Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.29 @ 20:59:03

Player: alice_fexa

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (18)       3600
Robots Destroyed (236)     1180
Value Destroyed (7779)     7779
Prototype IDs (45)         900
Alien Tech Used (0)        0
Bonus (3070)               3070
              TOTAL SCORE: 19029

 Bonus
-------
High Alert Combat Kills    1106
Follower Combat Kills      1082
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/1000
Matter                     66/300
Energy                     83/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Heat Sink
  Improved Signal Interpreter
  Advanced Targeting Computer
  Improved Utility Shielding
  Advanced Hacking Suite
>          --- WEAPON (3) -------
      Mini Smartbomb Launcher
>          --- INVENTORY (5) ----
           Force Field
           Variable Charge Gun
           Variable Charge Gun

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
        Zionite Light DM Reactor
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Titanium Leg
       Improved Titanium Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
   Experimental Heat Sink
  High-capacity Storage Unit
       Improved Sensor Array
       Improved Signal Interpreter
       Advanced Targeting Computer
       Improved Medium Armor Plating
       Advanced Hacking Suite
>               --- WEAPON -----------
      Precision Assault Rifle
  Hypervelocity Coil Gun
           Mini Smartbomb Launcher
>               --- INVENTORY --------
       Enhanced Nuclear Core
        Armored Leg
   Experimental Flexi-carbon Leg
   Experimental Heat Sink
                Energy Well
                Weapon Cycler
       Improved Utility Shielding
        Layered Medium Armor Plating
                Force Field
                Variable Charge Gun
                Variable Charge Gun
                Variable Charge Gun
          Heavy Phase Cannon
                Neutron Cannon
                Neutron Cannon
       Advanced Assault Cannon
       Improved Proton Missile Launcher
          Heavy Rocket Launcher
                CR-A16's Behemoth Slayer
                GAL Module
[Rating: 87]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Improved Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Hover Unit               Zionite Glidesys I
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Scythe
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             287  | 6   18  .   30  7   2   10  22  43  .   14  15  6   18  9   3   .   29  55  
  Power                    20   | 1   2   .   3   1   .   1   2   4   .   .   .   .   .   3   .   .   1   2   
    Engine                 10   | 1   2   .   3   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   2   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   
  Propulsion               63   | 2   4   .   11  3   1   6   6   6   .   2   7   2   3   3   .   .   2   5   
    Treads                 16   | 1   2   .   9   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    33   | .   .   .   .   .   .   1   3   6   .   2   7   2   3   2   .   .   2   5   
    Wheel                  13   | 1   2   .   2   2   1   3   2   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  102  | 1   5   .   8   1   1   1   9   18  .   2   3   .   9   1   2   .   20  21  
    Device                 65   | .   1   .   5   1   .   1   2   16  .   2   1   .   9   1   2   .   14  10  
    Storage                7    | 1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   
    Processor              4    | .   1   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Protection             24   | .   1   .   2   .   .   .   6   1   .   .   2   .   .   .   .   .   4   8   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   102  | 2   7   .   8   2   .   2   5   15  .   10  5   4   6   2   1   .   6   27  
    Energy Gun             20   | 2   .   .   1   .   .   1   3   6   .   2   .   .   1   1   .   .   1   2   
    Energy Cannon          14   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   2   9   
    Ballistic Gun          27   | .   4   .   7   1   .   .   1   3   .   1   .   1   3   .   .   .   1   5   
    Ballistic Cannon       6    | .   2   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   1   
    Launcher               19   | .   1   .   .   1   .   .   .   2   .   3   2   .   .   .   1   .   1   8   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   .   .   .   .   .   4   .   4   1   2   1   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   2   .   .   .   2   1   .   .   .   .   1   3   .   .   .   .   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   
    System Corruption      28   | .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   .   .   2   .   
Parts Lost                 44   | .   2   .   2   1   .   2   3   5   .   3   .   .   .   .   .   .   1   25  
  Power                    6    | .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
  Propulsion               14   | .   .   .   1   .   .   1   .   1   .   2   .   .   .   .   .   .   .   9   
  Utility                  12   | .   .   .   1   .   .   .   2   2   .   .   .   .   .   .   .   .   1   6   
  Weapon                   12   | .   1   .   .   .   .   1   1   1   .   1   .   .   .   .   .   .   .   7   
  Highest Loss Streak      15   | .   1   .   2   1   .   1   2   2   .   3   .   .   .   .   .   .   1   15  
Average Slot Usage (%)     97   | .   99  100 98  99  100 99  88  99  100 99  99  99  99  99  100 100 100 94  
  Engine                   4    | .   13  14  10  10  11  8   3   3   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   2   5   3   7   7   7   7   6   1   .   .   .   4   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   6   6   3   
  Treads                   5    | .   14  14  21  22  17  11  .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      19   | .   .   .   .   .   .   6   8   29  30  29  30  30  33  33  33  33  33  26  
  Wheel                    5    | .   14  14  10  11  15  15  9   .   .   .   .   .   .   .   .   .   .   .   
  Device                   12   | .   9   14  13  7   11  11  14  14  15  15  15  15  12  13  13  13  11  10  
  Storage                  8    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   6   6   6   6   5   
  Processor                10   | .   2   .   1   11  11  11  9   15  15  15  15  15  13  13  13  13  13  11  
  Protection               5    | .   1   .   6   3   .   .   10  7   7   7   6   7   6   6   6   6   7   4   
  Energy Gun               3    | .   3   .   .   .   .   4   9   6   7   7   .   .   3   .   .   .   1   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   3   .   2   5   3   .   4   4   
  Ballistic Gun            9    | .   14  28  21  18  11  6   1   5   7   .   .   2   10  13  13  13  11  9   
  Ballistic Cannon         2    | .   10  .   .   .   .   11  6   .   .   .   3   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   1   .   3   7   6   2   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             90   | 11  32  32  39  38  57  57  74  66  64  66  68  65  74  75  75  74  84  90  
  Greatest Support         94   | 20  10  10  46  16  20  26  28  77  77  77  67  67  87  87  87  87  92  94  
  Greatest Overweight (x)  5    | 1   3   3   3   3   5   5   2   .   .   1   1   1   .   1   .   .   .   2   
  Average Overweight (x)   1    | .   1   3   2   2   2   3   2   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 7   13  15  15  15  17  20  20  20  20  20  20  20  20  20  20  20  20  19  
  Most Carried             20   | 4   15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | 2   12  14  14  14  15  19  19  19  20  19  19  19  19  19  20  20  19  19  
  Final Capacity           20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 4   15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  3   

 Class Distribution 
--------------------
 44% | Scavenger-Mutant
 43% | Mutant
 10% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
               Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
     Scavenger-Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Zion
     Scavenger-Mutant | -6/Proximity Caves
     Scavenger-Mutant | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Data Miner
 Scavenger-Skirmisher | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           5622 | 206  471  108  671  244  .    264  601  823  .    188  26   211  317  135  67   .    397  893  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8606 | .    496  158  910  280  .    413  1698 1542 .    230  .    30   647  44   36   .    643  1479 
  Parts                    459  | .    31   14   53   21   .    22   91   88   .    11   .    1    16   3    5    .    22   81   
Haulers Intercepted        11   | .    1    .    2    .    .    .    4    2    .    .    .    .    2    .    .    .    .    .    
Recyclers Shooed           17   | .    .    .    .    .    .    .    2    5    .    .    .    .    .    .    .    .    .    10   
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      39   | .    .    .    .    .    .    .    .    .    .    2    .    5    .    12   3    .    17   .    
  Prevented                19   | .    .    .    .    .    .    .    .    .    4    8    .    1    .    1    .    .    5    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  176  | .   15  5   17  13  .   10  25  27  .   4   .   1   6   1   4   .   8   40  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     89   | .   6   5   17  8   .   4   8   19  .   1   .   .   6   1   .   .   5   9   
  Cannons                  32   | .   6   .   .   .   .   6   15  .   .   .   .   .   .   .   .   .   .   5   
  AOE                      48   | .   3   .   .   5   .   .   .   7   .   3   .   1   .   .   4   .   .   25  
Classes Destroyed          19   | .   6   1   1   2   .   3   1   1   .   .   .   .   .   1   .   .   1   2   
  Worker                   11   | .   .   1   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   6   
  Builder                  7    | .   .   .   .   .   .   1   1   3   .   .   .   .   .   .   .   .   .   2   
  Tunneler                 4    | .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   1   
  Hauler                   11   | .   1   .   2   .   .   .   4   2   .   .   .   .   2   .   .   .   .   .   
  Recycler                 17   | .   2   .   2   .   .   1   3   4   .   .   .   .   1   .   .   .   .   4   
  Operator                 4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  13   | .   2   .   2   .   .   .   5   3   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  52   | .   9   3   4   3   .   3   .   9   .   .   .   1   .   .   4   .   .   16  
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    65   | .   6   2   9   3   .   5   14  10  .   3   .   .   4   .   .   .   2   7   
  Brawler                  4    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   1   .   
  Duelist                  3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   17   | .   .   .   4   .   .   .   7   3   .   1   .   .   1   .   .   .   1   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   11   | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   3   6   
  Programmer               12   | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   7   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Assembled                7    | .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           21   | .   6   3   5   4   .   4   6   15  .   3   .   1   4   1   4   .   3   21  
  Combat Bots Only         15   | .   3   3   5   4   .   3   3   6   .   3   .   1   3   1   4   .   3   15  
Max Kills in Single Turn   4    | .   1   1   2   2   .   1   2   2   .   1   .   1   1   1   2   .   1   4   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   2   .   .   .   2   .   1   .   1   .   .   2   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               11347 | .    409  92   798  374  .    511  1159 1513 .    614  .    41   160  57   15   .    577  5027 
  Core                     1643  | .    63   8    45   22   .    43   126  217  .    58   .    .    .    .    .    .    52   1009 
  Absorbed by Shields      82    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   57   
Core Remaining (%)         78    | 100  .    71   .    .    .    72   77   .    .    .    .    60   .    .    .    .    93   .    
Volleys Fired              534   | .    55   10   58   27   .    27   95   85   .    17   .    2    22   5    3    .    24   104  
  Largest                  3     | .    2    2    2    2    .    2    2    2    .    2    .    1    3    3    3    .    3    3    
  Hottest                  288   | .    85   46   50   46   .    95   95   108  .    113  .    36   148  148  148  .    201  288  
Shots Fired                1009  | .    105  20   116  50   .    54   186  158  .    27   .    2    56   15   5    .    51   164  
  Gun                      696   | .    52   20   116  46   .    27   101  148  .    21   .    .    50   10   2    .    35   68   
  Cannon                   259   | .    49   .    .    .    .    27   85   .    .    .    .    .    6    5    1    .    14   72   
  Launcher                 53    | .    4    .    .    4    .    .    .    10   .    6    .    2    .    .    2    .    2    23   
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  609   | .    84   20   116  46   .    39   95   74   .    .    .    .    34   10   2    .    23   66   
  Thermal                  280   | .    17   .    .    .    .    15   35   73   .    12   .    .    22   5    1    .    26   74   
  Explosive                38    | .    4    .    .    4    .    .    .    5    .    1    .    .    .    .    2    .    .    22   
  Electromagnetic          81    | .    .    .    .    .    .    .    56   6    .    14   .    2    .    .    .    .    2    1    
  Robot Hit Streak         24    | .    11   3    19   16   .    12   20   24   .    18   .    .    23   6    1    .    16   13   
  Robot Miss Streak        11    | .    6    1    5    2    .    3    4    5    .    3    .    .    3    11   5    .    3    4    
  Penetration Max          2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    
  Secondary Targets        7     | .    .    .    2    1    .    .    .    2    .    .    .    .    1    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    .    .    1    .    .    .    .    1    .    .    .    .    1    
Shots Hit Robots           699   | .    64   11   85   34   .    39   140  120  .    20   .    1    49   8    1    .    42   85   
  Core Hits                479   | .    29   8    37   23   .    21   74   85   .    10   .    3    44   7    5    .    23   110  
  Critical Kills           5     | .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Critical Parts Destroyed 7     | .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    4    
  Critical Strikes         22    | .    2    .    4    1    .    2    2    2    .    1    .    .    .    .    .    .    1    7    
    Burn                   4     | .    .    .    .    .    .    2    .    1    .    1    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Destroy                11    | .    .    .    4    1    .    .    .    1    .    .    .    .    .    .    .    .    .    5    
    Blast                  6     | .    2    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              36    | .    .    .    .    .    .    .    .    9    .    7    .    1    8    .    .    .    10   1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 24    | .    .    .    .    .    .    .    .    9    .    7    .    .    8    .    .    .    .    .    
  Piercing                 12    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    10   1    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21424 | .    1121 160  1464 793  .    674  3070 3604 .    534  .    175  1198 192  402  .    1115 6922 
  Guns                     9844  | .    332  160  1464 540  .    328  1601 2350 .    363  .    .    931  146  11   .    640  978  
  Cannons                  3703  | .    596  .    .    .    .    346  1181 .    .    .    .    .    29   46   .    .    187  1318 
  Explosions               7363  | .    193  .    .    253  .    .    288  1254 .    171  .    141  .    .    391  .    95   4577 
  Melee                    500   | .    .    .    .    .    .    .    .    .    .    .    .    34   238  .    .    .    193  35   
  Ramming                  14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Kinetic                  8077  | .    777  160  1464 540  .    486  1316 1258 .    .    .    .    533  146  11   .    402  984  
  Thermal                  4919  | .    151  .    .    .    .    188  734  1313 .    190  .    .    427  46   .    .    425  1445 
  Explosive                5990  | .    193  .    .    253  .    .    .    793  .    .    .    .    .    .    391  .    .    4360 
  Electromagnetic          1924  | .    .    .    .    .    .    .    1020 240  .    344  .    141  .    .    .    .    95   84   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 238   | .    .    .    .    .    .    .    .    .    .    .    .    .    238  .    .    .    .    .    
  Piercing                 262   | .    .    .    .    .    .    .    .    .    .    .    .    34   .    .    .    .    193  35   
Highest Corruption         30    | .    .    .    .    .    .    .    5    3    3    4    30   .    .    .    .    .    2    19   
  Average Corruption       2     | .    .    .    .    .    .    .    5    1    3    3    7    .    .    .    .    .    2    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  66    | .    .    .    .    .    .    .    19   8    4    11   1    .    .    .    .    .    6    17   
    Message Errors         22    | .    .    .    .    .    .    .    4    3    2    3    .    .    .    .    .    .    5    5    
    Matter Fused           13    | .    .    .    .    .    .    .    7    .    .    5    .    .    .    .    .    .    .    1    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    2    .    1    1    .    .    .    .    .    .    .    3    
    Energy Discharges      8     | .    .    .    .    .    .    .    1    3    .    1    .    .    .    .    .    .    .    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    3    1    1    1    1    .    .    .    .    .    1    2    
    Data Loss (major)      2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
Overload Shots             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overflow Damage            503   | .    32   .    .    .    .    .    12   38   .    .    .    .    67   .    67   .    .    287  
  Projectiles              158   | .    9    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    147  
  Explosions               278   | .    23   .    .    .    .    .    10   38   .    .    .    .    .    .    67   .    .    140  
  Melee                    67    | .    .    .    .    .    .    .    .    .    .    .    .    .    67   .    .    .    .    .    
Knockbacks                 25    | .    10   .    .    .    .    4    9    .    .    .    .    .    .    .    .    .    .    2    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  23    | .    10   .    .    .    .    4    8    .    .    .    .    .    .    .    .    .    .    1    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      169   | .    .    .    .    14   .    .    .    43   .    31   .    .    .    .    .    .    5    76   
  Shots                    8     | .    .    .    .    1    .    .    .    2    .    2    .    .    .    .    .    .    1    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kicked                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        438   | .    200  3    23   31   .    4    209  102  112  218  .    .    161  108  24   .    382  438  
  Average Temperature      82    | .    82   2    14   11   .    4    47   29   60   97   .    .    57   44   16   .    135  104  
  Received Heat Transfer   3104  | .    126  57   360  117  .    162  603  273  .    297  .    .    18   100  .    .    168  823  
  Effects                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    .    .    .    .    .    .    4    .    .    4    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Parts Melted             15    | .    .    .    .    .    .    .    .    6    .    1    .    .    3    .    .    .    3    2    
  Heat Transferred         8208  | .    444  .    .    .    .    555  1262 2756 .    481  .    .    937  74   .    .    592  1107 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Peak Influence             1332 | .    329  208  363  98   .    176  286  668  .    .    .    .    1169 .    .    .    .    1332 
  Initial                  63   | .    .    53   2    13   .    .    9    63   .    .    .    .    .    .    .    .    .    44   
  Average                  215  | .    179  77   100  39   .    60   137  242  .    .    .    .    450  .    .    .    .    424  
Maximum Alert Level        4    | .    1    1    1    .    .    .    1    2    .    .    .    .    4    .    .    .    .    4    
  Low Security (%)         74   | 100  60   96   86   100  .    100  88   63   .    .    .    .    55   .    .    .    .    51   
  Level 1                  12   | .    39   3    13   .    .    .    11   16   .    .    .    .    .    .    .    .    .    22   
  Level 2                  3    | .    .    .    .    .    .    .    .    20   .    .    .    .    2    .    .    .    .    .    
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    5    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    20   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          36   | .    3    .    1    .    .    .    2    8    .    .    .    .    5    .    .    .    .    17   
  Investigation            1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Extermination            7    | .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    3    
  Reinforcement            16   | .    3    .    1    .    .    .    2    2    .    .    .    .    2    .    .    .    .    6    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    
  Garrison                 8    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    6    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    4    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Distress Signals           12   | .   2   .   4   .   .   .   3   2   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              270  | .   32  6   25  14  .   10  40  41  .   5   .   3   19  7   5   .   8   55  
  Peak Tracking Total      16   | .   5   3   4   4   .   3   5   6   .   4   .   4   7   3   4   .   3   16  
  Tactical Retreats        8    | .   1   1   2   1   .   .   .   2   .   .   .   .   .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Traps Triggered            3    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   2   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Machines Disabled          30   | .   1   1   .   .   .   .   3   4   .   .   .   .   10  .   .   .   .   11  
  Max in Single Turn       3    | .   1   1   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   3   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Machines Accessed          38   | .   5   .   6   .   1   .   10  5   .   1   .   .   3   .   .   3   .   4   
  Terminals                19   | .   5   .   5   .   .   .   7   2   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          4    | .   .   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   
Total Hacks                110  | .   16  .   16  .   2   .   30  14  .   1   .   .   6   .   .   18  .   7   
  Successful               70   | .   8   .   10  .   2   .   16  5   .   1   .   .   3   .   .   18  .   7   
  Failed                   40   | .   8   .   6   .   .   .   14  9   .   .   .   .   3   .   .   .   .   .   
    Catastrophic           7    | .   1   .   1   .   .   .   2   2   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   82   | .   12  .   9   .   .   .   21  9   .   .   .   .   18  .   .   .   .   13  
  Terminals                63   | .   16  .   14  .   .   .   24  9   .   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Repair Stations          9    | .   .   .   2   .   .   .   4   .   .   .   .   .   3   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   
  Garrison Access          7    | .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   1   
Terminal Hacks             43   | .   6   .   7   .   2   .   7   2   .   1   .   .   .   .   .   18  .   .   
  Record                   8    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Part Schematic           11   | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Repair Station Hacks       7    | .   .   .   2   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   
  Scan Component           4    | .   .   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   
  Insert Component         2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Analyze                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   
  Seal Access              4    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   
Unauthorized Hacks         8    | .   2   .   1   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   
  Terminals                8    | .   2   .   1   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   2   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   5   .   5   .   .   .   9   4   .   .   .   .   1   .   .   .   .   3   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   23   | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   9   .   11  
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Matter                 669  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   669 
    Time                   262  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   262 
  Total Part Build Rating  13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  
Parts Repaired             3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Time                     114  | .   .   .   38  .   .   .   76  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Total Allies               40   | .    .    .    .    .    .    .    .    .    .    .    4    .    27   .    1    .    1    7    
  Largest Group            18   | .    .    .    .    .    .    .    .    .    .    .    4    4    18   9    4    4    4    3    
  Highest-Rated Group      707  | .    .    .    .    .    .    .    .    .    .    .    154  154  707  399  118  118  118  254  
  Highest-Rated Ally       165  | .    .    .    .    .    .    .    .    .    .    .    39   39   74   70   43   43   95   165  
Zionite Dispatches         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
  Light                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Hacker                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Hero                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               290  | .    .    .    .    .    .    .    .    .    .    .    .    9    164  47   15   .    21   34   
  Total Damage             7435 | .    .    .    .    .    .    .    .    .    .    .    .    298  4123 616  292  .    637  1469 
  Kills                    55   | .    .    .    .    .    .    .    .    .    .    .    .    3    30   10   1    .    1    10   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   1   .   1   .   .   .   .   .   2   3   1   .   2   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               15909 | 44   1016 665  962  982  181  952  1905 1763 398  708  976  425  1276 593  283  102  925  1753 
Spaces Moved               9882  | 34   690  493  482  655  150  583  1003 1008 304  472  723  277  857  431  206  78   549  887  
  Core                     8     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Treads                   6     | 1    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5786  | .    .    .    .    .    .    .    .    1008 304  472  723  277  857  431  206  78   549  881  
  Wheels                   4082  | 31   690  493  477  655  150  583  1003 .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   95   125  125  110  110  110  120  125  130  127  127  125  126  126  126  126  126  50   
  Average Speed            126   | 91   108  125  127  126  119  140  129  126  130  129  127  128  126  126  126  126  126  127  
  Slowest Speed            285   | 160  125  125  160  130  155  155  130  130  130  210  207  205  126  207  126  126  126  285  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 3    95   98   31   97   53   97   79   30   54   59   88   60   20   59   39   69   67   26   
  Regions Visited          18
    Branch Regions         12
  Pre-discovered Areas     5     | .    .    1    .    1    1    .    .    .    .    .    .    1    .    .    1    .    .    .    
  Known Exits Taken        11    | .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             18    | .    .    1    .    1    .    1    .    .    2    6    1    1    .    2    1    .    2    .    
Spaces Dug                 47    | .    .    .    .    .    .    .    .    9    .    6    .    .    11   .    .    .    4    17   
Terrain Destroyed          377   | .    30   .    .    34   .    1    22   119  .    13   .    .    11   3    19   .    11   114  
  Melee                    22    | .    .    .    .    .    .    .    .    9    .    6    .    .    6    .    .    .    1    .    
  Projectile               55    | .    .    .    .    .    .    1    1    2    .    .    .    .    5    3    .    .    10   33   
  AOE                      299   | .    30   .    .    34   .    .    21   108  .    7    .    .    .    .    19   .    .    80   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Total                      12374 | 43   871  531  745  764  152  665  1447 1329 307  534  769  343  1012 474  224  81   719  1364 
  Wait                     1272  | .    59   21   119  59   .    22   273  147  4    14   27   54   75   14   13   4    94   273  
  Move                     9864  | 33   689  492  481  654  149  582  1002 1007 303  471  722  276  856  430  205  77   548  887  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  155   | 4    26   4    19   7    .    11   21   17   .    6    2    2    13   4    .    .    5    14   
  Fast Attach              68    | 6    6    .    7    1    .    4    12   3    .    4    1    .    4    5    .    .    2    13   
  Attach                   48    | .    2    .    3    1    .    1    3    9    .    4    .    1    2    .    .    .    2    20   
  Detach                   8     | .    .    .    .    .    .    .    2    1    .    .    .    .    1    .    .    .    .    4    
  Swap                     171   | .    10   .    20   5    2    5    7    31   .    6    14   5    12   4    3    .    25   22   
  Drop                     213   | .    24   4    38   10   1    11   32   20   .    5    3    2    19   12   .    .    9    23   
  Fire                     534   | .    55   10   58   27   .    27   95   85   .    17   .    2    22   5    3    .    24   104  
  Melee                    36    | .    .    .    .    .    .    .    .    9    .    7    .    1    8    .    .    .    10   1    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory (discovered 4 exits: *Fac x3 / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: Upp / *Ext x2)

 History 
---------
  Turn | Location           | Event
    30 | -11/Scrapyard      | Discovered new exit (range 15)
    45 | -11/Scrapyard      | Entered Materials
   247 | -10/Materials      | Discovered new exit (range 15)
   303 | -10/Materials      | Build established: Mutant
   345 | -10/Materials      | Discovered new exit (range 13)
   386 | -10/Materials      | Discovered new exit (range 7)
   714 | -10/Materials      | Discovered new exit (range 15)
  1061 | -10/Materials      | Entered Mines
  1117 | -10/Mines          | Discovered new exit (range 7)
  1120 | -10/Mines          | Met a Derelict bent on vengeance
  1578 | -10/Mines          | Learned location of Zion (-7)
  1589 | -10/Mines          | Discovered new exit (range 7)
  1726 | -10/Mines          | Entered Materials
  1726 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1960 | -9/Materials       | Discovered new exit (range 13)
  2336 | -9/Materials       | Discovered new exit (range 3)
  2490 | -9/Materials       | Repaired Deuterium Engine
  2688 | -9/Materials       | Entered Mines
  2841 | -9/Mines           | Learned location of Storage (-8)
  2899 | -9/Mines           | Discovered new exit (range 14)
  3066 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  3129 | -9/Mines           | Discovered new exit (range 10)
  3139 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  3204 | -9/Mines           | Assembled infested the area
  3251 | -9/Mines           | Learned Materials emergency access door positions
  3373 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3373 | -9/Mines           | Discovered new exit (range 5)
  3670 | -9/Mines           | Entered Exiles
  3699 | -9/Exiles          | Met 8R-AWN
  3722 | -9/Exiles          | Met EX-HEX
  3789 | -9/Exiles          | Met EX-DEC
  3839 | -9/Exiles          | Discovered new exit (range 12)
  3851 | -9/Exiles          | Entered Mines
  3962 | -8/Mines           | Discovered new exit (range 9)
  4244 | -8/Mines           | Discovered new exit (range 14)
  4803 | -8/Mines           | Entered Materials
  4803 | -8/Materials       | Evolved 2 slots: Utility x2
  4938 | -8/Materials       | Build established: Scavenger-Mutant
  5056 | -8/Materials       | Repaired Imp. Light Cannon
  5240 | -8/Materials       | Discovered new exit (range 6)
  5398 | -8/Materials       | Discovered new exit (range 16)
  5631 | -8/Materials       | Build established: Mutant
  6525 | -8/Materials       | Repaired Arm. Huge Wheel
  6707 | -8/Materials       | Identified exit to Factory
  6708 | -8/Materials       | Entered Factory
  6708 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7166 | -7/Factory         | Garrison activated, responded to threat
  7410 | -7/Factory         | Discovered new exit (range 15)
  7430 | -7/Factory         | Identified exit to Factory
  7502 | -7/Factory         | Build established: Scavenger-Mutant
  7559 | -7/Factory         | Garrison activated, responded to threat
  8007 | -7/Factory         | Discovered exit to Factory (range 5)
  8296 | -7/Factory         | Discovered exit to Factory (range 16)
  8390 | -7/Factory         | Discovered new exit (range 15)
  8470 | -7/Factory         | Identified exit to Lower Caves
  8471 | -7/Factory         | Entered Lower Caves
  8558 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8592 | -7/Lower Caves     | Spotted B-75 Beast
  8856 | -7/Lower Caves     | Discovered new exit (range 10)
  8868 | -7/Lower Caves     | Identified exit to Lower Caves
  8869 | -7/Lower Caves     | Entered another Lower Caves area
  8870 | -7/Lower Caves     | Gauss Rifle stolen by Master Thief
  9062 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9069 | -7/Lower Caves     | Learned Factory security intel
  9174 | -7/Lower Caves     | Build established: Mutant
  9382 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9451 | -7/Lower Caves     | Lost 3 parts (2n1w)
  9569 | -7/Lower Caves     | Discovered new exit (range 5)
  9576 | -7/Lower Caves     | Identified exit to Zion
  9577 | -7/Lower Caves     | Entered Zion
  9626 | -7/Zion            | Learned Factory non-interactive machine intel
  9637 | -7/Zion            | System corruption reached 10%
  9640 | -7/Zion            | System corruption reached 30%
  9647 | -7/Zion            | System corruption cleaned by Quarantine Array
  9683 | -7/Zion            | Found CR-A16's Pointy Stick
  9722 | -7/Zion            | Build established: Scavenger-Mutant
  9837 | -7/Zion            | Learned 4 Factory zone layouts
 10026 | -7/Zion            | Imprinted
 10028 | -7/Zion            | Declared Zion's savior
 10111 | -7/Zion            | Visited the Megawrench Repair Shop
 10117 | -7/Zion            | Megawrench repaired 11 parts
 10143 | -7/Zion            | Learned Factory stockpile data
 10186 | -7/Zion            | Found GAL Module
 10407 | -7/Zion            | Given A8's code to call for help
 10491 | -7/Zion            | Discovered new exit (range 15)
 10544 | -7/Zion            | Identified exit to Proximity Caves
 10553 | -7/Zion            | Entered Proximity Caves
 10553 | -6/Proximity Caves | Accompanied by 4 allies
 10826 | -6/Proximity Caves | Spotted B-75 Beast
 10833 | -6/Proximity Caves | Allies destroyed B-75 Beast
 10876 | -6/Proximity Caves | Learned location of Extension (-5)
 10954 | -6/Proximity Caves | Discovered exit to Factory (range 12)
 10978 | -6/Proximity Caves | Entered Factory
 10978 | -6/Factory         | Accompanied by 3 allies
 10978 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 10982 | -6/Factory         | Loaded intel: 201 non-interactive machine locations
 11371 | -6/Factory         | Discovered new exit (range 4)
 11375 | -6/Factory         | Identified exit to Lower Caves
 11687 | -6/Factory         | Cargo convoy interrupted
 11855 | -6/Factory         | Retrieved Zion intel report: Active Terminals
 11856 | -6/Factory         | Zion Light squad teleported in
 11958 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
 12028 | -6/Factory         | First assault squad dispatched
 12034 | -6/Factory         | Retrieved Zion intel report: Guard Positions
 12035 | -6/Factory         | Zion Hacker squad teleported in
 12254 | -6/Factory         | Entered Lower Caves
 12254 | -6/Lower Caves     | Accompanied by 9 allies
 12255 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12624 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
 12816 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12829 | -6/Lower Caves     | Discovered new exit (range 11)
 12834 | -6/Lower Caves     | Learned Factory non-interactive machine intel
 12843 | -6/Lower Caves     | Identified exit to Lower Caves
 12847 | -6/Lower Caves     | Entered another Lower Caves area
 12847 | -6/Lower Caves     | Accompanied by 3 allies
 13113 | -6/Lower Caves     | Discovered new exit (range 12)
 13125 | -6/Lower Caves     | Identified exit to Data Miner
 13130 | -6/Lower Caves     | Entered Data Miner
 13130 | -6/Data Miner      | Accompanied by 4 allies
 13130 | -6/Data Miner      | Discovered new exit (range 6)
 13154 | -6/Data Miner      | Met Data Miner
 13176 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 13197 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 13226 | -6/Data Miner      | Identified exit to Proximity Caves
 13232 | -6/Data Miner      | Entered Proximity Caves
 13232 | -5/Proximity Caves | Accompanied by 4 allies
 13316 | -5/Proximity Caves | Spotted B-75 Beast
 13324 | -5/Proximity Caves | Escorted by Enhanced Grunt
 13365 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
 13369 | -5/Proximity Caves | Destroyed B-75 Beast
 13500 | -5/Proximity Caves | Learned Factory stockpile data
 13522 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13931 | -5/Proximity Caves | Learned Factory non-interactive machine intel
 14143 | -5/Proximity Caves | Discovered new exit (range 8)
 14150 | -5/Proximity Caves | Identified exit to Factory
 14157 | -5/Proximity Caves | Entered Factory
 14157 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 14158 | -5/Factory         | Identified exit to Upper Caves
 14158 | -5/Factory         | Identified exit to Extension
 14160 | -5/Factory         | Loaded intel: 192 non-interactive machine locations
 14418 | -5/Factory         | Zion hero teleported in (ME-RLN)
 14488 | -5/Factory         | Build established: Scavenger-Mutant
 14567 | -5/Factory         | Discovered exit to Extension (range 6)
 14568 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 14699 | -5/Factory         | Fabricated Mni. Smartbomb Launcher?
 14700 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 14837 | -5/Factory         | ME-RLN assimilated hostile W-25 Informer
 14952 | -5/Factory         | Garrison activated, responded to threat
 14984 | -5/Factory         | ME-RLN assimilated hostile Y-64 Sentinel
 15214 | -5/Factory         | Garrison activated, responded to threat
 15244 | -5/Factory         | ME-RLN assimilated hostile H-66 Slayer
 15391 | -5/Factory         | Fabricated Exp. Flexi-carbon Leg (x1)
 15440 | -5/Factory         | Garrison activated, responded to threat
 15449 | -5/Factory         | ME-RLN assimilated hostile H-66 Slayer
 15451 | -5/Factory         | Cargo convoy interrupted
 15546 | -5/Factory         | Destroyed 15 combat bots
 15578 | -5/Factory         | Lost 6 parts (1p3n1u1w)
 15585 | -5/Factory         | Found System Mapper
 15589 | -5/Factory         | Destroyed 7 combat bots
 15608 | -5/Factory         | Found ME-RLN's Wand
 15657 | -5/Factory         | First assault squad dispatched
 15683 | -5/Factory         | Incoming assault squad redirected
 15710 | -5/Factory         | Terminal network hard line cut
 15804 | -5/Factory         | Spotted B-75 Beast
 15845 | -5/Factory         | System corruption reached 10%
 15859 | -5/Factory         | Destroyed 7 combat bots
 15875 | -5/Factory         | Core integrity fell below 50%
 15902 | -5/Factory         | Core integrity fell below 20%
 15910 | -5/Factory         | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
15882_ Acquired Hvy. Phase Cannon.
15885_ Enh. Nuclear Core destroyed.
15885_ Scanalyzer disabled.
15888_ Arm. Leg destroyed.
15889_ System corrupted: Heat flow error (+277).
15889_ Dropped Hvy. Phase Cannon.
15891_ The unstable cave ceiling collapses.
15892_ Critical hit (Burn: +50).
15894_ P-70 Sage resets G-67 Veteran, system corruption cleaned.
15894_ Acquired Adv. Heat Sink.
15899_ Acquired CR-A16's Behemoth Slayer.
15900_ G-67 Veteran destroyed.
15903_ Dropped CR-A16's Behemoth Slayer.
15903_ Dropped Energy Well.
15903_ C-30 ARC bursts open, deploying its payload.
15903_ S-27 Virus unfolds itself. <x4>
15904_ Acquired 79 matter.
15905_ S-27 Virus destroyed. <x2>
15907_ Hvy. Rocket Launcher destroyed.
15908_ System corrupted: Mni. Smartbomb Launcher failed to launch.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Energy Generation          39
Energy Capacity            650
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             30
Resistance: EM             20
Utility Shielding          66
Weapon Shielding           33
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          14

 Item Schematics 
-----------------
           Hcp. Storage Unit | -10/Materials | Hacked
           Huge Storage Unit | -10/Materials | Hacked
           Imp. Sensor Array | -8/Materials  | Scanalyzed
   Lgt. Regenerative Plating | -6/Data Miner | Free
       Exp. Flexi-carbon Leg | -6/Data Miner | Free
         Cmb. Gravmag System | -6/Data Miner | Free
    Exp. Cesium-ion Thruster | -6/Data Miner | Free
                Triangulator | -6/Data Miner | Free
     Exp. Targeting Computer | -6/Data Miner | Free
 Tactical Coordination Suite | -6/Data Miner | Free
             Cloaking Device | -6/Data Miner | Free
     Mni. Smartbomb Launcher | -6/Data Miner | Free
              Exp. Heat Sink | -5/Factory    | Scanalyzed
               Enh. Coil Gun | -5/Factory    | Z-intel
      Imp. Heavy Machine Gun | -5/Factory    | Z-intel
         Biomechanical Wings | -5/Factory    | Z-intel
       Enh. Flexi-carbon Leg | -5/Factory    | Z-intel
                 Imp. Airjet | -5/Factory    | Z-intel
    Cld. Cesium-ion Thruster | -5/Factory    | Z-intel
    Imp. Cesium-ion Thruster | -5/Factory    | Z-intel
        Prc. Rocket Launcher | -5/Factory    | Z-intel
        Scatter Rocket Array | -5/Factory    | Z-intel
      Imp. Matter Compressor | -5/Factory    | Z-intel

 Robot Schematics 
------------------
None

 Fabricated
------------
 Mni. Smartbomb Launcher | x1 | -5/Factory 
   Exp. Flexi-carbon Leg | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReactionBattleArmor
  Manual?         0
Play Time         01:46:48
  Cumulative      1084.0 hours
  Start           2021.06.29 @ 12:54:34
  End             2021.06.29 @ 20:59:03
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          821
  Rogue           781
  Adventurer      40
  Explorer        0
Win Type          -
  Total           122
  Types           60/4/36/2/1/4/13/1/1
Lore%             93
Gallery%          97
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 03f7cf9b-28b1-4482-8599-655e73c1bf21