Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.17 @ 03:32:48 Player: harambe Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (32) 160 Value Destroyed (1554) 1554 Prototype IDs (2) 40 Alien Tech Used (2) 400 Bonus (5500) 5500 TOTAL SCORE: 13654 Bonus ------- Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1450 Matter 81/300 Energy 90/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- Lance (fused) > --- INVENTORY (5) ---- Advanced Medium Treads Heavy Tesla Rifle Linear Accelerator Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Improved Antigrav System Xenon Bombardment Thruster Nuclear Pulse Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Small Battery Small Battery Advanced Trap Scanner Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Transmission Jammer Layered Medium Armor Plating Hacking Suite > --- WEAPON ----------- Enhanced Nova Cannon Heavy Machine Gun Enhanced Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Neutrino Core Micro Antimatter Reactor Micro Antimatter Reactor Reaction Control System Grenade Launcher Lance [Rating: 143] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Flight Unit Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Slashing Weapon Sigix Broadsword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 . Power 1 | . . . . . 1 . . . . . Propulsion 7 | . . 2 2 . . 1 1 . 1 . Utility 7 | . . . . 2 1 1 1 1 1 . Weapon 1 | . . . . . . . . 1 . . Parts Attached 101 | 2 15 8 7 2 1 2 8 2 38 16 Power 14 | . 1 1 2 . . 1 1 . 5 3 Engine 6 | . 1 1 2 . . 1 . . 1 . Core 2 | . . . . . . . 1 . 1 . Reactor 6 | . . . . . . . . . 3 3 Propulsion 35 | 2 4 4 4 . . 1 3 . 14 3 Treads 5 | . 2 . . . . . . . 2 1 Leg 2 | . 2 . . . . . . . . . Wheel 3 | 2 . . . . . . . . 1 . Hover 3 | . . . . . . . . . 1 2 Flight 22 | . . 4 4 . . 1 3 . 10 . Utility 26 | . 4 1 1 2 1 . 4 1 9 3 Device 12 | . 2 . . 1 1 . 4 . 4 . Storage 5 | . 2 . 1 . . . . . 2 . Processor 5 | . . . . . . . . 1 1 3 Hackware 2 | . . 1 . 1 . . . . . . Protection 2 | . . . . . . . . . 2 . Artifact . | . . . . . . . . . . . Weapon 26 | . 6 2 . . . . . 1 10 7 Energy Gun 5 | . 1 . . . . . . . 2 2 Energy Cannon 2 | . . 1 . . . . . . 1 . Ballistic Gun 7 | . 3 1 . . . . . . 3 . Ballistic Cannon 2 | . . . . . . . . . 1 1 Launcher 5 | . 2 . . . . . . . 3 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon 4 | . . . . . . . . 1 . 3 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 2 Parts Lost 45 | . 2 . . . . . 1 . 38 4 Power 8 | . 1 . . . . . . . 6 1 Propulsion 20 | . 1 . . . . . 1 . 16 2 Utility 9 | . . . . . . . . . 9 . Weapon 8 | . . . . . . . . . 7 1 Highest Loss Streak 19 | . 1 . . . . . 1 . 19 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 79 | . 97 100 100 . 93 94 91 90 81 13 Engine 6 | . 14 11 9 . 6 11 5 4 2 . Core 1 | . . . . . . . 5 4 2 . Treads 4 | . 5 22 1 . . . . . . 1 Leg 3 | . 14 . . . . . . . . . Wheel 2 | . 8 . . . . . . . . . Flight 17 | . . 22 52 . 40 41 36 33 25 . Device 9 | . 6 2 . . 13 11 18 19 17 . Storage 8 | . 19 11 9 . 6 5 5 4 6 . Processor 2 | . . . . . . . . 4 4 4 Hackware 4 | . . 8 9 . 13 11 10 9 5 . Energy Gun 3 | . 11 . . . . . . . . . Energy Cannon 2 | . . 2 9 . 6 5 5 4 2 . Ballistic Gun 8 | . 16 19 9 . 6 5 5 4 2 . Piercing Weapon 1 | . . . . . . . . . 3 1 Naked Turns 73 | . . . . . . . . . 27 46 Heaviest Build 81 | 14 34 29 21 22 23 28 39 42 81 28 Greatest Support 80 | 20 40 40 24 24 24 28 42 42 80 30 Greatest Overweight (x) 7 | . 1 . . . . . . . 7 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 10 10 10 10 10 10 5 Average Capacity 10 | 8 14 15 10 10 10 10 10 10 9 5 Most Carried 15 | 6 15 15 14 9 10 10 10 10 10 5 Average Carried 9 | 6 11 14 10 8 8 9 9 9 8 4 Final Capacity 15 | 8 15 15 10 10 10 10 10 10 5 5 Final Carried 15 | 6 15 15 10 8 10 10 10 10 2 5 Class Distribution -------------------- 55% | Mutant 31% | Hacker-Sprinter 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Matter Collected 1193 | 220 268 57 . . . . . . 648 . Remotely . | . . . . . . . . . . . Salvage Created 1216 | . 315 57 . . . . . . 805 39 Parts 82 | . 25 3 . . . . . . 50 4 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Combat Hostiles Destroyed 30 | . 12 1 . . . . . . 16 1 Melee 5 | . . . . . . . . . 4 1 Guns 12 | . 7 1 . . . . . . 4 . Cannons 6 | . . . . . . . . . 6 . AOE 7 | . 5 . . . . . . . 2 . Classes Destroyed 6 | . 4 1 . . . . . . 1 . Worker 1 | . 1 . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 9 | . 3 . . . . . . . 5 1 Grunt 13 | . 9 . . . . . . . 4 . Sentry 1 | . . 1 . . . . . . . . Programmer 7 | . . . . . . . . . 7 . Best Kill Streak 5 | . 5 1 . . . . . . 5 1 Combat Bots Only 5 | . 4 1 . . . . . . 5 1 Max Kills in Single Turn 2 | . 2 1 . . . . . . 2 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 . . . . . . . 1 . Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Hostile Shots Fired 436 | . 67 20 2 . 6 . 23 . 256 62 Missed 115 | . 19 4 . . 5 . 16 . 54 17 Damage Taken 6979 | . 542 238 14 . 6 . 128 . 4706 1345 Core 1666 | . 136 63 14 . . . . . 921 532 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 18 | . . . . . . . 18 . . . Regen/Repaired (Parts) 68 | . . . . . . . 54 . . 14 Core Remaining (%) 91 | 100 45 84 97 100 100 100 100 100 . . Volleys Fired 91 | . 31 12 . . . . 1 . 47 . Largest 3 | . 2 2 . . . . 2 . 3 . Hottest 207 | . 70 40 . . . . 83 . 207 . Shots Fired 163 | . 57 24 . . . . 2 . 80 . Gun 103 | . 52 24 . . . . 1 . 26 . Cannon 46 | . . . . . . . 1 . 45 . Launcher 14 | . 5 . . . . . . . 9 . Special . | . . . . . . . . . . . Kinetic 80 | . 26 24 . . . . 1 . 29 . Thermal 59 | . 26 . . . . . 1 . 32 . Explosive 14 | . 5 . . . . . . . 9 . Electromagnetic 10 | . . . . . . . . . 10 . Robot Hit Streak 12 | . 10 12 . . . . 1 . 6 . Robot Miss Streak 4 | . 4 1 . . . . 1 . 4 . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 119 | . 36 20 . . . . 1 . 61 1 Core Hits 64 | . 23 3 . . . . . . 37 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 6 | . . . . . . . . . 6 . Blast 6 | . . . . . . . . . 6 . Melee Attacks 31 | . . . . . . . . . 21 10 Impact . | . . . . . . . . . . . Slashing 2 | . . . . . . . . . . 2 Piercing 29 | . . . . . . . . . 21 8 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3435 | . 902 157 . . . . 15 . 2337 24 Guns 946 | . 410 157 . . . . 15 . 364 . Cannons 965 | . . . . . . . . . 965 . Explosions 1054 | . 492 . . . . . . . 562 . Melee 468 | . . . . . . . . . 444 24 Ramming 2 | . . . . . . . . . 2 . Kinetic 901 | . 157 157 . . . . 15 . 572 . Thermal 887 | . 253 . . . . . . . 634 . Explosive 1054 | . 492 . . . . . . . 562 . Electromagnetic 123 | . . . . . . . . . 123 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 468 | . . . . . . . . . 444 24 Highest Corruption 20 | . . 2 . . . . . . 20 20 Average Corruption 10 | . . 2 . . . . . . 11 11 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 17 | . . 1 . . . . . . 11 5 Message Errors 4 | . . . . . . . . . 3 1 Matter Fused 4 | . . 1 . . . . . . 2 1 Heat Flow Errors 2 | . . . . . . . . . 1 1 Energy Discharges 2 | . . . . . . . . . 2 . Parts Rejected 1 | . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . 1 1 Misdirections 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 29 | . 1 . . . . . . . 28 . Projectiles 18 | . . . . . . . . . 18 . Explosions 11 | . 1 . . . . . . . 10 . Melee . | . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . 5 . Impact . | . . . . . . . . . . . Kinetic 4 | . . . . . . . . . 4 . Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 98 | . 32 . . . . . . . 66 . Shots 7 | . 3 . . . . . . . 4 . Rammed 1 | . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 429 | . 84 24 28 . . 6 10 5 429 120 Average Temperature 89 | . 25 12 13 . . 6 3 5 142 75 Received Heat Transfer 834 | . 204 108 . . . . 27 . 495 . Effects 8 | . . . . . . . . . 8 . Shutdowns 4 | . . . . . . . . . 4 . Energy Bleed 2 | . . . . . . . . . 2 . Interference 2 | . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . Heat Transferred 1332 | . 740 . . . . . . . 592 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Peak Influence 375 | . 329 98 70 31 44 36 127 125 375 230 Initial 126 | . . 53 40 31 14 21 17 66 69 126 Average 134 | . 150 63 52 31 33 24 71 114 190 145 Maximum Alert Level 1 | . 1 . . . . . . . 1 1 Low Security (%) 78 | 100 66 100 100 100 100 100 100 100 53 99 Level 1 21 | . 33 . . . . . . . 46 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 1 . . . . . 1 2 2 3 Investigation 3 | . 1 . . . . . . 2 . . Extermination 3 | . . . . . . . . . 2 1 Reinforcement 2 | . . . . . . . 1 . . 1 Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Distress Signals 2 | . . . . . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 78 | . 14 1 3 . 1 . 13 1 31 14 Peak Tracking Total 12 | . 6 1 2 . 2 . 11 1 7 12 Tactical Retreats 12 | . 1 . . . 1 . 3 . 5 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Traps Triggered 3 | . 1 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Machines Disabled 2 | . . . . . . . . . 1 1 Max in Single Turn 1 | . . . . . . . . . 1 1 Garrison Access 4 | . . . . . . . 1 . 2 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Machines Accessed 24 | . 1 1 2 . . . 4 3 9 4 Terminals 16 | . 1 1 2 . . . 2 2 4 4 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units 3 | . . . . . . . . . 3 . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access 3 | . . . . . . . 1 . 2 . Total Hacks 46 | . 1 1 3 . . . 7 10 15 9 Successful 25 | . 1 1 1 . . . 4 9 6 3 Failed 21 | . . . 2 . . . 3 1 9 6 Catastrophic 1 | . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 5 | . . 1 2 . . . . . . 2 Terminals 28 | . 1 1 3 . . . 4 4 6 9 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . Recycling Units 7 | . . . . . . . . . 7 . Scanalyzers 6 | . . . . . . . . 6 . . Garrison Access 3 | . . . . . . . 1 . 2 . Terminal Hacks 12 | . 1 1 1 . . . 1 3 2 3 Record 3 | . . . . . . . . 2 . 1 Open Door 1 | . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . 1 . . Branch Access Points 2 | . . 1 . . . . . . 1 . Locate Traps 5 | . 1 . 1 . . . 1 . 1 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . . . . . . 2 . Retrieve Matter 2 | . . . . . . . . . 2 . Scanalyzer 6 | . . . . . . . . 6 . . Insert Component 4 | . . . . . . . . 4 . . Analyze 2 | . . . . . . . . 2 . . Garrison Access Hacks 3 | . . . . . . . 1 . 2 . Seal Access 3 | . . . . . . . 1 . 2 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 1 1 . . . . 2 3 7 2 Full Trace Events 2 | . . . . . . . . 2 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 26 | . . . . . . . 26 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . . . 2 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Turns Passed 2230 | 7 555 263 64 4 33 47 227 68 637 325 Spaces Moved 2875 | 5 295 134 119 8 96 147 745 285 706 335 Core 260 | . . . . . . . . . 57 203 Treads 299 | . 56 134 . . . . . . 31 78 Legs 110 | . 110 . . . . . . . . . Wheels 134 | 5 129 . . . . . . . . . Hover 55 | . . . . . . . . . 1 54 Flight 2017 | . . . 119 8 96 147 745 285 617 . Fastest Speed 19 | 80 80 160 25 25 25 22 22 22 19 40 Average Speed 49 | 80 138 160 25 25 25 22 22 22 33 73 Slowest Speed 400 | 80 190 160 25 25 25 22 22 22 400 145 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 21 | . . . 2 . . 2 9 5 3 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 17 | 2 41 17 14 1 4 5 25 14 22 42 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 12 | . . . . . . . . . 8 4 Terrain Destroyed 112 | . 27 . . . . . . . 81 4 Melee 12 | . . . . . . . . . 8 4 Projectile 16 | . . . . . . . . . 16 . AOE 84 | . 27 . . . . . . . 57 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Total 3456 | 6 385 164 151 9 103 159 797 285 997 400 Wait 254 | . 13 . 20 . 5 9 23 . 160 24 Move 2825 | 4 294 133 114 7 95 143 727 274 699 335 Hop 19 | . . . 2 . . 1 8 5 3 . Pick Up 63 | . 20 6 2 . 2 3 6 3 16 5 Fast Attach 25 | . 2 . . . 1 . 2 . 11 9 Attach 39 | . 2 2 2 2 . 2 2 2 18 7 Detach 8 | . . . . . . . 1 . 1 6 Swap 38 | 2 11 6 5 . . . 4 . 9 1 Drop 44 | . 12 5 6 . . 1 5 1 11 3 Fire 91 | . 31 12 . . . . 1 . 47 . Melee 31 | . . . . . . . . . 21 10 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . . . . . 1 . Escape Stasis 18 | . . . . . . . 18 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 8 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 9) 307 | -10/Materials | Core integrity fell below 50% 329 | -10/Materials | Build established: Mutant 563 | -10/Materials | Entered another Materials area 563 | -9/Materials | Evolved 2 slots: Propulsion x2 613 | -9/Materials | Identified exit to Mines 822 | -9/Materials | Discovered new exit (range 4) 826 | -9/Materials | Entered another Materials area 826 | -8/Materials | Evolved 2 slots: Propulsion x2 886 | -8/Materials | Discovered new exit (range 16) 890 | -8/Materials | Entered Factory 890 | -7/Factory | Evolved 2 slots: Utility x2 894 | -7/Factory | Discovered new exit (range 3) 894 | -7/Factory | Entered another Factory area 894 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 925 | -6/Factory | Discovered new exit (range 8) 927 | -6/Factory | Entered another Factory area 927 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 972 | -5/Factory | Discovered new exit (range 10) 974 | -5/Factory | Entered another Factory area 974 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1043 | -4/Factory | Repaired Grenade Launcher 1072 | -4/Factory | Noticed a derelict Sapper rigging charges 1173 | -4/Factory | Discovered new exit (range 13) 1201 | -4/Factory | Entered Research 1201 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 1218 | -3/Research | Identified exit to Research 1222 | -3/Research | Build established: Hacker-Sprinter 1269 | -3/Research | Entered another Research area 1269 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1446 | -2/Research | Spotted B-90 Cyclops 1477 | -2/Research | Identified exit to Quarantine 1658 | -2/Research | Lost 13 parts (1p7n2u3w) 1713 | -2/Research | System corruption reached 10% 1828 | -2/Research | Lost 4 parts (2n2u) 1879 | -2/Research | Released all parts (6) 1880 | -2/Research | Core integrity fell below 50% 1906 | -2/Research | Entered Quarantine 1907 | -2/Quarantine | Lost 19 parts (5p6n4u4w) 1929 | -2/Quarantine | Found Alien Artifact 1930 | -2/Quarantine | Identified Core Reset Matrix 1930 | -2/Quarantine | Used Core Reset Matrix 1934 | -2/Quarantine | Detected hypermatrix surge 1934 | -2/Quarantine | Sensed 16 artifacts in vicinity 1942 | -2/Quarantine | Found Sigix Broadsword 2071 | -2/Quarantine | Met incapacitated Sigix Warrior 2071 | -2/Quarantine | Lockdown squad dispatched 2071 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 2075 | -2/Quarantine | Unlocked Sigix quarantine chamber 2082 | -2/Quarantine | Build established: Mutant 2131 | -2/Quarantine | Spotted Lightning 2132 | -2/Quarantine | Spotted Lightning 2135 | -2/Quarantine | Spotted Lightning 2168 | -2/Quarantine | Released all parts (3) 2186 | -2/Quarantine | Lost 3 parts (1p1n1w) 2201 | -2/Quarantine | Spotted Alpha 7 2203 | -2/Quarantine | Core integrity fell below 20% 2226 | -2/Quarantine | Scanned by Researcher 2231 | -2/Quarantine | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 02209_ Penetrated by Slug. 02209_ Linear Gravjet destroyed. 02209_ Penetrated by Slug. 02209_ Slug penetrates Wall. 02213_ Penetrated by Slug. 02213_ Slug penetrates Wall. 02219_ C-65 Expert calibrates the Ion Accelerator. 02224_ Acquired Unknown Ballistic Cannon. 02224_ Identified Linear Accelerator. 02226_ C-65 Expert calls for reinforcements. 02226_ ALERT: Hostile activity reported, dispatching reinforcements to area. 02226_ Held in stasis. 02226_ C-65 Expert is analyzing... 02226_ ALERT: Encountered unknown unique technology, formulating response. 02228_ S-43 Plague destroyed. 02230_ System corrupted: Lance fused. 02230_ Held in stasis. 02230_ C-65 Expert is analyzing... 02231_ ALERT: Rogue bot located, Programmers report to Quarantine Zone 2C. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????##########??????????????????????????????????? | | ?????#"""##"]"#??????????????????????????????????? | | ?????#"""##"""#??????????????????????????????????? | | ?????#" "## #?????#########????????????????????? | | ?????# T# #?????# #????????????????????? | | ?????# #?????# #????????????????????? | | ?????# ####"##????# #????????????????????? | | ?????###/#####"#????# #????????????????????? | | ???????# #????#""" #????????????????????? | | ???????# ##/######""" #????????????????????? | | ???????# # #"""=@ #????????????????????? | | ???????+ # """" #"""s* #????????????????????? | | ???????# # "!""" h"""s #????????????????????? | | ???????# # """"" #7 s #????????????????????? | | ???????# # """"" #"""s #????????????????????? | | ???????# # "!""" #"""c #????????????????????? | | ???????# # """"" #""" #????????????????????? | | ???????# # """"" #""" #????????????????????? | | ???????+ + "!""" #""" #????????????????????? | | ???????# # """" # #????????????????????? | | ???????# # ? #?? #????????????????????? | | ???????# ############+####????????????????????? | | ???????# ????????????????????? | | ??????## ^^ ?????????????????? | | ??????#T """ ?????????????????? | | ??????## "T" ????????????????? | | ######## """ ????????????????? | | """ #???????????????? | | """ #???????????????? | | +???????????????? | | !!! #???????????????? | | #/#######+############ ^ !!! #???????????????? | | #? ????????????^ !!! ????????????????? | | #? ?????????????? ????????????????? | | """ ## ???????????????? ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 45 Energy Capacity 605 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Armor Coverage 225 Resistance: TH 20 Evasion (%) 66 Melee Accuracy 8 Target Analysis 12 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Achievements -------------- Alien Roots Alien Tech False Reunion Challenges ------------ None Game ------ Seed ThunderPoweredBeamcaster Manual? 0 Play Time 02:32:59 Cumulative 75.2 hours Start 2024.07.16 @ 23:53:57 End 2024.07.17 @ 03:32:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 43 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4c93414-3d21-4a8e-9e20-6eb991489686