Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.13 @ 13:55:30 Player: Minty Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (139) 695 Value Destroyed (4628) 4628 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1437) 1437 TOTAL SCORE: 13000 Bonus ------- High Alert Combat Kills 688 Follower Combat Kills 369 Met Imprinter 300 Was Imprinted 300 Friendly Fire -220 Cogmind --------- Core Integrity 0/1150 Matter 47/300 Energy 57/325 System Corruption 0% Temperature Critical (962) Movement Hovering (52) Location -4/Armory Parts ------- > --- POWER (2) -------- Antimatter Reactor > --- PROPULSION (7) --- Gyrokinetic Inverter Cooled Gravmag System Combat Gravmag System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (7) ------ Advanced Cryofiber Web Medium Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Hacking Suite System Shield > --- WEAPON (3) ------- Heavy Gatling Laser Heavy Gatling Laser Heavy Gatling Laser > --- INVENTORY (10) --- Antigrav System Advanced Coolant Injector Long-range Terrain Scanner Experimental ECM Suite Gamma Bomb Array Gamma Bomb Array Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor Improved Fusion Compressor > --- PROPULSION ------- Antigrav System Gyrokinetic Inverter Linear Gravjet Cooled Gravmag System Combat Gravmag System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Advanced Targeting Computer Zionite Weapon Casing Advanced Hacking Suite > --- WEAPON ----------- Heavy Gatling Laser Heavy Gatling Laser Heavy Gatling Laser > --- INVENTORY -------- Antigrav System Advanced Coolant Injector Long-range Terrain Scanner Experimental ECM Suite System Shield Gamma Bomb Array Gamma Bomb Array Heavy Missile Launcher [Rating: 118] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion VTOL Module Treads Armored Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Advanced Targeting Computer Device Particle Charger Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Zionite Weapon Casing Weapon Phase Cannon Energy Gun Heavy Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Coil Gun Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Hammer Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Arm Slots Evolved 12 | . . 2 . 2 . . 4 . . . . 2 2 . Power 1 | . . . . . . . 1 . . . . . . . Propulsion 5 | . . 1 . 1 . . 1 . . . . . 2 . Utility 5 | . . 1 . 1 . . 1 . . . . 2 . . Weapon 1 | . . . . . . . 1 . . . . . . . Parts Attached 138 | . 15 3 . 22 7 1 5 9 4 7 14 23 12 16 Power 17 | . 1 1 . 1 . 1 1 3 1 . 2 2 1 3 Engine 8 | . 1 1 . 1 . 1 . 1 1 . 2 . . . Core 4 | . . . . . . . 1 2 . . . . . 1 Reactor 5 | . . . . . . . . . . . . 2 1 2 Propulsion 56 | . 6 1 . 10 3 . . 4 2 2 9 9 3 7 Treads 8 | . 2 . . . . . . . . . 6 . . . Leg 6 | . . . . . . . . . . 2 3 . . 1 Wheel 2 | . 2 . . . . . . . . . . . . . Hover 28 | . . . . 7 3 . . . . . . 9 3 6 Flight 12 | . 2 1 . 3 . . . 4 2 . . . . . Utility 34 | . 2 1 . 4 3 . 1 1 . 2 2 9 5 4 Device 15 | . . . . . . . . 1 . 2 2 5 2 3 Storage 3 | . . . . 2 . . . . . . . 1 . . Processor 8 | . 1 1 . 2 2 . 1 . . . . . 1 . Hackware 3 | . . . . . 1 . . . . . . . 1 1 Protection 5 | . 1 . . . . . . . . . . 3 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 31 | . 6 . . 7 1 . 3 1 1 3 1 3 3 2 Energy Gun 10 | . 2 . . 4 . . . . . . . 1 3 . Energy Cannon 4 | . . . . . . . 1 . . 2 . 1 . . Ballistic Gun 1 | . . . . . . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 5 | . 1 . . 1 . . . 1 1 . 1 . . . Special Weapon 4 | . . . . . . . . . . 1 . 1 . 2 Impact Weapon 2 | . 2 . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 2 1 . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . 2 . . 1 . . 2 . 7 2 . Corrupted Parts 3 | . . . . . . . . . . . 3 . . . System Corruption 11 | . . . . . . . . . . . 11 . . . Parts Lost 55 | . 8 . . 10 4 1 . 5 5 . 2 4 4 12 Power 9 | . 2 . . . . 1 . 1 1 . . 1 . 3 Propulsion 31 | . 3 . . 8 3 . . 4 3 . 2 . 2 6 Utility 9 | . . . . . 1 . . . . . . 3 2 3 Weapon 6 | . 3 . . 2 . . . . 1 . . . . . Highest Loss Streak 7 | . 5 . . 4 4 1 . 2 2 . 1 2 2 7 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . Average Backups 8 | . 5 7 8 8 7 7 7 7 9 9 9 9 9 8 Power . | . . . . . . . . . . . . 1 2 . Propulsion . | . 3 3 2 1 1 1 1 . . . . . 1 . Utility 2 | . . 1 2 2 2 2 2 2 4 2 3 . 1 3 Weapon 4 | . . 2 2 4 4 4 4 5 4 6 6 5 3 3 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 24 | . 6 . . 1 . . 2 2 . 3 . . 4 6 Power 4 | . 1 . . . . . . . . . . . 3 . Propulsion 3 | . 2 . . . . . . . . . . . . 1 Utility 8 | . 1 . . 1 . . . 1 . 2 . . . 3 Weapon 8 | . 2 . . . . . 2 1 . 1 . . . 2 Tool/Special 1 | . . . . . . . . . . . . . 1 . Average Slot Usage (%) 87 | . 82 85 88 94 89 95 80 79 61 77 93 98 98 80 Engine 6 | . 8 11 11 9 9 4 6 5 4 6 9 8 . . Reactor 1 | . . . . . . . . . . . . 1 9 7 Treads 6 | . 1 . . . . . . . . . 15 24 . . Leg 4 | . 16 . . . . . . . . 10 7 . . . Hover 9 | . . . . 13 31 36 26 8 4 . . 4 35 27 Flight 8 | . 8 30 33 20 . . . 17 14 13 5 . . . Device 6 | . . . . . . . . 5 6 6 8 19 9 7 Storage 7 | . 14 11 11 9 9 9 6 6 6 6 6 5 5 5 Processor 15 | . 2 17 22 26 18 18 18 20 20 20 17 11 12 10 Hackware 1 | . . . . . 8 9 6 . . . . . . 5 Protection 1 | . 5 . . . . . . . . . . 2 7 4 Energy Gun 2 | . 6 . . 6 . . . . . . . . 10 8 Energy Cannon 7 | . . . . . . . . . . 14 19 16 3 . Impact Weapon 1 | . 15 11 8 . . . . . . . . . . . Slashing Weapon 2 | . . . . 4 13 18 9 4 . . . . . . Peak Build Rating 118 | . 7 10 9 37 34 32 46 47 30 55 64 97 116 118 Average Rating 49 | . 6 9 9 23 31 30 41 38 28 45 58 77 110 93 On Entrance 36 | 6 6 7 9 9 31 32 31 46 29 26 52 63 97 101 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 81 | 12 13 12 12 22 22 22 28 28 17 41 64 81 79 63 Greatest Support 116 | 20 40 12 12 36 36 32 32 32 21 40 116 116 82 81 Greatest Overweight (x) 3 | . 3 . . 1 . . . 1 1 1 2 2 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | . 8 8 8 8 10 10 10 8 9 10 10 10 10 10 Most Carried 10 | . 8 8 8 10 9 8 10 8 10 10 10 10 10 10 Average Carried 8 | . 5 6 7 8 7 7 7 7 9 9 10 9 9 8 Final Capacity 10 | 8 8 8 8 10 10 10 10 8 10 10 10 10 10 10 Final Carried 10 | 6 8 8 8 9 7 7 8 8 9 10 10 10 10 7 Class Distribution -------------------- 21% | Mutant 20% | Scavenger-Gunner 17% | Derelict-Gunner 10% | Scavenger-Sprinter 7% | Sprinter 7% | Gladiator 3% | Messiah-Tank 3% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Mutant | -8/Storage Gladiator | -8/Recycling Gladiator | -6/Factory Scavenger-Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Derelict-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Messiah-Gunner | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Arm Matter Collected 2369 | 200 126 . . 592 50 26 25 241 65 89 315 412 55 173 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4459 | . 404 . . 1158 165 224 50 349 61 . 244 1240 245 319 Parts 243 | . 27 . . 83 12 12 4 13 5 . 6 39 28 14 Haulers Intercepted 4 | . 1 . . 2 1 . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . 6 4 . 10 . . . Prevented 8 | . . . . . . . . . 1 . 7 . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Arm Combat Hostiles Destroyed 100 | . 11 . . 25 2 1 2 6 4 . 7 24 6 12 Melee 16 | . 4 . . 4 2 1 2 3 . . . . . . Guns 17 | . 3 . . 7 . . . . . . . . 1 6 Cannons 19 | . . . . . . . . . . . 2 14 2 1 AOE 45 | . 2 . . 14 . . . 3 4 . 5 9 3 5 Classes Destroyed 19 | . 6 . . 3 1 . . 1 . . 2 3 1 2 Worker 9 | . . . . 4 . . . . . . . . 5 . Builder 13 | . 1 . . 5 . 2 . . . . . 1 4 . Tunneler 1 | . . . . . . . . . . . . . 1 . Hauler 4 | . 1 . . 2 1 . . . . . . . . . Recycler 2 | . . . . 1 . . . . . . . 1 . . Minesweeper 1 | . . . . . . . . . . . 1 . . . Mechanic 2 | . . . . . . . . . . . . 1 1 . Operator 4 | . 1 . . 2 . . . . . . . 1 . . Watcher 2 | . 1 . . 1 . . . . . . . . . . Swarmer 35 | . 4 . . 7 . . 2 3 4 . 4 3 4 4 Cutter 2 | . . . . . . . . . . . . . . 2 Grunt 43 | . 7 . . 15 . . . 3 . . 2 13 1 2 Brawler 1 | . . . . . . . . . . . 1 . . . Duelist 2 | . . . . . . . . . . . . 2 . . Sentry 7 | . . . . 3 1 1 . . . . . . . 2 Hunter 5 | . . . . . 1 . . . . . . 3 . 1 Programmer 5 | . . . . . . . . . . . . 3 2 . Heavy 1 | . . . . . . . . . . . . . . 1 Packrat 1 | . . . . . . . . 1 . . . . . . Samaritan 2 | . . . . . . . . 2 . . . . . . Best Kill Streak 18 | . 3 . . 18 2 1 2 3 4 . 3 9 12 5 Combat Bots Only 13 | . 2 . . 13 1 1 2 3 4 . 3 8 4 5 Max Kills in Single Turn 9 | . 1 . . 3 1 1 1 1 3 . 2 4 9 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . 1 . . 2 . . . 1 3 . 2 3 3 2 Melee 1 | . 1 . . 1 1 1 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Arm Hostile Shots Fired 564 | . 134 . . 97 23 4 22 33 22 . 22 102 20 85 Missed 201 | . 50 . . 38 13 1 8 18 5 . 12 22 7 27 Hits 363 | . 84 . . 59 10 3 14 15 17 . 10 80 13 58 Melee 2 | . . . . . . . . . . . . . . 2 Projectile 361 | . 84 . . 59 10 3 14 15 17 . 10 80 13 56 AOE 1 | . . . . . . . . . . . . . . 1 Critical Strikes 22 | . . . . 5 3 . . 2 1 . 1 3 1 6 Actively Blocked 1 | . . . . . . . . . . . . . . 1 Damage Taken 7281 | . 820 . . 926 239 42 172 321 368 . 224 1342 448 2379 Core 1973 | . 197 . . 166 32 13 54 40 118 . 23 84 23 1223 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 217 | . 17 . . . . . . . . . . . 122 78 Ignored by Resistances 131 | . . . . . . . . . . . . 131 . . Regen/Repaired (Parts) 136 | . . . . . . . . . . . . 111 . 25 Core Remaining (%) 74 | 100 21 . 100 . . 61 . . . . 72 91 . . Volleys Fired 168 | . 28 . . 33 . . . 4 5 1 14 44 13 26 Largest 3 | . 2 . . 2 . . . 2 1 1 3 3 3 3 Hottest 300 | . 80 . . 122 . . . 69 39 85 209 218 300 300 Shots Fired 293 | . 36 . . 53 . . . 6 5 1 37 83 26 46 Gun 117 | . 32 . . 35 . . . . . . . . 18 32 Cannon 111 | . . . . . . . . . . 1 33 71 6 . Launcher 46 | . 4 . . 18 . . . 6 5 . 4 4 1 4 Special 19 | . . . . . . . . . . . . 8 1 10 Kinetic . | . . . . . . . . . . . . . . . Thermal 183 | . 3 . . 19 . . . . . 1 33 71 24 32 Explosive 65 | . 4 . . 18 . . . 6 5 . 4 12 2 14 Electromagnetic 45 | . 29 . . 16 . . . . . . . . . . Robot Hit Streak 16 | . 10 . . 16 . . . 3 4 . 5 11 15 13 Robot Miss Streak 5 | . 3 . . 5 . . . 1 1 . 2 5 3 5 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . Shots Hit Robots 279 | . 50 2 1 67 8 8 7 13 1 . 22 48 19 33 Core Hits 241 | . 17 . . 75 3 4 2 15 7 . 11 48 22 37 Critical Kills 1 | . . . . . . . . . . . . 1 . . Critical Parts Destroyed 3 | . 3 . . . . . . . . . . . . . Critical Strikes 10 | . 3 . . 3 1 . 1 . . . . 1 . 1 Burn 2 | . . . . 2 . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . 1 . . Smash 3 | . 3 . . . . . . . . . . . . . Sever 4 | . . . . 1 1 . 1 . . . . . . 1 Melee Attacks 129 | . 41 3 1 35 21 9 8 11 . . . . . . Impact 44 | . 41 3 . . . . . . . . . . . . Slashing 83 | . . . . 34 21 9 8 11 . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 20 | . 3 1 1 4 2 3 1 5 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . Follow-up Attacks 4 | . 3 . . . 1 . . . . . . . . . Damage Inflicted 16738 | . 1323 79 . 3194 323 458 411 1179 200 . 1088 3635 2167 2681 Guns 2139 | . 320 . . 570 . . . . . . . . 480 769 Cannons 2278 | . . . . . . . . . . . 637 1479 162 . Explosions 8004 | . 392 . . 1530 . . . 385 200 . 451 1890 1489 1667 Melee 3770 | . 611 79 . 1094 323 458 411 794 . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 5003 | . 98 . . 325 . . . . . . 637 1479 1695 769 Explosive 6854 | . 325 . . 1500 . . . 385 200 . 451 1890 436 1667 Electromagnetic 564 | . 289 . . 275 . . . . . . . . . . Impact 690 | . 611 79 . . . . . . . . . . . . Slashing 3627 | . . . . 1094 323 458 411 794 . . . 266 36 245 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . 4 4 . . . . 11 5 1 1 Average Corruption 4 | . . . . . 4 4 . . . . 10 2 1 1 Corruption Purged 1 | . . . . . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . . . Effects 36 | . . . . . 1 4 . . . . 15 10 3 3 Message Errors 7 | . . . . . . 2 . . . . 3 1 . 1 Matter Fused 10 | . . . . . . 2 . . . . 2 3 1 2 Heat Flow Errors 2 | . . . . . . . . . . . 1 1 . . Energy Discharges 5 | . . . . . . . . . . . 2 1 2 . Parts Rejected 1 | . . . . . 1 . . . . . . . . . Data Loss (minor) 5 | . . . . . . . . . . . 3 2 . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . Misfires 2 | . . . . . . . . . . . 1 1 . . Weapon Failures 3 | . . . . . . . . . . . 2 1 . . Overload Shots 5 | . . . . . . . . . . . . 5 . . Overflow Damage 1122 | . 143 10 . 113 7 115 81 204 28 . 88 133 184 16 Projectiles 133 | . . . . . . . . . . . 88 45 . . Explosions 371 | . 7 . . 40 . . . 8 28 . . 88 184 16 Melee 618 | . 136 10 . 73 7 115 81 196 . . . . . . Knockbacks 5 | . 4 1 . . . . . . . . . . . . Impact 5 | . 4 1 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 331 | . 27 . . 11 . . . 58 78 . 15 . 142 . Shots 9 | . 1 . . 1 . . . 1 2 . 1 . 3 . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 1166 | . 121 . . 178 11 . . 29 8 34 285 330 146 1166 Average Temperature 165 | . 75 . . 54 11 . . 14 8 20 96 146 59 546 Received Heat Transfer 1527 | . 186 . . 522 54 18 6 120 63 . 27 387 27 117 Effects 19 | . . . . . . . . . . . . 1 . 18 Energy Bleed 4 | . . . . . . . . . . . . 1 . 3 Interference 4 | . . . . . . . . . . . . . . 4 Matter Decay 3 | . . . . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . . . . . . 2 Damage (core) 5 | . . . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . 3 . . . . . . . . . . . . . Combat Hostiles 2 | . 2 . . . . . . . . . . . . . Parts Fried 7 | . 6 . . . . . . . . . 1 . . . Impact Corruptions 10 | . 9 1 . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . Parts Melted 11 | . . . . 1 . . . . . . . 9 1 . Heat Transferred 6411 | . 175 . . 777 . . . . . . 731 1779 1674 1275 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . 2 . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Arm Maximum Alert Level 3 | . . . . 2 1 . . . . . . 3 3 3 Low Security (%) 41 | . 100 100 100 65 15 100 100 . . . . . . . Level 1 13 | . . . . 11 84 . . . . . . 22 . . Level 2 33 | . . . . 22 . . . . . . . 71 55 50 Level 3 11 | . . . . . . . . . . . . 6 44 49 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 933 | . 104 47 18 580 317 91 93 . . . . 933 916 833 Initial 468 | . . 42 18 2 240 90 68 . . . . 468 448 424 Average 328 | . 38 41 13 188 234 71 61 . . . . 502 665 639 Influence Increases 5427 | . 369 15 . 882 273 46 115 310 225 . 321 1509 558 804 Destroy 0b10 Robot/C 2220 | . 220 . . 500 40 20 40 120 80 . 220 540 120 320 Destroy 0b10 Robot/NC 230 | . 20 . . 75 5 20 . 5 . . 15 25 55 10 Destroy Leader 446 | . 54 . . 106 22 . 10 20 10 . 30 102 20 72 Allied During Kill 204 | . . . . . . . . . . . 41 21 7 135 Trap Triggered on 0b10 20 | . . . . 20 . . . . . . . . . . Successful Hack 72 | . 29 . . 16 7 6 . . . . . 14 . . Disable Machine 345 | . 15 15 . . 30 . . . . . . 105 150 30 Destroy Structure 685 | . 16 . . 75 4 . . . . . . 252 176 162 Advance Influence 500 | . . . . . . . 50 . . . . 450 . . Partial Spotted 90 | . 15 . . . 45 . . . . . . . 30 . Lose Combat Pursuer 615 | . . . . 90 120 . 15 165 135 . 15 . . 75 Influence Decreases 4627 | . 269 68 39 320 610 233 78 211 176 231 291 622 609 870 Entered New Map 1815 | . . 58 29 6 330 143 28 31 36 231 . 12 469 442 Time Decay 1724 | . 211 10 10 204 90 80 50 130 90 . 201 350 100 198 Search Patrol Dispatched 150 | . . . . . . . . . . . . 150 . . Lost Part 518 | . 58 . . 100 40 10 . 50 50 . 10 40 40 120 Lost Ally 270 | . . . . 10 . . . . . . 80 70 . 110 Purge Threat 150 | . . . . . 150 . . . . . . . . . Squads Dispatched 24 | . 3 . . 6 2 . . . . . . 8 1 4 Investigation 10 | . 1 . . 3 1 . . . . . . 4 . 1 Extermination 2 | . . . . . . . . . . . . 1 . 1 Reinforcement 11 | . 2 . . 3 1 . . . . . . 2 1 2 Assault 1 | . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . . Construction Impeded 3 | . . . . 1 . . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Arm Distress Signals 6 | . 2 . . 1 1 . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 204 | . 21 . . 41 17 1 4 18 18 . 15 27 14 28 Peak Tracking Total 10 | . 5 . . 6 8 1 3 6 10 . 5 7 7 10 Tactical Retreats 21 | . . . . 4 3 . 1 5 4 . 1 . . 3 Traps | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Arm Traps Triggered 2 | . . . . . . . . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 19 | . . . . 19 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 10 | . . . . 10 . . . . . . . . . . Reused 2 | . . . . 2 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . 2 . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Arm Machines Disabled 23 | . 1 1 . . 2 . . . . . . 7 10 2 Max in Single Turn 6 | . 1 1 . . 1 . . . . . . 2 6 1 Garrison Access 1 | . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Arm Machines Accessed 27 | . 5 . . 7 4 2 1 1 . . . 3 . 4 Terminals 19 | . 5 . . 6 4 2 1 . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . 1 . . Repair Stations 3 | . . . . 1 . . . . . . . 1 . 1 Recycling Units 2 | . . . . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . Total Hacks 82 | . 17 . . 25 19 8 1 1 . . . 6 . 5 Successful 43 | . 10 . . 9 14 3 . 1 . . . 3 . 3 Failed 37 | . 7 . . 16 4 4 1 . . . . 3 . 2 Catastrophic 5 | . . . . 2 . . 1 . . . . 1 . 1 Database Lockouts 2 | . . . . . 1 1 . . . . . . . . Manual 77 | . 17 . . 14 19 4 1 . . . . 11 5 6 Terminals 68 | . 17 . . 22 19 8 1 . . . . . . 1 Fabricators 3 | . . . . . . . . . . . . 3 . . Repair Stations 7 | . . . . 3 . . . . . . . 2 . 2 Recycling Units 2 | . . . . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . Terminal Hacks 22 | . 4 . . 4 9 3 . 1 . . . . . 1 Part Schematic 1 | . . . . . . 1 . . . . . . . . Robot Analysis 3 | . 2 . . . 1 . . . . . . . . . Prototype ID Bank 4 | . 1 . . . 1 2 . . . . . . . . Open Door 2 | . . . . . . . . 1 . . . . . 1 Terminal Index 2 | . 1 . . . 1 . . . . . . . . . Alert Level 2 | . . . . 1 1 . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . Locate Traps 3 | . . . . 2 1 . . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . Zone Layout 2 | . . . . . 2 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . 1 . . Repair Station Hacks 1 | . . . . 1 . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . 1 . . Unauthorized Hacks 17 | . 6 . . 4 5 . . . . . . 1 . 1 Terminals 15 | . 6 . . 4 5 . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . Botnet 6 | . 2 . . 2 2 . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . Skim 6 | . 4 . . 1 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 1 . 1 Patch 2 | . . . . . . . . . . . . 1 . 1 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . Hacking Detections 23 | . 5 . . 7 4 2 1 . . . . 1 . 3 Full Trace Events 7 | . . . . 4 1 1 . . . . . 1 . . Feedback Events 1 | . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . 1 . . . 15 . . . . Parts Built 2 | . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . . 69 . . Total Part Build Rating 18 | . . . . . . . . . . . . 18 . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat 1 | . . . 1 . . . . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . . . . . . parse_system 1 | . . . 1 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . 1 3 Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Arm Total Allies 18 | . . . . 1 . . . . . 4 . 4 3 6 Largest Group 6 | . . . . 1 . . . . . 4 4 4 2 6 Highest-Rated Group 320 | . . . . 10 . . . . . 153 153 241 56 320 Highest-Rated Ally 103 | . . . . 10 . . . . . 39 39 70 47 103 Zionite Dispatches 6 | . . . . . . . . . . . . 2 2 2 Heavy 1 | . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . 1 . . Infowar Resupply 2 | . . . . . . . . . . . . . 2 . Hover Resupply 2 | . . . . . . . . . . . . 1 . 1 Total Orders 4 | . . . . . . . . . . . . 1 2 1 DROP 4 | . . . . . . . . . . . . 1 2 1 Ally Attacks 73 | . . . . . . . . . . . 22 32 4 15 Total Damage 1910 | . . . . . . . . . . . 507 780 78 545 Kills 16 | . . . . . . . . . . . 6 4 . 6 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Arm Active Infowar (turns) 4203 | . 113 36 35 527 107 . 88 269 198 819 629 797 209 376 Optics 4203 | . 113 36 35 527 107 . 88 269 198 819 629 797 209 376 T.N.C. 606 | . . 34 35 527 10 . . . . . . . . . ECM 1 | . . . . . . . . . . . . . 1 . Robot Analysis Total 3 | . 2 . . . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Arm Turns Passed 4898 | . 517 36 35 527 185 173 100 269 198 819 629 797 209 404 Spaces Moved 5294 | 1 441 65 80 688 233 221 122 615 537 828 305 359 336 463 Core 1 | . 1 . . . . . . . . . . . . . Treads 462 | . 7 . . . . . . . . . 162 293 . . Legs 622 | 1 160 . . . . . . . . 318 143 . . . Wheels 1 | . 1 . . . . . . . . . . . . . Hover 1681 | . . . . 231 233 221 122 9 . . . 66 336 463 Flight 2527 | . 272 65 80 457 . . . 606 537 510 . . . . Fastest Speed 26 | 120 37 34 34 29 48 48 48 26 29 32 122 98 31 38 Average Speed 65 | 120 69 34 34 37 49 48 48 30 31 95 176 154 33 47 Slowest Speed 330 | 120 200 34 34 120 52 48 48 116 115 205 330 243 101 126 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . 1 2 . . . . . Potential Cave-ins 6 | . . . . . 6 . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . Exploration Rate (%) 41 | 2 69 9 30 51 52 56 4 73 75 87 53 13 14 33 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . . . 2 3 1 1 . . . Spaces Dug 13 | . 1 . . 1 9 . . . . . . 2 . . Terrain Destroyed 557 | . 22 . . 94 9 . . 17 43 . 79 130 85 78 Melee 11 | . 1 . . 1 9 . . . . . . . . . Projectile 38 | . . . . . . . . . . . 15 21 1 1 AOE 508 | . 21 . . 93 . . . 17 43 . 64 109 84 77 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Arm Total 6218 | . 542 73 88 848 268 275 147 671 555 861 364 526 407 593 Wait 253 | . 9 . . 9 7 45 3 10 7 3 18 64 11 67 Move 5273 | . 440 64 79 687 231 220 121 612 532 827 304 358 335 463 Hop 3 | . . . . . . . . 1 2 . . . . . Pick Up 68 | . 7 2 3 13 1 1 4 5 1 9 . 8 10 4 Fast Attach 62 | . 4 . . 11 4 . 3 4 3 6 8 9 2 8 Attach 49 | . 7 3 . 8 3 1 1 4 2 2 . 7 4 7 Detach 27 | . 3 1 . 6 1 . 2 4 2 2 . 3 1 2 Swap 86 | . 5 . 2 16 1 . 1 7 1 2 12 20 12 7 Drop 71 | . 1 . 3 11 . . 4 9 . 9 8 13 10 3 Fire 168 | . 28 . . 33 . . . 4 5 1 14 44 13 26 Melee 123 | . 38 3 1 35 19 8 8 11 . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . 1 . . . . . . . . . Rewire 15 | . . . . . . . . . . . . . 9 6 Trap 19 | . . . . 19 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines -8/Materials -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory -4/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 16) 266 | -10/Materials | Core integrity fell below 50% 304 | -10/Materials | Discovered new exit (range 14) 336 | -10/Materials | Discovered new exit (range 11) 349 | -10/Materials | Build established: Mutant 358 | -10/Materials | Lost 5 parts (2p3n) 518 | -10/Materials | Entered another Materials area 518 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 543 | -9/Materials | Discovered new exit (range 13) 554 | -9/Materials | Entered Mines 572 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 584 | -9/Mines | Discovered new exit (range 17) 589 | -9/Mines | Entered Materials 589 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 946 | -8/Materials | Lost 4 parts (4n) 1009 | -8/Materials | Discovered new exit (range 17) 1058 | -8/Materials | Destroyed 13 combat bots 1116 | -8/Materials | Entered Storage 1176 | -8/Storage | Lost 4 parts (3n1w) 1185 | -8/Storage | Crushed by falling debris 1192 | -8/Storage | Central database locked down 1273 | -8/Storage | Discovered new exit (range 17) 1299 | -8/Storage | Used back door to open Recycling access 1301 | -8/Storage | Entered Recycling 1430 | -8/Recycling | Discovered new exit (range 12) 1474 | -8/Recycling | Entered Factory 1474 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1536 | -6/Factory | Discovered new exit (range 12) 1550 | -6/Factory | Build established: Gladiator 1574 | -6/Factory | Entered Lower Caves 1677 | -6/Lower Caves | Found DCF Scrap (11 items) 1840 | -6/Lower Caves | Discovered new exit (range 7) 1843 | -6/Lower Caves | Entered another Lower Caves area 1844 | -6/Lower Caves | Encountered a Warlord checkpoint 1860 | -6/Lower Caves | Discovered new exit (range 22) 1897 | -6/Lower Caves | Spotted B-75 Beast 1903 | -6/Lower Caves | Found DCF Scrap (14 items) 1943 | -6/Lower Caves | Learned Factory interactive machine intel 1983 | -6/Lower Caves | Learned 4 Factory zone layouts 2008 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2039 | -6/Lower Caves | Discovered new exit (range 10) 2041 | -6/Lower Caves | Entered Zion 2054 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 2135 | -6/Zion | Build established: Sprinter 2158 | -6/Zion | Met Imprinter 2163 | -6/Zion | Imprinted 2165 | -6/Zion | Declared Zion's savior 2192 | -6/Zion | Identified exit to Deep Caves 2198 | -6/Zion | Found Prototype Special Weapon 2199 | -6/Zion | Found Prototype Special Weapon 2201 | -6/Zion | Found Prototype Special Weapon 2201 | -6/Zion | Identified RU-N14's Throwing Claymores (x3) 2204 | -6/Zion | Found RU-N14's Throwing Claymores 2589 | -6/Zion | Build established: Derelict-Gunner 2660 | -6/Zion | Found Prototype Device 2660 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 2812 | -6/Zion | Discovered new exit (range 22) 2860 | -6/Zion | Entered Proximity Caves 2860 | -5/Proximity Caves | Accompanied by 4 allies 2968 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2969 | -5/Proximity Caves | Spotter reported a threat 3023 | -5/Proximity Caves | Spotter reported a threat 3134 | -5/Proximity Caves | Spotter reported a threat 3146 | -5/Proximity Caves | System corruption reached 10% 3184 | -5/Proximity Caves | Lost 4 allies 3435 | -5/Proximity Caves | Build established: Scavenger-Gunner 3436 | -5/Proximity Caves | Learned Factory stockpile data 3466 | -5/Proximity Caves | Discovered new exit (range 14) 3489 | -5/Proximity Caves | Entered Factory 3489 | -5/Factory | Evolved 2 slots: Utility x2 3490 | -5/Factory | Identified exit to Upper Caves 3492 | -5/Factory | Loaded intel: 54 interactive machine locations 3745 | -5/Factory | Fabricated Quantum Reactor (x2) 3789 | -5/Factory | Search patrols dispatched 4009 | -5/Factory | Discovered new exit (range 8) 4087 | -5/Factory | Discovered exit to Upper Caves (range 11) 4089 | -5/Factory | First assault squad dispatched 4090 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 4091 | -5/Factory | Zion Light squad teleported in 4148 | -5/Factory | Zion Hover Resupply teleported in 4218 | -5/Factory | Found Prototype Protection 4218 | -5/Factory | Identified Zio. Weapon Casing 4268 | -5/Factory | Destroyed 8 combat bots 4286 | -5/Factory | Entered another Factory area 4286 | -4/Factory | Evolved 2 slots: Propulsion x2 4437 | -4/Factory | Zion Infowar Resupply teleported in 4442 | -4/Factory | Found Prototype Device 4442 | -4/Factory | Identified Exp. ECM Suite 4472 | -4/Factory | Zion Infowar Resupply teleported in 4489 | -4/Factory | Discovered new exit (range 9) 4495 | -4/Factory | Entered Armory 4557 | -4/Armory | Zion Heavy squad teleported in 4681 | -4/Armory | Lost 7 parts (2p4n1u) 4685 | -4/Armory | Found Gamma Bomb Array 4687 | -4/Armory | Found Gamma Bomb Array 4730 | -4/Armory | Zion Hover Resupply teleported in 4875 | -4/Armory | Core integrity fell below 50% 4886 | -4/Armory | Core integrity fell below 20% 4900 | -4/Armory | Core destroyed Last Messages --------------- 04884_ System interference averted by Adv. Cryofiber Web. 04884_ Hvy. Gatling Laser temporarily disabled. 04884_ Penetrated by Slug. 04884_ Slug penetrates Wall. 04885_ Power failure averted by Adv. Cryofiber Web. 04885_ Penetrated by Slug. 04885_ Slug penetrates Wall. 04887_ Overheating: Matter decay (-11). 04887_ Penetrated by Slug. 04888_ Power failure averted by Adv. Cryofiber Web. 04888_ Internal heat damage averted by Adv. Cryofiber Web. 04889_ Power failure averted by Adv. Cryofiber Web. 04891_ Overheating: Core damaged (-138). 04896_ Overheating: Energy bleed (-11). 04897_ Overheating: Matter decay (-8). 04898_ Power failure averted by Adv. Cryofiber Web. 04899_ Overheating: Adv. Targeting Computer damaged (-1). 04899_ Overheating: Med. Storage Unit damaged (-60). 04900_ Power failure averted by Adv. Cryofiber Web. 04900_ Overheating: Core damaged (-184). Map ----- +----------------------------------------------------+ | """"""" | | % | | # ## | | ######"Y"# #################+""# # ### | | ?????#"""# # # # | | ?######### + # ] # ] | | ?# ??# # """"" # # =] | | ?# "" ?# # ""??????????# """ """ """ """# ] | | ?# """ /?# #? ??????????# """ """ """ R"# | | ?# "F # #? ?????????# """ """ """ """# | | ?# """ # #??####????????# # | | ?# "" + #??????????????####################### | | ?# # #????????????????????????????????????? | | ?# """ # #????????????????????????????????????? | | ?# """?# #????????????????????????????????????? | | ?#!! """?# !#????????????????????????????????????? | | ?#! ??#!%#????????????????????????????????????? | | ?## ###??# #????????????????????????????????????? | | ??##?????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #???????########?????????????????????? | | ?????????# #???????# """ #?????????????????????? | | "######### ###?????# ""R" #?????????????????????? | | ####### "" " #?????????????????????? | | # #?????????????????????? | | ## ####### *%### #! @[#?????????????????????? | | ?#????????# T#?# # """ #?????????????????????? | | ??????????## [ ##?# Y """ #?????????????????????? | | ??????????# = #?# #Y """ #?????????????????????? | | ??????????#== ==#?# # Y""" #?????????????????????? | | ??????????#== ==#?# # """=#?????????????????????? | | ??????????#== ==#?# #! """ #?????????????????????? | | ??????????#######?# # """=#?????????????????????? | | ??????????????????# #= #?????????????????????? | | ??????????????????# ########?????????????????????? | | ??????????????????# #????????????????????????????? | | ?????????????????? #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 51 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 400 Resistance: KI 25 Resistance: TH 20 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 100 Evasion (%) 64 Targeting Accuracy 16 Melee Accuracy 5 Recoil Reduction 5 Particle Charging 15 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Imp. Carbon-fiber Leg | -8/Recycling | Hacked Imp. Kinecellerator | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Focal Shield | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive G-73 Enforcer | -6/Zion | Archive Fabricated ------------ Quantum Reactor | x2 | -5/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TechPlasmaWell Manual? 0 Play Time 00:51:11 Cumulative 1166.8 hours Start 2025.08.13 @ 12:45:24 End 2025.08.13 @ 13:55:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1435 Rogue 1151 Adventurer 124 Explorer 160 Win Type - Total 53 Types 39/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 88 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2727e392-626e-4be5-bf9b-2c4145e8a04a