Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.13 @ 13:57:37

Player: SelfCookedBird

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (36)      180
Value Destroyed (1158)     1158
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3798

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     282/300
Energy                     98/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
  Improved Melee Analysis Suite
           Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Hover Unit
           Gravmag System
    Cooled Airjet
>          --- UTILITY ----------
  Improved Melee Analysis Suite
           Reactive Plating
           Hacking Suite
           System Shield
           Component Analysis Suite
>          --- WEAPON -----------
  Improved EM Pulse Cannon
           Plasma Cannon
           Remote Datajack
>          --- INVENTORY --------
  Improved Deuterium Engine
    Medium Storage Unit
  Improved Sensor Array
           Hacking Suite
  Improved EM Shotgun
[Rating: 45]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Cooled Airjet
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Component Analysis Suite
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Reactive Plating
Weapon                     Heavy Flail
  Energy Gun               Field Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Flail
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  3    | .   .   .   2   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             78   | 7   3   12  23  33  
  Power                    12   | 1   1   2   .   8   
    Engine                 11   | 1   1   2   .   7   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               20   | 2   1   3   9   5   
    Treads                 .    | .   .   .   .   .   
    Leg                    15   | 2   1   3   8   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  4    | .   .   .   .   4   
    Flight                 1    | .   .   .   1   .   
  Utility                  16   | 1   1   .   4   10  
    Device                 3    | .   .   .   .   3   
    Storage                5    | 1   .   .   2   2   
    Processor              3    | .   1   .   1   1   
    Hackware               3    | .   .   .   1   2   
    Protection             2    | .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   30   | 3   .   7   10  10  
    Energy Gun             6    | .   .   2   2   2   
    Energy Cannon          3    | .   .   .   .   3   
    Ballistic Gun          8    | 3   .   3   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               6    | .   .   1   4   1   
    Special Weapon         4    | .   .   1   1   2   
    Impact Weapon          2    | .   .   .   2   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   
  Unidentified Prototypes  7    | .   .   1   4   2   
  Corrupted Parts          4    | .   .   .   3   1   
    System Corruption      22   | .   .   .   21  1   
Parts Lost                 30   | .   .   2   7   21  
  Power                    6    | .   .   1   1   4   
  Propulsion               11   | .   .   1   4   6   
  Utility                  6    | .   .   .   .   6   
  Weapon                   7    | .   .   .   2   5   
  Highest Loss Streak      12   | .   .   1   4   12  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   91  99  93  87  
  Engine                   7    | .   14  10  7   6   
  Leg                      24   | .   28  43  30  14  
  Hover                    4    | .   .   .   .   9   
  Device                   2    | .   .   .   .   6   
  Storage                  7    | .   14  11  9   4   
  Processor                12   | .   6   11  18  9   
  Hackware                 8    | .   .   .   9   12  
  Energy Gun               1    | .   .   7   1   .   
  Energy Cannon            1    | .   .   .   .   3   
  Ballistic Gun            4    | .   28  11  1   2   
  Launcher                 3    | .   .   .   7   1   
  Special Weapon           1    | .   .   1   1   1   
  Impact Weapon            4    | .   .   .   5   4   
  Special Melee Weapon     1    | .   .   .   .   3   
Peak Build Rating          45   | 6   7   14  24  45  
  Average Rating           24   | 4   6   11  20  33  
  On Entrance              8    | .   6   7   12  16  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             37   | 12  14  18  26  37  
  Greatest Support         45   | 20  20  40  45  30  
  Greatest Overweight (x)  6    | 1   .   .   3   6   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  
  Average Capacity         8    | 7   8   8   8   8   
  Most Carried             10   | 6   8   8   9   10  
  Average Carried          7    | 5   6   7   7   7   
  Final Capacity           15   | 8   8   8   15  5   
  Final Carried            9    | 6   8   8   9   .   

 Class Distribution 
--------------------
 52% | Scavenger-Mutant
 22% | Hacker-Mutant
 17% | Mutant
  8% | Hacker-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1210 | 212 112 179 369 338 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1206 | .   50  349 415 392 
  Parts                    62   | .   4   16  27  15  
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           4    | .   .   1   1   2   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  29   | .   1   7   13  8   
  Guns                     8    | .   1   7   .   .   
  Cannons                  4    | .   .   .   .   4   
  AOE                      14   | .   .   .   11  3   
Classes Destroyed          9    | .   1   2   5   1   
  Worker                   2    | .   .   .   1   1   
  Builder                  1    | .   .   .   1   .   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 1    | .   .   .   1   .   
  Watcher                  2    | .   .   1   1   .   
  Swarmer                  7    | .   .   .   7   .   
  Grunt                    15   | .   1   6   2   6   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   6    | .   .   1   4   1   
Best Kill Streak           7    | .   1   5   7   3   
  Combat Bots Only         6    | .   1   4   6   3   
Max Kills in Single Turn   2    | .   1   2   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        332  | .    9    50   81   192  
  Missed                   90   | .    3    10   23   54   
Damage Taken               3890 | .    88   511  1031 2260 
  Core                     1014 | .    14   70   229  701  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   79   | .    .    .    79   .    
Core Remaining (%)         83   | 100  94   82   58   .    
Volleys Fired              84   | .    4    30   26   24   
  Largest                  2    | .    2    2    2    2    
  Hottest                  149  | .    40   126  53   149  
Shots Fired                123  | .    8    60   27   28   
  Gun                      76   | .    8    60   3    5    
  Cannon                   15   | .    .    .    .    15   
  Launcher                 25   | .    .    .    23   2    
  Special                  7    | .    .    .    1    6    
  Kinetic                  47   | .    8    37   1    1    
  Thermal                  26   | .    .    23   .    3    
  Explosive                19   | .    .    .    17   2    
  Electromagnetic          24   | .    .    .    8    16   
  Robot Hit Streak         12   | .    4    12   6    8    
  Robot Miss Streak        7    | .    2    7    4    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           78   | .    4    32   19   23   
  Core Hits                63   | .    3    18   25   17   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         2    | .    .    1    .    1    
    Burn                   1    | .    .    1    .    .    
    Smash                  1    | .    .    .    .    1    
Melee Attacks              13   | .    .    .    9    4    
  Impact                   13   | .    .    .    9    4    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    1    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2594 | .    46   510  1361 677  
  Guns                     569  | .    46   502  9    12   
  Cannons                  210  | .    .    .    16   194  
  Explosions               1388 | .    .    .    1110 278  
  Melee                    380  | .    .    .    223  157  
  Ramming                  47   | .    .    8    3    36   
  Kinetic                  363  | .    46   317  .    .    
  Thermal                  378  | .    .    185  85   108  
  Explosive                960  | .    .    .    764  196  
  Electromagnetic          450  | .    .    .    270  180  
  Impact                   396  | .    .    .    239  157  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         21   | .    7    .    21   16   
  Average Corruption       4    | .    6    .    15   2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  34   | .    3    .    6    25   
    Message Errors         9    | .    .    .    1    8    
    Matter Fused           4    | .    1    .    .    3    
    Heat Flow Errors       5    | .    .    .    1    4    
    Energy Discharges      4    | .    .    .    .    4    
    Parts Rejected         1    | .    .    .    .    1    
    Data Loss (minor)      4    | .    1    .    1    2    
    Data Loss (major)      4    | .    1    .    1    2    
    Alerts                 2    | .    .    .    2    .    
    Misdirections          1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            279  | .    .    .    157  122  
  Projectiles              1    | .    .    .    .    1    
  Explosions               135  | .    .    .    83   52   
  Melee                    143  | .    .    .    74   69   
Knockbacks                 1    | .    .    .    1    .    
  Impact                   1    | .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      521  | .    .    .    357  164  
  Shots                    17   | .    .    .    14   3    
  Rammed                   14   | .    .    .    .    14   
Targets Rammed             18   | .    .    3    1    14   
  Kicked                   4    | .    .    3    1    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        417  | .    9    297  80   417  
  Average Temperature      148  | .    5    130  16   187  
  Received Heat Transfer   855  | .    69   267  162  357  
  Effects                  7    | .    .    3    .    4    
    Interference           6    | .    .    3    .    3    
    Short Circuit          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           3    | .    .    .    2    1    
  Combat Hostiles          3    | .    .    .    2    1    
  Parts Fried              5    | .    .    .    3    2    
  Impact Corruptions       7    | .    .    .    4    3    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         681  | .    .    481  100  100  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             319  | .   60  260 319 164 
  Initial                  144  | .   .   25  25  144 
  Average                  82   | .   25  121 113 62  
Maximum Alert Level        1    | .   .   1   1   .   
  Low Security (%)         91   | 100 100 74  83  100 
  Level 1                  8    | .   .   25  16  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          11   | .   .   1   5   5   
  Investigation            5    | .   .   1   2   2   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            4    | .   .   .   3   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           5    | .   1   2   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              58   | .   5   11  22  20  
  Peak Tracking Total      6    | .   3   4   6   6   
  Tactical Retreats        4    | .   .   .   2   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            9    | .   4   1   .   4   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          5    | .   .   .   1   4   
  Max in Single Turn       2    | .   .   .   1   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          8    | .   .   1   5   2   
  Terminals                6    | .   .   1   3   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                25   | .   .   3   14  8   
  Successful               19   | .   .   1   12  6   
  Failed                   6    | .   .   2   2   2   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   9    | .   .   3   5   1   
  Terminals                20   | .   .   3   9   8   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             14   | .   .   1   7   6   
  Record                   8    | .   .   .   3   5   
  Prototype ID Bank        1    | .   .   .   .   1   
  Branch Access Points     2    | .   .   1   1   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Locate Traps             1    | .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  2    | .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   .   1   5   2   
  Full Trace Events        3    | .   .   .   2   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     26   | .   .   .   26  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              5    | .   .   .   1   4   
  Non-combat               4    | .   .   .   1   3   
  Combat                   1    | .   .   .   .   1   
Robot Hacks Applied        6    | .   .   .   1   5   
  parse_system             3    | .   .   .   .   3   
  no_distress              1    | .   .   .   .   1   
  find_recycling           2    | .   .   .   1   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               3300 | 86   181  452  1026 1555 
Spaces Moved               2243 | 61   129  266  712  1075 
  Core                     110  | 9    .    .    20   81   
  Treads                   .    | .    .    .    .    .    
  Legs                     1769 | 52   129  266  692  630  
  Wheels                   .    | .    .    .    .    .    
  Hover                    364  | .    .    .    .    364  
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  50   
  Average Speed            125  | 116  120  120  122  130  
  Slowest Speed            350  | 190  120  120  200  350  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       22   | 4    25   17   41   25   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          146  | .    .    .    131  15   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      146  | .    .    .    131  15   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      2557 | 72   148  338  820  1179 
  Wait                     55   | .    3    8    30   14   
  Move                     2239 | 60   128  265  711  1075 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  39   | 5    5    10   9    10   
  Fast Attach              22   | 6    1    1    7    7    
  Attach                   17   | .    .    3    4    10   
  Detach                   .    | .    .    .    .    .    
  Swap                     39   | 1    2    8    12   16   
  Drop                     28   | .    5    7    11   5    
  Fire                     84   | .    4    30   26   24   
  Melee                    13   | .    .    .    9    4    
  Ram                      14   | .    .    .    .    14   
  Kick                     4    | .    .    3    1    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   3    | .    .    3    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / Min / Sto)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   87 | -11/Scrapyard | Entered Materials
  250 | -10/Materials | Discovered new exit (range 3)
  266 | -10/Materials | Identified exit to Materials
  268 | -10/Materials | Entered another Materials area
  268 | -9/Materials  | Evolved 2 slots: Propulsion x2
  346 | -9/Materials  | Identified exit to Mines
  346 | -9/Materials  | Identified exit to Storage
  574 | -9/Materials  | Build established: Scavenger-Mutant
  665 | -9/Materials  | Discovered new exit (range 6)
  720 | -9/Materials  | Entered another Materials area
  720 | -8/Materials  | Evolved 2 slots: Utility x2
 1381 | -8/Materials  | Repaired Aluminum Leg
 1610 | -8/Materials  | System corruption reached 10%
 1630 | -8/Materials  | Lost 4 parts (1p2n1w)
 1688 | -8/Materials  | Discovered new exit (range 17)
 1744 | -8/Materials  | Identified exit to Factory
 1746 | -8/Materials  | Entered Factory
 1746 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2483 | -7/Factory    | Build established: Hacker-Mutant
 3178 | -7/Factory    | Core integrity fell below 50%
 3182 | -7/Factory    | Lost 12 parts (2p4n3u3w)
 3242 | -7/Factory    | System corruption reached 10%
 3256 | -7/Factory    | Core integrity fell below 20%
 3292 | -7/Factory    | Lost 5 parts (2p1n2u)
 3301 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
03222_ Acquired Imp. Medium Armor Plating.
03226_ System corrupted: Imp. Medium Armor Plating rejected.
03244_ X/U|DXFCHOGFZW6ZVW46/YNB9RF&RP OD
03247_ Imp. Deuterium Engine destroyed.
03247_ Imp. Sensor Array destroyed.
03249_ Slammed into P-60 Hacker.
03249_ Destabilizing: System corrupted (+1).
03249_ R-06 Scavenger collects Imp. Medium Armor Plating.
03251_ Slammed into P-60 Hacker.
03251_ Destroyed Shock Rifle.
03251_ P-60 Hacker system corrupted by crushing effect.
03251_ Destabilizing: System corrupted (+2).
03253_ Slammed into P-60 Hacker. <x5>
03261_ Hacking Suite destroyed.
03262_ =:VWWM<Y QUUMW5MT&GZTGZNTP/O&S
03267_ Slammed into P-60 Hacker.
03267_ P-60 Hacker misfires. <x2>
03281_ System corrupted: Energy discharge (-29).
03285_ P-60 Hacker IFF system glitched.
03299_ Med. Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             150
Resistance: KI             20
Evasion (%)                55
Melee Accuracy             6
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Aluminum Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Made in Tau Ceti IV
Part-time Mechanic
Power Corrupts
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              BoltHypercooledDesublimator
  Manual?         0
Play Time         00:46:44
  Cumulative      3.2 hours
  Start           2025.04.13 @ 13:13:47
  End             2025.04.13 @ 13:57:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          9
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          72x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 5b0abb29-82e6-4ba0-bd21-dc6c349a42f4