Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 00:53:12 Player: Jawaka Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (252) 252 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1437 Bonus ------- None Cogmind --------- Core Integrity 335/400 Matter 230/300 Energy 250/250 System Corruption 0% Temperature Cool (84) Movement Treading (320) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Improved Treads > --- UTILITY (2) ------ High-capacity Storage Unit Signal Interpreter > --- WEAPON (2) ------- Assault Cannon Assault Cannon > --- INVENTORY (20) --- Ion Engine Ion Engine Aluminum Leg Heat Sink Improved Heat Sink Huge Storage Unit Improved Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Target Analyzer Target Analyzer Target Analyzer Core Shielding Power Shielding Light Armor Plating Assault Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Aluminum Leg Flight Unit Heat Sink Improved Heat Sink Huge Storage Unit Improved Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Target Analyzer Core Shielding Power Shielding Light Armor Plating Assault Cannon Assault Cannon [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Signal Interpreter Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Light Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Parts Attached 19 | 7 5 . 7 Power 2 | . . . 2 Engine 2 | . . . 2 Core . | . . . . Reactor . | . . . . Propulsion 5 | 4 . . 1 Treads 3 | 2 . . 1 Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 3 . . Device 1 | . 1 . . Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 2 . 4 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 4 | 2 . . 2 Ballistic Cannon 4 | . 2 . 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 2 | . . . 2 To Critical Strikes . | . . . . Average Backups 10 | 1 5 9 16 Power 2 | . . 4 3 Propulsion . | . . . 1 Utility 4 | . 2 3 7 Weapon 3 | . 2 2 4 Tool/Special . | . . . . Unused Backups 33 | . 5 1 27 Power 3 | . . . 3 Propulsion 2 | . . . 2 Utility 16 | . . . 16 Weapon 12 | . 5 1 6 Tool/Special . | . . . . Average Slot Usage (%) 73 | . 82 85 65 Engine 5 | . . . 9 Treads 5 | . . . 9 Leg 14 | . 28 28 2 Storage 12 | . 14 14 11 Processor 11 | . 10 14 11 Ballistic Gun 9 | . 5 . 14 Ballistic Cannon 15 | . 22 28 7 Peak Build Rating 15 | 5 8 7 15 Average Rating 7 | 3 6 7 9 On Entrance 4 | . 5 7 7 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 55 | 9 46 46 55 Greatest Support 23 | 20 20 20 23 Greatest Overweight (x) 4 | . 2 2 4 Average Overweight (x) 1 | . 1 2 2 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 17 | 6 16 20 20 Most Carried 20 | 5 9 11 20 Average Carried 11 | 1 5 9 16 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 2 9 10 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 661 | 324 . 161 176 Remotely . | . . . . Salvage Created 478 | 153 . 144 181 Parts 27 | 7 . 10 10 Haulers Intercepted . | . . . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 12 | . . 6 6 Guns 3 | . . . 3 Cannons 9 | . . 6 3 Classes Destroyed 5 | 3 . 1 1 Worker 1 | 1 . . . Tunneler 2 | 2 . . . Recycler 2 | 1 . 1 . Swarmer 9 | . . 6 3 Grunt 3 | . . . 3 Best Kill Streak 3 | 2 . 3 3 Combat Bots Only 3 | . . 3 3 Max Kills in Single Turn 1 | 1 . 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 105 | . 18 23 64 Missed 25 | . 2 4 19 Hits 80 | . 16 19 45 Projectile 80 | . 16 19 45 Critical Strikes 3 | . 1 . 2 Damage Taken 881 | . 226 153 502 Core 168 | . 79 24 65 Absorbed by Shields . | . . . . Core Remaining (%) 79 | 100 . 58 . Volleys Fired 47 | 9 2 10 26 Largest 2 | 2 2 2 2 Hottest 74 | 40 60 60 74 Shots Fired 94 | 18 4 20 52 Gun 42 | 18 . . 24 Cannon 52 | . 4 20 28 Launcher . | . . . . Special . | . . . . Kinetic 94 | 18 4 20 52 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | 3 4 6 9 Robot Miss Streak 5 | 3 2 5 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 50 | 10 2 9 29 Core Hits 24 | 5 . 7 12 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Blast 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 691 | 120 19 180 372 Guns 267 | 120 . . 147 Cannons 424 | . 19 180 225 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 691 | 120 19 180 372 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 6 | . 1 2 3 Impact . | . . . . Kinetic 6 | . 1 2 3 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 84 | . 10 . 84 Average Temperature 19 | . 5 . 22 Received Heat Transfer 366 | . 144 . 222 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 75 | 5 6 75 56 Initial 13 | . 3 . 13 Average 12 | 1 . 41 12 Influence Increases 353 | 20 6 145 182 Destroy 0b10 Robot/C 240 | . . 120 120 Destroy 0b10 Robot/NC 25 | 20 . 5 . Destroy Leader 50 | . . 20 30 Successful Hack 6 | . 6 . . Disable Machine 30 | . . . 30 Destroy Structure 2 | . . . 2 Influence Decreases 338 | 15 11 110 202 Entered New Map 24 | . 2 . 22 Time Decay 304 | 15 9 110 170 Lost Part 10 | . . . 10 Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 20 | . 4 6 10 Peak Tracking Total 3 | . 3 3 3 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 4 | . 1 . 3 Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 4 . 6 Successful 5 | . 3 . 2 Failed 5 | . 1 . 4 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . 4 . 2 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 3 | . . . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 3 . 1 Record 3 | . 3 . . Alert Level 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . . 1 Process 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 . 3 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 4 | . . . 4 Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 1 | . 1 . . Terrain 1 | . 1 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1395 | 111 372 223 689 Spaces Moved 485 | 53 174 74 184 Core 17 | 17 . . . Treads 167 | 2 . . 165 Legs 301 | 34 174 74 19 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 260 260 Average Speed 239 | 99 193 260 314 Slowest Speed 400 | 160 260 260 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 5 33 14 17 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 1 | . . . 1 Melee . | . . . . Projectile 1 | . . . 1 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 642 | 93 209 86 254 Wait 22 | 17 5 . . Move 482 | 52 173 73 184 Hop . | . . . . Pick Up 48 | 6 16 2 24 Fast Attach 3 | 3 . . . Attach 7 | 4 1 . 2 Detach . | . . . . Swap 9 | . 4 . 5 Drop 24 | 2 8 1 13 Fire 47 | 9 2 10 26 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min / [*Sub]) -10/Mines -9/Materials History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Met a group of wandering Federalists 305 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 15) 476 | -10/Materials | Discovered new exit (range 15) 481 | -10/Materials | Identified exit to Mines 484 | -10/Materials | Entered Mines 630 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 674 | -10/Mines | Discovered new exit (range 11) 704 | -10/Mines | Identified exit to Materials 707 | -10/Mines | Entered Materials 707 | -9/Materials | Evolved 2 slots: Propulsion x2 1396 | -9/Materials | Self-destructed Last Messages --------------- R-06 Scavenger inserts Huge Storage Unit into recycling unit. Acquired Adv. Targeting Computer. R-06 Scavenger inserts Lgt. Assault Rifle into recycling unit. Acquired Adv. Targeting Computer. Dropped Flight Unit. R-06 Scavenger collects Lgt. Cannon. Dropped Ion Engine. R-06 Scavenger collects Lgt. Assault Rifle. Acquired Target Analyzer. R-06 Scavenger collects Particle Cannon. Acquired Target Analyzer. R-06 Scavenger collects Mak. Hammer. R-06 Scavenger inserts Lgt. Cannon into recycling unit. R-06 Scavenger inserts Lgt. Assault Rifle into recycling unit. Material Compactor disabled. G-47 Trooper knocked back. 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