Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.04 @ 12:59:06 // Halloween2020/ForbiddenLore Player: Ty Piggbottom Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (114) 570 Value Destroyed (2912) 2912 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (469) 469 TOTAL SCORE: 5751 Bonus ------- High Alert Combat Kills 469 Cogmind --------- Core Integrity 56/550 Matter 300/300 Energy 280/280 System Corruption 9% Temperature Cool (0) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Heavy EM Shotgun > --- INVENTORY (10) --- Advanced Heat Sink Transmission Jammer Heavy EM Pulse Gun Heavy Particle Gun Gatling Laser Grenade Launcher Welding Torch Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Sensor Array Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Cooled Ion Engine Recoil Stabilizer Transmission Jammer Hardened Medium Armor Plating Heavy EM Pulse Gun Heavy Particle Gun Gatling Laser Grenade Launcher Welding Torch Great Axe [Rating: 33] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Signal Interpreter Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Beam Cannon Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 197 | 7 21 105 64 Power 18 | 1 2 8 7 Engine 17 | 1 2 7 7 Core 1 | . . 1 . Reactor . | . . . . Propulsion 34 | 2 5 22 5 Treads 9 | 2 . 5 2 Leg 24 | . 5 16 3 Wheel . | . . . . Hover . | . . . . Flight 1 | . . 1 . Utility 34 | 2 4 9 19 Device 17 | 1 1 4 11 Storage 3 | 1 . 2 . Processor 6 | . 2 2 2 Hackware . | . . . . Protection 8 | . 1 1 6 Artifact . | . . . . Weapon 111 | 2 10 66 33 Energy Gun 39 | . . 14 25 Energy Cannon 37 | . 6 30 1 Ballistic Gun 7 | 2 1 4 . Ballistic Cannon 1 | . . 1 . Launcher 23 | . 2 16 5 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 4 | . 1 1 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 8 | . . 6 2 Parts Lost 16 | . 1 1 14 Power 2 | . . 1 1 Propulsion 4 | . . . 4 Utility 4 | . 1 . 3 Weapon 6 | . . . 6 Highest Loss Streak 8 | . 1 1 8 Average Slot Usage (%) 98 | . 99 98 96 Engine 11 | . 14 10 9 Treads 7 | . 6 6 12 Leg 15 | . 21 15 4 Device 10 | . 9 10 11 Storage 7 | . 8 7 9 Processor 18 | . 7 24 19 Protection 1 | . 1 . 4 Energy Gun 6 | . . 5 19 Energy Cannon 11 | . 17 12 1 Ballistic Gun 2 | . 8 . . Launcher 2 | . 1 2 2 Naked Turns . | . . . . Heaviest Build 45 | 12 18 31 45 Greatest Support 43 | 40 40 43 43 Greatest Overweight (x) 7 | . . 7 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 6 10 10 Average Capacity 6 | 5 5 6 10 Most Carried 10 | 6 6 10 10 Average Carried 6 | 3 5 6 9 Final Capacity 10 | 6 4 10 10 Final Carried 10 | 5 4 10 7 Class Distribution -------------------- 31% | Mutant 31% | Skirmisher 17% | Scavenger-Skirmisher 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 3067 | 231 512 1419 905 Remotely . | . . . . Salvage Created 4151 | 84 594 1585 1888 Parts 233 | 8 34 97 94 Haulers Intercepted 10 | . 2 6 2 Recyclers Shooed 3 | . 2 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 69 | . 7 26 36 Melee 6 | . . 1 5 Guns 25 | . 5 5 15 Cannons 14 | . 2 12 . AOE 23 | . . 8 15 Classes Destroyed 13 | 2 6 3 2 Worker 9 | . 1 4 4 Builder 3 | . . 1 2 Tunneler 2 | 2 . . . Hauler 10 | . 2 6 2 Recycler 11 | 1 2 4 4 Operator 1 | . 1 . . Watcher 9 | . 2 5 2 Swarmer 14 | . 1 7 6 Grunt 38 | . 6 9 23 Brawler 2 | . . 1 1 Duelist 2 | . . . 2 Protector 2 | . . . 2 Sentry 11 | . . 9 2 Best Kill Streak 10 | 3 4 4 10 Combat Bots Only 8 | . 2 4 8 Max Kills in Single Turn 4 | 1 1 2 4 Gunslinging . | . . . . Exploded 3 | . . 2 3 Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3821 | . 370 1035 2416 Core 677 | . 24 159 494 Absorbed by Shields . | . . . . Core Remaining (%) 83 | 100 90 60 . Volleys Fired 260 | 5 54 117 84 Largest 3 | 2 2 2 3 Hottest 190 | 40 120 143 190 Shots Fired 515 | 10 107 202 196 Gun 303 | 10 76 57 160 Cannon 155 | . 30 113 12 Launcher 57 | . 1 32 24 Special . | . . . . Kinetic 105 | 10 76 19 . Thermal 265 | . 30 121 114 Explosive 57 | . 1 32 24 Electromagnetic 88 | . . 30 58 Robot Hit Streak 14 | 3 6 8 14 Robot Miss Streak 11 | 2 5 11 6 Penetration Max . | . . . . Secondary Targets 5 | . . 1 4 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 285 | 6 58 86 135 Core Hits 192 | 3 22 64 103 Critical Hits 6 | 1 . 3 2 Critical Kills 1 | . . . 1 Critical Parts Destroyed 5 | 1 . 3 1 Melee Attacks 19 | . 1 1 17 Impact . | . . . . Slashing 19 | . 1 1 17 Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 7784 | 79 807 2511 4387 Guns 3281 | 79 546 548 2108 Cannons 1300 | . 245 980 75 Explosions 2653 | . 16 951 1686 Melee 550 | . . 32 518 Ramming . | . . . . Kinetic 765 | 79 546 140 . Thermal 3382 | . 245 977 2160 Explosive 1959 | . 16 951 992 Electromagnetic 1128 | . . 411 717 Impact . | . . . . Slashing 550 | . . 32 518 Piercing . | . . . . Highest Corruption 9 | . 1 1 9 Average Corruption 1 | . 1 1 8 Corruption Purged . | . . . . Effects 20 | . 2 12 6 Message Errors 4 | . 1 3 . Energy Discharges 4 | . 1 3 . Parts Rejected 1 | . . . 1 Data Loss (minor) 7 | . . 6 1 Targeting Errors 3 | . . . 3 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 157 | . 5 7 145 Projectiles 15 | . 5 . 10 Explosions 68 | . . 7 61 Melee 74 | . . . 74 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 190 | . 7 69 114 Shots 7 | . 1 2 4 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 436 | . 354 436 422 Average Temperature 102 | . 87 63 154 Received Heat Transfer 1479 | . 198 291 990 Effects 7 | . . 1 6 Shutdowns 3 | . . 1 2 Interference 2 | . . . 2 Matter Decay 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 8 | . . 5 3 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 8 | . 1 3 4 Heat Transferred 5817 | . 518 1887 3412 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . . . 5 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 816 | 15 131 561 816 Initial 218 | . 9 9 218 Average 314 | 7 61 368 556 Maximum Alert Level 3 | . . 2 3 Low Security (%) 35 | 100 100 12 . Level 1 25 | . . 44 12 Level 2 32 | . . 42 53 Level 3 6 | . . . 33 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 13 | . 2 1 10 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 5 | . 1 . 4 Assault 2 | . . . 2 Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 1 1 4 Communications Jammed 1 | . . . 1 Distress Signals . | . . . . Times Spotted 107 | . 16 43 48 Peak Tracking Total 7 | . 3 4 7 Tactical Retreats 14 | . 4 6 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 6 | . 2 3 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 13 | . 3 6 4 Max in Single Turn 2 | . 1 1 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 20 | . 7 12 1 Terminals 14 | . 5 8 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 3 | . 2 1 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 50 | . 13 36 1 Successful 34 | . 6 27 1 Failed 16 | . 7 9 . Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 31 | . 10 20 1 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 4 | . 3 1 . Scanalyzers 13 | . . 13 . Garrison Access . | . . . . Terminal Hacks 17 | . 4 12 1 Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . . 1 . Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . . 1 . Terminal Index 1 | . . 1 . Scanalyzer Index 1 | . . 1 . Locate Traps 2 | . . 2 . Maintenance Status 1 | . . 1 . Hauler Manifests 3 | . 2 1 . Registered Components 1 | . . . 1 Registered Prototypes 1 | . . 1 . Zone Layout 3 | . 1 2 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 3 | . 2 1 . Report Inventory 3 | . 2 1 . Scanalyzer 12 | . . 12 . Insert Component 6 | . . 6 . Analyze 6 | . . 6 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 14 | . 5 9 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 6 | . . 6 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 51 | . . 51 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 6 | . . 6 . Part Schematics Acquired 6 | . . 6 . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 6720 | 119 1834 3461 1306 Spaces Moved 3789 | 57 1198 2058 476 Core 5 | 4 . 1 . Treads 1116 | 53 223 500 340 Legs 2668 | . 975 1557 136 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 133 | 152 127 131 158 Slowest Speed 400 | 160 160 400 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 62 | 4 98 96 52 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 79 | . 1 63 15 Terrain Destroyed 399 | . 12 237 150 Melee 1 | . 1 . . Projectile 26 | . . 20 6 AOE 372 | . 11 217 144 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 4907 | 77 1397 2607 826 Wait 480 | . 99 234 147 Move 3786 | 56 1197 2057 476 Hop . | . . . . Pick Up 63 | 8 9 31 15 Fast Attach 31 | 5 2 18 6 Attach 28 | 2 2 4 20 Detach 16 | . 1 4 11 Swap 138 | . 17 83 38 Drop 86 | 1 15 58 12 Fire 260 | 5 54 117 84 Melee 19 | . 1 1 17 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 15) 906 | -10/Materials | Discovered new exit (range 3) 964 | -10/Materials | Discovered new exit (range 16) 1033 | -10/Materials | Discovered new exit (range 3) 1241 | -10/Materials | Identified exit to Materials 1672 | -10/Materials | Identified exit to Mines 1739 | -10/Materials | Build established: Scavenger-Mutant 1954 | -10/Materials | Entered another Materials area 1954 | -9/Materials | Evolved 2 slots: Utility x2 2170 | -9/Materials | Discovered new exit (range 8) 2178 | -9/Materials | Identified exit to Mines 2787 | -9/Materials | Discovered new exit (range 15) 2846 | -9/Materials | Identified exit to Materials 3558 | -9/Materials | Discovered exit to Materials (range 17) 3776 | -9/Materials | Build established: Skirmisher 4487 | -9/Materials | Discovered exit to Materials (range 18) 5049 | -9/Materials | Repaired Cld. Ion Engine 5135 | -9/Materials | Build established: Scavenger-Skirmisher 5415 | -9/Materials | Entered another Materials area 5415 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5704 | -8/Materials | Build established: Skirmisher 5868 | -8/Materials | Garrison activated, responded to threat 6215 | -8/Materials | First assault squad dispatched 6671 | -8/Materials | Core integrity fell below 50% 6711 | -8/Materials | Core integrity fell below 20% 6721 | -8/Materials | Self-destructed Last Messages --------------- 06713_ Acquired 10 matter. 06713_ Great Axe destroyed. 06713_ K-01 Serf collects debris. 06713_ System corrupted: Hvy. EM Shotgun targeting data glitched. 06713_ G-47 Trooper destroyed. 06715_ K-01 Serf collects debris. 06716_ G-50 Soldier misfires. 06717_ System corrupted: Hvy. EM Shotgun failed to cycle. 06719_ System corrupted: Component data lost. 06719_ K-01 Serf collects debris. 06719_ Chain reaction triggered in Lgt. Angular Momentum Engine. 06719_ Hvy. Laser fried. 06719_ G-50 Soldier destroyed. 06719_ I-25 Savior destroyed. 06719_ K-01 Serf destroyed. 06719_ Destroyed Wheel. 06720_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06720_ U-05 Engineer lays Concrete. 06720_ K-01 Serf collects debris. 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T???? ?????????????????????????? | | ?????????# ? ????? ?????????????????????????? | | ?????????# ? ?????##?????????????????????????? | | ?????????##?" "#?????????????????????????????????? | | ???????????#"G"??????????????????????????????????? | | ???????????#"????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 60 Jamming Range 8 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Hvy. Particle Cannon | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaBiomechanicalField Manual? 0 Play Time 02:45:01 Cumulative 110.9 hours Start 2020.11.03 @ 23:25:48 End 2020.11.04 @ 12:59:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dea91533-ec4f-45ed-8053-03b3e2e4c397