Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.17 @ 05:29:22 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (92) 460 Value Destroyed (3520) 3520 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1009) 1009 TOTAL SCORE: 7029 Bonus ------- High Alert Combat Kills 309 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 29/550 Matter 270/300 Energy 4/100 System Corruption 6% Temperature Cool (0) Movement Walking (113) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY (3) ------ Advanced Heat Sink Large Storage Unit Signal Interpreter > --- WEAPON (4) ------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Cooled Ion Engine Deuterium Engine Light Nuclear Core Aluminum Leg Improved Heat Sink Coolant Injector High-capacity Matter Pod (200) Compact Matter Pod (150) Improved Sensor Array Hacking Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg VSS Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Hacking Suite > --- WEAPON ----------- Particle Gun Pulse Rifle Gatling Laser Missile Launcher > --- INVENTORY -------- Cooled Ion Engine Deuterium Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Coolant Injector High-capacity Matter Pod Compact Matter Pod Improved Sensor Array Improved Utility Shielding Hacking Suite Heavy Assault Rifle [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Reflective Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon 2 | . . . 2 . . Parts Attached 85 | 6 12 7 46 10 4 Power 11 | 1 2 1 6 1 . Engine 7 | 1 2 1 3 . . Core 4 | . . . 3 1 . Reactor . | . . . . . . Propulsion 26 | 2 6 2 14 1 1 Treads 3 | . . 1 2 . . Leg 23 | 2 6 1 12 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 1 1 10 4 1 Device 10 | . . 1 7 2 . Storage 3 | 1 . . 1 1 . Processor 2 | . 1 . . . 1 Hackware 2 | . . . 2 . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 30 | 2 3 3 16 4 2 Energy Gun 11 | . . . 10 1 . Energy Cannon . | . . . . . . Ballistic Gun 15 | 2 3 3 3 2 2 Ballistic Cannon . | . . . . . . Launcher 4 | . . . 3 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 36 | . 5 2 19 2 8 Power 5 | . 2 1 1 . 1 Propulsion 10 | . 2 1 4 . 3 Utility 4 | . . . 2 1 1 Weapon 17 | . 1 . 12 1 3 Highest Loss Streak 8 | . 2 2 8 1 4 To Critical Strikes . | . . . . . . Average Backups 11 | . 6 7 12 14 13 Power 2 | . . . 3 3 3 Propulsion 2 | . 1 . 1 3 3 Utility 4 | . 1 1 4 6 6 Weapon 2 | . 3 6 3 1 1 Tool/Special . | . . . . . . Unused Backups 11 | . 3 1 . 2 5 Power 1 | . . . . . 1 Propulsion 2 | . 2 . . . . Utility 7 | . 1 . . 2 4 Weapon 1 | . . 1 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 91 98 93 98 89 Engine 5 | . 9 10 6 . . Core 3 | . . . 1 9 7 Treads 1 | . . 4 3 . . Leg 25 | . 27 28 23 27 24 Device 8 | . . 11 11 9 9 Storage 10 | . 14 11 9 9 9 Processor 3 | . 10 11 1 . 3 Hackware 2 | . . . 4 4 . Protection 1 | . . . . 3 4 Energy Gun 16 | . . . 20 26 14 Ballistic Gun 10 | . 28 22 7 1 12 Launcher 3 | . . . 3 7 4 Peak Build Rating 36 | 6 7 11 31 36 36 Average Rating 22 | 4 6 9 24 34 28 On Entrance 14 | . 6 7 11 29 36 Avg Prop Armor Cover (%) 9 | . . 10 9 . . Naked Turns . | . . . . . . Heaviest Build 46 | 14 14 16 44 46 46 Greatest Support 44 | 20 20 30 40 44 44 Greatest Overweight (x) 2 | . . . 2 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 12 | 6 8 8 14 15 15 Most Carried 15 | 1 8 8 15 15 15 Average Carried 11 | . 6 7 12 14 13 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 15 | 1 8 8 13 15 10 Class Distribution -------------------- 30% | Scavenger-Gunner 16% | Mutant 14% | Scavenger-Mutant 13% | Skirmisher 12% | Scavenger-Tank 8% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 2190 | 206 391 137 1025 401 30 Remotely . | . . . . . . Salvage Created 2971 | . 500 153 1652 621 45 Parts 168 | . 37 17 82 31 1 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 80 | . 17 5 36 21 1 Guns 56 | . 17 5 25 8 1 AOE 20 | . . . 8 12 . Classes Destroyed 14 | . 3 1 9 1 . Worker 2 | . . . 2 . . Builder 5 | . 1 1 3 . . Hauler 1 | . . . 1 . . Recycler 1 | . . . 1 . . Mechanic 1 | . . . 1 . . Operator 1 | . . . 1 . . Watcher 1 | . . . 1 . . Swarmer 17 | . 9 4 1 3 . Grunt 40 | . 8 . 22 10 . Brawler 3 | . . . 1 2 . Duelist 1 | . . . . 1 . Sentry 15 | . . 1 9 4 1 Hunter 3 | . . . 2 1 . Heavy 1 | . . . 1 . . Best Kill Streak 10 | . 3 5 10 6 1 Combat Bots Only 6 | . 3 4 6 6 1 Max Kills in Single Turn 3 | . 1 2 3 3 1 Gunslinging 1 | . . 1 . . . Exploded 3 | . . . 2 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 523 | . 133 28 254 42 66 Missed 173 | . 47 8 79 14 25 Hits 350 | . 86 20 175 28 41 Melee 2 | . . . . . 2 Projectile 348 | . 86 20 175 28 39 Critical Strikes 13 | . . 1 10 2 . Damage Taken 5268 | . 865 275 2780 450 898 Core 784 | . 190 73 303 69 149 Absorbed by Shields . | . . . . . . Ignored by Resistances 4 | . . . . . 4 Core Remaining (%) 68 | 100 24 81 . . . Volleys Fired 252 | 1 75 25 103 44 4 Largest 4 | 2 2 2 4 4 3 Hottest 290 | 40 40 40 290 244 168 Shots Fired 582 | 2 149 50 280 90 11 Gun 552 | 2 149 50 268 72 11 Cannon . | . . . . . . Launcher 30 | . . . 12 18 . Special . | . . . . . . Kinetic 302 | 2 149 50 94 3 4 Thermal 250 | . . . 174 69 7 Explosive 30 | . . . 12 18 . Electromagnetic . | . . . . . . Robot Hit Streak 26 | 2 12 8 16 26 8 Robot Miss Streak 6 | . 5 3 6 3 1 Penetration Max . | . . . . . . Secondary Targets 9 | . 3 1 5 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 368 | 2 89 35 181 53 8 Core Hits 204 | 1 31 8 113 49 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . 3 1 . Burn 4 | . . . 3 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7767 | 23 844 294 4297 2146 163 Guns 5151 | 23 844 294 2953 879 158 Cannons . | . . . . . . Explosions 2600 | . . . 1333 1267 . Melee . | . . . . . . Ramming 16 | . . . 11 . 5 Kinetic 1863 | 23 844 294 653 8 41 Thermal 3288 | . . . 2300 871 117 Explosive 2600 | . . . 1333 1267 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . 2 . 1 1 6 Average Corruption 1 | . 2 . 1 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . 3 . 1 14 1 Message Errors 5 | . . . . 4 1 Matter Fused 9 | . 1 . 1 7 . Energy Discharges 3 | . 2 . . 1 . Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 66 | . . . 52 14 . Projectiles . | . . . . . . Explosions 66 | . . . 52 14 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 34 | . . . . 34 . Shots 2 | . . . . 2 . Rammed . | . . . . . . Targets Rammed 3 | . . . 1 . 2 Kicked 3 | . . . 1 . 2 Crushed . | . . . . . . Highest Temperature 301 | . 24 6 301 241 116 Average Temperature 86 | . 7 3 97 84 55 Received Heat Transfer 1857 | . 318 81 1089 180 189 Effects 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 4 | . . . 3 1 . Combat Hostiles 4 | . . . 3 1 . Parts Melted 17 | . . . 12 5 . Heat Transferred 7780 | . . . 5483 2048 249 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 3 | . . . 2 3 2 Low Security (%) 54 | 100 100 100 72 . . Level 1 12 | . . . 23 9 24 Level 2 13 | . . . 4 28 75 Level 3 18 | . . . . 61 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1073 | . 118 95 444 1073 522 Initial 522 | . . 46 26 288 522 Average 323 | . 47 28 151 787 448 Influence Increases 2549 | . 437 133 1127 805 47 Destroy 0b10 Robot/C 1600 | . 340 100 720 420 20 Destroy 0b10 Robot/NC 60 | . 5 5 50 . . Destroy Leader 324 | . 60 20 194 40 10 Allied During Kill 2 | . . . . . 2 Successful Hack 67 | . 32 8 27 . . Disable Machine 15 | . . . 15 . . Anti-Garrison Action 200 | . . . . 200 . Destroy Structure 191 | . . . 46 145 . Lose Combat Pursuer 90 | . . . 75 . 15 Influence Decreases 2180 | . 327 180 746 176 751 Entered New Map 808 | . . 64 37 156 551 Time Decay 1042 | . 297 116 529 . 100 Lost Part 300 | . 30 . 170 20 80 Lost Ally 30 | . . . 10 . 20 Squads Dispatched 11 | . 3 . 6 . 2 Investigation 4 | . 2 . 2 . . Extermination . | . . . . . . Reinforcement 6 | . 1 . 3 . 2 Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 7 | . . 1 4 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 124 | . 22 10 54 22 16 Peak Tracking Total 11 | . 5 7 7 4 11 Tactical Retreats 5 | . . . 4 . 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 8 | . 3 . 2 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 3 | . . . 1 2 . Max in Single Turn 1 | . . . 1 1 . Garrison Relay 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 16 | . 3 2 8 3 . Terminals 13 | . 3 1 6 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 27 | . 5 3 16 3 . Successful 14 | . 3 2 6 3 . Failed 12 | . 2 1 9 . . Catastrophic 5 | . 1 . 4 . . Database Lockouts 1 | . . . 1 . . Manual 16 | . 4 1 11 . . Terminals 21 | . 5 1 12 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 2 2 . . Garrison Access 2 | . . . 2 . . Terminal Hacks 10 | . 3 1 3 3 . Part Schematic 2 | . 1 . 1 . . Open Door 1 | . . . . 1 . Emergency Access Points 1 | . . . . 1 . Registered Components 3 | . 1 1 1 . . Registered Prototypes 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Patrol Navigation 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 1 1 . . Retrieve Study 2 | . . 1 1 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 1 | . . . 1 . . Terminals 1 | . . . 1 . . Assimilate 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 1 5 . . Full Trace Events 2 | . . . 2 . . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . 1 1 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 8 | . . . . 8 . Machine Destruction 8 | . . . . 8 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 2 | . . . 1 1 . Largest Group 1 | . . . 1 1 1 Highest-Rated Group 20 | . . . 10 20 20 Highest-Rated Ally 20 | . . . 10 20 20 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 1198 | . . 339 859 . . Sensors 1198 | . . 339 859 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 4294 | 61 798 339 1609 1275 212 Spaces Moved 2264 | 42 462 188 673 788 111 Core 2 | 2 . . . . . Treads 13 | . . . 13 . . Legs 2249 | 40 462 188 660 788 111 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 103 108 113 Average Speed 143 | 116 120 113 170 139 167 Slowest Speed 245 | 120 120 120 245 184 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 4 68 22 72 66 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 190 | . . . 65 125 . Melee . | . . . . . . Projectile . | . . . . . . AOE 190 | . . . 65 125 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 2821 | 49 577 273 911 886 125 Wait 109 | . 5 46 48 10 . Move 2258 | 41 461 187 672 786 111 Hop . | . . . . . . Pick Up 34 | 1 13 3 11 6 . Fast Attach 38 | 6 2 2 20 6 2 Attach 24 | . 4 2 12 1 5 Detach . | . . . . . . Swap 41 | . 8 4 23 6 . Drop 47 | . 9 4 21 12 1 Fire 252 | 1 75 25 103 44 4 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . . 1 . 2 Crush . | . . . . . . Escape Stasis 15 | . . . . 15 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 10) 318 | -10/Materials | Build established: Mutant 651 | -10/Materials | Core integrity fell below 50% 812 | -10/Materials | Discovered new exit (range 16) 859 | -10/Materials | Identified exit to Materials 860 | -10/Materials | Entered another Materials area 860 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 920 | -9/Materials | Build established: Scavenger-Mutant 999 | -9/Materials | Discovered new exit (range 13) 1092 | -9/Materials | Identified exit to Mines 1181 | -9/Materials | Discovered new exit (range 7) 1198 | -9/Materials | Identified exit to Materials 1199 | -9/Materials | Entered another Materials area 1199 | -8/Materials | Evolved 2 slots: Weapon x2 1433 | -8/Materials | Lost 8 parts (1p1n2u4w) 1761 | -8/Materials | Build established: Skirmisher 2155 | -8/Materials | Discovered new exit (range 16) 2338 | -8/Materials | Build established: Gunner 2553 | -8/Materials | Core integrity fell below 50% 2599 | -8/Materials | Discovered new exit (range 8) 2639 | -8/Materials | Central database locked down 2705 | -8/Materials | Build established: Scavenger-Gunner 2744 | -8/Materials | Garrison activated, responded to threat 2796 | -8/Materials | Identified exit to Garrison 2808 | -8/Materials | Entered Garrison 2830 | -8/Garrison | Triggered checkpoint 2889 | -8/Garrison | Triggered checkpoint 3069 | -8/Garrison | Triggered checkpoint 3072 | -8/Garrison | Triggered checkpoint 3178 | -8/Garrison | Discovered new exit (range 11) 3210 | -8/Garrison | Triggered checkpoint 3287 | -8/Garrison | Triggered checkpoint 3312 | -8/Garrison | Triggered checkpoint 3368 | -8/Garrison | Discovered new exit (range 8) 3388 | -8/Garrison | Triggered checkpoint 3564 | -8/Garrison | Rescued a captive Derelict 3939 | -8/Garrison | Build established: Scavenger-Tank 3958 | -8/Garrison | Installed Relay Interface Framework 4083 | -8/Garrison | Entered Materials 4083 | -8/Materials | Accompanied by 1 ally 4206 | -8/Materials | Core integrity fell below 20% 4215 | -8/Materials | Lost 4 parts (2n1u1w) 4295 | -8/Materials | Self-destructed Last Messages --------------- 04220_ Particle Gun destroyed. 04220_ System corrupted by crushing effect (+5). 04220_ Knocked back. 04235_ K-01 Serf collects debris. 04237_ Kicked W-25 Informer out of the way. 04241_ Aluminum Leg+ destroyed. 04252_ ZQ Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ?????????????????????????#####??????????????????? | | ########################? #??????????????????? | | % # #??????????????????? | | # #??????????????????? | | T # /#??????????????????? | | ###### ######### # #??????????????????? | | ###### # ## #@ / #??????????????????? | | ## # """ ## + #??????????????????? | | ## # "R" ## # #??????????????????? | | ##!!! # " " ## # #??????????????????? | | """ ##!! H # ?# ######??????????????????? | | """ ##!! # ???# #???????????????????????? | | """ ## ##+###### #???????????????????????? | | ###### % #???????????????????????? | | ?????# #???????????????????????? | | ?????# ! +???????????????????????? | | ?????# #???????????????????????? | | ?????######"########### #???????????????????????? | | ??????# = #?????# #???????????????????????? | | ??????# """ #?????# #???????????????????????? | | ??????# """""#?????# #???????????????????????? | | ??????# """""#?????? #???????????????????????? | | ??????# """""#?????? ???????????????????????? | | ??????# """ #?????? ???????????????????????? | | ??????# ?????????T ???????????????????????? | | ??????# [ ?????????? ???????????????????????? | | ??????#######??????????? ???????????????????????? | | ????????????????????????#???????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 65 Energy Generation 14 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Sensor Array | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked VSS Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeBombTurretformer Manual? 0 Play Time 00:29:04 Cumulative 89.5 hours Start 2026.02.17 @ 04:58:24 End 2026.02.17 @ 05:29:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 142 Rogue 142 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 37 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 35% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e30b2d5f-5177-40c7-80fe-7058470b2f74