Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.28 @ 00:54:23 Player: 0Z-4NL Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (53) 265 Value Destroyed (816) 816 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (3396) 3396 TOTAL SCORE: 12477 Bonus ------- Aligned with FarCom 300 Win 3000 Win Speed 96 Cogmind --------- Core Integrity 1137/1600 Matter 220/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Experimental Coolant Injector Advanced Gravity Neutralizer Machine Analyzer Enhanced Optical Array Improved Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Stasis Canceller ECM Suite Cloaking Device Katana Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- (None) > --- UTILITY ---------- Experimental Coolant Injector Advanced Gravity Neutralizer Structural Scanner Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Cloaking Device Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON ----------- Centrium Greatsword > --- INVENTORY -------- Advanced Weight Redist. System Stasis Canceller ECM Suite Mini Smartbomb Launcher Katana [Rating: 121] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion None Utility Hacking Suite Device Structural Scanner Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 2 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 18 | . . . 2 . . . 2 2 2 2 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 101 | 2 5 1 5 8 . 4 17 11 10 8 7 10 3 10 Power 9 | . 2 . . . . . 1 2 2 1 . 1 . . Engine 7 | . 2 . . . . . 1 2 1 1 . . . . Core 1 | . . . . . . . . . 1 . . . . . Reactor 1 | . . . . . . . . . . . . 1 . . Propulsion . | . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 62 | 1 2 . 2 5 . 2 7 7 6 7 3 9 2 9 Device 28 | 1 1 . 2 5 . . 4 1 2 1 1 5 . 5 Storage . | . . . . . . . . . . . . . . . Processor 20 | . 1 . . . . 2 2 2 3 3 . 2 1 4 Hackware 13 | . . . . . . . 1 4 1 2 2 2 1 . Protection 1 | . . . . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 30 | 1 1 1 3 3 . 2 9 2 2 . 4 . 1 1 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 14 | 1 1 1 2 2 . 1 4 1 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . 1 . . . 2 . . 1 Special Weapon 1 | . . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . 1 . 1 4 1 1 . 2 . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 . . . . . . 1 1 1 . Parts Lost 11 | . . . 2 1 . . . 1 . . . . . 7 Power 1 | . . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . Utility 8 | . . . 1 . . . . 1 . . . . . 6 Weapon 2 | . . . 1 1 . . . . . . . . . . Highest Loss Streak 7 | . . . 2 1 . . . 1 . . . . . 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 48 71 71 45 44 59 56 76 73 80 80 82 81 86 Engine 2 | . 4 14 9 . . . 4 4 . 3 5 1 . . Device 13 | . 7 14 28 12 11 11 16 14 9 9 9 12 13 18 Processor 17 | . 11 14 11 11 11 26 20 16 19 26 15 14 15 20 Hackware 23 | . . . . . . . . 26 34 29 38 40 40 36 Protection 1 | . . . . . . . . . . 1 5 4 4 3 Ballistic Gun 6 | . 25 28 16 21 22 20 7 4 . . . . . . Slashing Weapon 4 | . . . . . . 1 7 6 6 5 4 4 4 3 Peak Build Rating 121 | 2 6 7 16 19 5 13 18 28 48 57 67 94 102 121 Average Rating 47 | 1 3 6 14 8 5 9 12 24 35 52 63 83 95 116 On Entrance 29 | . 2 6 7 5 5 5 11 17 27 48 55 67 86 102 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 20 | 3 6 6 8 17 3 4 10 9 12 12 12 19 19 20 Greatest Support 19 | 3 9 9 9 3 3 3 9 9 12 12 12 19 19 19 Greatest Overweight (x) 5 | . . . 2 5 . 1 1 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 4 4 3 4 5 5 4 4 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 29% | Mutant 23% | Wizard-Scout 19% | Hacker-Scout 18% | Wizard-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1453 | 250 158 20 68 99 . 44 113 139 170 20 182 100 30 60 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1788 | 107 222 . 82 72 . 54 210 75 91 19 412 241 165 38 Parts 113 | 7 18 . 3 9 . 5 15 3 10 2 18 10 9 4 Haulers Intercepted 5 | . 1 . . . . . 2 . . . 1 . 1 . Recyclers Shooed 2 | . . . . . . . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 22 | . 7 . 2 4 . . 3 . . . 5 . . 1 Guns 14 | . 7 . 2 4 . . 1 . . . . . . . AOE 8 | . . . . . . . 2 . . . 5 . . 1 Classes Destroyed 8 | 2 3 . . . . 1 1 . 1 . . . . . Worker 7 | . . . . . . . 1 . . 1 2 2 . 1 Builder 2 | . . . . . . 1 1 . . . . . . . Tunneler 6 | 1 . . . 1 . 1 . . 2 . . 1 . . Hauler 5 | . 1 . . . . . 2 . . . 1 . 1 . Recycler 5 | 1 . . . . . . 1 1 . . 1 1 . . Watcher 6 | . . . . . . . . . 2 . 1 1 2 . Swarmer 18 | . 5 . . 4 . . 3 . . . 5 . . 1 Grunt 4 | . 2 . 2 . . . . . . . . . . . Best Kill Streak 5 | 2 3 . 2 4 . 1 3 1 1 1 5 2 2 1 Combat Bots Only 5 | . 2 . 2 4 . . 3 . . . 5 . . 1 Max Kills in Single Turn 4 | 1 1 . 1 2 . 1 1 1 1 1 4 1 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . Exploded 4 | . . . . . . . 1 . . . 4 . . 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 185 | . 40 . 14 24 . . 23 6 . . 9 . 4 65 Missed 69 | . 9 . 3 11 . . 11 4 . . 4 . 1 26 Damage Taken 2049 | . 345 . 119 112 . . 192 151 . . 108 . 71 951 Core 1063 | . 202 . 24 50 . . 146 118 . . 13 . 47 463 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 83 | 100 . 19 . . . 81 73 83 100 100 98 100 96 71 Volleys Fired 77 | 10 32 . 8 12 . 4 3 1 . . 4 . . 3 Largest 2 | 1 2 . 2 2 . 2 2 1 . . 1 . . 1 Hottest 100 | 20 40 . 100 40 . 40 40 20 . . 36 . . 80 Shots Fired 132 | 10 64 . 14 24 . 8 4 1 . . 4 . . 3 Gun 121 | 10 64 . 12 24 . 8 2 1 . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 9 | . . . . . . . 2 . . . 4 . . 3 Special 2 | . . . 2 . . . . . . . . . . . Kinetic 121 | 10 64 . 12 24 . 8 2 1 . . . . . . Thermal 2 | . . . 2 . . . . . . . . . . . Explosive 9 | . . . . . . . 2 . . . 4 . . 3 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 14 | 5 14 . 11 6 . 4 1 . . . . . . . Robot Miss Streak 4 | 1 2 . . 4 . 1 2 1 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . . 1 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . Shots Hit Robots 136 | 8 43 . 11 13 . 6 18 1 8 1 7 9 7 4 Core Hits 62 | 3 14 . 4 6 . 2 10 1 3 . 8 3 3 5 Critical Kills 1 | . . . . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 3 | . . . . 1 . . 1 . . . . . 1 . Destroy 1 | . . . . 1 . . . . . . . . . . Sever 2 | . . . . . . . 1 . . . . . 1 . Melee Attacks 183 | . . . . 4 . 2 47 24 16 6 19 33 13 19 Impact . | . . . . . . . . . . . . . . . Slashing 183 | . . . . 4 . 2 47 24 16 6 19 33 13 19 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 24 | . . . . . . 1 5 1 3 1 5 5 1 2 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 5616 | 101 442 . 115 117 . 112 930 74 473 121 875 718 580 958 Guns 828 | 101 442 . 115 117 . 46 7 . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 871 | . . . . . . . 126 . . . 229 . . 516 Melee 3917 | . . . . . . 66 797 74 473 121 646 718 580 442 Ramming . | . . . . . . . . . . . . . . . Kinetic 828 | 101 442 . 115 117 . 46 7 . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 871 | . . . . . . . 126 . . . 229 . . 516 Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 3917 | . . . . . . 66 797 74 473 121 646 718 580 442 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 3 . . . . 4 . Average Corruption 2 | . . . . . . . . 2 . . . . 4 . Corruption Purged 3 | . . . . . . . . 3 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 5 | . . . . . . . . 5 . . . . . . Message Errors 2 | . . . . . . . . 2 . . . . . . Matter Fused 3 | . . . . . . . . 3 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 867 | . . . . . . 36 75 . 190 81 238 108 13 126 Projectiles . | . . . . . . . . . . . . . . . Explosions 22 | . . . . . . . . . . . 22 . . . Melee 845 | . . . . . . 36 75 . 190 81 216 108 13 126 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 63 | . . . . . . . 30 . . . 33 . . . Shots 2 | . . . . . . . 1 . . . 1 . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 8 | . 4 . 8 . . . . . . . . . . . Average Temperature 4 | . 3 . 4 . . . . . . . . . . . Received Heat Transfer 309 | . 111 . 66 15 . . 54 . . . . . . 63 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 319 | 10 319 124 100 158 . 11 138 188 138 38 216 158 167 244 Initial 124 | . 6 124 48 39 . . 3 62 12 . 18 113 68 100 Average 84 | 5 142 124 55 134 . 5 68 69 75 15 93 84 100 124 Maximum Alert Level 1 | . 1 . . . . . . . . . 1 . . 1 Low Security (%) 95 | 100 73 100 100 100 . 100 100 100 100 100 76 100 100 95 Level 1 4 | . 26 . . . . . . . . . 23 . . 4 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . 2 . . . 1 1 1 1 2 3 1 2 Investigation 6 | . . . . . . . . 1 1 1 1 2 . . Extermination 3 | . . . . . . . . . . . 1 1 1 . Reinforcement 5 | . 1 . 2 . . . . . . . . . . 2 Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 7 | . 1 . 3 . . . 1 . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 93 | . 15 . 9 7 . . 9 5 6 . 9 4 7 22 Peak Tracking Total 9 | . 3 . 7 4 . . 4 2 1 . 5 3 5 9 Tactical Retreats 18 | . 2 . . 1 . . 3 3 . . 1 1 . 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 9 | . . . . . . . 3 4 . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 1 | . . . . . . . . . . . 1 . . . Max in Single Turn 1 | . . . . . . . . . . . 1 . . . Garrison Access 6 | . . . . . . . 1 2 . . 1 . . 2 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 53 | . 2 . . 1 2 . 6 10 8 4 9 5 2 4 Terminals 30 | . 2 . . . . . 4 5 6 2 5 3 1 2 Fabricators 7 | . . . . . . . . 1 2 1 1 2 . . Repair Stations 1 | . . . . . . . . 1 . . . . . . Recycling Units 5 | . . . . . . . 1 1 . 1 2 . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . Garrison Access 6 | . . . . . . . 1 2 . . 1 . . 2 Total Hacks 158 | . 8 . . 1 2 . 14 23 25 12 37 26 2 8 Successful 107 | . 2 . . 1 2 . 7 12 18 11 27 21 2 4 Failed 49 | . 6 . . . . . 7 10 7 1 9 5 . 4 Catastrophic 2 | . . . . . . . 1 1 . . . . . . Database Lockouts 2 | . . . . . . . . 1 . . 1 . . . Manual 106 | . 8 . . . 1 . 11 14 12 6 31 19 . 4 Terminals 117 | . 8 . . . . . 12 15 19 5 32 19 1 6 Fabricators 20 | . . . . . . . . 2 6 3 2 7 . . Repair Stations 1 | . . . . . . . . 1 . . . . . . Recycling Units 9 | . . . . . . . 1 2 . 4 2 . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . Garrison Access 7 | . . . . . . . 1 3 . . 1 . . 2 Terminal Hacks 56 | . . . . 1 2 . 2 7 8 4 16 13 1 2 Record 1 | . . . . . 1 . . . . . . . . . Part Schematic 3 | . . . . . . . . . 1 1 . 1 . . Robot Analysis 13 | . . . . . . . . 5 1 . 4 3 . . Prototype ID Bank 2 | . . . . . . . . 1 1 . . . . . Open Door 2 | . . . . 1 . . . . . . . . . 1 Level Access Points 7 | . . . . . . . 1 1 1 . 1 1 1 1 Branch Access Points 3 | . . . . . . . 1 . . . 1 1 . . Machine Index 1 | . . . . . . . . . 1 . . . . . Terminal Index 3 | . . . . . . . . . . 1 1 1 . . Fabricator Index 1 | . . . . . . . . . . . 1 . . . Garrison Index 2 | . . . . . . . . . . 1 1 . . . Alert Level 2 | . . . . . . . . . . . 1 1 . . Locate Traps 1 | . . . . . . . . . 1 . . . . . Maintenance Status 1 | . . . . . . . . . . . 1 . . . Patrol Status 1 | . . . . . . . . . . . 1 . . . Transport Status 1 | . . . . . . . . . . . 1 . . . Recall Investigation 6 | . . . . . . . . . 1 1 1 3 . . Recall Extermination 2 | . . . . . . . . . . . 1 1 . . Hauler Manifests 1 | . . . . . . . . . . . 1 . . . Zone Layout 2 | . . . . . . . . . 1 . . 1 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 13 | . . . . . . . . . 4 3 2 4 . . Network Status 3 | . . . . . . . . . 1 1 . 1 . . Load Schematic 5 | . . . . . . . . . 1 1 1 2 . . Build 5 | . . . . . . . . . 2 1 1 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . . 1 1 . 2 2 . . . Retrieve Components 6 | . . . . . . . 1 1 . 2 2 . . . Scanalyzer 1 | . . . . . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . . . . . 1 . Garrison Access Hacks 6 | . . . . . . . 1 2 . . 1 . . 2 Seal Access 6 | . . . . . . . 1 2 . . 1 . . 2 Unauthorized Hacks 25 | . 2 . . . . . 3 2 6 2 6 4 . . Terminals 20 | . 2 . . . . . 3 1 5 1 6 2 . . Assimilate 2 | . . . . . . . . . 2 . . . . . Botnet 13 | . 1 . . . . . 2 1 3 1 3 2 . . Operators 3 | . 1 . . . . . 1 . . . 1 . . . Skim 2 | . . . . . . . . . . . 2 . . . Fabricators 3 | . . . . . . . . . 1 . . 2 . . Prioritize 2 | . . . . . . . . . 1 . . 1 . . Recompile 1 | . . . . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . 1 . . . . . . Mechanics 1 | . . . . . . . . 1 . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . Recyclers 1 | . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 25 | . 2 . . . . . 4 4 4 1 4 3 1 2 Full Trace Events 4 | . . . . . . . . 1 1 1 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . 152 . . . . . Total Robot Build Rating 10 | . . . . . . . . . 10 . . . . . Part Schematics Acquired 3 | . . . . . . . . . 1 1 . 1 . . Parts Built 5 | . . . . . . . . . 2 1 1 1 . . Authchips 1 | . . . . . . . . . . . . 1 . . Time 204 | . . . . . . . . . 36 53 53 62 . . Total Part Build Rating 25 | . . . . . . . . . 6 6 6 7 . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . 2 3 . . 1 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 5 | . . . . . . . . . 4 1 . . . . Largest Group 4 | . . . . . . . . . 4 3 3 2 . . Highest-Rated Group 102 | . . . . . . . . . 102 49 49 20 . . Highest-Rated Ally 41 | . . . . . . . . . 41 29 29 10 . . Total Orders 16 | . . . . . . . . . . 2 11 3 . . STAY 8 | . . . . . . . . . . 1 6 1 . . FOLLOW 8 | . . . . . . . . . . 1 5 2 . . Ally Attacks 2 | . . . . . . . . . . . 2 . . . Total Damage 40 | . . . . . . . . . . . 40 . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 13 | . . . . . . . . 5 1 . 4 3 . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches 3 | . . . . 3 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 5885 | 43 323 90 187 368 109 197 721 718 406 342 710 777 295 599 Spaces Moved 8431 | 40 338 174 120 515 217 304 904 1076 649 564 1110 1079 494 847 Core 8431 | 40 338 174 120 515 217 304 904 1076 649 564 1110 1079 494 847 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 51 | 50 50 50 51 56 50 50 55 50 50 50 50 50 50 51 Slowest Speed 300 | 50 50 50 150 300 50 100 100 100 50 50 50 50 50 100 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 2 41 40 15 96 60 53 53 41 21 16 26 19 12 17 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . Known Exits Taken 13 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . . . . . Spaces Dug 122 | . . . 2 4 . 1 25 22 6 5 12 20 6 19 Terrain Destroyed 184 | . . . 2 4 . 1 44 22 6 5 24 20 6 50 Melee 115 | . . . . 4 . 1 25 22 6 5 12 20 6 14 Projectile 2 | . . . 2 . . . . . . . . . . . AOE 67 | . . . . . . . 19 . . . 12 . . 36 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 9520 | 51 433 176 228 564 216 334 1034 1210 704 611 1223 1251 515 970 Wait 612 | . 51 . 93 14 . 21 53 66 17 21 77 115 1 83 Move 8416 | 39 337 173 119 514 216 303 903 1075 648 563 1109 1078 493 846 Hop . | . . . . . . . . . . . . . . . Pick Up 41 | . 6 1 1 5 . . 5 7 4 3 1 5 2 1 Fast Attach 51 | 2 2 . . 3 . 2 10 5 4 4 4 6 3 6 Attach 28 | . 2 1 3 2 . . 2 4 3 3 3 3 . 2 Detach 27 | . 1 . 2 . . . 1 4 4 4 3 3 . 5 Swap 22 | . 1 . 2 3 . 2 5 2 3 1 . 1 . 2 Drop 44 | . 1 1 . 7 . . 5 7 5 2 3 7 3 3 Fire 77 | 10 32 . 8 12 . 4 3 1 . . 4 . . 3 Melee 183 | . . . . 4 . 2 47 24 16 6 19 33 13 19 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . 15 . . . . . . Rewire 4 | . . . . . . . . . . 4 . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 8 exits: *Res x4 / Upp x2 / Ext x2) -3/Research (discovered 6 exits: *Res x3 / Arm / *Tes x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Core integrity fell below 50% 306 | -10/Materials | Build established: Mutant 333 | -10/Materials | Core integrity fell below 20% 363 | -10/Materials | Discovered new exit (range 9) 366 | -10/Materials | Identified exit to Mines 367 | -10/Materials | Entered Mines 388 | -10/Mines | Met a Derelict bent on vengeance 390 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 393 | -10/Mines | Found Prototype Device 412 | -10/Mines | Discovered new exit (range 5) 416 | -10/Mines | Learned 4 Materials zone layouts 424 | -10/Mines | Identified exit to Materials 457 | -10/Mines | Entered Materials 457 | -9/Materials | Evolved 2 slots: Utility x2 457 | -9/Materials | Identified Exp. Sensor Array 458 | -9/Materials | Identified exit to Mines 458 | -9/Materials | Identified exit to Storage 644 | -9/Materials | Entered Mines 810 | -9/Mines | Discovered new exit (range 15) 908 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 909 | -9/Mines | Discovered new exit (range 5) 911 | -9/Mines | Identified exit to Zion 912 | -9/Mines | Identified exit to Materials 923 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 972 | -9/Mines | Found the Drone Emporium 975 | -9/Mines | Found Prototype Device 975 | -9/Mines | Identified Decoy Drone Bay 1010 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1010 | -9/Mines | Discovered new exit (range 5) 1011 | -9/Mines | Identified exit to Exiles 1012 | -9/Mines | Entered Exiles 1019 | -9/Exiles | Discovered new exit (range 15) 1026 | -9/Exiles | Met 8R-AWN 1033 | -9/Exiles | Met EX-HEX 1049 | -9/Exiles | Met EX-BIN 1055 | -9/Exiles | Aligned with FarCom system 1055 | -9/Exiles | Given EX-Vault access code 1068 | -9/Exiles | Opened EX-Vault 1080 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1095 | -9/Exiles | Met EX-DEC 1097 | -9/Exiles | Learned location of Zion (-7) 1115 | -9/Exiles | Discovered new exit (range 14) 1120 | -9/Exiles | Identified exit to Mines 1121 | -9/Exiles | Entered Mines 1170 | -8/Mines | Discovered exit to Materials (range 9) 1318 | -8/Mines | Entered Materials 1318 | -8/Materials | Evolved 2 slots: Utility x2 1536 | -8/Materials | Garrison activated, responded to threat 1844 | -8/Materials | Identified exit to Factory 2039 | -8/Materials | Entered Factory 2039 | -7/Factory | Evolved 2 slots: Utility x2 2291 | -7/Factory | Discovered new exit (range 15) 2328 | -7/Factory | Identified exit to Lower Caves 2362 | -7/Factory | Identified exit to Factory 2380 | -7/Factory | Build established: Hacker-Scout 2392 | -7/Factory | Discovered exit to Lower Caves (range 16) 2474 | -7/Factory | Central database locked down 2757 | -7/Factory | Entered another Factory area 2757 | -6/Factory | Evolved 2 slots: Utility x2 2857 | -6/Factory | Discovered new exit (range 7) 2860 | -6/Factory | Identified exit to Lower Caves 2930 | -6/Factory | Identified exit to Factory 2954 | -6/Factory | Fabricated Adv. Weight Redist. System? 3144 | -6/Factory | Fabricated H-66 Slayer? 3163 | -6/Factory | Entered another Factory area 3163 | -5/Factory | Accompanied by 2 allies 3163 | -5/Factory | Evolved 2 slots: Utility x2 3209 | -5/Factory | Discovered new exit (range 19) 3218 | -5/Factory | Identified exit to Upper Caves 3264 | -5/Factory | Discovered new exit (range 8) 3267 | -5/Factory | Identified exit to Factory 3396 | -5/Factory | Fabricated Adv. Hacking Suite? 3505 | -5/Factory | Entered another Factory area 3505 | -4/Factory | Accompanied by 3 allies 3505 | -4/Factory | Evolved 2 slots: Utility x2 3519 | -4/Factory | Identified exit to Research 3533 | -4/Factory | Identified exit to Upper Caves 3533 | -4/Factory | Identified exit to Extension 3533 | -4/Factory | Central database locked down 3778 | -4/Factory | Build established: Wizard-Scout 3823 | -4/Factory | Fabricated Adv. Hacking Suite? 4097 | -4/Factory | Found Prototype Launcher 4097 | -4/Factory | Identified Mni. Smartbomb Launcher 4215 | -4/Factory | Entered Research 4215 | -3/Research | Accompanied by 2 allies 4215 | -3/Research | Evolved 2 slots: Utility x2 4222 | -3/Research | Discovered new exit (range 17) 4384 | -3/Research | Identified exit to Armory 4384 | -3/Research | Identified exit to Testing 4404 | -3/Research | Fabricated Adv. Gravity Neutralizer? 4490 | -3/Research | Identified exit to Research 4917 | -3/Research | Build established: Wizard-Ninja 4992 | -3/Research | Entered another Research area 4992 | -2/Research | Evolved 2 slots: Utility x2 5147 | -2/Research | Identified exit to Access 5287 | -2/Research | Entered Access 5287 | -1/Access | Evolved 2 slots: Utility x2 5496 | -1/Access | Identified exit to Surface 5886 | *** | Escaped! Last Messages --------------- 05871_ Slug penetrates Wall. 05871_ U-05 Engineer lays Concrete. 05872_ U-05 Engineer builds a Wall. 05873_ R-10 Processor collects Hvy. Machine Gun. 05874_ U-05 Engineer builds a Wall. 05877_ Structural Scanner destroyed. 05877_ Knocked back. 05877_ Penetrated by Slug. 05877_ Adv. System Shield destroyed. 05880_ Slug penetrates Terminal. 05880_ Knocked back. 05880_ Acquired 6 matter. 05882_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 05883_ Slug penetrates Terminal. 05884_ The Access Shell folds into the floor. 05886_ Adv. Hacking Suite destroyed. [Achievement: Inspector Gadget] [Achievement: The Little Core That Could] Map ----- +----------------------------------------------------+ | ??????????????## # # != # ##?????????? | | ??????????????## # # # ##?????????? | | ??????????????## + /+ # ##?????????? | | ??????????????## /!! =]# # # ##?????????? | | ??????????????## /!! # # ##?????????? | | ??????????????## !!! # # ##?????????? | | ??????????????########### ##### #####??????? | | ??????????????########## #####??????? | | ??????????????????????## = # ##??????? | | ??????????????????????##= ##??????? | | ??????????????????????## ##??????? | | ??????????????????????## # ##??????? | | ??????????????????????## # # ###??????? | | ??????????????????????########### ## ###??????? | | ??????????????????????########### #### ##???????? | | ???????????????????????????????######" ##???????? | | ???????????????????????????????####### ##???????? | | ???????????????????????????????????###sH##???????? | | ????????????????????????????????????##g ##???????? | | ?????????????????????????????###????## ##???????? | | ????????????????????########## ####### ##???????? | | ????????????????????" ##???????? | | ??????????????BB????" h ##???????? | | ??????????????BB????" ##???????? | | ????????????????????" s ##???????? | | ????????????????????" 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"""T""" ##???????? | | ????????????????????########## ####### ##???????? | | ?????????????????????????????###???### ##???????? | | ?????????????????????????????????????# ##???????? | | ?????????????????????????????????????# ##???????? | | ?????????????????????????????????????# ##???????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? /????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 120 Energy Generation 19 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Cloak Strength 2 Additional Mass Support 16 Armor Coverage 150 Evasion (%) 58 Melee Accuracy 8 Launcher Accuracy 70 Target Analysis 12 Core Analysis 6 Offensive Hacking 78 Defensive Hacking 38 Authchip Count 1 Item Schematics ----------------- Adv. Weight Redist. System | -6/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Adv. Gravity Neutralizer | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Weight Redist. System | x2 | -6/Factory H-66 Slayer | x2 | -6/Factory | Preloaded Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -4/Factory Adv. Gravity Neutralizer | x1 | -3/Research | Authchip Alien Tech Used ----------------- None Achievements -------------- Inspector Gadget The Little Core That Could Challenges ------------ None Game ------ Seed GunElectronInsulator Manual? 0 Play Time 01:53:39 Cumulative 597.4 hours Start 2024.09.27 @ 22:59:15 End 2024.09.28 @ 00:54:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 97 Adventurer 4 Explorer 36 Win Type 0 Total 46 Types 26/6/4/2/2/3/2/0/1 Lore% 74 Gallery% 86 Achievement% 90 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f95609d0-0be1-4c3a-8b79-f38b0338ca99