Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.05 @ 23:30:11 Player: Cassie Rose Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (157) 785 Value Destroyed (4164) 4164 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (857) 857 TOTAL SCORE: 8046 Bonus ------- High Alert Combat Kills 688 Follower Combat Kills 169 Cogmind --------- Core Integrity 0/550 Matter 236/300 Energy 124/160 System Corruption 2% Temperature Cool (9) Location -8/Storage Parts ------- Power (1) Light Nuclear Core Propulsion (3) Light Treads Armored Treads Armored Treads Utility (4) Advanced Heat Sink Large Storage Unit Hardened Medium Armor Plating Hacking Suite Weapon (3) Heavy EM Pulse Gun Heavy Particle Gun Enhanced Autogun Inventory (10) Light Nuclear Core Carbon-fiber Leg Advanced Weight Redist. System Visual Processing Unit Transport Network Coupler Advanced Beam Rifle Advanced Beam Cannon Enhanced Autogun Peak State ------------ Power Light Nuclear Core Propulsion Light Treads Armored Treads Armored Treads Utility Advanced Heat Sink Large Storage Unit Hardened Medium Armor Plating Hacking Suite Weapon Heavy Particle Gun Enhanced Autogun Enhanced Autogun Inventory Light Nuclear Core Carbon-fiber Leg Advanced Weight Redist. System Visual Processing Unit Transport Network Coupler Heavy EM Pulse Gun Advanced Beam Rifle Advanced Beam Cannon [Rating: 36] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Weight Redist. System Device Weight Redist. System Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher EMP Blaster Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 1 . Weapon 1 | . . . . 1 . Parts Attached 111 | 7 7 5 48 34 10 Power 14 | 1 . 1 6 3 3 Engine 7 | 1 . 1 4 1 . Core 7 | . . . 2 2 3 Reactor . | . . . . . . Propulsion 38 | 2 4 2 18 12 . Treads 24 | 2 . . 11 11 . Leg 6 | . . . 5 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight 8 | . 4 2 2 . . Utility 19 | 2 . . 7 6 4 Device 9 | 1 . . 3 4 1 Storage 4 | 1 . . 3 . . Processor 3 | . . . 1 2 . Hackware 1 | . . . . . 1 Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 40 | 2 3 2 17 13 3 Energy Gun 19 | 2 2 . 5 8 2 Energy Cannon 9 | . . . 6 2 1 Ballistic Gun 6 | . . . 4 2 . Ballistic Cannon . | . . . . . . Launcher 5 | . 1 1 2 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . 1 . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 12 | . . . 6 6 . Parts Lost 32 | . 3 4 11 10 4 Power 4 | . . 1 1 1 1 Propulsion 13 | . 1 2 6 4 . Utility 2 | . . . . . 2 Weapon 13 | . 2 1 4 5 1 Highest Loss Streak 4 | . 3 4 4 4 3 Average Slot Usage (%) 94 | . 94 86 93 96 99 Engine 7 | . 14 11 6 3 5 Core 3 | . . . 4 5 3 Treads 16 | . . . 19 25 27 Leg 2 | . . . 7 . . Flight 8 | . 27 27 1 . . Device 19 | . 14 14 21 24 16 Storage 11 | . 14 14 11 9 9 Energy Gun 8 | . 17 . 5 13 4 Energy Cannon 3 | . . . 6 2 3 Ballistic Gun 6 | . . . 8 8 18 Launcher 1 | . 5 4 . . . Piercing Weapon 2 | . . 13 1 . . Naked Turns . | . . . . . . Heaviest Build 39 | 13 14 16 33 37 39 Greatest Support 69 | 40 40 10 66 69 69 Greatest Overweight (x) 4 | 3 2 1 4 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 Average Capacity 8 | 5 6 6 8 10 10 Most Carried 10 | 4 6 6 9 10 10 Average Carried 7 | 1 5 5 7 8 8 Final Capacity 10 | 6 6 6 10 10 10 Final Carried 10 | 3 6 5 8 10 8 Class Distribution -------------------- 37% | Scavenger-Mutant 31% | Mutant 16% | Scavenger-Skirmisher 8% | Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Tank | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 2256 | 270 88 105 779 727 287 Remotely . | . . . . . . Salvage Created 5838 | 218 328 101 1734 2427 1030 Parts 342 | 12 15 13 109 140 53 Haulers Intercepted 13 | . 1 . 5 6 1 Recyclers Shooed 5 | . 3 . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 106 | . 5 3 38 41 19 Melee 7 | . . 3 4 . . Guns 60 | . 3 . 16 27 14 Cannons 18 | . . . 9 4 5 AOE 20 | . 2 . 9 9 . Classes Destroyed 13 | 3 5 . 3 2 . Worker 7 | 2 1 . 1 2 1 Builder 6 | . 2 1 . 1 2 Tunneler 6 | 4 . 1 . 1 . Hauler 13 | . 1 . 5 6 1 Recycler 2 | 1 . . 1 . . Operator 3 | . . . 1 2 . Watcher 14 | . 2 . 5 5 2 Swarmer 30 | . 3 3 10 10 4 Grunt 46 | . 2 . 17 17 10 Brawler 3 | . . . 2 1 . Duelist 2 | . . . . 2 . Sentry 23 | . . . 9 9 5 Hunter 2 | . . . . 2 . Best Kill Streak 9 | 5 4 2 6 5 9 Combat Bots Only 6 | . 3 2 6 5 4 Max Kills in Single Turn 3 | 1 1 1 3 3 2 Gunslinging 1 | . . . . . 1 Exploded 3 | . 1 . 3 3 . Melee 1 | . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 6021 | . 378 160 2026 2353 1104 Core 1048 | . 120 60 317 344 207 Absorbed by Shields . | . . . . . . Core Remaining (%) 49 | 100 . 28 20 . . Volleys Fired 326 | 18 43 . 102 118 45 Largest 3 | 2 2 . 2 3 3 Hottest 204 | 90 80 . 113 204 125 Shots Fired 719 | 36 74 . 172 305 132 Gun 579 | 36 59 . 117 258 109 Cannon 103 | . . . 46 34 23 Launcher 37 | . 15 . 9 13 . Special . | . . . . . . Kinetic 262 | . . . 92 81 89 Thermal 348 | 36 59 . 46 165 42 Explosive 9 | . . . 9 . . Electromagnetic 100 | . 15 . 25 59 1 Robot Hit Streak 26 | 6 13 . 10 15 26 Robot Miss Streak 9 | 1 5 . 4 9 3 Penetration Max . | . . . . . . Secondary Targets 12 | . . . 5 3 4 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 485 | 26 38 10 136 191 84 Core Hits 235 | 8 17 5 68 97 40 Critical Hits 5 | . . . 3 . 2 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 3 | . . . 1 . 2 Melee Attacks 31 | . . 18 13 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 31 | . . 18 13 . . Sneak Attacks 5 | . . 3 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10634 | 276 675 484 3168 4395 1636 Guns 6230 | 276 329 . 1492 2908 1225 Cannons 1312 | . . . 575 326 411 Explosions 2176 | . 328 . 697 1151 . Melee 888 | . . 484 404 . . Ramming 28 | . 18 . . 10 . Kinetic 2647 | . . . 1021 726 900 Thermal 4213 | 276 329 . 835 2037 736 Explosive 437 | . . . 437 . . Electromagnetic 2421 | . 328 . 471 1622 . Impact . | . . . . . . Slashing . | . . . . . . Piercing 888 | . . 484 404 . . Highest Corruption 3 | . 3 3 . 2 2 Average Corruption 2 | . 2 3 . 1 2 Corruption Purged . | . . . . . . Effects 50 | . 3 19 . 22 6 Message Errors 11 | . 1 4 . 3 3 Matter Fused 6 | . . 6 . . . Heat Flow Errors 7 | . . 4 . 2 1 Energy Discharges 10 | . 1 4 . 4 1 Data Loss (minor) 5 | . 1 . . 4 . Targeting Errors 10 | . . 1 . 8 1 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 202 | . 2 134 38 28 . Projectiles 11 | . . . 11 . . Explosions 51 | . 2 . 21 28 . Melee 140 | . . 134 6 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 506 | . 158 . 66 282 . Shots 23 | . 9 . 3 11 . Rammed 5 | . 3 . . 2 . Targets Rammed 5 | . 3 . . 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 719 | 180 240 193 446 719 549 Average Temperature 144 | 60 75 83 107 163 244 Received Heat Transfer 1962 | . 60 . 705 693 504 Effects 54 | . . . 4 29 21 Shutdowns 10 | . . . 1 4 5 Energy Bleed 7 | . . . 2 2 3 Interference 11 | . . . . 11 . Matter Decay 3 | . . . . 3 . Short Circuit 9 | . . . . 6 3 Damage (minor) 5 | . . . 1 2 2 Damage (major) 8 | . . . . 1 7 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 14 | . 5 . 2 7 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 14 | 4 . . 5 3 2 Heat Transferred 8372 | 743 750 . 1486 4024 1369 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 11 | . . . 4 7 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 866 | 35 232 77 534 866 703 Average Influence 296 | 13 86 20 177 624 541 Maximum Alert Level 3 | . 1 . 2 3 3 Low Security (%) 49 | . . . . . . Level 1 15 | . . . . . . Level 2 23 | . . . . . . Level 3 11 | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 27 | . 3 . 9 9 6 Investigation 7 | . 1 . 4 . 2 Extermination . | . . . . . . Reinforcement 12 | . 2 . 5 4 1 Assault 2 | . . . . 1 1 Garrison 6 | . . . . 4 2 Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 10 | . 2 . 1 3 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 199 | . 22 3 63 76 35 Peak Tracking Total 8 | . 5 3 6 8 6 Tactical Retreats 17 | . 1 . 7 5 4 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 5 | . 2 . 3 . . Indirectly 1 | . 1 . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 11 | . 6 . 2 2 1 Max in Single Turn 2 | . 2 . 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 16 | . 1 1 8 4 2 Terminals 14 | . 1 1 6 4 2 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 51 | . 3 2 28 13 5 Successful 35 | . 2 1 21 8 3 Failed 16 | . 1 1 7 5 2 Catastrophic 2 | . . . 1 1 . Database Lockouts . | . . . . . . Manual 34 | . 2 1 16 11 4 Terminals 47 | . 3 2 24 13 5 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 3 | . . . 3 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . . 1 8 4 1 Record 3 | . . . 3 . . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . . . . 1 . Unreport Threat 2 | . . . 1 1 . Locate Traps 1 | . . . . 1 . Recall Reinforcements 2 | . . . 1 1 . Zone Layout 4 | . . 1 2 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . 1 . . Scan Component 1 | . . . 1 . . Recycling Unit Hacks 2 | . . . 2 . . Process 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 39 | . 4 1 20 9 5 Terminals 18 | . 2 . 10 4 2 Track 7 | . 1 . 5 1 . Assimilate 1 | . . . . . 1 Botnet 10 | . 1 . 5 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 1 1 . Used . | . . . . . . Hacking Detections 12 | . 1 . 6 3 2 Full Trace Events 5 | . . . 3 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies 10 | . . . . . 10 Largest Group 10 | . . . . . 10 Highest-Rated Group 173 | . . . . . 173 Highest-Rated Ally 29 | . . . . . 29 Total Orders . | . . . . . . Ally Attacks 59 | . . . . . 59 Total Damage 853 | . . . . . 853 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 6977 | 140 931 1005 2335 1962 604 Spaces Moved 3201 | 46 487 598 1098 775 197 Core 31 | 20 . . 11 . . Treads 1544 | 26 8 . 576 737 197 Legs 445 | . . . 407 38 . Wheels . | . . . . . . Hover . | . . . . . . Flight 1181 | . 479 598 104 . . Fastest Speed 37 | 50 117 37 100 150 166 Average Speed 139 | 152 117 107 145 162 166 Slowest Speed 280 | 200 220 117 280 180 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 57 | 4 60 98 85 65 33 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 87 | . . . 57 30 . Melee . | . . . . . . Projectile . | . . . . . . AOE 87 | . . . 57 30 . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 5139 | 80 769 942 1666 1274 408 Wait 1326 | . 215 316 345 298 152 Move 3196 | 45 486 597 1097 774 197 Hop . | . . . . . . Pick Up 91 | 10 10 4 36 28 3 Fast Attach 4 | . 1 . 2 1 . Attach 45 | 7 2 5 15 12 4 Detach 2 | . . 1 . 1 . Swap 62 | . 4 . 31 21 6 Drop 51 | . 5 1 25 19 1 Fire 326 | 18 43 . 102 118 45 Melee 31 | . . 18 13 . . Ram 3 | . 3 . . . . Kick . | . . . . . . Crush 2 | . . . . 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 141 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 6) 317 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 3) 691 | -10/Materials | Discovered new exit (range 14) 765 | -10/Materials | Lost 3 parts (1n2w) 1072 | -10/Materials | Entered Mines 1087 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1285 | -10/Mines | Learned Materials stockpile data 1286 | -10/Mines | Discovered new exit (range 3) 1385 | -10/Mines | Core integrity fell below 50% 1441 | -10/Mines | Lost 4 parts (1p2n1w) 2055 | -10/Mines | Discovered new exit (range 10) 2077 | -10/Mines | Entered Materials 2077 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2201 | -9/Materials | Lost 4 parts (1p2n1w) 2502 | -9/Materials | Build established: Scavenger-Mutant 2580 | -9/Materials | Discovered new exit (range 13) 2761 | -9/Materials | Discovered new exit (range 14) 3090 | -9/Materials | Identified exit to Materials 3776 | -9/Materials | Core integrity fell below 50% 4412 | -9/Materials | Entered another Materials area 4412 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4709 | -8/Materials | Garrison activated, responded to threat 5005 | -8/Materials | Lost 4 parts (1p1n2w) 5106 | -8/Materials | Discovered new exit (range 15) 5140 | -8/Materials | Identified exit to Storage 5583 | -8/Materials | Build established: Scavenger-Skirmisher 5872 | -8/Materials | Discovered new exit (range 4) 5878 | -8/Materials | Garrison activated, responded to threat 5986 | -8/Materials | Core integrity fell below 50% 6012 | -8/Materials | First assault squad dispatched 6373 | -8/Materials | Build established: Skirmisher 6374 | -8/Materials | Entered Storage 6754 | -8/Storage | Lost 3 parts (1p1u1w) 6774 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6774 | -8/Storage | First assault squad dispatched 6844 | -8/Storage | Garrison activated, responded to threat 6928 | -8/Storage | Core integrity fell below 20% 6978 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06943_ K-01 Serf collects debris. 06950_ Power failure, Lgt. Nuclear Core shutdown. 06950_ Overheating: Arm. Treads damaged (-48). 06950_ K-01 Serf collects debris. 06951_ HQ1%GG2LZZMTSTL,CCZBK 06953_ G-47 Trooper suffers critical hit. 06953_ Destroyed Particle Gun. 06954_ Overheating: Short circuit. 06954_ Arm. Treads permanently disabled. 06955_ Overheating: Core damaged (-88). 06956_ Overheating: Short circuit. 06956_ Adv. Weight Redist. System permanently disabled. 06957_ Overheating: Short circuit. 06957_ Lgt. Treads permanently disabled. 06959_ Overheating: Arm. Treads damaged (-17). 06959_ Overheating: Lgt. Nuclear Core damaged (-9). 06959_ Overheating: Adv. Weight Redist. System damaged (-6). 06959_ K-01 Serf collects debris. 06960_ Power failure, Lgt. Nuclear Core shutdown. 06976_ Acquired 9 matter. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????+ ???????????????????????? | | ????????????????????#% #??????????????????????? | | ????????????????????# %#??????????????????????? | | ????????????????????# %%#??????????????????????? | | ????????????????????# %%#??????????????????????? | | ????????????????????#%%%###########????????????? | | ????????????????????#%[!# %=!=#????????????? | | ????????????????????#*%=# """""/%############## | | ????????????????????#%!a# "????"%+[==%%*= | | ???????????# %#!*@#!*"????"=#####!= | | ???????????# !a%=%+!%"""""" #???#%[ """ | | ???????????# #==%#%!%!% #???# """ | | ???????????# ??#%=[#[%*! #???# """ | | ???????????# ????; # =*! #???# | | ???????????# ????? # ###########???# | | ???????????#??????### #?????????????#### ##### | | ????????????????????# #????????????????# #???# | | ????????????????????# #????????????????# #???# | | ????????????????????# a#???????????????##+##### | | ????????????????????# g ????????????????## ### | | ????????????????????/g ????????????????#T ## | | ????????????????????# ????????????????# ## | | ????????????????????# ????????????????# ## | | ????????????????????# ????????????????######## | | ????????????????????# ???????????????? ## | | ????????????????????? ???????????????? # | | ???????????????????????????????????????? ## | | ???????????????????????????????????????? # | | ????????????????????????????????????????""" ## | | ????????????????????????????????????????""" ## | | ????????????????????????????????????????""" ## | | ????????????????????????????????????????""" ## | | ???????????????????????????????????????? ## | | ????????????????????????????????????????##+##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking root@ Challenges ------------ None Game ------ Seed PulseMappingLoader Manual? 0 Play Time 02:04:03 Cumulative 14.4 hours Start 2019.11.04 @ 00:01:43 End 2019.11.05 @ 23:30:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: da0e9870-021d-40c7-9468-e4b4517f85c7