Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.12 @ 16:04:49 Player: Niamak Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (27) 135 Value Destroyed (604) 604 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (314) 314 TOTAL SCORE: 4153 Bonus ------- Follower Combat Kills 14 Aligned with FarCom 300 Cogmind --------- Core Integrity 451/550 Matter 179/300 Energy 265/265 System Corruption 0% Temperature Cool (25) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Medium Treads > --- UTILITY (6) ------ Medium Storage Unit Seismic Detector Targeting Computer Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (10) --- Ion Engine Medium Treads Medium Treads Carbon-fiber Leg Improved Titanium Leg Medium Storage Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Targeting Computer Targeting Computer Improved Targeting Computer Cloak of Protection Hardened Light Armor Plating > --- WEAPON ----------- Heavy Laser Gauss Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Medium Treads Medium Treads Carbon-fiber Leg Improved Titanium Leg Medium Storage Unit Seismic Detector Assault Rifle [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Seismic Detector Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . 2 . . . 2 . Weapon . | . . . . . . . . . Parts Attached 27 | 7 2 1 3 2 1 4 6 1 Power 4 | 1 1 . . . . 1 1 . Engine 3 | 1 1 . . . . . 1 . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 5 | 2 . . . 1 . . 2 . Treads 5 | 2 . . . 1 . . 2 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 12 | 2 1 . 3 . 1 2 3 . Device 3 | 1 1 . . . . . 1 . Storage 3 | 1 . . . . 1 . 1 . Processor 4 | . . . 2 . . 1 1 . Hackware . | . . . . . . . . . Protection 2 | . . . 1 . . 1 . . Artifact . | . . . . . . . . . Weapon 6 | 2 . 1 . 1 . 1 . 1 Energy Gun 3 | 1 . 1 . . . 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | 1 . . . 1 . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 7 | . . . . . . 1 3 3 Power 1 | . . . . . . . 1 . Propulsion 1 | . . . . . . . . 1 Utility 3 | . . . . . . 1 1 1 Weapon 2 | . . . . . . . 1 1 Highest Loss Streak 3 | . . . . . . 1 2 3 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 3 7 8 7 7 7 7 8 6 Power 1 | . 2 2 1 1 1 1 1 1 Propulsion 1 | 2 2 . 1 . 1 1 2 4 Utility 3 | . 1 3 3 5 4 4 2 1 Weapon . | . 1 1 1 1 1 1 1 . Tool/Special . | . . . . . . . . . Unused Backups 14 | . 4 2 . . 1 . 1 6 Power 3 | . . 2 . . . . . 1 Propulsion 9 | . 4 . . . . . 1 4 Utility 2 | . . . . . 1 . . 1 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 99 | . 100 100 99 100 100 99 98 95 Engine 8 | . 14 14 11 11 11 2 . 9 Core 2 | . . . . . . 8 8 . Treads 22 | . 28 28 22 22 22 22 18 17 Device 11 | . 14 14 7 10 11 8 16 8 Storage 11 | . 14 14 11 11 11 11 9 9 Processor 19 | . . . 21 22 22 21 27 26 Protection 1 | . . . 3 . . 2 1 8 Energy Gun 10 | . 14 14 11 11 11 11 8 . Ballistic Gun 11 | . 14 14 11 11 11 11 9 16 Peak Build Rating 36 | 7 7 7 11 13 14 20 36 24 Average Rating 15 | 4 7 7 10 12 13 18 29 23 On Entrance 11 | . 7 7 7 11 13 14 20 22 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 36 | 14 15 15 19 19 17 21 36 29 Greatest Support 56 | 40 40 40 40 40 40 40 56 56 Greatest Overweight (x) 3 | 3 . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 20 8 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 9 10 Most Carried 10 | 7 8 8 8 8 8 8 10 7 Average Carried 7 | 4 7 7 7 7 7 7 8 6 Final Capacity 10 | 8 8 8 8 8 8 8 10 10 Final Carried 8 | 6 8 8 8 8 8 8 8 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Matter Collected 832 | 282 90 12 15 115 . 189 129 . Remotely . | . . . . . . . . . Salvage Created 832 | 94 90 . 35 10 . 300 141 162 Parts 56 | 7 8 . 3 1 . 20 11 6 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 21 | . 2 . 2 1 . 8 5 3 Guns 21 | . 2 . 2 1 . 8 5 3 Classes Destroyed 8 | 2 3 . 1 . . . 2 . Worker 1 | . . . . . . . 1 . Builder 1 | . 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . Recycler 2 | 1 . . . . . 1 . . Watcher 1 | . 1 . . . . . . . Swarmer 11 | . . . 2 1 . 5 3 . Grunt 8 | . 2 . . . . 3 1 2 Sentry 2 | . . . . . . . 1 1 Best Kill Streak 4 | 2 2 . 1 1 . 4 4 2 Combat Bots Only 3 | . 2 . 1 1 . 3 3 2 Max Kills in Single Turn 2 | 1 1 . 1 1 . 2 2 1 Gunslinging 1 | . . . . . . 1 . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Hostile Shots Fired 176 | . 17 . 14 7 . 41 59 38 Missed 56 | . 4 . 2 1 . 15 24 10 Hits 120 | . 13 . 12 6 . 26 35 28 Projectile 120 | . 13 . 12 6 . 26 35 28 Critical Strikes 3 | . . . . . . . 1 2 Damage Taken 1759 | . 135 . 118 52 . 337 692 425 Core 175 | . 11 . 23 6 . 36 24 75 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 150 | . . . . . . . 26 124 Core Remaining (%) 92 | 100 . 95 . . . 83 . . Volleys Fired 84 | 4 19 . 7 2 . 21 13 18 Largest 2 | 2 2 . 2 2 . 2 2 2 Hottest 97 | 60 60 . 70 70 . 97 97 48 Shots Fired 162 | 8 38 . 14 4 . 42 26 30 Gun 162 | 8 38 . 14 4 . 42 26 30 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 96 | 4 19 . 7 2 . 21 13 30 Thermal 66 | 4 19 . 7 2 . 21 13 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 6 | 2 5 . 4 2 . 6 5 6 Robot Miss Streak 5 | 3 4 . 5 2 . 2 3 1 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 4 | . . . . 1 . 2 1 . Max Gunslinging Chain 1 | . . . . 1 . 1 1 . Shots Hit Robots 92 | 4 20 . 5 2 . 26 14 21 Core Hits 39 | 3 7 . 2 1 . 11 8 7 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . . . . 1 . . Burn 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1559 | 50 236 . 59 40 . 450 308 416 Guns 1526 | 50 231 . 59 23 . 439 308 416 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 33 | . 5 . . 17 . 11 . . Kinetic 1032 | 38 121 . 21 10 . 287 139 416 Thermal 494 | 12 110 . 38 13 . 152 169 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 8 | . 1 . . 6 . 1 . . Targets Rammed 9 | . 2 . . 6 . 1 . . Kicked . | . . . . . . . . . Crushed 1 | . 1 . . . . . . . Highest Temperature 198 | . 60 . 30 15 . 162 198 55 Average Temperature 46 | . 34 . 17 10 . 55 59 22 Received Heat Transfer 528 | . 60 . 9 . . 126 72 261 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1237 | 25 250 . 111 37 . 481 333 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 85 | 5 40 . 85 81 . 65 67 66 Initial 23 | . . . . 23 . . 8 7 Average 10 | 1 3 . 36 5 . 17 11 27 Influence Increases 793 | 10 78 . 130 81 . 210 178 106 Destroy 0b10 Robot/C 460 | . 40 . 40 60 . 160 100 60 Destroy 0b10 Robot/NC 30 | 10 10 . . . . 5 5 . Destroy Leader 102 | . 12 . 10 10 . 30 20 20 Allied During Kill 11 | . . . . 11 . . . . Successful Hack 54 | . 16 . 5 . . . 7 26 Disable Machine 15 | . . . . . . . 15 . Destroy Structure 1 | . . . . . . . 1 . Lose Combat Pursuer 120 | . . . 75 . . 15 30 . Influence Decreases 767 | 10 78 . 70 141 . 187 183 98 Entered New Map 63 | . . . . 37 . . 15 11 Time Decay 644 | 10 78 . 70 104 . 187 138 57 Lost Part 60 | . . . . . . . 30 30 Squads Dispatched 8 | . 2 . . 1 . . 3 2 Investigation 3 | . 1 . . 1 . . . 1 Extermination . | . . . . . . . . . Reinforcement 4 | . 1 . . . . . 3 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Distress Signals 3 | . . . . . . . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 57 | . 19 . 7 3 . 9 13 6 Peak Tracking Total 5 | . 4 . 4 3 . 3 5 3 Tactical Retreats 5 | . . . 2 . . 1 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 10 | . . . . . . . 6 4 Reprogrammed 4 | . 4 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Machines Disabled 1 | . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Machines Accessed 21 | . 5 . 1 2 5 . 4 4 Terminals 9 | . 4 . 1 . . . 2 2 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 1 1 Recycling Units 2 | . 1 . . . . . . 1 Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 101 | . 14 . 4 2 50 . 17 14 Successful 88 | . 10 . 1 2 50 . 13 12 Failed 12 | . 4 . 3 . . . 3 2 Catastrophic . | . . . . . . . . . Database Lockouts 1 | . . . . . . . 1 . Manual 25 | . 9 . 4 . 3 . 4 5 Terminals 33 | . 11 . 4 . . . 10 8 Fabricators . | . . . . . . . . . Repair Stations 5 | . . . . . . . 3 2 Recycling Units 7 | . 3 . . . . . . 4 Scanalyzers 4 | . . . . . . . 4 . Garrison Access . | . . . . . . . . . Terminal Hacks 76 | . 8 . 1 2 50 . 8 7 Record 56 | . 2 . . . 49 . 4 1 Prototype ID Bank 1 | . 1 . . . . . . . Open Door 2 | . . . . 2 . . . . Branch Access Points 1 | . . . . . . . 1 . Alert Level 1 | . . . . . . . . 1 Locate Traps 3 | . 1 . . . . . 1 1 Disarm Traps 2 | . . . . . . . 1 1 Reprogram Traps 1 | . 1 . . . . . . . Maintenance Status 1 | . . . . . . . . 1 Recall Reinforcements 1 | . 1 . . . . . . . Zone Layout 6 | . 2 . 1 . . . 1 2 Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 2 2 Scan Component 2 | . . . . . . . 1 1 Repair 2 | . . . . . . . 1 1 Recycling Unit Hacks 5 | . 2 . . . . . . 3 Process 1 | . . . . . . . . 1 Report Inventory 2 | . 1 . . . . . . 1 Retrieve Matter 1 | . . . . . . . . 1 Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 3 | . . . . . . . 3 . Retrieve Study 3 | . . . . . . . 3 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 5 . 1 . . . 3 3 Full Trace Events 2 | . . . . . . . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . . . . . 2 . Parts Repaired 2 | . . . . . . . 1 1 Time 54 | . . . . . . . 38 16 Parts Recycled . | . . . . . . . . . Recycled Matter 34 | . . . . . . . . 34 Retrieved Matter 34 | . . . . . . . . 34 Retrieved Components 4 | . 4 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Total Allies 5 | . . . . 5 . . . . Largest Group 5 | . . . . 5 3 2 . . Highest-Rated Group 95 | . . . . 95 55 24 . . Highest-Rated Ally 31 | . . . . 31 31 16 . . Total Orders . | . . . . . . . . . Ally Attacks 14 | . . . . 4 . 10 . . Total Damage 144 | . . . . 41 . 103 . . Kills 2 | . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Active Infowar (turns) 5304 | 15 544 344 153 1298 1245 715 862 128 Seismic 5190 | 15 455 344 153 1298 1245 715 837 128 Cloaking 133 | . . . . . . . 133 . ECM 89 | . 89 . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Turns Passed 5910 | 113 544 344 239 1374 1245 930 992 129 Spaces Moved 3420 | 53 288 212 130 843 775 531 550 38 Core 11 | 11 . . . . . . . . Treads 3409 | 42 288 212 130 843 775 531 550 38 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 Average Speed 159 | 155 160 160 160 160 160 160 160 160 Slowest Speed 200 | 200 160 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 3 44 56 16 97 93 72 33 14 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . 1 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . 1 . 3 . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Total 3689 | 76 332 218 147 859 780 566 635 76 Wait 71 | . 7 . . . . . 48 16 Move 3412 | 52 287 211 129 842 774 530 549 38 Hop . | . . . . . . . . . Pick Up 43 | 13 7 3 4 2 2 3 8 1 Fast Attach . | . . . . . . . . . Attach 18 | 7 . . 2 . . 1 5 3 Detach . | . . . . . . . . . Swap 32 | . 5 1 3 5 2 8 8 . Drop 20 | . 5 3 2 2 2 2 4 . Fire 84 | 4 19 . 7 2 . 21 13 18 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 9 | . 2 . . 6 . 1 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 114 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 600 | -10/Materials | Discovered new exit (range 9) 658 | -10/Materials | Entered Mines 659 | -10/Mines | Learned location of Storage (-8) 718 | -10/Mines | Met a Derelict bent on vengeance 983 | -10/Mines | Discovered new exit (range 6) 1002 | -10/Mines | Entered Materials 1002 | -9/Materials | Evolved 2 slots: Utility x2 1216 | -9/Materials | Discovered new exit (range 10) 1241 | -9/Materials | Entered Mines 1329 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1355 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1392 | -9/Mines | Discovered new exit (range 16) 1407 | -9/Mines | Found the Drone Emporium 1602 | -9/Mines | Discovered new exit (range 15) 1671 | -9/Mines | Met a Derelict shopkeep closing up shop 2039 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2039 | -9/Mines | Discovered new exit (range 5) 2074 | -9/Mines | Found a hidden stash of uninstalled traps 2615 | -9/Mines | Entered Exiles 2615 | -9/Exiles | Accompanied by 3 allies 2644 | -9/Exiles | Discovered new exit (range 14) 2645 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2681 | -9/Exiles | Met 8R-AWN 2710 | -9/Exiles | Met EX-HEX 2814 | -9/Exiles | Met EX-DEC 2837 | -9/Exiles | Visited The Gauntlet 3042 | -9/Exiles | Learned location of Zion (-7) 3090 | -9/Exiles | Met EX-BIN 3364 | -9/Exiles | Discovered new exit (range 14) 3658 | -9/Exiles | Aligned with FarCom system 3660 | -9/Exiles | Given EX-Vault access code 3697 | -9/Exiles | Opened EX-Vault 3708 | -9/Exiles | Found Cloak of Protection 3738 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3860 | -9/Exiles | Left Exiles lab with Cloak of Protection 3860 | -9/Exiles | Entered Mines 3860 | -8/Mines | Accompanied by 2 allies 4433 | -8/Mines | Discovered new exit (range 5) 4790 | -8/Mines | Entered Materials 4790 | -8/Materials | Evolved 2 slots: Utility x2 4815 | -8/Materials | Central database locked down 4950 | -8/Materials | Discovered new exit (range 13) 5404 | -8/Materials | Repaired Lgt. Nuclear Core+ 5669 | -8/Materials | Identified exit to Storage 5677 | -8/Materials | Discovered new exit (range 13) 5782 | -8/Materials | Entered Storage 5846 | -8/Storage | Repaired Hrd. Light Armor Plating 5889 | -8/Storage | Garrison activated, responded to threat 5911 | -8/Storage | Self-destructed Last Messages --------------- occupied by [Derelict] robots. Recent activity suggests there could be more substantial populations deeper in the caves. 05877_ Slug penetrates G-47 Trooper. 05880_ Slug penetrates A-02 Transporter. 05883_ G-47 Trooper destroyed. 05886_ Slug penetrates G-47 Trooper. 05889_ G-47 Trooper calls for garrison reinforcements. 05889_ ALERT: Activating Garrison Access S001. 05889_ Slug penetrates G-47 Trooper. 05892_ G-47 Trooper destroyed. 05893_ R-06 Scavenger collects Imp. Heat Sink. 05893_ R-06 Scavenger collects Lgt. Nuclear Core+. 05895_ Slug penetrates G-47 Trooper. 05897_ Critical hit (Burn: +37). 05899_ Gauss Rifle destroyed. 05902_ Med. Treads destroyed. 05903_ Targeting Computer destroyed. 05903_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#+#??????????????????????????????????????????? | | ???# ??????????????????????????????????????????? | | ???# ???????????????????????????Yg?????????????? | | ???# ???? # # # ### ???????? | | ???# ???? ####+###### ## #####+#???????? | | ???# [+ #??# #?############l## ???????? | | #### !%# #??# #?# + + ???????? | | # =[# #??# ### = # ##### ???????? | | # # #??# T## # #???# ???????? | | # #########??# ### ]/ # #???# ???????? | | # ############ #?# # #???# ???????? | | "" # # """"" ## #####+##+## ########/#???????? | | "" + + """"" ## ^^ gg g #???????? | | "" # # """"" ## ^ #####/######## #???????? | | # # ## ^"" #?# #???# #???????? | | "" # + + ^ "Y #?# #???# ???????? | | "" # # ## "" @#?# #???# ???????? | | "" # # ## ^ ### ##### ???????? | | # # ## r gT## + ## ???????? | | ### ###" ""##### g ### # ##+#???????? | | ##?# T##"R""#???# %########## # ???????? | | ???# ###""""#???# # ""???????? | | ???# #?######???#######+##+# # "T???????? | | ???# #???????????#### # # ???????? | | ???# #???????????#""" """" + ##?#???????? | | ???# #???????????#"G """" ##### # ???????? | | ???# #???????????#""" """" #???# # "???????? | | ???# #???????????#### """" #???# # "???????? | | ???# #??????????????# #???# # "???????? | | ???# #??????????????########???# # ???????? | | ???# #?????????????????????????# + ???????? | | ???#####?????????????????????????#########???????? | | ???????????????????????????????????????# ???????? | | ???????????????????????????????????????# ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 5 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 48% | -8/Materials Hrd. Light Armor Plating | 31% | -8/Storage Studied --------- Lgt. Treads | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning For Emergencies Only Sixth Sense Challenges ------------ None Game ------ Seed PointyShockFist Manual? 0 Play Time 01:26:09 Cumulative 5.9 hours Start 2026.08.12 @ 06:35:28 End 2026.08.12 @ 16:04:49 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 037fb52e-8393-49f8-a6b4-8fd5c08d0414