Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.13 @ 13:57:37 Player: SelfCookedBird Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (1158) 1158 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3798 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 282/300 Energy 98/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Melee Analysis Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Hover Unit Gravmag System Cooled Airjet > --- UTILITY ---------- Improved Melee Analysis Suite Reactive Plating Hacking Suite System Shield Component Analysis Suite > --- WEAPON ----------- Improved EM Pulse Cannon Plasma Cannon Remote Datajack > --- INVENTORY -------- Improved Deuterium Engine Medium Storage Unit Improved Sensor Array Hacking Suite Improved EM Shotgun [Rating: 45] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Component Analysis Suite Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Reactive Plating Weapon Heavy Flail Energy Gun Field Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 3 | . . . 2 1 Weapon 1 | . . . . 1 Parts Attached 78 | 7 3 12 23 33 Power 12 | 1 1 2 . 8 Engine 11 | 1 1 2 . 7 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 20 | 2 1 3 9 5 Treads . | . . . . . Leg 15 | 2 1 3 8 1 Wheel . | . . . . . Hover 4 | . . . . 4 Flight 1 | . . . 1 . Utility 16 | 1 1 . 4 10 Device 3 | . . . . 3 Storage 5 | 1 . . 2 2 Processor 3 | . 1 . 1 1 Hackware 3 | . . . 1 2 Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 30 | 3 . 7 10 10 Energy Gun 6 | . . 2 2 2 Energy Cannon 3 | . . . . 3 Ballistic Gun 8 | 3 . 3 1 1 Ballistic Cannon . | . . . . . Launcher 6 | . . 1 4 1 Special Weapon 4 | . . 1 1 2 Impact Weapon 2 | . . . 2 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 7 | . . 1 4 2 Corrupted Parts 4 | . . . 3 1 System Corruption 22 | . . . 21 1 Parts Lost 30 | . . 2 7 21 Power 6 | . . 1 1 4 Propulsion 11 | . . 1 4 6 Utility 6 | . . . . 6 Weapon 7 | . . . 2 5 Highest Loss Streak 12 | . . 1 4 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 91 99 93 87 Engine 7 | . 14 10 7 6 Leg 24 | . 28 43 30 14 Hover 4 | . . . . 9 Device 2 | . . . . 6 Storage 7 | . 14 11 9 4 Processor 12 | . 6 11 18 9 Hackware 8 | . . . 9 12 Energy Gun 1 | . . 7 1 . Energy Cannon 1 | . . . . 3 Ballistic Gun 4 | . 28 11 1 2 Launcher 3 | . . . 7 1 Special Weapon 1 | . . 1 1 1 Impact Weapon 4 | . . . 5 4 Special Melee Weapon 1 | . . . . 3 Peak Build Rating 45 | 6 7 14 24 45 Average Rating 24 | 4 6 11 20 33 On Entrance 8 | . 6 7 12 16 Naked Turns . | . . . . . Heaviest Build 37 | 12 14 18 26 37 Greatest Support 45 | 20 20 40 45 30 Greatest Overweight (x) 6 | 1 . . 3 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 8 | 7 8 8 8 8 Most Carried 10 | 6 8 8 9 10 Average Carried 7 | 5 6 7 7 7 Final Capacity 15 | 8 8 8 15 5 Final Carried 9 | 6 8 8 9 . Class Distribution -------------------- 52% | Scavenger-Mutant 22% | Hacker-Mutant 17% | Mutant 8% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1210 | 212 112 179 369 338 Remotely . | . . . . . Salvage Created 1206 | . 50 349 415 392 Parts 62 | . 4 16 27 15 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 4 | . . 1 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 29 | . 1 7 13 8 Guns 8 | . 1 7 . . Cannons 4 | . . . . 4 AOE 14 | . . . 11 3 Classes Destroyed 9 | . 1 2 5 1 Worker 2 | . . . 1 1 Builder 1 | . . . 1 . Hauler 1 | . . . 1 . Recycler 1 | . . . 1 . Watcher 2 | . . 1 1 . Swarmer 7 | . . . 7 . Grunt 15 | . 1 6 2 6 Duelist 1 | . . . . 1 Sentry 6 | . . 1 4 1 Best Kill Streak 7 | . 1 5 7 3 Combat Bots Only 6 | . 1 4 6 3 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 332 | . 9 50 81 192 Missed 90 | . 3 10 23 54 Damage Taken 3890 | . 88 511 1031 2260 Core 1014 | . 14 70 229 701 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 79 | . . . 79 . Core Remaining (%) 83 | 100 94 82 58 . Volleys Fired 84 | . 4 30 26 24 Largest 2 | . 2 2 2 2 Hottest 149 | . 40 126 53 149 Shots Fired 123 | . 8 60 27 28 Gun 76 | . 8 60 3 5 Cannon 15 | . . . . 15 Launcher 25 | . . . 23 2 Special 7 | . . . 1 6 Kinetic 47 | . 8 37 1 1 Thermal 26 | . . 23 . 3 Explosive 19 | . . . 17 2 Electromagnetic 24 | . . . 8 16 Robot Hit Streak 12 | . 4 12 6 8 Robot Miss Streak 7 | . 2 7 4 3 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 78 | . 4 32 19 23 Core Hits 63 | . 3 18 25 17 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 2 | . . 1 . 1 Burn 1 | . . 1 . . Smash 1 | . . . . 1 Melee Attacks 13 | . . . 9 4 Impact 13 | . . . 9 4 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . 1 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2594 | . 46 510 1361 677 Guns 569 | . 46 502 9 12 Cannons 210 | . . . 16 194 Explosions 1388 | . . . 1110 278 Melee 380 | . . . 223 157 Ramming 47 | . . 8 3 36 Kinetic 363 | . 46 317 . . Thermal 378 | . . 185 85 108 Explosive 960 | . . . 764 196 Electromagnetic 450 | . . . 270 180 Impact 396 | . . . 239 157 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 21 | . 7 . 21 16 Average Corruption 4 | . 6 . 15 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 34 | . 3 . 6 25 Message Errors 9 | . . . 1 8 Matter Fused 4 | . 1 . . 3 Heat Flow Errors 5 | . . . 1 4 Energy Discharges 4 | . . . . 4 Parts Rejected 1 | . . . . 1 Data Loss (minor) 4 | . 1 . 1 2 Data Loss (major) 4 | . 1 . 1 2 Alerts 2 | . . . 2 . Misdirections 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 279 | . . . 157 122 Projectiles 1 | . . . . 1 Explosions 135 | . . . 83 52 Melee 143 | . . . 74 69 Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 521 | . . . 357 164 Shots 17 | . . . 14 3 Rammed 14 | . . . . 14 Targets Rammed 18 | . . 3 1 14 Kicked 4 | . . 3 1 . Crushed . | . . . . . Highest Temperature 417 | . 9 297 80 417 Average Temperature 148 | . 5 130 16 187 Received Heat Transfer 855 | . 69 267 162 357 Effects 7 | . . 3 . 4 Interference 6 | . . 3 . 3 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 3 | . . . 2 1 Combat Hostiles 3 | . . . 2 1 Parts Fried 5 | . . . 3 2 Impact Corruptions 7 | . . . 4 3 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 681 | . . 481 100 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 319 | . 60 260 319 164 Initial 144 | . . 25 25 144 Average 82 | . 25 121 113 62 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 91 | 100 100 74 83 100 Level 1 8 | . . 25 16 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . . 1 5 5 Investigation 5 | . . 1 2 2 Extermination 2 | . . . . 2 Reinforcement 4 | . . . 3 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 1 2 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 5 11 22 20 Peak Tracking Total 6 | . 3 4 6 6 Tactical Retreats 4 | . . . 2 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 9 | . 4 1 . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . . 1 4 Max in Single Turn 2 | . . . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 8 | . . 1 5 2 Terminals 6 | . . 1 3 2 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 25 | . . 3 14 8 Successful 19 | . . 1 12 6 Failed 6 | . . 2 2 2 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 9 | . . 3 5 1 Terminals 20 | . . 3 9 8 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 14 | . . 1 7 6 Record 8 | . . . 3 5 Prototype ID Bank 1 | . . . . 1 Branch Access Points 2 | . . 1 1 . Emergency Access Points 1 | . . . 1 . Locate Traps 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . 3 . Insert Component 1 | . . . 1 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . . 1 5 2 Full Trace Events 3 | . . . 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 5 | . . . 1 4 Non-combat 4 | . . . 1 3 Combat 1 | . . . . 1 Robot Hacks Applied 6 | . . . 1 5 parse_system 3 | . . . . 3 no_distress 1 | . . . . 1 find_recycling 2 | . . . 1 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3300 | 86 181 452 1026 1555 Spaces Moved 2243 | 61 129 266 712 1075 Core 110 | 9 . . 20 81 Treads . | . . . . . Legs 1769 | 52 129 266 692 630 Wheels . | . . . . . Hover 364 | . . . . 364 Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 125 | 116 120 120 122 130 Slowest Speed 350 | 190 120 120 200 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 4 25 17 41 25 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 146 | . . . 131 15 Melee . | . . . . . Projectile . | . . . . . AOE 146 | . . . 131 15 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2557 | 72 148 338 820 1179 Wait 55 | . 3 8 30 14 Move 2239 | 60 128 265 711 1075 Hop . | . . . . . Pick Up 39 | 5 5 10 9 10 Fast Attach 22 | 6 1 1 7 7 Attach 17 | . . 3 4 10 Detach . | . . . . . Swap 39 | 1 2 8 12 16 Drop 28 | . 5 7 11 5 Fire 84 | . 4 30 26 24 Melee 13 | . . . 9 4 Ram 14 | . . . . 14 Kick 4 | . . 3 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 3 | . . 3 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min / Sto) -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 3) 266 | -10/Materials | Identified exit to Materials 268 | -10/Materials | Entered another Materials area 268 | -9/Materials | Evolved 2 slots: Propulsion x2 346 | -9/Materials | Identified exit to Mines 346 | -9/Materials | Identified exit to Storage 574 | -9/Materials | Build established: Scavenger-Mutant 665 | -9/Materials | Discovered new exit (range 6) 720 | -9/Materials | Entered another Materials area 720 | -8/Materials | Evolved 2 slots: Utility x2 1381 | -8/Materials | Repaired Aluminum Leg 1610 | -8/Materials | System corruption reached 10% 1630 | -8/Materials | Lost 4 parts (1p2n1w) 1688 | -8/Materials | Discovered new exit (range 17) 1744 | -8/Materials | Identified exit to Factory 1746 | -8/Materials | Entered Factory 1746 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2483 | -7/Factory | Build established: Hacker-Mutant 3178 | -7/Factory | Core integrity fell below 50% 3182 | -7/Factory | Lost 12 parts (2p4n3u3w) 3242 | -7/Factory | System corruption reached 10% 3256 | -7/Factory | Core integrity fell below 20% 3292 | -7/Factory | Lost 5 parts (2p1n2u) 3301 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03222_ Acquired Imp. Medium Armor Plating. 03226_ System corrupted: Imp. Medium Armor Plating rejected. 03244_ X/U|DXFCHOGFZW6ZVW46/YNB9RF&RP OD 03247_ Imp. Deuterium Engine destroyed. 03247_ Imp. Sensor Array destroyed. 03249_ Slammed into P-60 Hacker. 03249_ Destabilizing: System corrupted (+1). 03249_ R-06 Scavenger collects Imp. Medium Armor Plating. 03251_ Slammed into P-60 Hacker. 03251_ Destroyed Shock Rifle. 03251_ P-60 Hacker system corrupted by crushing effect. 03251_ Destabilizing: System corrupted (+2). 03253_ Slammed into P-60 Hacker. 03261_ Hacking Suite destroyed. 03262_ =:VWWM 03281_ System corrupted: Energy discharge (-29). 03285_ P-60 Hacker IFF system glitched. 03299_ Med. Storage Unit destroyed. 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