Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 11:34:25

Player: Nueadkie

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (57)      285
Value Destroyed (1333)     1333
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (127)                127
              TOTAL SCORE: 2965

 Bonus
-------
High Alert Combat Kills    134
Friendly Fire              -7

 Cogmind 
---------
Core Integrity             0/400
Matter                     254/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY (3) ------
         Small Storage Unit
      Improved Signal Interpreter
>              --- WEAPON (2) -------
               Autogun
>              --- INVENTORY (8) ----
         Heavy Ion Engine
               Sensor Array
  Experimental Sensor Array
               Terrain Scanner
               Terrain Scan Processor
               Hacking Suite
               Hacking Suite
               Hacking Suite

 Peak State 
------------
>              --- POWER ------------
         Heavy Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
      Improved Aluminum Leg
      Improved Aluminum Leg
>              --- UTILITY ----------
         Small Storage Unit
               Sensor Array
      Improved Signal Interpreter
>              --- WEAPON -----------
      Advanced Beam Cannon
      Advanced Beam Cannon
>              --- INVENTORY --------
         Heavy Ion Engine
      Improved Flight Unit
               Weight Redist. System
  Experimental Sensor Array
               Terrain Scanner
               Terrain Scan Processor
[Rating: 21]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             56   | 6   18  12  20  
  Power                    5    | 1   2   .   2   
    Engine                 4    | 1   1   .   2   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               19   | 2   7   2   8   
    Treads                 .    | .   .   .   .   
    Leg                    12   | 2   3   .   7   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 7    | .   4   2   1   
  Utility                  11   | 1   3   2   5   
    Device                 6    | .   2   2   2   
    Storage                3    | 1   .   .   2   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   21   | 2   6   8   5   
    Energy Gun             7    | .   5   2   .   
    Energy Cannon          2    | .   .   .   2   
    Ballistic Gun          12   | 2   1   6   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  4    | .   1   1   2   
Parts Lost                 11   | .   1   .   10  
  Power                    2    | .   1   .   1   
  Propulsion               5    | .   .   .   5   
  Utility                  2    | .   .   .   2   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      6    | .   1   .   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   96  100 92  
  Engine                   9    | .   12  .   10  
  Core                     2    | .   .   14  .   
  Leg                      18   | .   18  .   23  
  Flight                   10   | .   9   28  5   
  Device                   12   | .   9   14  13  
  Storage                  7    | .   12  .   6   
  Processor                8    | .   3   14  11  
  Energy Gun               3    | .   9   3   .   
  Energy Cannon            6    | .   .   .   11  
  Ballistic Gun            14   | .   18  24  9   
Peak Build Rating          21   | 6   11  17  21  
  Average Rating           12   | 4   8   9   16  
  On Entrance              6    | .   6   9   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 11  15  10  22  
  Greatest Support         36   | 20  20  8   36  
  Greatest Overweight (x)  3    | 3   3   1   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   8   
  Average Capacity         6    | 7   7   5   6   
  Most Carried             8    | 2   8   5   8   
  Average Carried          6    | 1   6   4   6   
  Final Capacity           8    | 8   5   5   8   
  Final Carried            8    | 2   5   5   8   

 Class Distribution 
--------------------
 55% | Mutant
 23% | Scavenger-Mutant
 10% | Skirmisher
  6% | Scavenger-Scout
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials

 Resources                      | -11  -10  -10  -9   
-----------                Run  | Yrd  Mat  Min  Mat  
Matter Collected           1069 | 244  331  210  284  
  Remotely                 .    | .    .    .    .    
Salvage Created            1847 | .    470  203  1174 
  Parts                    127  | .    34   22   71   
Haulers Intercepted        6    | .    1    .    5    
Recyclers Shooed           2    | .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  42   | .   13  10  19  
  Guns                     31   | .   12  10  9   
  Cannons                  8    | .   .   .   8   
  AOE                      2    | .   1   .   1   
Classes Destroyed          9    | .   5   1   3   
  Worker                   1    | .   .   .   1   
  Builder                  2    | .   1   .   1   
  Hauler                   6    | .   1   .   5   
  Recycler                 1    | .   .   .   1   
  Watcher                  5    | .   1   .   4   
  Swarmer                  15   | .   6   9   .   
  Grunt                    21   | .   7   .   14  
  Brawler                  1    | .   .   .   1   
  Sentry                   5    | .   .   1   4   
Best Kill Streak           5    | .   5   3   5   
  Combat Bots Only         4    | .   4   3   2   
Max Kills in Single Turn   5    | .   1   1   5   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        251  | .    69   30   152  
  Missed                   66   | .    19   9    38   
Damage Taken               2154 | .    536  167  1451 
  Core                     538  | .    83   48   407  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   28   | .    28   .    .    
Core Remaining (%)         73   | 100  .    47   .    
Volleys Fired              157  | .    52   18   87   
  Largest                  2    | .    2    2    2    
  Hottest                  136  | .    80   80   136  
Shots Fired                285  | .    101  35   149  
  Gun                      217  | .    101  35   81   
  Cannon                   68   | .    .    .    68   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  186  | .    86   19   81   
  Thermal                  92   | .    8    16   68   
  Explosive                .    | .    .    .    .    
  Electromagnetic          7    | .    7    .    .    
  Robot Hit Streak         13   | .    9    4    13   
  Robot Miss Streak        5    | .    5    3    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    4    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           165  | .    58   19   88   
  Core Hits                89   | .    27   15   47   
  Critical Kills           4    | .    .    1    3    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         5    | .    1    1    3    
    Meltdown               1    | .    .    .    1    
    Destroy                4    | .    1    1    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2714 | .    746  185  1783 
  Guns                     1343 | .    648  185  510  
  Cannons                  762  | .    .    .    762  
  Explosions               603  | .    98   .    505  
  Melee                    .    | .    .    .    .    
  Ramming                  6    | .    .    .    6    
  Kinetic                  1176 | .    559  107  510  
  Thermal                  993  | .    153  78   762  
  Explosive                505  | .    .    .    505  
  Electromagnetic          34   | .    34   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    3    3    .    
  Average Corruption       2    | .    2    3    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  14   | .    8    6    .    
    Message Errors         5    | .    4    1    .    
    Matter Fused           3    | .    1    2    .    
    Energy Discharges      4    | .    3    1    .    
    Data Loss (minor)      1    | .    .    1    .    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            10   | .    .    .    10   
  Projectiles              10   | .    .    .    10   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      41   | .    39   .    2    
  Shots                    1    | .    1    .    .    
  Rammed                   2    | .    .    .    2    
Targets Rammed             3    | .    .    .    3    
  Kicked                   1    | .    .    .    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        450  | .    70   242  450  
  Average Temperature      116  | .    18   88   136  
  Received Heat Transfer   912  | .    186  .    726  
  Effects                  7    | .    .    .    7    
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           3    | .    .    .    3    
    Interference           3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             3    | .    .    2    1    
  Heat Transferred         1769 | .    225  175  1369 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             715  | .   266 320 715 
  Initial                  124  | .   .   90  124 
  Average                  295  | .   158 202 427 
Maximum Alert Level        3    | .   1   1   3   
  Low Security (%)         31   | 100 57  56  3   
  Level 1                  41   | .   42  43  43  
  Level 2                  26   | .   .   .   51  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   3   .   3   
  Investigation            3    | .   2   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              65   | .   21  11  33  
  Peak Tracking Total      6    | .   5   3   6   
  Tactical Retreats        4    | .   1   .   3   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          6    | .   .   .   6   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          15   | .   8   .   7   
  Terminals                10   | .   5   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          3    | .   2   .   1   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                44   | .   24  .   20  
  Successful               22   | .   13  .   9   
  Failed                   22   | .   11  .   11  
    Catastrophic           2    | .   .   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   3   .   .   
  Terminals                23   | .   12  .   11  
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          14   | .   9   .   5   
  Scanalyzers              4    | .   .   .   4   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   5   .   6   
  Record                   1    | .   .   .   1   
  Robot Analysis           3    | .   .   .   3   
  Prototype ID Bank        1    | .   1   .   .   
  Alert Level              2    | .   1   .   1   
  Locate Traps             1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Registered Prototypes    1    | .   .   .   1   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   
  Scan Component           2    | .   2   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       6    | .   4   .   2   
  Report Inventory         3    | .   2   .   1   
  Retrieve Components      3    | .   2   .   1   
Scanalyzer                 1    | .   .   .   1   
  Insert Component         1    | .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Sabotage               1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         11   | .   5   .   6   
  Full Trace Events        3    | .   1   .   2   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     38   | .   38  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     14   | .   11  .   3   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            1    | .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       3    | .   .   .   3   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               2458 | 80   795  341  1242 
Spaces Moved               2178 | 49   552  688  889  
  Core                     27   | 18   .    .    9    
  Treads                   .    | .    .    .    .    
  Legs                     904  | 31   320  .    553  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   1247 | .    232  688  327  
  Fastest Speed            34   | 50   37   37   34   
  Average Speed            78   | 142  102  38   91   
  Slowest Speed            280  | 200  280  117  200  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            6    | .    .    4    2    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       57   | 3    79   90   56   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          54   | .    7    .    47   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      54   | .    7    .    47   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Mat  
Total                      2655 | 56   690  730  1179 
  Wait                     206  | .    33   9    164  
  Move                     2163 | 48   551  679  885  
  Hop                      6    | .    .    4    2    
  Pick Up                  29   | 2    18   1    8    
  Fast Attach              16   | 6    3    .    7    
  Attach                   5    | .    2    .    3    
  Detach                   1    | .    .    .    1    
  Swap                     35   | .    13   12   10   
  Drop                     34   | .    18   7    9    
  Fire                     157  | .    52   18   87   
  Melee                    .    | .    .    .    .    
  Ram                      2    | .    .    .    2    
  Kick                     1    | .    .    .    1    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Discovered new exit (range 14)
   81 | -11/Scrapyard | Entered Materials
  254 | -10/Materials | Discovered new exit (range 11)
  328 | -10/Materials | Build established: Mutant
  489 | -10/Materials | Discovered new exit (range 8)
  699 | -10/Materials | Discovered new exit (range 15)
  728 | -10/Materials | Identified exit to Materials
  834 | -10/Materials | Repaired Lgt. Nuclear Core
  860 | -10/Materials | Identified exit to Mines
  876 | -10/Materials | Entered Mines
  969 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  971 | -10/Mines     | Found Prototype Device
  972 | -10/Mines     | Identified Exp. Sensor Array
  989 | -10/Mines     | Discovered exit to Materials (range 4)
  994 | -10/Mines     | Build established: Scavenger-Mutant
 1003 | -10/Mines     | Learned location of 1 exit from Materials
 1048 | -10/Mines     | Discovered exit to Materials (range 5)
 1088 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1185 | -10/Mines     | Core integrity fell below 50%
 1217 | -10/Mines     | Entered Materials
 1217 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1218 | -9/Materials  | Identified exit to Mines
 1268 | -9/Materials  | Discovered new exit (range 11)
 1316 | -9/Materials  | Identified exit to Materials
 1342 | -9/Materials  | Discovered exit to Mines (range 16)
 1362 | -9/Materials  | Discovered exit to Materials (range 15)
 2071 | -9/Materials  | Build established: Mutant
 2351 | -9/Materials  | Core integrity fell below 50%
 2418 | -9/Materials  | Core integrity fell below 20%
 2446 | -9/Materials  | Lost 6 parts (1p3n2w)
 2459 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
02358_ Overheating: System interference.
02358_ Adv. Beam Cannon temporarily disabled. <x2>
02383_ G-34 Mercenary destroyed.
02395_ Overheating: Energy bleed (-33).
02395_ G-34 Mercenary destroyed.
02396_ Overheating: Energy bleed (-59).
02399_ Imp. Aluminum Leg destroyed.
02403_ Adv. Beam Cannon destroyed.
02405_ Overheating: Energy bleed (-33).
02407_ R-06 Scavenger collects Hammer.
02410_ R-06 Scavenger collects Sml. Laser.
02411_ Adv. Beam Cannon destroyed.
02411_ Imp. Aluminum Leg destroyed.
02413_ Aluminum Leg destroyed.
02415_ Hvy. Ion Engine destroyed.
02416_ Slammed into G-34 Mercenary. <x2>
02419_ Acquired Aluminum Leg. <x2>
02424_ Acquired 20 matter.
02443_ Acquired Autogun.
02448_ G-34 Mercenary destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????                            |
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| ?#???#        #????????#   #      %%#  """     #?? |
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| ####???#   #????#   #%"""g #                #    " |
| !!!##??#   ##???#   #*"""  ##                +     |
|    !#?##   #????#   +%"""  ##               ##   " |
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| #   >   #???????????# """?#  ""                    |
| #       #????????#??# ????#  "T       ############ |
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| ##"|||"#############??????#      [[   #         #? |
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| ??#####?##""""""###########   #####   # """ """ #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst
Brute Force

 Challenges 
------------
None

 Game 
------
Seed              AnalysisMetaWarhead
  Manual?         0
Play Time         00:56:09
  Cumulative      8.8 hours
  Start           2024.12.30 @ 22:19:37
  End             2024.12.31 @ 11:34:25
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          14
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          112x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cf292548-176c-4e3e-9c2d-6774ea8e4c05