Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.04 @ 14:38:27 Player: Wraith Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (1849) 1849 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5619 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Large Storage Unit Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Cooling System High-capacity Matter Pod (200) Improved Particle Charger Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Visual Processing Unit Sensor Array Signal Interpreter Improved Targeting Computer Improved Armor Integrity Analyzer Field Recycling Unit > --- WEAPON ----------- Arc Projector Particle Cannon Gauss Rifle > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg Cooling System High-capacity Matter Pod Hardened Medium Armor Plating [Rating: 37] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Field Recycling Unit Storage Large Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Assault Rifle Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . . 2 2 . . 2 Weapon 2 | . . 2 . . . . . Parts Attached 57 | 6 10 11 11 5 5 . 9 Power 8 | 1 1 2 2 1 . . 1 Engine 8 | 1 1 2 2 1 . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 10 | 2 3 2 . . 1 . 2 Treads . | . . . . . . . . Leg 10 | 2 3 2 . . 1 . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 1 2 1 4 2 . . 3 Device 4 | . . 1 2 1 . . . Storage 3 | 1 2 . . . . . . Processor 4 | . . . . 1 . . 3 Hackware . | . . . . . . . . Protection 2 | . . . 2 . . . . Artifact . | . . . . . . . . Weapon 26 | 2 4 6 5 2 4 . 3 Energy Gun 8 | 2 . 3 1 . . . 2 Energy Cannon 5 | . . . . 2 2 . 1 Ballistic Gun 8 | . 2 3 2 . 1 . . Ballistic Cannon 2 | . 2 . . . . . . Launcher 3 | . . . 2 . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 23 | . . . . 1 5 . 17 Power 2 | . . . . . . . 2 Propulsion 5 | . . . . . 1 . 4 Utility 6 | . . . . . . . 6 Weapon 10 | . . . . 1 4 . 5 Highest Loss Streak 10 | . . . . 1 2 . 10 Average Slot Usage (%) 91 | . 99 100 99 100 87 84 62 Engine 8 | . 14 11 9 7 7 7 3 Leg 17 | . 28 22 18 15 13 15 9 Device 14 | . . 8 17 23 23 23 12 Storage 11 | . 27 13 9 7 7 7 6 Processor 5 | . . . . 7 7 7 19 Protection 4 | . . . 9 7 7 7 . Energy Gun 4 | . 7 6 5 6 . . 2 Energy Cannon 3 | . . . . 7 8 7 4 Ballistic Gun 15 | . 14 37 12 15 8 7 2 Launcher 3 | . . . 17 . 2 . . Naked Turns . | . . . . . . . . Heaviest Build 50 | 13 43 47 50 50 50 44 47 Greatest Support 37 | 20 26 32 35 35 37 37 37 Greatest Overweight (x) 11 | . 2 1 1 1 2 1 11 Average Overweight (x) . | . 1 . . 1 1 1 1 Largest Inventory Capacity 16 | 6 16 16 10 10 10 10 10 Average Capacity 11 | 5 15 11 10 10 10 10 10 Most Carried 16 | 2 16 16 10 10 10 7 7 Average Carried 8 | . 9 10 9 9 8 7 4 Final Capacity 16 | 6 16 10 10 10 10 10 10 Final Carried 12 | 2 12 10 10 10 7 7 4 Class Distribution -------------------- 27% | Mutant 21% | Skirmisher 17% | Gunner 13% | Tank 11% | Scavenger-Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 1764 | 260 172 467 334 114 350 . 67 Remotely . | . . . . . . . . Salvage Created 2171 | . 252 727 423 114 535 . 120 Parts 126 | . 21 50 14 8 26 . 7 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled 7 | . . . 7 . . . . Retrieved Matter 63 | . . . 63 . . . . Parts Self-Destructed 25 | . . . . . 25 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 46 | . 7 11 11 2 13 . 2 Guns 28 | . 4 11 4 1 7 . 1 Cannons 9 | . 3 . . 1 4 . 1 AOE 9 | . . . 7 . 2 . . Classes Destroyed 9 | . 4 2 3 . . . . Worker 3 | . 1 2 . . . . . Hauler 1 | . . . 1 . . . . Recycler 2 | . . 1 1 . . . . Watcher 6 | . 1 5 . . . . . Swarmer 12 | . 3 1 4 . 4 . . Grunt 23 | . 4 6 5 . 6 . 2 Duelist 3 | . . . 1 . 2 . . Sentry 6 | . . 4 . 1 1 . . Hunter 2 | . . . 1 1 . . . Best Kill Streak 10 | . 8 10 7 2 4 . 1 Combat Bots Only 7 | . 6 4 7 2 4 . 1 Max Kills in Single Turn 4 | . 2 2 4 1 1 . 1 Gunslinging . | . . . . . . . . Exploded 4 | . . . 4 . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 3670 | . 235 320 264 111 838 . 1902 Core 1226 | . 63 89 25 21 175 . 853 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 74 77 95 . . 72 . Volleys Fired 146 | . 20 38 20 7 46 . 15 Largest 4 | . 2 4 4 4 4 . 3 Hottest 184 | . 80 116 120 184 184 . 151 Shots Fired 381 | . 38 152 48 24 93 . 26 Gun 291 | . 20 152 40 14 53 . 12 Cannon 78 | . 18 . . 10 36 . 14 Launcher 12 | . . . 8 . 4 . . Special . | . . . . . . . . Kinetic 234 | . 18 119 27 14 53 . 3 Thermal 107 | . . 33 13 10 36 . 15 Explosive 12 | . . . 8 . 4 . . Electromagnetic 28 | . 20 . . . . . 8 Robot Hit Streak 25 | . 4 21 8 10 22 . 25 Robot Miss Streak 6 | . 1 2 2 1 6 . 2 Penetration Max 1 | . . . . . 1 . . Secondary Targets . | . . . . . . . . Shots Hit Robots 243 | . 24 94 21 19 66 . 19 Core Hits 97 | . 11 26 21 6 26 . 7 Critical Hits 2 | . . 1 . . 1 . . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 1 | . . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4564 | . 386 909 956 271 1510 . 532 Guns 2277 | . 185 909 267 128 652 . 136 Cannons 1197 | . 201 . . 143 530 . 323 Explosions 1090 | . . . 689 . 328 . 73 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1812 | . 201 639 149 128 652 . 43 Thermal 1479 | . . 270 118 143 530 . 418 Explosive 1017 | . . . 689 . 328 . . Electromagnetic 256 | . 185 . . . . . 71 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . . . 11 Average Corruption 5 | . . . . . . . 5 Corruption Purged . | . . . . . . . . Effects 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 84 | . . . 9 . 33 . 42 Projectiles 42 | . . . . . . . 42 Explosions 42 | . . . 9 . 33 . . Melee . | . . . . . . . . Knockbacks 1 | . 1 . . . . . . Impact . | . . . . . . . . Kinetic 1 | . 1 . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 64 | . . . 2 . 27 . 35 Shots 3 | . . . 1 . 1 . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 437 | . 316 390 407 437 391 . 435 Average Temperature 158 | . 135 142 154 183 177 . 169 Received Heat Transfer 771 | . 144 141 18 . 99 . 369 Effects 8 | . 1 1 . 1 4 . 1 Shutdowns 3 | . . . . 1 1 . 1 Interference 3 | . 1 . . . 2 . . Matter Decay 2 | . . 1 . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . 2 2 . . . . Heat Transferred 2730 | . . 691 259 259 962 . 559 Parts Sabotaged . | . . . . . . . . Parts Stolen 1 | . . . . . 1 . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 345 | . 211 321 345 161 . . 55 Initial 95 | . . 3 69 95 . . . Average 116 | . 88 129 240 95 . . 8 Maximum Alert Level 1 | . 1 1 1 . . . . Low Security (%) 76 | 100 67 87 35 100 . . 100 Level 1 23 | . 32 12 64 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 2 1 . . . . 2 Investigation 3 | . 2 . . . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 1 | . . 1 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 3 | . 1 2 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 59 | . 8 17 11 2 15 . 6 Peak Tracking Total 4 | . 4 4 4 2 4 . 3 Tactical Retreats 3 | . . . . . 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 3 | . 2 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 3 | . 1 . 2 . . . . Max in Single Turn 1 | . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 4 | . 1 . 1 . . . 2 Terminals 3 | . . . 1 . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 16 | . 3 . 4 . . . 9 Successful 11 | . 2 . 3 . . . 6 Failed 5 | . 1 . 1 . . . 3 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 13 | . . . 4 . . . 9 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . . . 3 . . . 6 Record 2 | . . . . . . . 2 Part Schematic 1 | . . . . . . . 1 Prototype ID Bank 2 | . . . 1 . . . 1 Alert Level 1 | . . . . . . . 1 Locate Traps 1 | . . . 1 . . . . Zone Layout 2 | . . . 1 . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . 1 . . . 2 Full Trace Events 2 | . . . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 3780 | 66 593 676 579 422 885 115 444 Spaces Moved 1894 | 52 309 399 322 114 483 77 138 Core 10 | 9 . . . . . . 1 Treads . | . . . . . . . . Legs 1884 | 43 309 399 322 114 483 77 137 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 150 120 Average Speed 146 | 107 158 125 149 150 155 150 153 Slowest Speed 600 | 120 180 150 150 150 180 150 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 4 41 34 23 3 68 10 5 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 88 | . . . 59 . 25 . 4 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 87 | . . . 59 . 25 . 3 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 2608 | 59 376 485 381 351 533 77 346 Wait 429 | . 10 4 17 218 . . 180 Move 1887 | 51 308 398 321 113 482 76 138 Hop . | . . . . . . . . Pick Up 45 | 2 17 15 3 5 . . 3 Fast Attach 23 | 6 1 3 7 1 2 . 3 Attach 17 | . . 2 2 4 3 . 6 Detach . | . . . . . . . . Swap 17 | . 9 6 2 . . . . Drop 43 | . 11 19 9 3 . . 1 Fire 146 | . 20 38 20 7 46 . 15 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 16) 660 | -10/Materials | Entered another Materials area 660 | -9/Materials | Evolved 2 slots: Weapon x2 957 | -9/Materials | Build established: Gunner 1048 | -9/Materials | Discovered new exit (range 16) 1336 | -9/Materials | Entered another Materials area 1336 | -8/Materials | Evolved 2 slots: Utility x2 1457 | -8/Materials | Destroyed 7 combat bots 1635 | -8/Materials | Build established: Tank 1823 | -8/Materials | Discovered new exit (range 15) 1915 | -8/Materials | Entered Factory 1915 | -7/Factory | Evolved 2 slots: Utility x2 1917 | -7/Factory | Discovered new exit (range 17) 2189 | -7/Factory | Build established: Skirmisher 2337 | -7/Factory | Entered Lower Caves 2345 | -7/Lower Caves | Minigun stolen by Master Thief 2763 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2827 | -7/Lower Caves | Learned 4 Factory zone layouts 3177 | -7/Lower Caves | Learned Factory stockpile data 3195 | -7/Lower Caves | Discovered new exit (range 8) 3222 | -7/Lower Caves | Entered another Lower Caves area 3312 | -7/Lower Caves | Discovered new exit (range 8) 3337 | -7/Lower Caves | Entered Factory 3337 | -6/Factory | Evolved 2 slots: Utility x2 3338 | -6/Factory | Identified exit to Lower Caves 3654 | -6/Factory | Lost 10 parts (2p2n3u3w) 3716 | -6/Factory | Core integrity fell below 50% 3740 | -6/Factory | Lost 7 parts (2n3u2w) 3740 | -6/Factory | System corruption reached 10% 3756 | -6/Factory | Core integrity fell below 20% 3781 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03664_ Critical hit. 03664_ Hvy. Plasma Cannon destroyed. 03667_ Imp. Aluminum Leg destroyed. 03670_ Acquired 15 matter. 03673_ Acquired Hvy. Laser. 03688_ Imp. Aluminum Leg destroyed. 03691_ Hvy. Laser destroyed. 03701_ Visual Processing Unit destroyed. 03705_ K-01 Serf collects debris. 03706_ Imp. Armor Integrity Analyzer destroyed. 03708_ K-01 Serf collects debris. 03709_ Field Recycling Unit destroyed. 03712_ K-01 Serf collects debris. 03724_ U-05 Engineer lays Concrete. 03727_ U-05 Engineer builds a Wall. 03729_ K-01 Serf collects debris. 03729_ Door malfunctions. 03731_ U-05 Engineer lays Concrete. [Achievement: System Compromised] 03743_ System corrupted: Energy discharge (-30). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# > | | ????? ????????????????????????????????????# | | "# # "???????????????????????????????# | | "# + ???????????????????????????????# | | "# # ???????????????????????????????# | | T# #####???????+??????????????????########### | | "# ## ??????? ??????????????????# | | "# ## ??????? ??????????????????# """"""" | | "# ## ??????? ??????????????????# """"""" | | # ## ??????# #?????????????????# """"""" | | +## ## ?????? #?????????????????# """"""" | | ## ! ??????# #?##############??# | | ## ??????# ### #??# | | ## ??????# ?/ ! #??# | | ## ??????# #?# #??# | | ## ????### ### #??# | | "" """ #######+## =#= #??# """T""" | | "" """ !=#%@ ############## | | "" """ up[ ## #?????? | | ;! ]]] ## #?????? | | ########## ; p ]]] #????????????? | | #####+#######????####### ]]] #????????????? | | #??????????# #????????????? | | #??????????# #????????????? | | #??????????####;+########????????????? | | #??????????????# !???????????????????? | | #??????????????? ??????????????????? | | #??????????????? 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"Y ?????????????????? | | =#????????????????""" ????????????????? | | #???????????????? ???????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #############????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Armor Integrity Analysis 50 Offensive Hacking 10 Item Schematics ----------------- Nuclear Pulse Thruster | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Loot Pinata Please Form A Line Storm Trooper System Compromised Challenges ------------ None Game ------ Seed ImpactSmartbombTerminator Manual? 0 Play Time 00:44:13 Cumulative 4.0 hours Start 2020.10.04 @ 13:55:59 End 2020.10.04 @ 14:38:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f37f5f12-890e-491c-b49e-9fd95744db14