Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 19:26:50 Player: celerysam Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (83) 415 Value Destroyed (2953) 2953 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1524) 1524 TOTAL SCORE: 9552 Bonus ------- High Alert Combat Kills 244 Follower Combat Kills 680 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 283/300 Energy 91/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Structural Scanner > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Energy Well (350) Matter Compressor (0) Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core Neutrino Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg VTOL Module > --- UTILITY ---------- Large Storage Unit Zionite Biocell Transmission Jammer Zionite Light Carapace Hacking Drone Bay > --- WEAPON ----------- Zionite Laser-S Coil Gun Enhanced Gauss Cannon > --- INVENTORY -------- Improved Gravmag System VTOL Module VTOL Module Nuclear Pulse Thruster Advanced Heat Sink Experimental Heat Sink Compact Battery Matter Compressor Advanced Weight Redist. System Structural Scanner Reaction Control System Heavy Rocket Launcher Long-range Missile Launcher Power Maul [Rating: 88] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Advanced Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Hackware Hacking Suite Protection Insulated Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Coil Gun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Slots Evolved 10 | . . 2 2 2 . . . 4 . . Power 2 | . . . 1 . . . . 1 . . Propulsion 4 | . . 2 . 2 . . . . . . Utility 3 | . . . 1 . . . . 2 . . Weapon 1 | . . . . . . . . 1 . . Parts Attached 130 | 7 1 12 40 14 . 6 2 14 1 33 Power 25 | 1 . 1 10 3 . 1 . 4 1 4 Engine 14 | 1 . 1 7 1 . 1 . 1 . 2 Core 11 | . . . 3 2 . . . 3 1 2 Reactor . | . . . . . . . . . . . Propulsion 41 | 2 . 8 14 9 . . . 3 . 5 Treads 15 | . . 5 9 1 . . . . . . Leg 12 | . . . 1 8 . . . 3 . . Wheel 2 | 2 . . . . . . . . . . Hover 6 | . . 1 4 . . . . . . 1 Flight 6 | . . 2 . . . . . . . 4 Utility 30 | 1 1 1 5 . . 2 2 4 . 14 Device 16 | . 1 1 1 . . 1 1 4 . 7 Storage 10 | 1 . . 2 . . 1 1 . . 5 Processor . | . . . . . . . . . . . Hackware 1 | . . . 1 . . . . . . . Protection 3 | . . . 1 . . . . . . 2 Artifact . | . . . . . . . . . . . Weapon 34 | 3 . 2 11 2 . 3 . 3 . 10 Energy Gun 11 | 2 . 1 4 . . 2 . . . 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 10 | 1 . . 4 1 . . . 3 . 1 Ballistic Cannon 3 | . . . . 1 . 1 . . . 1 Launcher 5 | . . 1 2 . . . . . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . 4 Slashing Weapon 1 | . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . . . . . . 5 Parts Lost 57 | . 1 4 16 8 . . . . 2 26 Power 14 | . . 1 5 4 . . . . . 4 Propulsion 21 | . . 3 5 3 . . . . . 10 Utility 7 | . 1 . 1 . . . . . . 5 Weapon 15 | . . . 5 1 . . . . 2 7 Highest Loss Streak 20 | . 1 2 7 5 . . . . 2 20 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 96 85 93 94 . 98 100 99 86 85 Engine 9 | . 14 11 9 6 . 13 15 9 5 4 Core 4 | . . . 7 3 . . . 5 11 8 Treads 10 | . . 28 26 17 . . . . . . Leg 24 | . . . . 27 . 46 46 35 31 22 Wheel 1 | . 28 8 . . . . . . . . Hover 1 | . . . 5 . . . . . . . Device 4 | . 10 3 5 . . . . 11 11 11 Storage 13 | . 14 11 13 15 . 15 15 11 11 11 Hackware 4 | . . . 3 7 . 7 7 5 5 . Energy Gun 6 | . 14 11 8 7 . 7 7 5 2 2 Ballistic Gun 3 | . 14 6 5 4 . . . 4 2 4 Ballistic Cannon 3 | . . . . 1 . 7 7 5 2 3 Peak Build Rating 88 | 6 7 13 34 41 41 49 50 78 78 88 Average Rating 41 | 3 6 10 27 39 41 45 49 69 66 69 On Entrance 34 | . 6 6 11 34 41 41 49 50 78 59 Naked Turns . | . . . . . . . . . . . Heaviest Build 84 | 14 15 17 38 39 31 46 46 74 74 84 Greatest Support 120 | 26 26 60 94 104 60 104 104 120 120 100 Greatest Overweight (x) 9 | 4 . 1 3 1 . . . . . 9 Average Overweight (x) . | 1 . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 9 15 15 15 15 15 15 13 Most Carried 15 | 8 8 8 15 15 15 15 15 15 15 15 Average Carried 12 | 3 7 7 8 14 15 14 14 14 15 13 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 8 15 15 15 15 15 15 15 4 Class Distribution -------------------- 84% | Mutant 6% | Gunner 3% | Messiah-Tank 3% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Gunner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Matter Collected 2286 | 243 46 194 606 320 . 67 95 286 . 429 Remotely 46 | . 46 . . . . . . . . . Salvage Created 2726 | . 98 308 1173 437 . . . 59 . 651 Parts 159 | . 7 17 71 16 . . . 3 . 45 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . 4 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 62 | . 4 8 27 7 . . . 1 . 15 Guns 37 | . 4 5 14 7 . . . 1 . 6 Cannons 4 | . . . . . . . . . . 4 AOE 19 | . . 3 13 . . . . . . 3 Classes Destroyed 12 | . 2 3 7 . . . . . . . Worker 4 | . . . 3 . . . . . . 1 Builder 9 | . . 1 1 1 . . . . . 6 Tunneler 1 | . . . 1 . . . . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 3 | . . . 2 1 . . . . . . Watcher 3 | . . 1 2 . . . . . . . Swarmer 12 | . 3 . 3 . . . . . . 6 Grunt 31 | . 1 6 15 4 . . . . . 5 Brawler 1 | . . . 1 . . . . . . . Duelist 2 | . . . 1 . . . . . . 1 Sentry 12 | . . 2 6 3 . . . . . 1 Hunter 4 | . . . 1 . . . . 1 . 2 Best Kill Streak 13 | . 3 6 13 4 . . . 1 . 6 Combat Bots Only 10 | . 3 5 10 4 . . . 1 . 5 Max Kills in Single Turn 4 | . 2 1 4 1 . . . 1 . 3 Gunslinging 1 | . 1 . . . . . . . . . Exploded 2 | . . 1 2 . . . . . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Hostile Shots Fired 639 | . 15 87 206 110 . . 5 7 2 207 Missed 189 | . 2 27 61 35 . . 2 2 . 60 Damage Taken 7996 | . 119 822 2464 1027 . . 59 96 71 3338 Core 1531 | . 34 71 335 86 . . . 19 . 986 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 78 | 100 86 82 39 . . . 87 . . . Volleys Fired 179 | . 7 35 70 21 . . 3 3 . 40 Largest 3 | . 2 2 2 2 . . 2 3 . 3 Hottest 159 | . 70 76 101 105 . . 129 159 . 147 Shots Fired 316 | . 14 50 106 43 . . 6 9 . 88 Gun 257 | . 14 44 91 39 . . 3 6 . 60 Cannon 34 | . . . . 4 . . 3 3 . 24 Launcher 25 | . . 6 15 . . . . . . 4 Special . | . . . . . . . . . . . Kinetic 154 | . 7 15 42 21 . . 3 6 . 60 Thermal 105 | . 7 29 30 22 . . 3 3 . 11 Explosive 25 | . . 6 15 . . . . . . 4 Electromagnetic 32 | . . . 19 . . . . . . 13 Robot Hit Streak 11 | . 4 7 10 10 . . 2 3 . 11 Robot Miss Streak 8 | . 2 2 8 2 . . 2 3 . 5 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 5 | . 1 1 1 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . 1 Shots Hit Robots 207 | . 9 34 71 31 . . 3 4 . 55 Core Hits 165 | . 4 18 71 29 . . 1 2 . 40 Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 16 | . 2 3 3 2 . . . . . 6 Burn 9 | . 1 3 3 2 . . . . . . Destroy 1 | . 1 . . . . . . . . . Blast 5 | . . . . . . . . . . 5 Smash 1 | . . . . . . . . . . 1 Melee Attacks 9 | . . . . . . . . . . 9 Impact 9 | . . . . . . . . . . 9 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7026 | . 130 831 3003 715 . . 74 78 . 2195 Guns 3184 | . 130 446 1205 649 . . 23 60 . 671 Cannons 631 | . . . . 26 . . 51 18 . 536 Explosions 2826 | . . 385 1798 40 . . . . . 603 Melee 374 | . . . . . . . . . . 374 Ramming 11 | . . . . . . . . . . 11 Kinetic 2249 | . 80 134 632 355 . . 51 31 . 966 Thermal 1716 | . 50 312 773 360 . . 23 47 . 151 Explosive 2379 | . . 385 1424 . . . . . . 570 Electromagnetic 297 | . . . 174 . . . . . . 123 Impact 374 | . . . . . . . . . . 374 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . 3 2 2 2 . . 5 6 Average Corruption 3 | . . . 3 2 2 2 . . 5 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 41 | . . . 13 8 . . . . 3 17 Message Errors 10 | . . . 2 2 . . . . 1 5 Matter Fused 7 | . . . 4 1 . . . . . 2 Heat Flow Errors 3 | . . . . 2 . . . . . 1 Energy Discharges 7 | . . . 3 1 . . . . 1 2 Parts Rejected 2 | . . . . . . . . . 1 1 Data Loss (minor) 5 | . . . 2 . . . . . . 3 Data Loss (major) 4 | . . . 2 1 . . . . . 1 Misfires 1 | . . . . 1 . . . . . . Alerts 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 385 | . . 10 113 79 . . . . . 183 Projectiles 17 | . . . . . . . . . . 17 Explosions 215 | . . 10 113 79 . . . . . 13 Melee 153 | . . . . . . . . . . 153 Knockbacks 10 | . . . . 1 . . . . . 9 Impact 3 | . . . . . . . . . . 3 Kinetic 5 | . . . . 1 . . . . . 4 Secondary 2 | . . . . . . . . . . 2 Self-Inflicted Damage 694 | . . 48 311 239 . . . . . 96 Shots 15 | . . 2 7 3 . . . . . 3 Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 602 | . 60 77 602 383 . . 135 210 . 279 Average Temperature 108 | . 27 19 146 114 . . 59 93 . 95 Received Heat Transfer 2157 | . 24 357 981 315 . . 27 45 . 408 Effects 22 | . . . 19 2 . . . . . 1 Shutdowns 9 | . . . 8 1 . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . Interference 7 | . . . 6 . . . . . . 1 Matter Decay 1 | . . . 1 . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . Damage (major) 3 | . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 3 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Fried 4 | . . . 1 . . . . . . 3 Impact Corruptions 7 | . . . . . . . . . . 7 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . 2 3 . . . . . . Heat Transferred 3830 | . 222 1036 1473 790 . . 37 74 . 198 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Peak Influence 691 | . 135 312 635 388 . . . 215 90 691 Initial 288 | . . 56 72 288 . . . 16 75 17 Average 301 | . 53 149 389 293 . . . 78 70 471 Maximum Alert Level 2 | . . 1 2 1 . . . 1 . 2 Low Security (%) 35 | 100 100 70 25 13 . . . 78 100 10 Level 1 29 | . . 29 12 86 . . . 21 . 1 Level 2 35 | . . . 61 . . . . . . 88 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 1 2 3 3 . . . 2 . 6 Investigation 1 | . . 1 . . . . . . . . Extermination 2 | . . . . 1 . . . 1 . . Reinforcement 12 | . 1 1 3 2 . . . 1 . 4 Assault 1 | . . . . . . . . . . 1 Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Distress Signals 5 | . 1 . 2 . . . . 1 . 1 Communications Jammed 8 | . . . . . . . . 1 . 7 Distress Signals 7 | . . . . . . . . . . 7 Times Spotted 117 | . 8 16 38 9 . . 4 6 2 34 Peak Tracking Total 8 | . 4 7 8 3 . . 2 3 2 5 Tactical Retreats 6 | . . . . . . . . . . 6 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Traps Triggered 3 | . . 1 . 1 . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Machines Disabled 13 | . . 2 4 4 . . . . . 3 Max in Single Turn 4 | . . 1 1 4 . . . . . 2 Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Machines Accessed 4 | . . 1 3 . . . . . . . Terminals 3 | . . 1 2 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 4 | . . 1 3 . . . . . . . Successful 3 | . . 1 2 . . . . . . . Failed 1 | . . . 1 . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 5 | . . . . . . 1 . . . 4 Terminals 3 | . . 1 2 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 2 | . . 1 1 . . . . . . . Record 1 | . . . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . . . 2 . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Total Allies 16 | . . . . . . 10 . . . 6 Largest Group 10 | . . . . . . 10 10 10 4 5 Highest-Rated Group 350 | . . . . . . 314 314 312 154 350 Highest-Rated Ally 70 | . . . . . . 39 39 39 39 70 Zionite Dispatches 2 | . . . . . . . . . . 2 Light 2 | . . . . . . . . . . 2 Total Orders . | . . . . . . . . . . . Ally Attacks 138 | . . . . . . . 42 36 14 46 Total Damage 2590 | . . . . . . . 606 707 195 1082 Kills 18 | . . . . . . . 5 6 1 6 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Turns Passed 5045 | 98 130 338 1021 853 6 1036 480 284 106 693 Spaces Moved 3235 | 56 111 185 553 574 5 839 321 201 74 316 Core 56 | 37 . . . . . . . . . 19 Treads 738 | . . 97 377 264 . . . . . . Legs 2047 | . . . 4 310 5 839 321 201 74 293 Wheels 165 | 19 111 35 . . . . . . . . Hover 176 | . . . 172 . . . . . . 4 Flight 53 | . . 53 . . . . . . . . Fastest Speed 50 | 50 90 77 72 90 130 116 116 116 128 50 Average Speed 125 | 140 90 123 132 129 130 119 116 120 128 144 Slowest Speed 500 | 250 90 160 260 180 130 130 116 128 128 500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 3 29 30 53 19 2 85 53 7 64 10 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 2 . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 3 | . . . . . . 3 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 265 | . . 27 127 33 . . 1 2 . 75 Melee . | . . . . . . . . . . . Projectile 21 | . . . . . . . 1 2 . 18 AOE 243 | . . 27 127 33 . . . . . 56 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Total 3916 | 74 127 245 736 647 4 876 423 240 85 459 Wait 199 | . 2 . 22 13 . 22 92 5 11 32 Move 3226 | 55 110 184 552 573 4 838 320 201 73 316 Hop . | . . . . . . . . . . . Pick Up 98 | 12 5 6 30 16 . 4 3 8 . 14 Fast Attach 22 | . . 2 14 2 . 1 . . 1 2 Attach 61 | 6 1 3 14 8 . . 1 5 . 23 Detach 5 | . . 1 1 . . . . . . 3 Swap 47 | 1 . 7 12 4 . 5 1 9 . 8 Drop 69 | . 2 7 21 10 . 6 3 9 . 11 Fire 179 | . 7 35 70 21 . . 3 3 . 40 Melee 9 | . . . . . . . . . . 9 Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . . . . 1 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 8) 226 | -10/Materials | Discovered new exit (range 3) 229 | -10/Materials | Entered another Materials area 229 | -9/Materials | Evolved 2 slots: Propulsion x2 316 | -9/Materials | Build established: Mutant 524 | -9/Materials | Discovered new exit (range 11) 567 | -9/Materials | Entered another Materials area 567 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1018 | -8/Materials | Lost 7 parts (1p3n1u2w) 1032 | -8/Materials | Destroyed 10 combat bots 1087 | -8/Materials | Lost 3 parts (1p1n1w) 1430 | -8/Materials | Core integrity fell below 50% 1537 | -8/Materials | Discovered new exit (range 16) 1588 | -8/Materials | Entered Factory 1588 | -7/Factory | Evolved 2 slots: Propulsion x2 2198 | -7/Factory | Lost 5 parts (2p2n1w) 2387 | -7/Factory | Discovered new exit (range 8) 2441 | -7/Factory | Entered Lower Caves 2442 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2447 | -7/Lower Caves | Entered Zion 2512 | -6/Zion | System corruption cleaned by Quarantine Array 2557 | -6/Zion | Given the Hacking Drone Bay 2559 | -6/Zion | Found Prototype Device 2679 | -6/Zion | Learned location of Armory (-4) 2684 | -6/Zion | Learned Factory stockpile data 2777 | -6/Zion | Met Imprinter 2800 | -6/Zion | Imprinted 2802 | -6/Zion | Declared Zion's savior 2964 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 3058 | -6/Zion | Learned Factory stockpile data 3327 | -6/Zion | Gained Derelict followers 3363 | -6/Zion | Gained Derelict followers 3372 | -6/Zion | Discovered new exit (range 12) 3483 | -6/Zion | Entered Proximity Caves 3483 | -5/Proximity Caves | Accompanied by 10 allies 3718 | -5/Proximity Caves | Spotted B-75 Beast 3719 | -5/Proximity Caves | Allies destroyed B-75 Beast 3876 | -5/Proximity Caves | Discovered new exit (range 6) 3963 | -5/Proximity Caves | Entered Factory 3963 | -5/Factory | Accompanied by 10 allies 3963 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 4148 | -5/Factory | Spotted B-75 Beast 4168 | -5/Factory | Allies destroyed B-75 Beast 4207 | -5/Factory | Lost 5 allies 4247 | -5/Factory | Sucked down chute 4247 | -5/Factory | Entered Waste 4259 | -5/Waste | Build established: Gunner 4262 | -5/Waste | EMP discharged 4277 | -5/Waste | Spotted C-40 Crusher 4290 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4292 | -5/Waste | Spotted C-40 Crusher 4293 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4294 | -5/Waste | Spotted C-40 Crusher 4311 | -5/Waste | Spotted C-40 Crusher 4322 | -5/Waste | 5 allies followed down the chute 4328 | -5/Waste | Discovered new exit (range 12) 4353 | -5/Waste | Entered Factory 4463 | -5/Factory | Zion Light squad teleported in 4591 | -5/Factory | Zion Light squad teleported in 4629 | -5/Factory | Identified Hacking Drone Bay 4820 | -5/Factory | Lost 4 allies 4887 | -5/Factory | Lost 5 parts (1p2n1u1w) 4958 | -5/Factory | Core integrity fell below 50% 4999 | -5/Factory | Core integrity fell below 20% 5046 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05005_ U-05 Engineer lays Concrete. 05005_ K-01 Serf collects debris. 05007_ U-05 Engineer builds a Wall. 05008_ Lgt. Fission Core destroyed. 05009_ K-01 Serf collects debris. 05012_ U-05 Engineer lays Concrete. 05014_ U-05 Engineer builds a Wall. 05022_ Dropped Com. Battery. 05029_ Reaction Control System destroyed. 05036_ Destroyed VTOL Module. 05036_ S-27 Virus system corrupted by crushing effect. 05037_ S-27 Virus system terminally corrupted. 05039_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 05039_ Destroyed VTOL Module. 05039_ S-27 Virus system corrupted by crushing effect. 05039_ S-27 Virus knocked back. 05039_ S-27 Virus destroyed. 05045_ Acquired 18 matter. 05045_ Power Maul destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????# #########?????????? | | ??????????????????????????######???#???########### | | ???????????????????????????????????# ? # [ | | ???????????????????????????????????# "" # | | ???????????????????????????????????# """ # | | ??????????????????????????????###??# S" # | | ?????????????????????????????? ?# " " | | ?????????????????????????????? # # | | ??????????????????????????????? # " | | ????????????????????????????????"" " # ! | | ???????????????????????????????""" " ######## | | ???????????????????????????????""" " "=*%*!=| | | ?????????????????????????????""""" " "|=%#### | | ???????????????????????????? " " !#???? | | ???????????????????????????? !# "*"#???? | | ????????????????????????????###+####""""""" "##??? | | ?????????????????????????? % "???? | | ???????????H?????????????? #???? | | ?????????????????????????? ^ #???? | | ?????????????????????##################### #???? | | ?????????????????????################????# #???? | | ?????????????????????## ####### #???? | | ?????????????????????## """ """ ####### #???? | | ?????????????????????## """=""" # ! # #???? | | ????????????????????? # """%""" # # #???? | | ????????????????????? # s@ s[ ! # # #???? | | ????????????????????? # """ """ ! # %%# ##??? | | ??????????????????? + """ """ # # ##??? | | ?????????????????? # """ """ # # ##??? | | ??????????????????? ? # # # #### | | ????????????????????? # # %# | | ?????????????????????## ! # % # | | ?????????????????????## # =#!= | | ?????????????????????############### +%! ###+# | | ?????????????????????############## |# # | | ?????????????????????????????????#### ### # | | ????????????????????????????????? * # # "" | | ????????????????????????????# # # "" | | ????????????????????????????# # #] "" | | ????????????????????????????# ! # # | | ????????????????????????????# """ # # | | ????????????????????????????# """" # ##### | | ????????????????????????????+ """" # ??? | | ????????????????????????????? ???? # # ??? | | ????????????????????????????????????" "" # # ??? | | ????????????????????????????????????F "" # ???? | | ????????????????????????????????????"""" ? ???? | | ???????????????????????????????????? ?? ? ??? | | ???????????????????????????????????????# ? ??? | | ?????????????????????????????????????????? % ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 46 Energy Capacity 1315 Matter Stores 407 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 600 Resistance: EM 15 Evasion (%) 63 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeDynamicShotgun Manual? 0 Play Time 01:01:45 Cumulative 139.6 hours Start 2024.08.31 @ 18:15:19 End 2024.08.31 @ 19:26:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 198 Rogue 198 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 59 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 603075d9-1e42-4979-b532-2c1e8d2534d9