Cogmind - Beta 12 X3 @@@ ROGUE MODE // 2022.09.06 @ 07:24:41 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (759) 759 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2224 Bonus ------- None Cogmind --------- Core Integrity 323/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Small Storage Unit Transport Network Coupler Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY (8) ---- Light Ion Engine Light Treads Light Armor Plating Heavy EM Shotgun Heavy EM Shotgun Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Transport Network Coupler Hardened Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Light Ion Engine Light Treads Light Armor Plating Heavy EM Shotgun Heavy EM Shotgun Grenade Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Transport Network Coupler Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 15 | . 8 2 5 . Power 1 | . 1 . . . Engine 1 | . 1 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 4 | . 2 . 2 . Treads 4 | . 2 . 2 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 3 | . 2 . 1 . Device 1 | . 1 . . . Storage . | . . . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 7 | . 3 2 2 . Energy Gun 2 | . . . 2 . Energy Cannon . | . . . . . Ballistic Gun 3 | . 2 1 . . Ballistic Cannon . | . . . . . Launcher 2 | . 1 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 4 | . 2 . 2 . Power 1 | . 1 . . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon 1 | . 1 . . . Highest Loss Streak 1 | . 1 . 1 . To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 96 100 90 . Engine 13 | . 13 14 11 . Treads 24 | . 19 28 24 . Leg 3 | . 8 . . . Storage 13 | . 14 14 11 . Processor 11 | . 9 14 11 . Protection 2 | . . . 10 . Energy Gun 4 | . . . 18 . Ballistic Gun 16 | . 22 18 3 . Launcher 5 | . 5 9 . . Naked Turns . | . . . . . Heaviest Build 23 | 12 15 14 23 23 Greatest Support 60 | 20 40 40 60 40 Greatest Overweight (x) 1 | . 1 . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 Average Capacity 8 | . 8 8 8 8 Most Carried 8 | . 7 8 8 6 Average Carried 7 | . 6 7 6 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 6 7 8 6 6 Class Distribution -------------------- 75% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 557 | 200 183 118 56 . Remotely . | . . . . . Salvage Created 1023 | . 321 150 552 . Parts 68 | . 18 15 35 . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 24 | . 7 7 10 . Guns 16 | . 5 4 7 . AOE 7 | . 2 3 2 . Classes Destroyed 6 | . 2 1 3 . Tunneler 2 | . . . 2 . Hauler 1 | . 1 . . . Recycler 2 | . . . 2 . Swarmer 7 | . . 5 2 . Grunt 16 | . 7 2 7 . Sentry 1 | . . . 1 . Best Kill Streak 4 | . 2 3 4 . Combat Bots Only 3 | . 2 3 3 . Max Kills in Single Turn 4 | . 2 3 4 . Gunslinging . | . . . . . Exploded 3 | . 2 3 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 1256 | . 482 169 605 . Core 163 | . 46 40 77 . Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 . 65 . . Volleys Fired 69 | . 32 15 22 . Largest 2 | . 2 2 2 . Hottest 100 | . 40 40 100 . Shots Fired 124 | . 55 29 40 . Gun 121 | . 53 28 40 . Cannon . | . . . . . Launcher 3 | . 2 1 . . Special . | . . . . . Kinetic 81 | . 53 28 . . Thermal . | . . . . . Explosive 3 | . 2 1 . . Electromagnetic 40 | . . . 40 . Robot Hit Streak 19 | . 13 19 15 . Robot Miss Streak 4 | . 2 3 4 . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 83 | . 38 17 28 . Core Hits 48 | . 18 11 19 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2023 | . 552 345 1126 . Guns 1193 | . 410 181 602 . Cannons . | . . . . . Explosions 799 | . 136 150 513 . Melee . | . . . . . Ramming 31 | . 6 14 11 . Kinetic 591 | . 410 181 . . Thermal 513 | . . . 513 . Explosive 286 | . 136 150 . . Electromagnetic 602 | . . . 602 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 161 | . . . 161 . Projectiles . | . . . . . Explosions 161 | . . . 161 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 130 | . . . 130 . Shots 2 | . . . 2 . Rammed 15 | . 1 6 8 . Targets Rammed 16 | . 2 6 8 . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 246 | . 24 12 246 . Average Temperature 71 | . 14 6 91 . Received Heat Transfer 561 | . 288 63 210 . Effects 3 | . . . 3 . Interference 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 450 | . . . 450 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 3 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 375 | . 247 124 375 157 Initial 157 | . . 18 27 157 Average 110 | . 123 76 148 157 Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 79 | . 56 100 78 100 Level 1 20 | . 43 . 21 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 . 2 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 3 | . 1 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 34 | . 13 9 12 . Peak Tracking Total 6 | . 4 3 6 . Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 2 | . . . 2 . Max in Single Turn 2 | . . . 2 . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 2 | . 1 . 1 . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 5 | . 2 . 3 . Successful 2 | . 1 . 1 . Failed 3 | . 1 . 2 . Catastrophic 3 | . 1 . 2 . Database Lockouts . | . . . . . Manual 5 | . 2 . 3 . Terminals 5 | . 2 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . 1 . Branch Access Points 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . 1 . Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 1386 | . 473 564 342 7 Spaces Moved 712 | 1 236 319 152 4 Core . | . . . . . Treads 653 | . 178 319 152 4 Legs 59 | 1 58 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 160 160 160 Average Speed 158 | 120 152 160 163 160 Slowest Speed 240 | 120 190 160 240 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 2 51 69 19 3 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 28 | . 15 2 11 . Melee . | . . . . . Projectile . | . . . . . AOE 28 | . 15 2 11 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 839 | . 294 342 199 4 Wait 19 | . 12 . 7 . Move 708 | . 235 318 151 4 Hop . | . . . . . Pick Up 5 | . 2 1 2 . Fast Attach 8 | . 5 . 3 . Attach 3 | . 1 . 2 . Detach . | . . . . . Swap 4 | . 2 2 . . Drop 7 | . 3 . 4 . Fire 69 | . 32 15 22 . Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush 15 | . 1 6 8 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 13) 225 | -10/Materials | Discovered new exit (range 14) 326 | -10/Materials | Discovered new exit (range 16) 355 | -10/Materials | Identified exit to Mines 438 | -10/Materials | Build established: Scavenger-Mutant 474 | -10/Materials | Entered Mines 532 | -10/Mines | Learned location of Storage (-9) 1028 | -10/Mines | Discovered new exit (range 5) 1038 | -10/Mines | Entered Materials 1038 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1061 | -9/Materials | Identified exit to Mines 1061 | -9/Materials | Identified exit to Storage 1380 | -9/Materials | Entered Storage 1387 | -9/Storage | Self-destructed Last Messages --------------- 01329_ U-05 Engineer builds a Wall. 01330_ K-01 Serf collects debris. 01330_ U-05 Engineer lays Concrete. 01333_ G-34 Mercenary destroyed. 01333_ K-01 Serf collects debris. 01334_ U-05 Engineer lays Concrete. 01337_ K-01 Serf collects debris. 01338_ U-05 Engineer lays Concrete. 01357_ Slammed into A-02 Transporter. 01368_ Chain reaction triggered in Imp. Ion Engine. 01368_ Y-45 Defender destroyed. 01368_ R-06 Scavenger destroyed. 01368_ Com. Wheel melted. 01368_ R-06 Scavenger destroyed. 01368_ T-07 Excavator destroyed. 01371_ Chain reaction triggered in Ion Engine. 01371_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. LOCATION=STORAGE GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????????????????????? ???????? | | ?????????????????????????? +??????? | | ?????????????????????????? #??????? | | ?????????????????????????? #??????? | | ?????????????????????????? #??????? | | ?????????????????????????# #??????? | | ?????????????????????????# #??????? | | ?????????????????????????# #??????? | | ?????????????????????????# #??????? | | ?????????????????????????# #??????? | | ?????????????????????????# #??????? | | ?????????????????????????# +??????? | | ?????????????????????????# #??????? | | ??????????????????????#### #??????? | | ??????????????????????# @ +??????? | | ??????????????????????" # #??????? | | ??????????????????????" # #??????? | | ??????????????????????" ?# #??????? | | ??????????????????????#T?# #??????? | | ??????????????????????#??# #??????? | | ?????????????????????????#####??????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightTargetLance Manual? 0 Play Time 00:05:35 Cumulative 321.3 hours Start 2022.09.06 @ 07:19:11 End 2022.09.06 @ 07:24:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 370 Rogue 370 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0 Lore% 79 Gallery% 88 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a77eb758-5a33-4ace-b8e6-42f7112514b3