Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.09 @ 16:00:23

Player: zapruda

Result: Destroyed by B-36 Bruiser with Hammer

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (45)      225
Value Destroyed (1048)     1048
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2473

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
       Improved Flight Unit
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (12) ---
       Improved Flight Unit
       Improved Heat Sink
        Compact Battery (300)
          Large Matter Pod (150)
       Improved Sensor Array
       Improved Targeting Computer
                Particle Charger
                ECM Suite
                Hacking Suite
                Hacking Suite

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
          Light Treads
       Improved Flight Unit
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
                Signal Interpreter
                Hacking Suite
>               --- WEAPON -----------
                Pulse Rifle
                Maul
>               --- INVENTORY --------
                Ion Engine
       Improved Flight Unit
       Improved Heat Sink
          Large Storage Unit
        Compact Battery
        Compact Battery
        Compact Battery
          Large Matter Pod
                Structural Scanner
       Improved Sensor Array
       Improved Targeting Computer
                Particle Charger
                ECM Suite
       Hardened Medium Armor Plating
                Hacking Suite
                Pulse Rifle
                Pulse Rifle
                Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   ECM Suite
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Maul
  Energy Gun               Pulse Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             40   | .   15  19  6   
  Power                    5    | .   1   3   1   
    Engine                 3    | .   .   2   1   
    Core                   2    | .   1   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | .   6   5   1   
    Treads                 2    | .   .   1   1   
    Leg                    8    | .   6   2   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   .   2   .   
  Utility                  9    | .   4   4   1   
    Device                 2    | .   1   1   .   
    Storage                3    | .   2   1   .   
    Processor              2    | .   1   1   .   
    Hackware               1    | .   .   1   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | .   4   7   3   
    Energy Gun             6    | .   1   3   2   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          1    | .   1   .   .   
    Ballistic Cannon       2    | .   2   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   2   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   
Parts Lost                 17   | .   5   4   8   
  Power                    3    | .   .   1   2   
  Propulsion               6    | .   3   2   1   
  Utility                  1    | .   .   .   1   
  Weapon                   7    | .   2   1   4   
  Highest Loss Streak      3    | .   2   2   3   
Average Slot Usage (%)     94   | .   92  97  93  
  Engine                   4    | .   3   2   10  
  Core                     7    | .   10  7   .   
  Treads                   2    | .   .   1   9   
  Leg                      18   | .   26  18  .   
  Flight                   2    | .   .   1   11  
  Device                   6    | .   13  1   .   
  Storage                  17   | .   14  20  19  
  Processor                10   | .   .   20  11  
  Hackware                 2    | .   .   1   10  
  Energy Gun               6    | .   7   6   6   
  Energy Cannon            3    | .   .   8   .   
  Ballistic Gun            3    | .   7   .   .   
  Ballistic Cannon         4    | .   7   1   .   
  Impact Weapon            3    | .   .   5   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             65   | 11  44  65  62  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  19   | .   13  5   19  
  Average Overweight (x)   1    | .   1   2   3   
Largest Inventory Capacity 18   | .   12  18  18  
  Average Capacity         14   | .   10  17  16  
  Most Carried             18   | .   12  18  18  
  Average Carried          13   | .   9   16  15  
  Final Capacity           18   | 6   12  18  12  
  Final Carried            18   | 6   12  18  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Sto 
Matter Collected           961  | 200 488 220 53  
  Remotely                 .    | .   .   .   .   
Salvage Created            1483 | .   540 681 262 
  Parts                    86   | .   42  37  7   
Haulers Intercepted        4    | .   2   2   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  31   | .   14  12  5   
  Melee                    4    | .   .   1   3   
  Guns                     8    | .   5   1   2   
  Cannons                  18   | .   9   9   .   
Classes Destroyed          7    | .   4   3   .   
  Worker                   4    | .   2   2   .   
  Hauler                   4    | .   2   2   .   
  Recycler                 3    | .   .   2   1   
  Operator                 3    | .   .   2   1   
  Swarmer                  9    | .   3   6   .   
  Grunt                    16   | .   11  2   3   
  Sentry                   6    | .   .   4   2   
Best Kill Streak           5    | .   5   4   3   
  Combat Bots Only         4    | .   4   4   1   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  
Damage Taken               2550 | .    655  697  1198 
  Core                     520  | .    99   153  268  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         80   | 100  60   .    .    
Volleys Fired              126  | .    72   35   19   
  Largest                  1    | .    1    1    1    
  Hottest                  75   | .    40   75   63   
Shots Fired                126  | .    72   35   19   
  Gun                      64   | .    33   12   19   
  Cannon                   62   | .    39   23   .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  69   | .    69   .    .    
  Thermal                  54   | .    .    35   19   
  Explosive                .    | .    .    .    .    
  Electromagnetic          3    | .    3    .    .    
  Robot Hit Streak         10   | .    10   6    10   
  Robot Miss Streak        3    | .    3    1    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           136  | .    49   46   41   
  Core Hits                51   | .    23   17   11   
  Critical Hits            2    | .    1    1    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    1    1    .    
Melee Attacks              58   | .    .    26   32   
  Impact                   58   | .    .    26   32   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            8    | .    .    8    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3167 | .    834  1501 832  
  Guns                     766  | .    296  183  287  
  Cannons                  913  | .    538  375  .    
  Explosions               .    | .    .    .    .    
  Melee                    1488 | .    .    943  545  
  Ramming                  .    | .    .    .    .    
  Kinetic                  809  | .    809  .    .    
  Thermal                  845  | .    .    558  287  
  Explosive                .    | .    .    .    .    
  Electromagnetic          25   | .    25   .    .    
  Impact                   1488 | .    .    943  545  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         10   | .    .    .    10   
  Average Corruption       8    | .    .    .    8    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            364  | .    16   342  6    
  Projectiles              16   | .    16   .    .    
  Explosions               .    | .    .    .    .    
  Melee                    348  | .    .    342  6    
Knockbacks                 12   | .    5    3    4    
  Impact                   7    | .    .    3    4    
  Kinetic                  5    | .    5    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        209  | .    50   209  99   
  Average Temperature      48   | .    26   61   34   
  Received Heat Transfer   933  | .    309  213  411  
  Effects                  1    | .    .    1    .    
    Energy Bleed           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              4    | .    .    4    .    
  Impact Corruptions       12   | .    .    11   1    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             6    | .    .    4    2    
  Heat Transferred         1591 | .    .    962  629  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             374  | .   268 374 180 
  Initial                  49   | .   .   49  .   
  Average                  155  | .   146 190 92  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         66   | .   63  55  100 
  Level 1                  33   | .   36  44  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   2   2   3   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   2   1   
  Assault                  .    | .   .   .   .   
  Garrison                 2    | .   .   .   2   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           5    | .   2   1   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              58   | .   26  18  14  
  Peak Tracking Total      5    | .   5   4   5   
  Tactical Retreats        7    | .   5   .   2   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 1    | .   .   1   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          4    | .   .   3   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          7    | .   5   2   .   
  Terminals                4    | .   3   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                25   | .   11  14  .   
  Successful               19   | .   8   11  .   
  Failed                   6    | .   3   3   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                14   | .   6   8   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          5    | .   5   .   .   
  Scanalyzers              6    | .   .   6   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   5   5   .   
  Prototype ID Bank        1    | .   1   .   .   
  Alert Level              3    | .   1   2   .   
  Unreport Threat          2    | .   .   2   .   
  Locate Traps             1    | .   1   .   .   
  Disarm Traps             1    | .   .   1   .   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   
  Report Inventory         2    | .   2   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 6    | .   .   6   .   
  Insert Component         2    | .   .   2   .   
  Analyze                  4    | .   .   4   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   5   2   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     3    | .   3   .   .   
Parts Scanalyzed           2    | .   .   2   .   
  Part Schematics Acquired 2    | .   .   2   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Sto  
Turns Passed               2043 | .    877  826  340  
Spaces Moved               806  | 1    426  310  69   
  Core                     6    | .    2    .    4    
  Treads                   112  | .    .    47   65   
  Legs                     685  | 1    424  260  .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   3    | .    .    3    .    
  Fastest Speed            120  | 120  120  150  200  
  Average Speed            183  | 120  159  199  257  
  Slowest Speed            1000 | 120  700  382  1000 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       25   | 2    56   31   11   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 4    | .    .    3    1    
Terrain Destroyed          8    | .    .    7    1    
  Melee                    4    | .    .    3    1    
  Projectile               4    | .    .    4    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Total                      1143 | .   559 432 152 
  Wait                     36   | .   11  6   19  
  Move                     803  | .   425 309 69  
  Hop                      .    | .   .   .   .   
  Pick Up                  43   | .   20  21  2   
  Fast Attach              10   | .   4   6   .   
  Attach                   19   | .   6   7   6   
  Detach                   1    | .   .   1   .   
  Swap                     12   | .   5   7   .   
  Drop                     35   | .   16  14  5   
  Fire                     126  | .   72  35  19  
  Melee                    58   | .   .   26  32  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  135 | -10/Materials | Discovered new exit (range 16)
  321 | -10/Materials | Build established: Mutant
  817 | -10/Materials | Discovered new exit (range 15)
  876 | -10/Materials | Identified exit to Materials
  878 | -10/Materials | Entered another Materials area
  878 | -9/Materials  | Evolved 2 slots: Utility x2
 1501 | -9/Materials  | Discovered new exit (range 9)
 1641 | -9/Materials  | Identified exit to Storage
 1704 | -9/Materials  | Entered Storage
 1859 | -9/Storage    | Core integrity fell below 50%
 1899 | -9/Storage    | Garrison activated, responded to threat
 1943 | -9/Storage    | Lost 3 parts (1p1n1w)
 2040 | -9/Storage    | Core integrity fell below 20%
 2040 | -9/Storage    | System corruption reached 10%
 2044 | -9/Storage    | Destroyed by B-36 Bruiser with Hammer

 Last Messages 
---------------
01979_ Grenade Launcher destroyed.
01987_ G-34 Mercenary destroyed.
01990_ G-47 Trooper knocked back. <x3>
01999_ G-34 Mercenary emerges from the garrison.
01999_ Destroyed Aluminum Leg.
01999_ G-47 Trooper system corrupted by crushing effect.
02014_ G-47 Trooper knocked back.
02020_ G-47 Trooper misfires.
02029_ Transport Mainframe disabled.
02033_ K-01 Serf collects debris.
02034_ Hrd. Medium Armor Plating severed.
02036_ K-01 Serf collects debris.
02037_ Maul destroyed.
02037_ System corrupted by crushing effect (+5).
02037_ Lgt. Treads severed.
02039_ Hacking Suite destroyed.
02039_ Ion Engine destroyed.
02039_ System corrupted by crushing effect (+1).
02039_ System corrupted by crushing effect (+4).
02039_ Pulse Rifle severed.

 Map 
-----
+----------------------------------------------------+
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|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????#####???????????????? |
|     ?????????????????????????# " #???????????????? |
|     ?????????????????????????#"G"#???????????????? |
|     ?????#####################" "################# |
|     ?????#                                         |
|     ?????#              [!%!                       |
|     ?????#              %%!!                       |
|     ?????########^^^#####/#################  #???? |
|     ???????###??#   #??#%lg%   #?????????????????? |
|     ????????????#   #??#b@"""  #?????????????????? |
|     ????????????#   #??#=""""  #?????????????????? |
|     ????????????#   ####%""""  #?????????????????? |
|     ????????????#   ##"" """"  #?????????????????? |
|     ????????????#   ##""   k   #?????????????????? |
|     ????????????#   ##"T  """  #?????????????????? |
|     ????????????#   ##"" """"  #?????????????????? |
|     ????????????    ##"" """"  #?????????????????? |
|     ????????????##+##### """"  #?????????????????? |
|     ???????????????????#       ??????????????????? |
|     ???????????????????#######+??????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
             Hacking Suite | -9/Materials | Scanalyzed
 Hrd. Medium Armor Plating | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReclamationCoreProcessor
  Manual?         0
Play Time         00:21:51
  Cumulative      51.5 hours
  Start           2021.10.09 @ 15:41:27
  End             2021.10.09 @ 16:00:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           79
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          46
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9f869905-2db9-4178-88a4-9d469a9a5f6b