . Builder 4 | . . . 2 1 . . 1 Hauler 4 | . . 2 1 1 . . . Recycler 5 | . . 2 . 3 . . . Operator 4 | . 1 . 2 1 . . . Watcher 9 | . 1 2 3 2 . . 1 Swarmer 16 | . 3 . 10 3 . . . Grunt 42 | . 6 9 12 11 . . 4 Brawler 1 | . . 1 . . . . . Sentry 11 | . . 6 5 . . . . Specialist 2 | . . . . 2 . . . Hunter 1 | . . . 1 . . . . Programmer 3 | . . . . 2 . . 1 Heavy 1 | . . . . 1 . . . Assembled 1 | . . . . . . . 1 Best Kill Streak 7 | . 4 7 7 7 . . 3 Combat Bots Only 6 | . 4 4 6 6 . . 2 Max Kills in Single Turn 3 | . 1 1 2 2 . . 3 Gunslinging . | . . . . . . . . Exploded 2 | . 1 . . 2 . . 2 Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 552 | . 41 64 195 110 . 3 139 Missed 138 | . 10 24 54 23 . 2 25 Hits 414 | . 31 40 141 87 . 1 114 Melee 2 | . . . . . . 1 1 Projectile 412 | . 31 40 141 87 . . 113 Critical Strikes 23 | . . 2 10 4 . 1 6 Damage Taken 7471 | . 334 530 2367 1645 . 77 2518 Core 1557 | . 45 109 349 193 . 40 821 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 124 | . 53 . 71 . . . . Core Remaining (%) 72 | 100 82 72 36 72 . . . Volleys Fired 237 | . 41 35 76 39 . 6 40 Largest 4 | . 2 4 4 4 . 4 2 Hottest 276 | . 112 224 276 276 . 210 130 Shots Fired 632 | . 75 123 219 132 . 19 64 Gun 319 | . 67 63 88 18 . 19 64 Cannon 309 | . 4 60 131 114 . . . Launcher . | . . . . . . . . Special 4 | . 4 . . . . . . Kinetic 292 | . 35 75 145 27 . 10 . Thermal 116 | . 36 . 12 36 . 9 23 Explosive . | . . . . . . . . Electromagnetic 224 | . 4 48 62 69 . . 41 Robot Hit Streak 15 | . 8 15 14 8 . 3 8 Robot Miss Streak 4 | . 2 2 3 3 . 2 4 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 2 2 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 408 | . 47 80 138 91 . 12 40 Core Hits 152 | . 19 32 50 28 . 2 21 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 23 | . 1 1 12 8 . . 1 Burn 2 | . 1 . . . . . 1 Destroy 2 | . . . 2 . . . . Blast 9 | . . 1 7 1 . . . Corrupt 6 | . . . 3 3 . . . Sever 4 | . . . . 4 . . . Melee Attacks 41 | . . . . 36 . . 5 Impact . | . . . . . . . . Slashing 36 | . . . . 36 . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . 3 . . . Damage Inflicted 9639 | . 584 1539 2978 3222 . 254 1062 Guns 3234 | . 476 667 851 201 . 254 785 Cannons 4977 | . 70 865 2089 1953 . . . Explosions 495 | . 38 . 38 165 . . 254 Melee 903 | . . . . 903 . . . Ramming 30 | . . 7 . . . . 23 Kinetic 3119 | . 188 779 1676 279 . 197 . Thermal 1938 | . 326 . 261 685 . 57 609 Explosive . | . . . . . . . . Electromagnetic 3649 | . 70 753 1041 1355 . . 430 Impact . | . . . . . . . . Slashing 903 | . . . . 903 . . . Piercing . | . . . . . . . . Highest Corruption 18 | . . . 1 5 . 13 18 Average Corruption 8 | . . . 1 2 . 8 13 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 82 | . . . 3 21 . 8 50 Message Errors 13 | . . . . 4 . 1 8 Matter Fused 22 | . . . 1 7 . 3 11 Heat Flow Errors 6 | . . . . . . 1 5 Energy Discharges 7 | . . . 1 1 . 1 4 Parts Rejected 4 | . . . . 1 . 1 2 Parts Fused 2 | . . . . 1 . . 1 Data Loss (minor) 10 | . . . 1 2 . . 7 Data Loss (major) 4 | . . . . 2 . . 2 Misfires 3 | . . . . . . . 3 Alerts 3 | . . . . 2 . . 1 Misdirections 4 | . . . . . . . 4 Weapon Failures 4 | . . . . 1 . 1 2 Overload Shots . | . . . . . . . . Overflow Damage 346 | . . . 72 257 . . 17 Projectiles 120 | . . . 72 48 . . . Explosions 26 | . . . . 9 . . 17 Melee 200 | . . . . 200 . . . Knockbacks 12 | . . 1 9 1 . . 1 Impact 1 | . . . . . . . 1 Kinetic 11 | . . 1 9 1 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 79 | . . 3 . 43 . . 33 Shots 2 | . . . . 1 . . 1 Rammed 9 | . . 1 . . . . 8 Targets Rammed 9 | . . 1 . . . . 8 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 592 | . 112 108 348 391 . 347 592 Average Temperature 151 | . 25 44 98 113 . 175 214 Received Heat Transfer 2190 | . 126 264 702 351 . 18 729 Effects 42 | . . . . 4 . 6 32 Shutdowns 14 | . . . . . . . 14 Energy Bleed 8 | . . . . 1 . 1 6 Interference 11 | . . . . 3 . 4 4 Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . 1 1 Damage (major) 3 | . . . . . . . 3 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Robots Corrupted 7 | . . 2 1 3 . . 1 Combat Hostiles 5 | . . 2 1 2 . . . Parts Fried 25 | . . 5 11 7 . . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . . . 3 Heat Transferred 3282 | . 817 . 450 977 . 124 914 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 1 . 1 3 . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Maximum Alert Level 1 | . . 1 1 1 . . . Low Security (%) 96 | 100 100 82 99 95 100 100 100 Level 1 3 | . . 17 . 4 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 293 | . 107 241 202 293 140 28 138 Initial 140 | . . 31 77 88 140 28 . Average 76 | . 35 111 108 77 111 5 28 Influence Increases 2725 | . 323 569 860 722 . . 251 Destroy 0b10 Robot/C 1540 | . 180 320 560 380 . . 100 Destroy 0b10 Robot/NC 140 | . 10 30 40 50 . . 10 Destroy Leader 416 | . 52 108 138 96 . . 22 Successful Hack 46 | . 28 5 7 . . . 6 Disable Machine 285 | . 30 45 30 105 . . 75 Destroy Structure 58 | . 8 1 10 31 . . 8 Lose Combat Pursuer 240 | . 15 60 75 60 . . 30 Influence Decreases 2725 | . 249 459 849 630 207 80 251 Entered New Map 456 | . . 43 107 107 147 52 . Time Decay 1999 | . 239 386 632 493 60 20 169 Lost Part 262 | . 10 30 110 30 . . 82 Lost Ally 8 | . . . . . . 8 . Squads Dispatched 16 | . 2 1 4 6 . . 3 Investigation 3 | . . . 1 1 . . 1 Extermination 4 | . . . . 2 . . 2 Reinforcement 9 | . 2 1 3 3 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 7 | . 2 3 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 136 | . 16 26 46 29 . 6 13 Peak Tracking Total 6 | . 3 6 5 4 . 6 3 Tactical Retreats 11 | . 1 3 3 2 . . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 6 | . . 1 1 2 1 . 1 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 19 | . 2 3 2 7 . . 5 Max in Single Turn 5 | . 1 1 1 2 . . 5 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 23 | . 6 2 6 5 . . 4 Terminals 13 | . 5 1 4 2 . . 1 Fabricators 1 | . . . . 1 . . . Repair Stations 3 | . 1 . 1 . . . 1 Recycling Units 3 | . . 1 . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 2 . . . Total Hacks 56 | . 16 9 16 9 . . 6 Successful 30 | . 12 6 7 3 . . 2 Failed 26 | . 4 3 9 6 . . 4 Catastrophic 5 | . . . 2 2 . . 1 Database Lockouts . | . . . . . . . . Manual 12 | . 7 1 . 2 . . 2 Terminals 38 | . 14 6 11 5 . . 2 Fabricators 2 | . . . . 2 . . . Repair Stations 6 | . 2 . 3 . . . 1 Recycling Units 6 | . . 3 . . . . 3 Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . 2 2 . . . Terminal Hacks 15 | . 6 2 5 2 . . . Record 1 | . . . . 1 . . . Prototype ID Bank 2 | . 1 . 1 . . . . Branch Access Points 1 | . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . Locate Traps 5 | . 2 1 2 . . . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 3 | . 1 1 . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . 2 . 2 . . . 1 Scan Component 2 | . 1 . 1 . . . . Repair 2 | . 1 . 1 . . . . Refit 1 | . . . . . . . 1 Recycling Unit Hacks 3 | . . 3 . . . . . Report Inventory 1 | . . 1 . . . . . Retrieve Components 2 | . . 2 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 6 | . 4 1 . . . . 1 Terminals 6 | . 4 1 . . . . 1 Botnet 5 | . 4 1 . . . . . Sabotage 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 16 | . 4 1 4 4 . . 3 Full Trace Events 2 | . . . 2 . . . . Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . Time 62 | . 26 . 36 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 15 | . . . . . . 15 . Total Damage 255 | . . . . . . 255 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Active Infowar (turns) 70 | . . . . . . . 70 Sensors 70 | . . . . . . . 70 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 7305 | 92 738 903 2203 1882 130 184 1173 Spaces Moved 3880 | 77 558 580 816 950 79 132 688 Core 132 | 9 . . . . . 55 68 Treads 1406 | 5 . . 295 950 79 77 . Legs 1096 | . . . 476 . . . 620 Wheels 1246 | 63 558 580 45 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 115 115 160 160 50 50 Average Speed 151 | 98 100 116 220 161 160 116 138 Slowest Speed 410 | 160 115 130 410 240 160 320 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 5 54 43 42 22 2 95 12 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 4 | . 4 . . . . . . Terrain Destroyed 57 | . 7 1 9 32 . . 8 Melee . | . . . . . . . . Projectile 15 | . 4 1 5 5 . . . AOE 42 | . 3 . 4 27 . . 8 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 4729 | 89 653 726 1051 1143 84 148 835 Wait 351 | 3 29 69 105 72 . 3 70 Move 3874 | 76 557 579 815 949 79 131 688 Hop . | . . . . . . . . Pick Up 63 | 2 13 11 16 15 3 1 2 Fast Attach 41 | 6 2 5 4 7 . 1 16 Attach 31 | . 1 4 9 8 2 4 3 Detach . | . . . . . . . . Swap 45 | 2 7 9 17 9 . . 1 Drop 44 | . 3 13 9 15 . 2 2 Fire 237 | . 41 35 76 39 . 6 40 Melee 34 | . . . . 29 . . 5 Ram 9 | . . 1 . . . . 8 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Sto]) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 702 | -10/Materials | Repaired Ion Engine 760 | -10/Materials | Discovered new exit (range 15) 831 | -10/Materials | Entered another Materials area 831 | -9/Materials | Evolved 2 slots: Weapon x2 1062 | -9/Materials | Discovered new exit (range 16) 1570 | -9/Materials | Build established: Gunner 1653 | -9/Materials | Discovered new exit (range 16) 1734 | -9/Materials | Entered another Materials area 1734 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2324 | -8/Materials | Lost 7 parts (2p1n1u3w) 2328 | -8/Materials | Core integrity fell below 50% 2595 | -8/Materials | Build established: Mutant 3084 | -8/Materials | Build established: Gunner 3252 | -8/Materials | Repaired Corrupted Lgt. Treads 3878 | -8/Materials | Discovered new exit (range 15) 3937 | -8/Materials | Entered Factory 3937 | -7/Factory | Evolved 2 slots: Propulsion x2 5162 | -7/Factory | Discovered new exit (range 12) 5375 | -7/Factory | Lost 3 parts (1p1u1w) 5802 | -7/Factory | Discovered new exit (range 11) 5819 | -7/Factory | Entered another Factory area 5819 | -6/Factory | Evolved 2 slots: Utility x2 5917 | -6/Factory | Build established: Gladiator 5949 | -6/Factory | Sucked down chute 5949 | -6/Factory | Entered Waste 5950 | -6/Waste | Met a frightened Derelict 5964 | -6/Waste | EMP discharged 5970 | -6/Waste | Spotted C-40 Crusher 6040 | -6/Waste | Spotted C-40 Crusher 6064 | -6/Waste | EMP discharged 6064 | -6/Waste | System corruption reached 10% 6094 | -6/Waste | Spotted C-40 Crusher 6094 | -6/Waste | Spotted C-40 Crusher 6099 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6106 | -6/Waste | Released all parts (11) 6122 | -6/Waste | Spotted C-40 Crusher 6128 | -6/Waste | Spotted C-40 Crusher 6128 | -6/Waste | Discovered new exit (range 11) 6133 | -6/Waste | Entered Factory 6405 | -6/Factory | Build established: Mutant 7120 | -6/Factory | Core integrity fell below 50% 7229 | -6/Factory | Lost 7 parts (1p2n4u) 7230 | -6/Factory | Core integrity fell below 20% 7306 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 07291_ Jacked P-60 Hacker... >>parse_system Reading system data... 07295_ Jacked P-60 Hacker... 07295_ Command string: \\8102 07295_ No effect. 07296_ Slammed into P-60 Hacker. 07296_ Imp. Datajack broken. 07296_ Destabilizing: Short circuit. 07297_ Slammed into P-60 Hacker. 07301_ System corrupted: Matter fused (-5). 07301_ Slammed into P-60 Hacker. 07302_ Destabilizing: System interference. 07302_ Adv. Heat Sink temporarily disabled. 07303_ P-60 Hacker heat damages core (-11). 07303_ Broken Imp. Datajack destroyed. 07303_ Slammed into P-60 Hacker. 07303_ P-60 Hacker knocked back. 07304_ Slammed into P-60 Hacker. 07305_ Destabilizing: Core damaged (-42). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????# | | ???????????????????????????????????????### | | ????????????????????####??????????????? # | | ????????????????????# ???#?# ???? 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"" "" ####+#############/### | | ????????? #????????????????????# | | ???????# #????????????????????# | | ???????? #????????????????????# | | ????????#############????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ????????????????????????????############## | | ????????????????????????????# # | | ????????????????????????????# # | | ????????????????????????????# ?# | | ????????????????????????????# """"?# | | ????????????????????????????# """"?#% | | ????????????????????????????# """" # | | ????????????????????????????# """" # | | ????????????????????????????# ] """" # | | ????????????????????????????# ! """" # | | ????????????????????????????# !] # | | ????????????????????????????# ! # | | ??????????????????########### # | | ??????????????????# #########+##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 21 Energy Capacity 1500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Force Boost 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 11% | -10/Materials Lgt. Treads | 49% | -8/Materials | Corrupted Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsShadingThrower Manual? 0 Play Time 01:09:45 Cumulative 217.4 hours Start 2025.10.30 @ 20:42:09 End 2025.10.31 @ 10:45:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 264 Rogue 90 Adventurer 174 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 58 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7acb0b03-7849-4aff-b65f-73434ce3d750