Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.29 @ 20:59:03 Player: alice_fexa Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (236) 1180 Value Destroyed (7779) 7779 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (3070) 3070 TOTAL SCORE: 19029 Bonus ------- High Alert Combat Kills 1106 Follower Combat Kills 1082 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/1000 Matter 66/300 Energy 83/100 System Corruption 19% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink Improved Signal Interpreter Advanced Targeting Computer Improved Utility Shielding Advanced Hacking Suite > --- WEAPON (3) ------- Mini Smartbomb Launcher > --- INVENTORY (5) ---- Force Field Variable Charge Gun Variable Charge Gun Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Precision Assault Rifle Hypervelocity Coil Gun Mini Smartbomb Launcher > --- INVENTORY -------- Enhanced Nuclear Core Armored Leg Experimental Flexi-carbon Leg Experimental Heat Sink Energy Well Weapon Cycler Improved Utility Shielding Layered Medium Armor Plating Force Field Variable Charge Gun Variable Charge Gun Variable Charge Gun Heavy Phase Cannon Neutron Cannon Neutron Cannon Advanced Assault Cannon Improved Proton Missile Launcher Heavy Rocket Launcher CR-A16's Behemoth Slayer GAL Module [Rating: 87] Favorites ----------- Power Enhanced Nuclear Core Engine Deuterium Engine Power Core Enhanced Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . 1 . . . . 1 . . . . 1 . . . . . Utility 5 | . . . 1 . . . 2 1 . . . . . . . . . 1 Weapon 1 | . . . . . . . . . . . . . 1 . . . . . Parts Attached 287 | 6 18 . 30 7 2 10 22 43 . 14 15 6 18 9 3 . 29 55 Power 20 | 1 2 . 3 1 . 1 2 4 . . . . . 3 . . 1 2 Engine 10 | 1 2 . 3 1 . . 1 2 . . . . . . . . . . Core 6 | . . . . . . 1 1 2 . . . . . . . . . 2 Reactor 4 | . . . . . . . . . . . . . . 3 . . 1 . Propulsion 63 | 2 4 . 11 3 1 6 6 6 . 2 7 2 3 3 . . 2 5 Treads 16 | 1 2 . 9 1 . 2 1 . . . . . . . . . . . Leg 33 | . . . . . . 1 3 6 . 2 7 2 3 2 . . 2 5 Wheel 13 | 1 2 . 2 2 1 3 2 . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 102 | 1 5 . 8 1 1 1 9 18 . 2 3 . 9 1 2 . 20 21 Device 65 | . 1 . 5 1 . 1 2 16 . 2 1 . 9 1 2 . 14 10 Storage 7 | 1 2 . . . 1 . . . . . . . . . . . 2 1 Processor 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . Hackware 2 | . . . . . . . . . . . . . . . . . . 2 Protection 24 | . 1 . 2 . . . 6 1 . . 2 . . . . . 4 8 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 102 | 2 7 . 8 2 . 2 5 15 . 10 5 4 6 2 1 . 6 27 Energy Gun 20 | 2 . . 1 . . 1 3 6 . 2 . . 1 1 . . 1 2 Energy Cannon 14 | . . . . . . . . . . . 1 . 1 1 . . 2 9 Ballistic Gun 27 | . 4 . 7 1 . . 1 3 . 1 . 1 3 . . . 1 5 Ballistic Cannon 6 | . 2 . . . . 1 1 . . . 1 . . . . . . 1 Launcher 19 | . 1 . . 1 . . . 2 . 3 2 . . . 1 . 1 8 Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . . . . 4 . 4 1 2 1 . . . . . Piercing Weapon 3 | . . . . . . . . . . . . 1 . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 2 . . . 2 1 . . . . 1 3 . . . . Corrupted Parts 4 | . . . . . . . . . . . 3 . . . . . 1 . System Corruption 28 | . . . . . . . . . . . 26 . . . . . 2 . Parts Lost 44 | . 2 . 2 1 . 2 3 5 . 3 . . . . . . 1 25 Power 6 | . 1 . . 1 . . . 1 . . . . . . . . . 3 Propulsion 14 | . . . 1 . . 1 . 1 . 2 . . . . . . . 9 Utility 12 | . . . 1 . . . 2 2 . . . . . . . . 1 6 Weapon 12 | . 1 . . . . 1 1 1 . 1 . . . . . . . 7 Highest Loss Streak 15 | . 1 . 2 1 . 1 2 2 . 3 . . . . . . 1 15 Average Slot Usage (%) 97 | . 99 100 98 99 100 99 88 99 100 99 99 99 99 99 100 100 100 94 Engine 4 | . 13 14 10 10 11 8 3 3 . . . . . . . . . . Core 3 | . . . . . . 2 5 3 7 7 7 7 6 1 . . . 4 Reactor 1 | . . . . . . . . . . . . . . 4 6 6 6 3 Treads 5 | . 14 14 21 22 17 11 . . . . . . . . . . . . Leg 19 | . . . . . . 6 8 29 30 29 30 30 33 33 33 33 33 26 Wheel 5 | . 14 14 10 11 15 15 9 . . . . . . . . . . . Device 12 | . 9 14 13 7 11 11 14 14 15 15 15 15 12 13 13 13 11 10 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 Processor 10 | . 2 . 1 11 11 11 9 15 15 15 15 15 13 13 13 13 13 11 Protection 5 | . 1 . 6 3 . . 10 7 7 7 6 7 6 6 6 6 7 4 Energy Gun 3 | . 3 . . . . 4 9 6 7 7 . . 3 . . . 1 . Energy Cannon 1 | . . . . . . . . . . . 3 . 2 5 3 . 4 4 Ballistic Gun 9 | . 14 28 21 18 11 6 1 5 7 . . 2 10 13 13 13 11 9 Ballistic Cannon 2 | . 10 . . . . 11 6 . . . 3 . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . 3 7 6 2 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 90 | 11 32 32 39 38 57 57 74 66 64 66 68 65 74 75 75 74 84 90 Greatest Support 94 | 20 10 10 46 16 20 26 28 77 77 77 67 67 87 87 87 87 92 94 Greatest Overweight (x) 5 | 1 3 3 3 3 5 5 2 . . 1 1 1 . 1 . . . 2 Average Overweight (x) 1 | . 1 3 2 2 2 3 2 . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 13 15 15 15 17 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 4 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 2 12 14 14 14 15 19 19 19 20 19 19 19 19 19 20 20 19 19 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 3 Class Distribution -------------------- 44% | Scavenger-Mutant 43% | Mutant 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 5622 | 206 471 108 671 244 . 264 601 823 . 188 26 211 317 135 67 . 397 893 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 8606 | . 496 158 910 280 . 413 1698 1542 . 230 . 30 647 44 36 . 643 1479 Parts 459 | . 31 14 53 21 . 22 91 88 . 11 . 1 16 3 5 . 22 81 Haulers Intercepted 11 | . 1 . 2 . . . 4 2 . . . . 2 . . . . . Recyclers Shooed 17 | . . . . . . . 2 5 . . . . . . . . . 10 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . . 2 . 5 . 12 3 . 17 . Prevented 19 | . . . . . . . . . 4 8 . 1 . 1 . . 5 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 176 | . 15 5 17 13 . 10 25 27 . 4 . 1 6 1 4 . 8 40 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Guns 89 | . 6 5 17 8 . 4 8 19 . 1 . . 6 1 . . 5 9 Cannons 32 | . 6 . . . . 6 15 . . . . . . . . . . 5 AOE 48 | . 3 . . 5 . . . 7 . 3 . 1 . . 4 . . 25 Classes Destroyed 19 | . 6 1 1 2 . 3 1 1 . . . . . 1 . . 1 2 Worker 11 | . . 1 . 2 . . . 2 . . . . . . . . . 6 Builder 7 | . . . . . . 1 1 3 . . . . . . . . . 2 Tunneler 4 | . . . . 1 . 1 . 1 . . . . . . . . . 1 Hauler 11 | . 1 . 2 . . . 4 2 . . . . 2 . . . . . Recycler 17 | . 2 . 2 . . 1 3 4 . . . . 1 . . . . 4 Operator 4 | . 1 . 2 . . . 1 . . . . . . . . . . . Watcher 13 | . 2 . 2 . . . 5 3 . . . . . . . . . 1 Swarmer 52 | . 9 3 4 3 . 3 . 9 . . . 1 . . 4 . . 16 Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 Grunt 65 | . 6 2 9 3 . 5 14 10 . 3 . . 4 . . . 2 7 Brawler 4 | . . . . . . . 2 . . . . . 1 . . . 1 . Duelist 3 | . . . . . . 1 1 . . . . . . . . . . 1 Sentry 17 | . . . 4 . . . 7 3 . 1 . . 1 . . . 1 . Specialist 2 | . . . . . . . . . . . . . . . . . . 2 Hunter 11 | . . . . . . 1 1 . . . . . . . . . 3 6 Programmer 12 | . . . . . . . . 5 . . . . . . . . . 7 Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . Assembled 7 | . . . . 7 . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 21 | . 6 3 5 4 . 4 6 15 . 3 . 1 4 1 4 . 3 21 Combat Bots Only 15 | . 3 3 5 4 . 3 3 6 . 3 . 1 3 1 4 . 3 15 Max Kills in Single Turn 4 | . 1 1 2 2 . 1 2 2 . 1 . 1 1 1 2 . 1 4 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . Exploded 3 | . 1 . . 2 . . . 2 . 1 . 1 . . 2 . . 3 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 11347 | . 409 92 798 374 . 511 1159 1513 . 614 . 41 160 57 15 . 577 5027 Core 1643 | . 63 8 45 22 . 43 126 217 . 58 . . . . . . 52 1009 Absorbed by Shields 82 | . . . . . . . . . . . . . . . . . 25 57 Core Remaining (%) 78 | 100 . 71 . . . 72 77 . . . . 60 . . . . 93 . Volleys Fired 534 | . 55 10 58 27 . 27 95 85 . 17 . 2 22 5 3 . 24 104 Largest 3 | . 2 2 2 2 . 2 2 2 . 2 . 1 3 3 3 . 3 3 Hottest 288 | . 85 46 50 46 . 95 95 108 . 113 . 36 148 148 148 . 201 288 Shots Fired 1009 | . 105 20 116 50 . 54 186 158 . 27 . 2 56 15 5 . 51 164 Gun 696 | . 52 20 116 46 . 27 101 148 . 21 . . 50 10 2 . 35 68 Cannon 259 | . 49 . . . . 27 85 . . . . . 6 5 1 . 14 72 Launcher 53 | . 4 . . 4 . . . 10 . 6 . 2 . . 2 . 2 23 Special 1 | . . . . . . . . . . . . . . . . . . 1 Kinetic 609 | . 84 20 116 46 . 39 95 74 . . . . 34 10 2 . 23 66 Thermal 280 | . 17 . . . . 15 35 73 . 12 . . 22 5 1 . 26 74 Explosive 38 | . 4 . . 4 . . . 5 . 1 . . . . 2 . . 22 Electromagnetic 81 | . . . . . . . 56 6 . 14 . 2 . . . . 2 1 Robot Hit Streak 24 | . 11 3 19 16 . 12 20 24 . 18 . . 23 6 1 . 16 13 Robot Miss Streak 11 | . 6 1 5 2 . 3 4 5 . 3 . . 3 11 5 . 3 4 Penetration Max 2 | . . . . . . . . 1 . . . . . . . . . 2 Secondary Targets 7 | . . . 2 1 . . . 2 . . . . 1 . . . . 1 Max Gunslinging Chain 1 | . . . 1 1 . . . 1 . . . . 1 . . . . 1 Shots Hit Robots 699 | . 64 11 85 34 . 39 140 120 . 20 . 1 49 8 1 . 42 85 Core Hits 479 | . 29 8 37 23 . 21 74 85 . 10 . 3 44 7 5 . 23 110 Critical Kills 5 | . . . 2 1 . . . . . . . . . . . . 1 1 Critical Parts Destroyed 7 | . . . 2 . . . . 1 . . . . . . . . . 4 Critical Strikes 22 | . 2 . 4 1 . 2 2 2 . 1 . . . . . . 1 7 Burn 4 | . . . . . . 2 . 1 . 1 . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . 1 . Destroy 11 | . . . 4 1 . . . 1 . . . . . . . . . 5 Blast 6 | . 2 . . . . . 2 . . . . . . . . . . 2 Melee Attacks 36 | . . . . . . . . 9 . 7 . 1 8 . . . 10 1 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 24 | . . . . . . . . 9 . 7 . . 8 . . . . . Piercing 12 | . . . . . . . . . . . . 1 . . . . 10 1 Sneak Attacks 2 | . . . . . . . . . . . . . 2 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 21424 | . 1121 160 1464 793 . 674 3070 3604 . 534 . 175 1198 192 402 . 1115 6922 Guns 9844 | . 332 160 1464 540 . 328 1601 2350 . 363 . . 931 146 11 . 640 978 Cannons 3703 | . 596 . . . . 346 1181 . . . . . 29 46 . . 187 1318 Explosions 7363 | . 193 . . 253 . . 288 1254 . 171 . 141 . . 391 . 95 4577 Melee 500 | . . . . . . . . . . . . 34 238 . . . 193 35 Ramming 14 | . . . . . . . . . . . . . . . . . . 14 Kinetic 8077 | . 777 160 1464 540 . 486 1316 1258 . . . . 533 146 11 . 402 984 Thermal 4919 | . 151 . . . . 188 734 1313 . 190 . . 427 46 . . 425 1445 Explosive 5990 | . 193 . . 253 . . . 793 . . . . . . 391 . . 4360 Electromagnetic 1924 | . . . . . . . 1020 240 . 344 . 141 . . . . 95 84 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 238 | . . . . . . . . . . . . . 238 . . . . . Piercing 262 | . . . . . . . . . . . . 34 . . . . 193 35 Highest Corruption 30 | . . . . . . . 5 3 3 4 30 . . . . . 2 19 Average Corruption 2 | . . . . . . . 5 1 3 3 7 . . . . . 2 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 66 | . . . . . . . 19 8 4 11 1 . . . . . 6 17 Message Errors 22 | . . . . . . . 4 3 2 3 . . . . . . 5 5 Matter Fused 13 | . . . . . . . 7 . . 5 . . . . . . . 1 Heat Flow Errors 7 | . . . . . . . 2 . 1 1 . . . . . . . 3 Energy Discharges 8 | . . . . . . . 1 3 . 1 . . . . . . . 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . . 3 1 1 1 1 . . . . . 1 2 Data Loss (major) 2 | . . . . . . . 1 . . . . . . . . . . 1 Misfires 1 | . . . . . . . 1 . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . 1 . . . . . . . . . 1 Overload Shots 2 | . . . . . . . . . . . . . . . . . . 2 Overflow Damage 503 | . 32 . . . . . 12 38 . . . . 67 . 67 . . 287 Projectiles 158 | . 9 . . . . . 2 . . . . . . . . . . 147 Explosions 278 | . 23 . . . . . 10 38 . . . . . . 67 . . 140 Melee 67 | . . . . . . . . . . . . . 67 . . . . . Knockbacks 25 | . 10 . . . . 4 9 . . . . . . . . . . 2 Impact 1 | . . . . . . . . . . . . . . . . . . 1 Kinetic 23 | . 10 . . . . 4 8 . . . . . . . . . . 1 Secondary 1 | . . . . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 169 | . . . . 14 . . . 43 . 31 . . . . . . 5 76 Shots 8 | . . . . 1 . . . 2 . 2 . . . . . . 1 2 Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . . . . . . . . . 3 Kicked 3 | . . . . . . . . . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 438 | . 200 3 23 31 . 4 209 102 112 218 . . 161 108 24 . 382 438 Average Temperature 82 | . 82 2 14 11 . 4 47 29 60 97 . . 57 44 16 . 135 104 Received Heat Transfer 3104 | . 126 57 360 117 . 162 603 273 . 297 . . 18 100 . . 168 823 Effects 5 | . . . . . . . . . . . . . . . . . 1 4 Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 2 1 . . . . . . . . . . Combat Hostiles 3 | . . . . . . . 2 1 . . . . . . . . . . Parts Fried 8 | . . . . . . . 4 . . 4 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 . Parts Melted 15 | . . . . . . . . 6 . 1 . . 3 . . . 3 2 Heat Transferred 8208 | . 444 . . . . 555 1262 2756 . 481 . . 937 74 . . 592 1107 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . 3 2 . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 1332 | . 329 208 363 98 . 176 286 668 . . . . 1169 . . . . 1332 Initial 63 | . . 53 2 13 . . 9 63 . . . . . . . . . 44 Average 215 | . 179 77 100 39 . 60 137 242 . . . . 450 . . . . 424 Maximum Alert Level 4 | . 1 1 1 . . . 1 2 . . . . 4 . . . . 4 Low Security (%) 74 | 100 60 96 86 100 . 100 88 63 . . . . 55 . . . . 51 Level 1 12 | . 39 3 13 . . . 11 16 . . . . . . . . . 22 Level 2 3 | . . . . . . . . 20 . . . . 2 . . . . . Level 3 5 | . . . . . . . . . . . . . 37 . . . . 5 Level 4 3 | . . . . . . . . . . . . . 4 . . . . 20 Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 3 . 1 . . . 2 8 . . . . 5 . . . . 17 Investigation 1 | . . . . . . . . 1 . . . . . . . . . . Extermination 7 | . . . . . . . . 3 . . . . 1 . . . . 3 Reinforcement 16 | . 3 . 1 . . . 2 2 . . . . 2 . . . . 6 Assault 4 | . . . . . . . . . . . . . 2 . . . . 2 Garrison 8 | . . . . . . . . 2 . . . . . . . . . 6 Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . 1 . . . . 1 . . . . 4 Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . 1 Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . 1 . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 12 | . 2 . 4 . . . 3 2 . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 270 | . 32 6 25 14 . 10 40 41 . 5 . 3 19 7 5 . 8 55 Peak Tracking Total 16 | . 5 3 4 4 . 3 5 6 . 4 . 4 7 3 4 . 3 16 Tactical Retreats 8 | . 1 1 2 1 . . . 2 . . . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 3 | . . . 1 . . . . 2 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . . 3 . . . . . . . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . 2 . . . 1 2 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 30 | . 1 1 . . . . 3 4 . . . . 10 . . . . 11 Max in Single Turn 3 | . 1 1 . . . . 1 3 . . . . . . . . . 3 Garrison Access 4 | . . . . . . . . 1 . . . . 2 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 38 | . 5 . 6 . 1 . 10 5 . 1 . . 3 . . 3 . 4 Terminals 19 | . 5 . 5 . . . 7 2 . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . 2 Repair Stations 4 | . . . 1 . . . 2 . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . . . . . 1 Garrison Access 5 | . . . . . . . . 2 . . . . 2 . . . . 1 Total Hacks 110 | . 16 . 16 . 2 . 30 14 . 1 . . 6 . . 18 . 7 Successful 70 | . 8 . 10 . 2 . 16 5 . 1 . . 3 . . 18 . 7 Failed 40 | . 8 . 6 . . . 14 9 . . . . 3 . . . . . Catastrophic 7 | . 1 . 1 . . . 2 2 . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 82 | . 12 . 9 . . . 21 9 . . . . 18 . . . . 13 Terminals 63 | . 16 . 14 . . . 24 9 . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . . . . 4 Repair Stations 9 | . . . 2 . . . 4 . . . . . 3 . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . . . . . . . Scanalyzers 4 | . . . . . . . 2 . . . . . . . . . . 2 Garrison Access 7 | . . . . . . . . 3 . . . . 3 . . . . 1 Terminal Hacks 43 | . 6 . 7 . 2 . 7 2 . 1 . . . . . 18 . . Record 8 | . . . . . 2 . . . . . . . . . . 6 . . Part Schematic 11 | . 2 . . . . . . . . . . . . . . 9 . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 . 1 . . . 1 . . . . . . . . 3 . . Open Door 1 | . . . . . . . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . Alert Level 4 | . . . 1 . . . 2 1 . . . . . . . . . . Unreport Threat 4 | . . . 1 . . . 2 1 . . . . . . . . . . Locate Traps 2 | . 1 . . . . . 1 . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . Reprogram Traps 2 | . 1 . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . 4 Load Schematic 2 | . . . . . . . . . . . . . . . . . . 2 Build 2 | . . . . . . . . . . . . . . . . . . 2 Repair Station Hacks 7 | . . . 2 . . . 4 . . . . . 1 . . . . . Scan Component 4 | . . . 1 . . . 2 . . . . . 1 . . . . . Repair 3 | . . . 1 . . . 2 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 2 . . . . . . . . . . 2 Insert Component 2 | . . . . . . . 1 . . . . . . . . . . 1 Analyze 2 | . . . . . . . 1 . . . . . . . . . . 1 Garrison Access Hacks 4 | . . . . . . . . 1 . . . . 2 . . . . 1 Seal Access 4 | . . . . . . . . 1 . . . . 2 . . . . 1 Unauthorized Hacks 8 | . 2 . 1 . . . 3 2 . . . . . . . . . . Terminals 8 | . 2 . 1 . . . 3 2 . . . . . . . . . . Track 1 | . . . . . . . 1 . . . . . . . . . . . Botnet 5 | . 2 . 1 . . . 1 1 . . . . . . . . . . Operators 2 | . . . . . . . 1 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 5 . 5 . . . 9 4 . . . . 1 . . . . 3 Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . 2 . . . . . 1 . . . . . . . . 9 . 11 Parts Built 2 | . . . . . . . . . . . . . . . . . . 2 Matter 669 | . . . . . . . . . . . . . . . . . . 669 Time 262 | . . . . . . . . . . . . . . . . . . 262 Total Part Build Rating 13 | . . . . . . . . . . . . . . . . . . 13 Parts Repaired 3 | . . . 1 . . . 2 . . . . . . . . . . . Time 114 | . . . 38 . . . 76 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . . . . . . . . . 1 Part Schematics Acquired 2 | . . . . . . . 1 . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . . . . 6 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 40 | . . . . . . . . . . . 4 . 27 . 1 . 1 7 Largest Group 18 | . . . . . . . . . . . 4 4 18 9 4 4 4 3 Highest-Rated Group 707 | . . . . . . . . . . . 154 154 707 399 118 118 118 254 Highest-Rated Ally 165 | . . . . . . . . . . . 39 39 74 70 43 43 95 165 Zionite Dispatches 3 | . . . . . . . . . . . . . 2 . . . . 1 Light 1 | . . . . . . . . . . . . . 1 . . . . . Hacker 1 | . . . . . . . . . . . . . 1 . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 290 | . . . . . . . . . . . . 9 164 47 15 . 21 34 Total Damage 7435 | . . . . . . . . . . . . 298 4123 616 292 . 637 1469 Kills 55 | . . . . . . . . . . . . 3 30 10 1 . 1 10 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 1 . . . . . 2 3 1 . 2 1 . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . . 3 . . . . 2 Guard Positions 1 | . . . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 15909 | 44 1016 665 962 982 181 952 1905 1763 398 708 976 425 1276 593 283 102 925 1753 Spaces Moved 9882 | 34 690 493 482 655 150 583 1003 1008 304 472 723 277 857 431 206 78 549 887 Core 8 | 2 . . . . . . . . . . . . . . . . . 6 Treads 6 | 1 . . 5 . . . . . . . . . . . . . . . Legs 5786 | . . . . . . . . 1008 304 472 723 277 857 431 206 78 549 881 Wheels 4082 | 31 690 493 477 655 150 583 1003 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 125 125 110 110 110 120 125 130 127 127 125 126 126 126 126 126 50 Average Speed 126 | 91 108 125 127 126 119 140 129 126 130 129 127 128 126 126 126 126 126 127 Slowest Speed 285 | 160 125 125 160 130 155 155 130 130 130 210 207 205 126 207 126 126 126 285 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 3 95 98 31 97 53 97 79 30 54 59 88 60 20 59 39 69 67 26 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 5 | . . 1 . 1 1 . . . . . . 1 . . 1 . . . Known Exits Taken 11 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 18 | . . 1 . 1 . 1 . . 2 6 1 1 . 2 1 . 2 . Spaces Dug 47 | . . . . . . . . 9 . 6 . . 11 . . . 4 17 Terrain Destroyed 377 | . 30 . . 34 . 1 22 119 . 13 . . 11 3 19 . 11 114 Melee 22 | . . . . . . . . 9 . 6 . . 6 . . . 1 . Projectile 55 | . . . . . . 1 1 2 . . . . 5 3 . . 10 33 AOE 299 | . 30 . . 34 . . 21 108 . 7 . . . . 19 . . 80 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 12374 | 43 871 531 745 764 152 665 1447 1329 307 534 769 343 1012 474 224 81 719 1364 Wait 1272 | . 59 21 119 59 . 22 273 147 4 14 27 54 75 14 13 4 94 273 Move 9864 | 33 689 492 481 654 149 582 1002 1007 303 471 722 276 856 430 205 77 548 887 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 155 | 4 26 4 19 7 . 11 21 17 . 6 2 2 13 4 . . 5 14 Fast Attach 68 | 6 6 . 7 1 . 4 12 3 . 4 1 . 4 5 . . 2 13 Attach 48 | . 2 . 3 1 . 1 3 9 . 4 . 1 2 . . . 2 20 Detach 8 | . . . . . . . 2 1 . . . . 1 . . . . 4 Swap 171 | . 10 . 20 5 2 5 7 31 . 6 14 5 12 4 3 . 25 22 Drop 213 | . 24 4 38 10 1 11 32 20 . 5 3 2 19 12 . . 9 23 Fire 534 | . 55 10 58 27 . 27 95 85 . 17 . 2 22 5 3 . 24 104 Melee 36 | . . . . . . . . 9 . 7 . 1 8 . . . 10 1 Ram . | . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . . . . . 3 Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 4 exits: *Fac x3 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Upp / *Ext x2) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 13) 386 | -10/Materials | Discovered new exit (range 7) 714 | -10/Materials | Discovered new exit (range 15) 1061 | -10/Materials | Entered Mines 1117 | -10/Mines | Discovered new exit (range 7) 1120 | -10/Mines | Met a Derelict bent on vengeance 1578 | -10/Mines | Learned location of Zion (-7) 1589 | -10/Mines | Discovered new exit (range 7) 1726 | -10/Mines | Entered Materials 1726 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1960 | -9/Materials | Discovered new exit (range 13) 2336 | -9/Materials | Discovered new exit (range 3) 2490 | -9/Materials | Repaired Deuterium Engine 2688 | -9/Materials | Entered Mines 2841 | -9/Mines | Learned location of Storage (-8) 2899 | -9/Mines | Discovered new exit (range 14) 3066 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3129 | -9/Mines | Discovered new exit (range 10) 3139 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3204 | -9/Mines | Assembled infested the area 3251 | -9/Mines | Learned Materials emergency access door positions 3373 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3373 | -9/Mines | Discovered new exit (range 5) 3670 | -9/Mines | Entered Exiles 3699 | -9/Exiles | Met 8R-AWN 3722 | -9/Exiles | Met EX-HEX 3789 | -9/Exiles | Met EX-DEC 3839 | -9/Exiles | Discovered new exit (range 12) 3851 | -9/Exiles | Entered Mines 3962 | -8/Mines | Discovered new exit (range 9) 4244 | -8/Mines | Discovered new exit (range 14) 4803 | -8/Mines | Entered Materials 4803 | -8/Materials | Evolved 2 slots: Utility x2 4938 | -8/Materials | Build established: Scavenger-Mutant 5056 | -8/Materials | Repaired Imp. Light Cannon 5240 | -8/Materials | Discovered new exit (range 6) 5398 | -8/Materials | Discovered new exit (range 16) 5631 | -8/Materials | Build established: Mutant 6525 | -8/Materials | Repaired Arm. Huge Wheel 6707 | -8/Materials | Identified exit to Factory 6708 | -8/Materials | Entered Factory 6708 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7166 | -7/Factory | Garrison activated, responded to threat 7410 | -7/Factory | Discovered new exit (range 15) 7430 | -7/Factory | Identified exit to Factory 7502 | -7/Factory | Build established: Scavenger-Mutant 7559 | -7/Factory | Garrison activated, responded to threat 8007 | -7/Factory | Discovered exit to Factory (range 5) 8296 | -7/Factory | Discovered exit to Factory (range 16) 8390 | -7/Factory | Discovered new exit (range 15) 8470 | -7/Factory | Identified exit to Lower Caves 8471 | -7/Factory | Entered Lower Caves 8558 | -7/Lower Caves | Encountered a Warlord checkpoint 8592 | -7/Lower Caves | Spotted B-75 Beast 8856 | -7/Lower Caves | Discovered new exit (range 10) 8868 | -7/Lower Caves | Identified exit to Lower Caves 8869 | -7/Lower Caves | Entered another Lower Caves area 8870 | -7/Lower Caves | Gauss Rifle stolen by Master Thief 9062 | -7/Lower Caves | Encountered a Warlord checkpoint 9069 | -7/Lower Caves | Learned Factory security intel 9174 | -7/Lower Caves | Build established: Mutant 9382 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9451 | -7/Lower Caves | Lost 3 parts (2n1w) 9569 | -7/Lower Caves | Discovered new exit (range 5) 9576 | -7/Lower Caves | Identified exit to Zion 9577 | -7/Lower Caves | Entered Zion 9626 | -7/Zion | Learned Factory non-interactive machine intel 9637 | -7/Zion | System corruption reached 10% 9640 | -7/Zion | System corruption reached 30% 9647 | -7/Zion | System corruption cleaned by Quarantine Array 9683 | -7/Zion | Found CR-A16's Pointy Stick 9722 | -7/Zion | Build established: Scavenger-Mutant 9837 | -7/Zion | Learned 4 Factory zone layouts 10026 | -7/Zion | Imprinted 10028 | -7/Zion | Declared Zion's savior 10111 | -7/Zion | Visited the Megawrench Repair Shop 10117 | -7/Zion | Megawrench repaired 11 parts 10143 | -7/Zion | Learned Factory stockpile data 10186 | -7/Zion | Found GAL Module 10407 | -7/Zion | Given A8's code to call for help 10491 | -7/Zion | Discovered new exit (range 15) 10544 | -7/Zion | Identified exit to Proximity Caves 10553 | -7/Zion | Entered Proximity Caves 10553 | -6/Proximity Caves | Accompanied by 4 allies 10826 | -6/Proximity Caves | Spotted B-75 Beast 10833 | -6/Proximity Caves | Allies destroyed B-75 Beast 10876 | -6/Proximity Caves | Learned location of Extension (-5) 10954 | -6/Proximity Caves | Discovered exit to Factory (range 12) 10978 | -6/Proximity Caves | Entered Factory 10978 | -6/Factory | Accompanied by 3 allies 10978 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10982 | -6/Factory | Loaded intel: 201 non-interactive machine locations 11371 | -6/Factory | Discovered new exit (range 4) 11375 | -6/Factory | Identified exit to Lower Caves 11687 | -6/Factory | Cargo convoy interrupted 11855 | -6/Factory | Retrieved Zion intel report: Active Terminals 11856 | -6/Factory | Zion Light squad teleported in 11958 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 12028 | -6/Factory | First assault squad dispatched 12034 | -6/Factory | Retrieved Zion intel report: Guard Positions 12035 | -6/Factory | Zion Hacker squad teleported in 12254 | -6/Factory | Entered Lower Caves 12254 | -6/Lower Caves | Accompanied by 9 allies 12255 | -6/Lower Caves | Encountered a Warlord checkpoint 12624 | -6/Lower Caves | Build established: Scavenger-Skirmisher 12816 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12829 | -6/Lower Caves | Discovered new exit (range 11) 12834 | -6/Lower Caves | Learned Factory non-interactive machine intel 12843 | -6/Lower Caves | Identified exit to Lower Caves 12847 | -6/Lower Caves | Entered another Lower Caves area 12847 | -6/Lower Caves | Accompanied by 3 allies 13113 | -6/Lower Caves | Discovered new exit (range 12) 13125 | -6/Lower Caves | Identified exit to Data Miner 13130 | -6/Lower Caves | Entered Data Miner 13130 | -6/Data Miner | Accompanied by 4 allies 13130 | -6/Data Miner | Discovered new exit (range 6) 13154 | -6/Data Miner | Met Data Miner 13176 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13197 | -6/Data Miner | Received God Mode back door access code from Data Miner 13226 | -6/Data Miner | Identified exit to Proximity Caves 13232 | -6/Data Miner | Entered Proximity Caves 13232 | -5/Proximity Caves | Accompanied by 4 allies 13316 | -5/Proximity Caves | Spotted B-75 Beast 13324 | -5/Proximity Caves | Escorted by Enhanced Grunt 13365 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 13369 | -5/Proximity Caves | Destroyed B-75 Beast 13500 | -5/Proximity Caves | Learned Factory stockpile data 13522 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13931 | -5/Proximity Caves | Learned Factory non-interactive machine intel 14143 | -5/Proximity Caves | Discovered new exit (range 8) 14150 | -5/Proximity Caves | Identified exit to Factory 14157 | -5/Proximity Caves | Entered Factory 14157 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14158 | -5/Factory | Identified exit to Upper Caves 14158 | -5/Factory | Identified exit to Extension 14160 | -5/Factory | Loaded intel: 192 non-interactive machine locations 14418 | -5/Factory | Zion hero teleported in (ME-RLN) 14488 | -5/Factory | Build established: Scavenger-Mutant 14567 | -5/Factory | Discovered exit to Extension (range 6) 14568 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 14699 | -5/Factory | Fabricated Mni. Smartbomb Launcher? 14700 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 14837 | -5/Factory | ME-RLN assimilated hostile W-25 Informer 14952 | -5/Factory | Garrison activated, responded to threat 14984 | -5/Factory | ME-RLN assimilated hostile Y-64 Sentinel 15214 | -5/Factory | Garrison activated, responded to threat 15244 | -5/Factory | ME-RLN assimilated hostile H-66 Slayer 15391 | -5/Factory | Fabricated Exp. Flexi-carbon Leg (x1) 15440 | -5/Factory | Garrison activated, responded to threat 15449 | -5/Factory | ME-RLN assimilated hostile H-66 Slayer 15451 | -5/Factory | Cargo convoy interrupted 15546 | -5/Factory | Destroyed 15 combat bots 15578 | -5/Factory | Lost 6 parts (1p3n1u1w) 15585 | -5/Factory | Found System Mapper 15589 | -5/Factory | Destroyed 7 combat bots 15608 | -5/Factory | Found ME-RLN's Wand 15657 | -5/Factory | First assault squad dispatched 15683 | -5/Factory | Incoming assault squad redirected 15710 | -5/Factory | Terminal network hard line cut 15804 | -5/Factory | Spotted B-75 Beast 15845 | -5/Factory | System corruption reached 10% 15859 | -5/Factory | Destroyed 7 combat bots 15875 | -5/Factory | Core integrity fell below 50% 15902 | -5/Factory | Core integrity fell below 20% 15910 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 15882_ Acquired Hvy. Phase Cannon. 15885_ Enh. Nuclear Core destroyed. 15885_ Scanalyzer disabled. 15888_ Arm. Leg destroyed. 15889_ System corrupted: Heat flow error (+277). 15889_ Dropped Hvy. Phase Cannon. 15891_ The unstable cave ceiling collapses. 15892_ Critical hit (Burn: +50). 15894_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 15894_ Acquired Adv. Heat Sink. 15899_ Acquired CR-A16's Behemoth Slayer. 15900_ G-67 Veteran destroyed. 15903_ Dropped CR-A16's Behemoth Slayer. 15903_ Dropped Energy Well. 15903_ C-30 ARC bursts open, deploying its payload. 15903_ S-27 Virus unfolds itself. 15904_ Acquired 79 matter. 15905_ S-27 Virus destroyed. 15907_ Hvy. Rocket Launcher destroyed. 15908_ System corrupted: Mni. Smartbomb Launcher failed to launch. 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" | | ????????????????????????????????????"""""""?? | | ????????????????????????????????????"""""""?? | | ????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????????????????"""""?????? | | ???????????????????????????????????????"""""?????? | | ???????????????????????????????????????"""???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 39 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Resistance: EM 20 Utility Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Imp. Sensor Array | -8/Materials | Scanalyzed Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Exp. Heat Sink | -5/Factory | Scanalyzed Enh. Coil Gun | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Biomechanical Wings | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Imp. Airjet | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Imp. Cesium-ion Thruster | -5/Factory | Z-intel Prc. Rocket Launcher | -5/Factory | Z-intel Scatter Rocket Array | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Mni. Smartbomb Launcher | x1 | -5/Factory Exp. Flexi-carbon Leg | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionBattleArmor Manual? 0 Play Time 01:46:48 Cumulative 1084.0 hours Start 2021.06.29 @ 12:54:34 End 2021.06.29 @ 20:59:03 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 821 Rogue 781 Adventurer 40 Explorer 0 Win Type - Total 122 Types 60/4/36/2/1/4/13/1/1 Lore% 93 Gallery% 97 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03f7cf9b-28b1-4482-8599-655e73c1bf21